IGN Japan's Scores

  • Games
For 437 reviews, this publication has graded:
  • 53% higher than the average critic
  • 8% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Hi-Fi Rush
Lowest review score: 25 The Quiet Man
Score distribution:
  1. Negative: 5 out of 437
437 game reviews
    • 81 Metascore
    • 80 Critic Score
    Marathon is an ambitious effort from veteran FPS developer Bungie, channeling its expertise into the extraction shooter genre. The act of firing its weapons feels undeniably satisfying, and the loop grows more addictive with each run. That said, the roughness of its UI and task design is hard to overlook. Still, the rapid rollout of quality-of-life patches within just two weeks of launch clearly shows Bungie’s commitment to seriously supporting and improving the game.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream feels like a kind of chemical experiment, where the player’s imagination collides with the game’s unpredictable interpretations to create laugh-out-loud, emergent moments. New systems like Little Quirks and the island’s shared lingo undeniably elevate the series’ core appeal. However, the experience of grinding into that loop ultimately works against it. While the limitations placed on sharing features are disappointing, its distinct identity still stands out—even in 2026, a year filled with rich and varied slow-life games.
    • 85 Metascore
    • 80 Critic Score
    A compact yet intricately crafted original third-person shooter. Its blend of hacking and gunplay successfully creates a unique sense of satisfaction, though it can occasionally feel a bit unfocused, leaving you wishing for greater weapon variety and more diverse combat styles. While the overall story leaves a somewhat muted impression, the lighthearted, everyday banter between the two main characters offers a charm unlike anything found in other games.
    • 71 Metascore
    • 80 Critic Score
    Life is Strange: Double Exposure successfully course-corrects after its predecessor lost sight of the series’ direction. By toning down the more grim elements and refocusing on the relationship between Max and Chloe, as well as the dual-protagonist system, it recaptures the brilliance of its core appeal as a coming-of-age mystery. Its highly satisfying choices and conclusion provide a fitting and impressive landing as a final chapter.
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert is an open-world adventure game that boasts stunning visuals and an enormous amount of content. From challenging combat and puzzles to slower-paced activities such as trading and animal husbandry, it offers a wide variety of ways to play. That said, the game falls short in its storytelling, and some inconvenient systems leave it missing the mark in many respects, making it hard to call it universally accessible. Still, for those looking to embark on a complex, anything-but-straightforward ambitious journey, it’s a game well worth experiencing.
    • 80 Metascore
    • 80 Critic Score
    Fatal Frame II: Crimson Butterfly Remake faithfully preserves the haunting charm of its story, where sadness, beauty, and eeriness coexist, while vividly reimagining the classic horror experience. Combat with the Camera Obscura can occasionally lack a sense of punch, which is a minor drawback, but the enhanced presentation gives the village an even more oppressive and unsettling atmosphere, and the gameplay now holds up well by modern standards. Though some aspects of its progression remain old-school, the game’s meticulous structure is still exceptional, making this remake in large part a welcome revival of a horror classic.
    • 89 Metascore
    • 100 Critic Score
    While drawing heavily from the lineage of Dragon Quest Builders, Pokémon Pokopia successfully translates the inherently complex creatures and systems of Pokémon into a cohesive gameplay loop, reconstructing the overall experience into something with the relaxed, leisurely pacing reminiscent of Animal Crossing. The Pokémon models are charmingly rendered, and the distant scenery showcases the capabilities of the Nintendo Switch 2. With the potential to become a long-beloved staple title for the platform, it also represents a breakthrough in how the Pokémon IP can be approached, resulting in a game with a uniquely impressive level of polish and accomplishment.
    • 65 Metascore
    • 80 Critic Score
    CODE VEIN II isn’t merely an evolution into an open-field format; it’s a carefully refined follow-up that identifies and polishes the weaker elements of its predecessor. The revamped Buddy System in particular feels like a true innovation, transformed into something entirely new that brilliantly balances tension with a strong sense of camaraderie in battle. The story, however, leans heavily on repetition and often lacks emotional impact. Even so, thanks to its many user-friendly features, CODE VEIN II stands as a Soulslike—indeed, an Elden-like—that can be confidently recommended to a wide range of players.
    • 74 Metascore
    • 70 Critic Score
    An ambitious remake that not only succeeds in addressing many of the original fans’ longstanding grievances, but also reveals a clear determination to pursue its own creative vision. While certain newly added scenes suffer from a lack of sufficient explanation, Yakuza Kiwami 3 & Dark Ties ultimately transcends the label of a mere remake. Instead, it stands as a pivotal work—one that offers meaningful insight into the future direction of the Like a Dragon series.
