Het Nieuwsblad's Scores

  • Games
For 250 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 F1 2021
Lowest review score: 20 Pokemon Violet
Score distribution:
  1. Negative: 31 out of 250
252 game reviews
    • 78 Metascore
    • 90 Critic Score
    What if you combined the work of James Ensor with "Where's Wally?" The answer: one of the most entertaining puzzle games of recent years. Now the game—made in Belgium!—is also available for the Nintendo Switch.
    • 94 Metascore
    • 100 Critic Score
    Hollow Knight: Silksong is, just like its predecessor, relentless. It's not a gentle adventure for beginners. Although this can make it frustrating at times, the game is exactly what fans had hoped for. Exhausting, yes, but also incredibly atmospheric. The game exudes mystery. The creators took their time making this sequel and worked out every detail meticulously. And my god, their world is beautifully designed. Hollow Knight: Silksong is a big challenge for a small price. It was well worth the long wait. But let me say it one more time: this game is not for everyone.
    • 77 Metascore
    • 80 Critic Score
    Admittedly, we were rather skeptical when we started playing the game. We associated publisher Nacon with annual sports games (Tour de France, Pro Cycling Manager, WRC) or gaming-related peripherals, and developer Rogue Factor had only two smaller Warhammer games in its portfolio until now. But with the intriguing ‘Hell is Us’, they have together released one of the most surprising games of the year.
    • 87 Metascore
    • 80 Critic Score
    Don't expect profound dialogues or a layered story. Shinobi: Art of Vengeance relies on its challenging mix of fighting game and platformer. It is a successful homage to the series and to the 80s and 90s, when ninjas, just like today's superheroes, were omnipresent in popular culture.
    • 91 Metascore
    • 100 Critic Score
    Thanks to Donkey Kong Bananza the Switch 2 has landed its first five-star game. Adding new layers on top of the 3D platformer genre (only to tear them down again) this games proves to be a better selling point for the Switch 2 than launch title Mario Kart World.
    • 89 Metascore
    • 80 Critic Score
    The action is not the only point in which Death Stranding 2 surpasses its predecessor. For one, the story is a lot easier to follow (thanks to the new Corpus feature where you can easily catch up on reading), and the world looks much more diverse. Last time you wandered for hours through a barren moonscape, but now you encounter forests, snowy mountain peaks, beaches and other environments. Originality and good stories seem quietly in danger of extinction in the gaming world, which seems to be more and more about profits and shareholders. But as long as the occasional game like Death Stranding 2 passes, stubbornly doing its own thing, there is hope.
    • 80 Metascore
    • 80 Critic Score
    F1 25 is a fine racing game, worthy of the queen class of motorsports. But as you often see with sports games, not that much changes from year to year. So do you already have a version from, say, 2024 or 2023? Unless you really care about being able to race against newcomers like Kimi Antonelli, or necessarily want to see Lewis Hamilton shine for his new patron Ferrari, feel free to skip this one. Next year, quite a few rules of play are changing in Formula One, and hopefully it will also inspire Codemasters to innovate a bit more. Because just as an F1 team must constantly innovate to keep up, standing still here equals going backwards.
    • 86 Metascore
    • 80 Critic Score
    Whereas in previous Mario Kart games - as befits the genre - you raced around tracks, in Mario Kart World you can drive so-called Knockout Tours. These are rallies through the open world with checkpoints where a few racers drop out each time. This game mode is not a reinvention of the wheel, but it is a welcome twist. It proves that in its genre - the arcade racer - Mario Kart remains in a league of its own. And this is the best Mario Kart Nintendo ever made.
    • 83 Metascore
    • 80 Critic Score
    Visually, everything looks top notch, the environments are stunning and the accompanying heavy metal adds another layer of hell. Although there is also sad news: you cannot play against others. Fortunately, this is not a huge loss, as the campaign lasts more than 20 hours and there is a lot of variety. You can even fly on dragons - though we think those are the weakest parts of the game. The game also feels different from the 2016 reboot and Doom Eternal: the environments are wider and you're a little less mobile. We can imagine that some fans might be turned off by that, but not us: Doom: The Dark Ages is a lovingly made game with a lot of new elements, and we can heartily recommend it for anyone who wants to fight demons from time to time.
