Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 UFO 50
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 53 Metascore
    • 30 Critic Score
    The problem, ultimately, is that this is a collection of really lackluster titles. Even the best game here isn’t worth your time. It’s hard to recommend to anyone because they’re not even bad in an interesting way; they’re just poorly designed. If you are somehow the rare person who has spent the last 30 years holding a torch for this annoying bobcat, then this is the collection for you, but everyone else should stay away.
    • 49 Metascore
    • 40 Critic Score
    There are faint glimpses at what could have been in the ship combat sections and the breezy narrative, and the short runtime does help mask some of the frustrations that plague the experience, but on the whole, it’s difficult to argue that Captain Blood wouldn’t have been better left in the depths it was salvaged from.
    • tbd Metascore
    • 40 Critic Score
    At a time when quality beat-’em-ups are so abundant, it’s hard to recommend The Karate Kid: Street Rumble to anyone. Despite its gorgeous presentation, the game’s stiff and weightless combat, frustrating mechanics, and game-breaking glitches sweep the leg of this half-baked brawler. Save yourself $40, or buy a far superior beat-’em-up for half the price. Trust me; you’ll thank me later.
    • 77 Metascore
    • 40 Critic Score
    I’ve ended a lot of reviews of Switch ports over the years saying some variation of this may not be the best version of the game, but it’s worth your time if the Switch is your preferred platform. That’s not the case for Yakuza Kiwami. This version simply isn’t worth playing and it doesn’t matter whether you have another way to play the game or not. It isn’t just inferior; it feels terrible to play. Hopefully, the team behind this port will keep working on improving performance because there’s still a solid title underneath this version’s issues. Still, there are too many great experiences on the platform to spend your time on a game that feels like this.
    • tbd Metascore
    • 30 Critic Score
    As a fan of tactical games, deckbuilders, and rogue-likes, I was beyond frustrated by Re:Lord – Tales of Adventure. Even if you set the AI aspect aside, the game is poorly written, badly balanced, and just not fun to play. Hell, I’d go so far as to say it doesn’t even satisfy the low threshold of being a tactical adventure. Even though it’s an affordable experience, I can’t in good conscience recommend this to even the most desperate of deck-builder players.
    • 59 Metascore
    • 40 Critic Score
    After two triumphant video game outings, South Park: Snow Day is a crushingly disappointing effort, with new development team Question leaving behind everything that made the New Kid’s previous two adventures such a success. Bland combat, a distinct lack of humor, and one-dimensional level design come together to create something that I suspect most will bounce off immediately. Not even the mildly interesting rogue-lite card system and persistent upgrades can save this one from disaster. At worst, I expected Snow Day to be something that at least could be recommended to hardcore fans, but with such a disregard for what makes South Park special, this is one even the most die-hard of fans can avoid.
    • 59 Metascore
    • 40 Critic Score
    Despite the clear effort that went into build diversity and satisfying naval combat, Skull and Bones’s core gameplay loops simply aren’t enough to stop this ship from sinking. Mindless grinds, tedious busywork, and a complete lack of any meaningful gameplay hooks outside of the core combat result in an experience that feels incomplete despite the plethora of Ubisoft checklists that there is to work through in your time at sea. If you’re someone who enjoys tinkering with builds and doesn’t mind grinding for materials in a constant pursuit of that next upgrade for hours on end, then you may find something to like here. Otherwise, this is a voyage into tedium-induced insanity that you can definitely afford to miss.
    • tbd Metascore
    • 30 Critic Score
    I love horror games. I’m also a fairly forgiving guy when it comes to slip-ups. But there are times when you just have to call out a bad game for being a bad game. There’s a between a lovingly crafted game with a few hiccups here and there and a game that hasn’t had proper time and effort put into it. And, between its lackluster landscape and myriad bugs, Soviet Project falls firmly into the latter category.
    • 60 Metascore
    • 30 Critic Score
    Had more care been given to crafting a more handcrafted campaign that relied less on repetitive busywork and more on the cinematic set-pieces that we know the looter shooter genre is capable of when done right, then this may have been a different story, and the admittedly enjoyable combat would have had the chance to shine more had the activities surrounding it been remotely enjoyable or creative. As it stands, though, this is one of the worst campaigns ever to grace a videogame, never mind a live service, with an endgame that does the unforgivable and asks you to continue grinding out the same content that you’ve just slogged through.
    • 61 Metascore
    • 40 Critic Score
    Modern Warfare 3 should not exist in its current form. This world, these characters, and modes such as zombies deserved better, especially after Modern Warfare 1 and 2 laid the groundwork for a spectacular third entry with two carefully crafted reboots. If you’re purely in it for the multiplayer, then there may just be enough here in the nostalgia of revisiting old maps to warrant a purchase, but that is the only grounds on which Modern Warfare 3 might prove an acceptable product. For anyone looking for their next action-packed campaign fix or hoping to see the zombies mode return to its former glories, you should absolutely avoid this year’s entry.
