Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 75 Metascore
    • 80 Critic Score
    Evil Genius 2 is a surprisingly addictive (evil) management sim. Despite there being a bit of repetitive busywork to do, there’s plenty of global domination wickedness for even the most power-hungry megalomaniac to sink their avaricious teeth into.
    • 75 Metascore
    • 80 Critic Score
    If you’ve got cash to burn, and if you’ve got a hankering for a zombie apocalypse meets free running simulator, you can’t go wrong with Dying Light: Platinum Edition. It’s got a load of stuff to keep you busy, including a decent campaign, stellar expansion content, and the myriad of bits and bobs they’ve released since 2015.
    • 75 Metascore
    • 80 Critic Score
    Road 96 started off a bit rocky for me but quickly became one of the best games I’ve played all year. It’s absolutely on my top 10 games list for 2021, and, given enough time with it, I’m sure it’ll be yours as well. The Switch is a fine home for this politically-charged narrative, and if you have a desire to overthrow corrupt systems or just cross the border for a better life, chances are you’ll feel the same way too. If you want to get lost in a dystopian world, then do everything in your power to leave it, hitchhike your way to Road 96.
    • 75 Metascore
    • 70 Critic Score
    Arboria is what I’d like to call a “status quo” game—as in it fits in with the current “gaming climate” (or whatever you want to call it) very nicely, but fails to make any kind of a splash. You play games like these because they’re already made up of components with which you’re comfortable, and, as a result, end up cozying up to said new game with relative ease. It’s not a bad thing to like, or even create games like these (several of my personal favorites fall into this category as well!), but, without that special “drive” to go the extra distance, you’ve already gone as far as you can go before things have even gotten started with that. Simply put, Arboria‘s just fine—and that’s all there is to it.
    • 75 Metascore
    • 80 Critic Score
    There isn’t too much to say about Dimension Tripper Neptune: Top Nep outside of what I’ve already said. It’s a short, and incredibly stylish, arcade-style rail shooter that plays almost identically to Space Harrier. I do think, however, that this might be one of the few Neptunia titles which could bring in a larger crowd than normal. It may be entirely rooted in a very fanbase-centered meme, but it’s legitimately a fun and addictive little game—and one which deserves the attention of both arcade shooter fans and Neptunia fans.
    • 75 Metascore
    • 70 Critic Score
    Let’s revisit the question I asked at the beginning: is Ocean’s Heart worth playing? Absolutely. The low difficulty and complexity make it feel like Zelda for beginners, but that’s not necessarily a fault either. It might not reinvent the wheel, but Ocean’s Heart has just enough heart to make it worth it.
    • 75 Metascore
    • 80 Critic Score
    Dread Hunger is marketed as far more… well, dreadful… than it actually is; instead of being forced into a psychologically tense situation with 7 other strangers, I found myself laughing at the ridiculous situations we consistently ended up in. White the Northwest Passage may be frigid, players can slowly warm up to Dread Hunger and all it has to offer with addicting gameplay that’ll make it hard to stop even after playing the day away. No longer do Frostpunk and Among Us pass silently through the night; Dread Hunger mixes elements of both together that’ll have even the pickiest of players come aboard.
    • 75 Metascore
    • 80 Critic Score
    Minor issues aside, Lost Eidolons is a truly impressive tactical RPG. It has solid and easy-to-grasp mechanics and manages to differentiate itself thanks to the weapon swapping and realistic visual style. While there’s still some room for improvement and some minor issues that require fixing, I can wholeheartedly recommend this to any fans of the genre. Here’s hoping this talented new team has many more exciting adventures to share in the future.
    • 75 Metascore
    • 80 Critic Score
    The Plague Doctor of Wippra is clearly a bleak, gamified examination of a dark period in human history; what makes it bleaker is its illumination on just how little has changed. Despite our modern comforts and conveniences, human behavior under duress seems to remain constant. And in the midst of all these cascading, convoluted moving parts, The Plague Doctor of Wippra asks players to think carefully of their choices, knowing that sometimes, the best of two evils is the best one can do. If you’re seeking a short-lived point-and-click journey through time where the choices really, really matter, The Plague Doctor of Wippra is accepting patients.
    • 75 Metascore
    • 60 Critic Score
    Even though the game’s balancing and AI issues try their best to spoil the fun, ArcRunner still manages to deliver a satisfying cyberpunk roguelike experience. Despite its shortcomings—and they are plentiful— it can feel great to give into the temptation to jam to some synthwave and gun down some nameless bots for a few hours. It’s just a shame that, apart from the killer aesthetics, there isn’t much to compel players to return to its neon-saturated streets once they’ve finished their initial playthrough.
    • 75 Metascore
    • 90 Critic Score
    My small complaints aside, Yohane the Parhelion: BLAZE in the DEEPBLUE is still one of my favorite games from Inti Creates. It’s an incredibly solid Metroidvania with gorgeous artwork, amazing music, and a deep and fun combat system. While it’s disappointing there’s no bestiary and frustrating there’s not much in the way of postgame content, it’s still a very worthy adventure.