    • 77 Metascore
    • 80 Critic Score
    Nightreign uses the same stone-good foundation, plays smoothly and puts its own twist on the modern classic. And yet it lacks a touch of the magic that makes Elden ring Elden ring. An overarching storyline is completely absent, the fantastically designed environments full of lighting and gold details have been replaced with murky fantasy environments of thirteen-in-a-dozen variety, and the sense of being able to explore at your own pace is completely gone due to the ever-shrinking game world. Beforehand, however, we never thought we would keep returning to Nightreign. Despite its many misgivings, the cyclical structure and fast-paced attempts to make your character stronger is still intriguing enough to make us want to start it over and over again. After Elden ring, expansion Shadow of the erdtree and now Nightreign, the conclusion is: more Elden ring is always good.
    • 74 Metascore
    • 40 Critic Score
    Life isn’t easy, especially when you end up in a radioactive zone and a secretive government cuts you off from civilization. That happened to us twice this year: first in the magnificent Stalker, now in Atomfall. You see, with Atomfall we didn’t use any superlatives, and that’s no oversight. Atomfall reminds us of our attempts at cooking: all the ingredients are there, but the result doesn’t taste as good as we hoped. The game doesn’t escape the label ‘mediocre’: at this moment, it mainly feels like it’s only about 80 percent finished. A shame, because we do like the concept.
    • 85 Metascore
    • 90 Critic Score
    Admittedly, ideally we wouldn't write this review. Blue prince is a game best experienced without any prior knowledge. Unfortunately, we don't get paid for blank pages, and honestly: this is a masterpiece we can't and won't shut up about. Underneath the seemingly simple concept lies one of the most intriguing, clever, surprising, frustrating but at the same time best games of recent months.
    • 83 Metascore
    • 80 Critic Score
    Rest assured: this museum never gets boring or stuffy. Like its predecessors, Two Point Museum does not take itself too seriously, and is full of corky humor and absurd mayhem. After Hospital and Campus, Museum takes the Two Point series to new heights. It is not only original and funny, but at the same time a fine, strategic management game.
    • 81 Metascore
    • 80 Critic Score
    Although Shadows gives the Assassin's Creed formula a much-needed update, it continues to falter in some areas. The long cutscenes and dialogues are still present, and you encounter so many enemies that the battles get boring at times. We know that sounds crazy in a game where you play an assassin, but sometimes you just want to achieve your goal instead of killing one guard after another. Those two shortcomings are especially noticeable at the beginning of the game, which is a shame, because it kind of took away our desire to continue playing. Fortunately, we bit through, because the further we progressed, the more Shadows blossomed. There is an enormous amount to experience, and Ubisoft clearly invested where it was needed: in the storyline. It is vastly expanded and rarely bores.
    • 91 Metascore
    • 90 Critic Score
    The expectations for Split Fiction were already high, and that has everything to do with the previous game developed by Hazelight Studios: It Takes Two (2021). The game - also playable exclusively in pairs - sold more than twenty million copies worldwide and at the time won the Game Award for game of the year. A juggernaut that received a perfect score from us. Split Fiction falls just short of that mark. The secret of It Takes Two was a unique combination of working together and challenging each other, of originality and humor. Split Fiction is also highly original and fun, but is just that little bit less surprising than its predecessor.
    • 79 Metascore
    • 70 Critic Score
    Some minigames are better than others, and if we're being really strict: quite a few are recycled from previous Like a Dragon games. But there are so many of them, and they are so varied, that Pirate Yakuza never has a chance to get boring. With one major exception: the part at sea also belongs in the category of minigames, except that you spend quite a large part of your playing time with it. But those who buy Pirate Yakuza primarily to unleash the Jack Sparrow in themselves will be disappointed. After all, the ship battles are disappointingly simple, and the promised sea would be more like a collection of lakes. Throughout the time we spent with Goro Majima, we laughed hard far more often than we sighed deeply. So we gladly turn a blind eye. Where is our eye patch again?
    • 78 Metascore
    • 50 Critic Score
    At first it seems like the game is just slow to pick up, after a while you realize that this is the game. Maybe that's not so bad if you were actually looking for a comic, but if you're gaming for the adrenaline you better look elsewhere. Not every game has to be Super Mario Bros, but when the story carries the full weight, it should feel a little less casual. After wandering around for quite a while and chatting endlessly about the same thing, it becomes clear that what you choose matters anyway. If you play the game all the way through several times, you'll get to a different ending each time. Fascinating, but it requires hours of patience.
    • 79 Metascore
    • 60 Critic Score
    Civilization VII is great. Exciting. Frustrating. It's like a Rorschach test: how you look at it depends from person to person and moment to moment. Besides the obvious improvements, many of the game's flaws were perfectly avoidable, which leads us to conclude that this game is not finished. And we take issue with being asked full price for a game that is not yet finished. Our advice: if you're not a huge fan of the series, wait another year. If you are, prepare for a rough ride.
