Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
-
Positive: 274 out of 545
-
Mixed: 233 out of 545
-
Negative: 38 out of 545
545
game
reviews
-
- Critic Score
Come for the excellent aesthetic design. Stay for the endless fun and frustration of chipping away at those best times. [Oct 2012, p.57]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Nintendo magic strikes again, if you can adapt to the controls. [June 2012, p.68]- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted Aug 8, 2013 -
- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
A stunning achievement in creative larceny that improves on its predecessor in pretty much every way that matters. A pity about the lacklustre endgame though. [Oct 2012, p.49]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Critic Score
Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]- Hyper Magazine
Posted Dec 17, 2012 -
- Critic Score
Not many games can claim to be "edifying." I think this one can. [Issue#257, p.75]- Hyper Magazine
Posted Feb 9, 2015 -
- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
A sublimely clever, well-designed, borderline impossible shooter. It will utterly consume you if you let it. [June 2012, p.71]- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted Apr 12, 2012 -
- Critic Score
It's a bit of a meta-game for you to participate in and we like it. [May 2012, p.82]- Hyper Magazine
Posted Apr 12, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Full of enough adventure, daring-do and chocobos to make any MMO fan happy. [Jan 2014, p.72]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]- Hyper Magazine
Posted Jan 24, 2013 -
- Critic Score
It's more over the top aesthetically than it is in terms of mechanics. [Issue#253, p.81]- Hyper Magazine
Posted Sep 14, 2014 -
- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
A simple idea executed almost flawlessly. One of the most enjoyable stealth/action games in years. [June 2013, p.78]- Hyper Magazine
Posted May 9, 2013 -
- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
A tribute to the old point and click games of the 80s. [June 2013, p.85]- Hyper Magazine
Posted May 9, 2013 -
- Critic Score
As glorious as its central mechanic is, it would be good if there was a bit more to Gravity Rush. [Aug 2012, p.68]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
An accomplished rhythm game that compensates for its extreme difficulty with a unique sense of style. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
Stunningly beautiful, ridiculously run, and incredibly well-designed. This has been a strong year for XBLA, but Dust is still a standout. [Oct 2012, p.60]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
As excellent and generous rhythm game first and a loving series tribute second. [Issue#254, p.56]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Nov 16, 2012 -
- Critic Score
A very hard experience to swallow for a modern player. [Issue#257, p.79]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Utterly generic but brilliant fun nevertheless. Shame about the perfunctory ending, though. [May 2014, p.74]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Jun 13, 2012