    • 64 Metascore
    • 40 Critic Score
    Overall, My Time At Sandrock is a great game. There’s tons to do, and it’s got plenty of depth. If I had played it on, say, PC or PS5, I’m sure it would have run fine (or at least serviceable). But I didn’t. I played it on the Switch. And the Nintendo Switch Version of My Time At Sandrock is a crunchy, crusty, stuttering mess that I very much recommend that you stay away from.
    • tbd Metascore
    • 40 Critic Score
    I know that mature games have been taking a beating lately, and I hate to add to that. But I really cannot recommend Another World Mahjong Girl, unless you’re already an expert at Mahjong or really enjoy ecchi. I know eastasiasoft is capable of much better than this, but the lack of a coherent tutorial or explanation of the game made it almost unplayable for me as a rookie. Unfortunately, no amount of great artwork can fix that deficit in the game, much to my chagrin.
    • tbd Metascore
    • 40 Critic Score
    Gastro Force attempts to play to old-school gamers' nostalgia with its lo-fi visuals and classic maze shooter gameplay. Unfortunately, it's hard to imagine even the biggest fans of retro FPSs will have the intestinal fortitude to stomach its mercilessly repetitive campaign, especially when there are so many better boomer shooters available.
    • 54 Metascore
    • 40 Critic Score
    And so it’s unfortunate, then, that every positive I just mentioned comes undone at the hands of that dreaded localization. There were stretches of gameplay where I was just grinding, or exploring, and for a moment I’d forget what a mess the translation was, immersed in Xuan-Yuan Sword’s perfectly serviceable gameplay loops. But, this is an RPG, and to this player, world-building, deep characterization, and dense lore that I can immerse myself in is just as important to my enjoyment of an RPG as gameplay is. There will likely be a portion of players who will be able to look past this issue, simply content at being able to play a game that had been out of the reach of Western audiences for so long, and that’s perfectly fine. As I’ve indicated, there’s a solid RPG here somewhere and I have no doubt that this would be a fantastic experience had the port been shown the love and care it deserves. As it stands, though, Xuan-Yuan Sword: Mists Beyond the Mountains is such a compromised experience that it’s impossible to recommend in its current state.
    • 64 Metascore
    • 40 Critic Score
    A nice look and decent pacing aren’t enough for me to recommend a game to pretty much anyone, though. I came in really wanting to like Lifeless Moon, but pretty much everything I enjoyed about it I could see in the screenshots and trailer. There are too many good puzzle games out there nowadays to spend time on one which has so little going for it.
    • tbd Metascore
    • 40 Critic Score
    I have similar sentiments when looking at Sword and Fairy Inn 2 as a whole – inoffensive yet uninspired and, unfortunately, boring. From the sloppy localization to the almost complete lack of direct player input that players have come to expect in things such as farming and cooking, it feels a little soulless. There is some satisfaction to be found in watching your tiny business grow into something more substantial, but the fact that you never really do anything to facilitate that growth beyond clicking through menus makes it all feel a touch impersonal. What’s more, is that the Switch is a console already drowning in quality cozy games that already let you live out the virtual life of your dreams, and on that basis alone, Sword and Fairy Inn 2 is a difficult product to recommend.
    • tbd Metascore
    • 30 Critic Score
    If you like poker or visual novels that don’t give you much choice in how the story plays out, then this would be a great game for you to pick up for $9.99. If you want to take the plunge, you can find it on Steam, Itch.io, and soon on Switch. For me, however, I’m going to fold on this game.
    • 33 Metascore
    • 20 Critic Score
    Utterly shambolic in almost every way, The Lord of the Rings: Gollum is an abject failure as a stealth and traversal game, continuously tripping over itself with technical incompetence to such an extent it’s virtually impossible to recommend. Featuring monotonous climbing and sneaking mechanics, cheap deaths from heights akin to a paddling pool, a boring structure, plain and uninteresting characters, a host of technical blemishes, mostly-poor visuals, a woodpecker-quality soundtrack, and an overall dismal and trying experience, The Lord of the Rings: Gollum is absolutely atrocious. Much like its protagonist, it’s a cursed product that should be cast into the smoldering fires of Mount Doom.
    • tbd Metascore
    • 40 Critic Score
    As it stands, The Lord of the Rings: Heroes of Middle Earth is a frustrating experience of a mobile game, marred by a clunky overemphasis on resource collection, and has a long way to go if it ever wants to live up to Tolkien’s Legacy. I’m not saying that there’s absolutely no hope, because there were a few genuinely good points, but I’m not going to hold my breath.