    • 75 Metascore
    • 80 Critic Score
    Despite some very minor annoyances, I really enjoyed my time with The Legend of Steel Empire. It’s a classic old school Shmup brought to the current era with upgraded art and funky music. Fans of the genre should absolutely check it out now that it’s available on Nintendo Switch.
    • 75 Metascore
    • 90 Critic Score
    Coming from the ranks of Dota 2, Song of Nunu: A League of Legends Story caught me off guard. It’s almost unfair how this League of Legends adventure manages to weave such an enthralling narrative, making me, a Dota fan, momentarily question my loyalties. It stands as a shining example in the League of Legends universe, offering a heartwarming tale that resonates with both fans and newcomers alike. The game’s strengths lie in its compelling narrative, beautifully crafted world, and thoughtful sound design, all of which come together to create an immersive and emotionally impactful experience. While Song of Nunu may not pioneer new gameplay mechanics or offer extensive replay value, it triumphs in delivering a narrative that is both engaging and meaningful. More than just a game, it is a fun-sized odyssey that resonates deeply, leaving a lasting impression on the heart and spirit.
    • 75 Metascore
    • 80 Critic Score
    I think I've hit my legal limit on flowery language in this review already, so I'll keep it plain and simple in the end; The Medium is a fun, unsettling atmospheric horror game that is guaranteed to knock your socks off if you even remotely appreciate artistic design. It's not a "traditional horror game," but, then again, none of the Bloober Team games I've ever played have been traditional horror games. If you have a day to spare and want to spend it with a game guaranteed to draw you in (even if it takes a few hours to do so), then I don't think you'll regret taking The Medium out for a spin.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo ends up being a satisfying experience. With a wonderful world to explore, excellent combat that gets quite deep over time, and an interesting story, there’s a lot to recommend about it. Somehow it also ends up feeling a bit incomplete, though. There was room here for more gameplay variety and to really explore more with some of these characters, and doing so might have turned a good game into a great one. As is, the ending feels like it comes a bit out of nowhere, leaving me to wonder if the team's original vision was a bit larger. Still, if you’re looking for a creepy game where you strike fear into the creatures that go bump in the night, check out Ghostwire: Tokyo.
    • 75 Metascore
    • 70 Critic Score
    While it is my firm belief that ISLANDERS should be enjoyed by all gamers, I’d first recommend the PC version over the Switch port. If your only option is the Switch, then please — get this game. But if you have a PC, I’d start there instead (honestly, it’s so cheap you might as well buy it on both platforms). ISLANDERS is fantastic for a few minutes of play to chill out during lunch or wind down before bed. No matter which platform you choose to play it on, ISLANDERS is a simple, soothing strategy game that’ll make you rethink city builders — one island at a time.
    • 75 Metascore
    • 80 Critic Score
    Moonscars’ fluid combat mechanics, fun boss battles, and lovely art stylings kept me engaged and made me a believer that there is a lot more enjoyment still to be milled from the souls-like subgenre.
    • 75 Metascore
    • 70 Critic Score
    Tainted Grail: The Fall of Avalon is a compelling, atmospheric RPG that punches above its weight in narrative ambition and gameplay depth. Unfortunately, the PlayStation 5 port of the game suffers from some extremely rough technical edges and UI frustrations, and needs a lot more time to bake in the oven. That being said, the game’s dark storytelling, rewarding exploration, and flexible combat might make it a worthwhile experience.
    • 75 Metascore
    • 80 Critic Score
    Compared to what we have now, it might be tempting to view this game as being somewhat tiny. And, to be fair, it kind of is. But that’s only looking at part of the picture. In my opinion, you need to look at it for everything that it stands for. Atelier Marie Remake: The Alchemist of Salburg offers a relaxing, nostalgic, and enjoyable look into the Atelier series of yesteryear while simultaneously reminding us of just how far it’s managed to come after all of this time. Will we get more Atelier remakes? I have absolutely no idea, but if they’re anything like this, then I sure hope that we do.
    • 75 Metascore
    • 50 Critic Score
    Epic Mickey: Rebrushed is a throwback to a game that was a throwback when it came out, and it shows. While updated graphics put a nice coat of paint on things, and the story is far more intriguing than you’d expect from this sort of title, they don’t mask that underneath it, all the core mechanics and level design here don’t hold up. Fans of Mickey Mouse might put up with them to see one of the more interesting versions of the character in recent decades; everyone else should brush up on a better platformer.
    • 75 Metascore
    • 80 Critic Score
    If you are someone, like me, who adored Sniper Elite 5 and are simply after more of the engrossing, visceral, and malleable stealth and sniping action provided by it, then you can’t go wrong with Sniper Elite: Resistance. It delivers a robust, ultra-replayable campaign that still has me hooked and a bevy of multiplayer modes if you want to dabble further after you’ve shattered all the skulls the campaign has to offer.