    • 77 Metascore
    • 80 Critic Score
    It looks like a game for kids, but make no mistake: the difficulty level is very tough. There were many moments when we almost threw our controller across the living room, moments when we had to take a break. Especially the levels in which you are in a mine cart are often impossible to complete on the first try, but this difficulty makes the euphoria all the greater when you finally succeed.
    • 73 Metascore
    • 80 Critic Score
    Despite the many bugs, we enjoyed our hours in 'the zone'. The beautiful landscapes, the constant threat, the balancing of factions and the challenging battles make Heart of Chornobyl one of the better shooters of 2024. Unfortunately, you have to take the bugs with it - unless you have the patience to delay your purchase for a few updates, but then you have a stronger character than we do.
    • 81 Metascore
    • 80 Critic Score
    In just three days, 10 million copies were sold, making it one of the fastest-selling games ever. A game about Chinese mythology may not be so accessible in Western countries, but Black myth: Wukong is simply a rock-solid action game. So flashy and simply beautiful that you'll happily forgive its minor shortcomings.
    • 94 Metascore
    • 90 Critic Score
    Metaphor: Refantazio is the latest addition from the stable of Atlus, the developer that previously brought us award-winning series such as Shin megami tensei and Persona. Atlus is pretty much considered the hallmark for Japanese RPGs and delivers perhaps its best work with this one. Japanese RPGs like this are not for everyone, but fans have a masterpiece with Metaphor: Refantazio.
    • 90 Metascore
    • 100 Critic Score
    The result is a surprisingly layered and extremely addictive game, with pixelated retro graphics. Cleverly designed too, as all the bleeps and effects constantly provide little shots of dopamine, much like a jackpot, slot machine or coin toss from the luna park. The addition of jokers and bonus cards made available seemingly at random make each game different, and replayability almost endless.
    • 78 Metascore
    • 40 Critic Score
    We have been playing Flight Simulator for about thirty years and watched the game undergo a tremendous evolution. The pixels of yesteryear became more and more realistic, and we spent many hours in the virtual cockpit. But now... sigh. Let's start with the beginning: after the huge download, it took us a good hour to get past the loading screen. The times after that were slightly faster, but in the meantime you can quietly do the dishes. That you need a powerful PC, we understand: the more realistic, the more computing power. But in addition, you need a fast Internet connection, because the game world is downloaded live. Our connection is on the moderate side, and so is our gaming enjoyment. So until an update comes along that fixes this, we are in a no-fly zone.
    • 87 Metascore
    • 90 Critic Score
    Indiana Jones and the Great Circle is not a so-called nextgen gaming experience that completely blows your socks off and adds plenty of innovative features. No, it's a tribute to Indiana Jones, brimming with details that ooze love for the original trilogy, in a medium that allows for so much more interaction and immersion. Once the adventure gets going, there is so much to do and experience that it's hard to put the controller down.
    • 82 Metascore
    • 60 Critic Score
    How we like the latest Call of Duty? Well, pretty much like the previous one and all those before it: unpretentious entertainment that slips in as smoothly as a slice of pizza. Not that we mind, because we love pizza.
    • 73 Metascore
    • 60 Critic Score
    Visually, the series takes big leaps forward, and the winter setting makes this a perfect game for the end-of-year period. It feels like a warm, familiar blanket. But a beautiful setting is nothing without a good story. This time you and Max must solve a murder, and today she has a new superpower: a peek into a universe where that murder never happened. Not a bad find, but it's never deployed as creatively and cleverly as rewinding in the original game. The further you get, the more the plot also seems to lose its pedals. Bummer.
    • 91 Metascore
    • 100 Critic Score
    'Satisfactory' is a strange beast. The idea behind it is simple: you are dropped on an alien planet and must then build a factory from scratch. What's the fun in that? We didn't really understand that either, because it's surprisingly similar to work. The game is also not perfect: it has disturbing graphical glitches, the alien fauna and flora get boring quickly, and we also noticed that after a while our PC was toiling as hard as our factory. Still, we have to admit that these minus points cannot spoil the fun: Satisfactory turns out to be a wonderful game that we will be enjoying for a very long time.
    • 70 Metascore
    • 90 Critic Score
    It must have been from caramel and sea salt that two opposites went together so deliciously. This game combines the spectacle and beautiful setting of Horizon with the pure fun of Lego. If it is done with such love every time, may even more games get the Lego treatment.
    • 82 Metascore
    • 80 Critic Score
    Super Mario party jamboree is a very fun game, which is a little more extensive and varied than its predecessors. But you have to be able to stand your losses and your friends' teasing. So play at your own risk.

Top Trailers