    • 83 Metascore
    • 70 Critic Score
    Dragon Quest VII Reimagined reconstructs the original’s sprawling narrative with a far brisker, more accessible pace. That approach may well represent the optimal solution for guiding modern players through such an enormous adventure, yet it comes at a cost. In streamlining the experience, the game sacrifices some of the strategic depth expected of an RPG, as well as the literary weight of the original’s meditation on the limits of salvation. It is charming and eminently approachable, but the sharp edges that once lingered in the heart have been smoothed away—resulting in a remake that feels exemplary, yet somewhat too well-behaved for its own good.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil Requiem fuses the horror sensibilities of the Resident Evil 2 remake with the exhilarating action of Resident Evil 4’s remake, rearticulating the series’ fundamental appeal in what feels like a definitive culmination. While its level design and gimmicks—heavily indebted to the legacy of past entries—occasionally verge on repetition, the game nevertheless delivers a sense of closure to Leon’s harrowing journey and stands as a remarkable realization of the franchise’s long-gestating ambitions. It is, without question, a requiem worthy of the series’ history—an elegy to the memories it has built over the years, and an experience well worth seeing through to the very end.
    • 85 Metascore
    • 80 Critic Score
    While Nioh 3 offers a much greater sense of challenge and depth, there are lingering concerns about hitting a ceiling in terms of mastery, as well as balance issues—particularly the Ninja playstyle which seems to be overly powerful. Although the benefits of the open-field approach are strongly felt on the first map thanks to the satisfying loop of combat, exploration, and progression, the experience loses its shine from the midpoint onward for a variety of reasons. Even so, as a loot-driven action game, Nioh 3 retains a uniquely compelling presence, and its ability to keep players coming back for more remains firmly intact.
    • 84 Metascore
    • 90 Critic Score
    The HD-2D edition of Dragon Quest I & II is a masterful package that builds on the recent similar version of Dragon Quest III, overcoming that game's shortcomings while clearly positioning itself as a “sequel” to III. In particular, Dragon Quest I reconstructs the original game's exploration, combat and story with impressive quality. Dragon Quest II still has issues in areas like exploration and storytelling, but overall it shows a deep understanding of – and strong respect for – the original versions, making it a memorable remake.
    • 79 Metascore
    • 70 Critic Score
    With its new mechanics, Hyrule Warriors: Age of Imprisonment offers more tactical and refined action than its predecessor, Age of Calamity. On the other hand, the slow pace of unlocking features and progressing through the story gives it an undeniably slow-starting feel. Because it centers on the theme of the Imprisoning War, it offers fewer elements that will excite fans of the original series, but the new episodes told through its original characters are compelling.
    • 82 Metascore
    • 90 Critic Score
    NINJA GAIDEN 4 delivers an astonishing “high-risk, ultra-return” style of action. It goes far beyond simple parries or evasions — its system allows players to even toy with bosses by taking calculated risks, resulting in an incredibly satisfying gameplay experience. It truly opens up new possibilities for 3D action games and will undoubtedly stand as a significant milestone in the genre’s history. Whether everyone fully understands that right now, however, is another matter.
    • 86 Metascore
    • 80 Critic Score
    While the combos and the Shinobi Execution special attack may not be particularly unique, Shinobi's battle system is well crafted and delivers a strong sense of exhilaration. The consistently challenging level design and boss fights expand the classical appeal of 2D action into a modern context, offering something fresh for players tired of Soulslikes and Metroidvanias. That said, the story and worldbuilding remain stuck in the kind of B-grade sensibility often found in retro games, leaving something to be desired by the standards of contemporary videogames.
    • 86 Metascore
    • 100 Critic Score
    Ghost of Yotei excels in design that speaks through experience rather than spectacle, with its flashback system seamlessly connecting story and exploration as it shifts between past and present. The field prioritizes density over sheer size, making even detours feel like an integral part of the world. The narrative, while framed as a single tale of revenge, gains depth from the presence of factions such as the Matsumae clan, the Ainu and the Six of Yotei, giving the stage more weight than the previous installment. While combat is still centered on the sword, Yotei introduces a wider variety of weapons, with mastery sequences that heighten its polish. Rather than finding flaws, one is overwhelmed by its craftsmanship and overall quality.
    • 86 Metascore
    • 80 Critic Score
    In Silent Hill f, scenario writer Ryukishi07 has crafted an overwhelming story, yet the repetitive gameplay required to reach its conclusion diminishes the overall experience. The game's ambitious narrative structure – designed to overturn the player’s perception with each playthrough – clashes with game design that cannot fully support it, while its awkward distance from the traditional motifs of the series further complicates its evaluation. And yet, the story and characters themselves are undeniably genuine, carrying a value that deserves to be remembered and retold for generations to come.