    • 75 Metascore
    • 80 Critic Score
    It feels a little funny to review .hack//G.U. Last Recode for the Switch. Diehard .hack// fans like myself just needed to be told when and where to buy it with no questions asked, and those who have never dipped their toes into the title (or franchise as a whole) have three current platforms to choose from with a basic understanding of what one can reasonably expect from any of them. To that end, I’d like to close the review on this note: .hack//G.U. Last Recode is worth the money no matter which platform you buy it on, but if you want to support some of the most creative and dedicated developers out there, pick up .hack//G.U. Last Recode on the Switch — don’t let CyberConnect2’s blood, sweat, and tears go to waste.
    • 75 Metascore
    • 90 Critic Score
    Loretta is dark, gritty, and depressing. It’s a tale of a woman repeatedly failed and betrayed by those she should have been able to trust, her back to the wall with limited options. Depending on decisions made, Loretta is also a tale of hope, even if its best ending still delivers noir notes. My only regret with Loretta is not playing it sooner, so if you find this game calling your name, don’t wait a moment longer.
    • 75 Metascore
    • 50 Critic Score
    I really wanted to love Gal Guardians: Servants of the Dark. I kept giving it more and more time to prove itself and get past the sophomoric slump I kept finding myself in. But alas, this is not the sequel I was hoping for or expecting after Gal Guardians: Demon Purge. This would be one thing from some new upstart developer, but it’s truly surprising and disappointing from the talented folks at Inti Creates. That said, if you can tolerate bad platforming, poorly managed mechanics, and frustrating balance, then you might still find something to love here. For everyone else, this isn’t the adventure for you.
    • 75 Metascore
    • 80 Critic Score
    It's fairly reasonable to say that I have a fondness for the Samurai Warriors franchise, and in terms of actual combat this game also delivers in spades when it comes to style and intensity. One also accepts having to slog through the drawn-out and sometimes tedious process of acquiring resources (to upgrade player stats and weapons for greater combat effectiveness) -- but the one thing that made the drudgery more bearable, like the interactivity and humor behind the process in Samurai Warriors: Spirit of Sanada, is sadly lacking in this game. In spite of this shortcoming, Samurai Warriors 5 is still an exhilarating and visually arresting adventure through the chaos and political vortex of Sengoku period Japan.
    • 75 Metascore
    • 80 Critic Score
    Showgunners is a violent delight that leans into its setting and premise to great effect. It may not be the deepest tactical RPG out there, which, in turn, removes a lot of the replayability that the genre is known for, but as a 12-15 hour experience that puts spectacle and accessible systems first, it’s a hell of a good time.
    • 75 Metascore
    • 80 Critic Score
    I mentioned at the start of this review that the improvements found in PGA Tour 2K25 are mostly found in the margins. They’re more evolutionary than revolutionary. There are enough of those changes, though, that this release represents a giant step forward for this series and modern golf video games. It may be my favorite golf game ever made and is a must-play for anyone who enjoys the genre.
    • 75 Metascore
    • 80 Critic Score
    It would be entirely understandable for a person to come into this review thinking that roguelikes are a dime a dozen these days and that this particular game is no different from the rest of the lot. However, between the traits mentioned above and the card attack system, I feel that Dandy Ace does enough to be a good game in its own right and to be a game that makes for quite the showstopper to stand out from amongst the crowd. I had a great deal of fun navigating the world of Dandy Ace, seeing what each new area had in store for me, and seeing what card combinations I could come up with. Hopefully, upon taking your own trip into the world of the Magic Mirror, you’ll come away feeling a touch of magical delight as well.
    • 75 Metascore
    • 80 Critic Score
    Looking at how much time I’ve spent doing runs on this, even without the expectation of making it very far, is a testament to Trinity Fusion’s staying power. I’ve said it before, and I’ll say it again: if a game can get me to procrastinate writing a review because I’m too enamored with playing it, something has gone very right. Eventually, you’ll go enough rounds that rooms and setups might start looking the same, and not every build will go out as planned due to the luck of the draw throwing you a bad weapon or useless perk. But all of that probably won’t deter a rogue-lite fan who can see the fun in the stylish and fluid combat, and sci-fi sightseers will be in for a treat with all the beautiful backgrounds and wild alien lifeforms. Angry Mob Studios has struck a damn fine balance between fun, progress, and style here with Trinity Fusion, so here’s hoping some rebalances and tweaks will grow out this multiversal menagerie even more into the stellar juggernaut it’s well on its way to becoming.
    • 75 Metascore
    • 80 Critic Score
    Lost Words: Beyond the Page is a deeply beautiful, daringly emotional journey, tackling grief from a child’s point of view that still resonates strongly in adulthood. Clever wordplay spanning two different sections come together to create one touching story about an aspiring writer’s method of coping with the loss of a loved one. It may not be the most exciting game you’ve ever played, but it will be one of the more therapeutic ones. If you are looking for a lovely, healing game that will get you right in the feels, be sure to check out Lost Words: Beyond the Page.

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