    • 54 Metascore
    • 40 Critic Score
    Put simply, Cyber Citizen Shockman is a peculiarity of a retro game. Though I appreciate it being brought to new audiences some 30 years later, I can’t say it holds up very well. My hope is that the series grew over time and got much improved, since I know Ratalaika is bringing other games from the franchise to the West. But if you’re looking for an amazing retro experience, you’ll probably be disappointed with it.
    • 61 Metascore
    • 40 Critic Score
    Mia And The Dragon Princess is another title that can be gorged through like a starving child when he glimpses a box of Celebrations. But unlike Celebrations, it doesn’t have the quantity nor the quality to entice you to keep on feasting, it’ll instead make you feel full all too quickly.
    • 56 Metascore
    • 40 Critic Score
    Between the half-baked gameplay loops, repetitive open-world busy work, and shockingly poor optimization, Redfall feels like a title that’s still in alpha, never mind a product that’s supposed to represent a flagship release for Microsoft’s premium subscription service.
    • 62 Metascore
    • 40 Critic Score
    Given how ambitious and unique the premise of Inifite Guitars is, it pains me to say that what should be a refreshing marriage of RPG and rhythm-based gameplay has turned out to be a bit of an exercise in tedium that is held back massively by issues with input recognition and repetition. It looks beautiful, and, with a few patches aimed at tightening up the gameplay, this may turn into something that is worth experiencing for that fantastic soundtrack alone, but, as it stands today, Infinite Guitars doesn’t feel like it was quite ready to take to the stage.
    • tbd Metascore
    • 40 Critic Score
    There was a time when Gorn’s over-the-top melees were pretty amusing. However, six years since it first slugged its way onto headsets, the physics-based brawler genre has seen numerous impressive offerings that vastly improve upon the foundation it laid, making its addition to the PSVR2 library seem mostly unnecessary. Hobbled by a disappointing lack of variety and questionable design choices that feel rooted in the early days of home VR, Gorn's gladiators fail to entertain.
    • tbd Metascore
    • 40 Critic Score
    In games of Guns N’ Runs’ ilk, it’s ok to fight against the odds. But the major difference that separates this game from similar titles is that time and time again, Guns N’ Runs proves itself able to entertain for a few minutes, before devolving into a gnawingly rote annoyance that constantly battles against players with its terrible tutorials, minimal health bar, lack of power-ups, dearth of weaponry, paint-by-numbers design and a chugging framerate. There is clearly a love for the retro classics, which the presentation and soundtrack evoke lovingly, but the frustrations inherent in the gameplay are a bit too much to ignore. Give Guns N’ Runs a try and you may like it for a spell; just be warned that you will likely grow bored of it sooner rather than later.
    • tbd Metascore
    • 40 Critic Score
    I hate to say it, but as it currently stands, this is not a worthwhile purchase — I can’t even recommend this to fans of the original movie because it’s still just as unplayable as it was all those years ago. I can only recommend Bill & Ted’s Excellent Retro Collection to those who, like me, were haunted by Bill & Ted’s Excellent Video Game Adventure and want to utilize the newly implemented save states to finally have a shot at finishing the game. But if Limited Run Games releases an update later with the maps? It might be a little less bogus then.
    • tbd Metascore
    • 40 Critic Score
    I can usually find something to enjoy in most any SHMUP, but outside of a killer soundtrack, there wasn’t much that redeemed Twin Cobra for me. The basics all more or less work, it isn’t broken, and there are certainly worse games out there, but there’s nothing it does particularly well, and the slow speed of your ship gets old very quickly, as do the bland looking levels. There are a couple of gems in this set of Toaplan shooters Bitwave Games are releasing today, but Twin Cobra simply isn’t one of them.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Burrow of the Fallen Bear is just not a good game, bogged down by a poor translation, an uninspired story, flat characters, and clunky sex scenes. If you’re needing a furry and/or explicit visual novel to scratch any particular itch, you’re better off looking elsewhere.
    • tbd Metascore
    • 40 Critic Score
    At times the story of Alfred Hitchcock’s Vertigo can be interesting, but it never fully comes together. Succeeding neither as an homage to a great director’s work or on its own terms, it might be better served if it didn’t have the expectations its name provides, but that wouldn’t make it a great game. There are simply better adventure games more worth your time available this year.
    • tbd Metascore
    • 40 Critic Score
    I don’t know what happened with Crossroads Inn. I don’t know why, in the 3 years that have passed since the original release on PC, Crossroads Inn is still a confusing, buggy mess. I don’t know who thought Crossroads Inn was ready for the extremely small Switch screen in its current state. I typically pride myself in being a reviewer that can see the positive in any game and find the audience a title was made for, but when it comes to Crossroads Inn, I find I’m at a loss. If you must get this game, try it out on PC first to get a better feel for the controls and UI; if you only have a Switch, I can’t in good conscience recommend this game to you.

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