    • 73 Metascore
    • 60 Critic Score
    Mafia: The Old Country is an ambitious action-adventure game that portrays the Sicilian Mafia of the early 20th Century through a realistic lens. However, its excessive fixation on realism results in tedious gameplay and a story that lacks excitement, ultimately alienating a broader audience. As a consequence, the game will likely only resonate with a niche group of players who have a strong interest in the lives of the Mafia at that time.
    • 82 Metascore
    • 80 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is not a remaster that relies solely on nostalgia. With fully voiced storytelling and refreshed graphics, the sense of immersion has been deepened, and the Imperial Capital — where modernization and superstition, science and the occult intertwine — feels more alive. Battles have been refined into a polished action experience through a variety of new elements, while the distinctive resource management system feels innovative even today. The one shortcoming lies in the simplicity of ally demon AI, which at times clashes with the freedom of character development. Even so, this work has successfully transformed from an eccentric title into an epic that can truly reach a wide audience.
    • 89 Metascore
    • 80 Critic Score
    Death Stranding 2 boasts stunning visuals and refined gameplay that builds upon the strengths of its predecessor. Additionally, the story, consistently developed around the central theme of connection, is truly impressive. On the other hand, the introduction of new gameplay elements is limited, resulting in a somewhat lacking sense of freshness. The storytelling also feels underwhelming for much of the game, with little development until the final stages. Overall, while the game achieves a high level of polish, it fails to deliver much in the way of further innovation.
    • tbd Metascore
    • 70 Critic Score
    Saeko is avant-garde video game literature. The moment the player learns that they were transformed to their diminutive form by the titular Saeko a few minutes into the game, her true intention becomes clear. While it is graceful that the story branches according to the player’s choices, some of its literary quality can get lost depending on the order in which you experience its multiple endings.
    • 73 Metascore
    • 80 Critic Score
    to a T is the strangest game I have ever played. It starts out as a life simulator of a teen whose body is stuck in a T-pose, but it becomes even weirder as the game progresses. It’s a fascinating story-driven adventure that makes clever use of interaction, but its sandbox exploration is average at best. The message it tries to deliver toward the end felt conventional and shallow, but the journey was so crazy and funny it hardly mattered.
    • 92 Metascore
    • 70 Critic Score
    Clair Obscur: Expedition 33 mixes JRPG-like turn-based battles with real-time action. While I was hooked to this combat system, the story’s sudden plot twist felt forced. Although this was hard to ignore, it is undeniable that Clair Obscur: Expedition 33 is an appealing game that delivers a strong message.
    • 81 Metascore
    • 80 Critic Score
    Assassin’s Creed Shadows’ beautifully realized open world, engaging story and lively characters are some of its greatest strengths. On the other hand, its side activities are not of the scale we have come to expect from the series, while some of the game’s mechanics feel underdeveloped, making it a game with both strong and weak points.
    • 79 Metascore
    • 80 Critic Score
    Goro Majima takes the lead in Like a Dragon: Pirate Yakuza in Hawaii. This is an action-adventure game with a unique setting in which fan favorite Majima becomes a pirate in modern-day Hawaii. Fans can finally use his iconic fighting style during battles, while an all new combat system that incorporates the game’s pirate theme is added as well. Although the main story doesn’t utilize the game’s spacious field to the max, the game packs in a lot of content to enjoy.
    • 88 Metascore
    • 90 Critic Score
    The vast and detailed world of Monster Hunter Wilds is spectacular. Although I have some minor complaints, Capcom has managed to expand the game's scale while also making it easier to play, which is quite an achievement. The Focus Mode mechanic that allows players to target their prey's weak points is another welcome improvement. Although the story becomes a little frustrating towards the end, Wilds is carefully crafted to allow you to concentrate on the narrative and enjoy it.
    • 84 Metascore
    • 80 Critic Score
    With beautiful visuals and new scenes in its story, this remake successfully translates the original’s charm and storytelling that allows the player to imagine the world and story in their own way. However, the essence of this adventure is diluted by the many modern quality of life improvements, resulting in a remake that takes a direction that can be questionable for fans of the original.
    • 73 Metascore
    • 80 Critic Score
    S.T.A.L.K.E.R. 2: Heart of Chornobyl is a unique gameplay experience in which stress is part of the fun. While a multitude of bugs and other issues stand in its way, the game’s appeal is strong enough to overcome these shortcomings. While difficult to understand for newcomers, the story is a perfect culmination of the series and the ultimate love letter to its fans.
    • 80 Metascore
    • 80 Critic Score
    Infinity Nikki is an ambitious title that combines dress-up elements with open world gameplay. While it succeeds in creating an open world that feels unique and fresh, it comes with flaws such as an underdeveloped combat system.

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