Hardcore Gamer's Scores

  • Games
For 4,331 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Assassin's Creed III
Lowest review score: 20 The Quiet Man
Score distribution:
4334 game reviews
    • 68 Metascore
    • 60 Critic Score
    For the Gundam curious looking for a robot action game, this isn’t a terrible entry point, especially considering the library does a good job introducing the player to a series. As it doesn’t quite scratch the itch for a general Japanese mecha through its combat mechanics and gameplay, however, SD Gundam Battle Alliance should only be considered within the confines of its source material and those who have no interest in Gundam can skip it.
    • 68 Metascore
    • 80 Critic Score
    Everything in No Sleep For Kaname Date - From AI: THE SOMNIUM FILES is tailored to provide a new and unique experience in a world that's beloved by fans. Puzzles and trials are all new and fresh, making you think of new ways to solve the wild scenarios our characters have found themselves in. The writing isn’t perfect, but it remains in the same vein as the previous games, staying true to its roots by being serious when needed and lighthearted in between those more intense moments. While it isn’t recommended to play this as your first game in the series, it does avoid spoiling the games that take place before and after it, respecting players who may not have completed the first game yet. This won’t be the best starting point for the story, but it may be enough to get those new players interested in exploring the prior games as well.
    • 68 Metascore
    • 70 Critic Score
    While it lacks the same emotional presentation of games like Journey, or the same consistently compelling narrative of games like Gone Home or The Stanley Parable, Dear Esther’s exceptional writing and soundtrack help the title overcome these flaws, providing a worthwhile journey for those willing to take it.
    • 68 Metascore
    • 80 Critic Score
    The Rumble Fish 2 has developed a cult following since its release and it’s no surprise why after finally being able to play it. It can go toe to toe with any of the other fighting games of its era. The multiple gauge system brings another element of strategy to each match, but getting past that feature, The Rumble Fish 2 delivers a polished fight experience that includes the requisite staples of the genre. The roster of fighters features several interesting designs and varied fighting styles. As with any game being available seventeen years after its original release, it may not appeal to everyone, but this is one of the top contenders viewing it through a lens of 2005 gaming.
    • 68 Metascore
    • 60 Critic Score
    With The Official Videogame 6, The Monster Energy Supercross series from Milestone continues to feel like the pot on the back burner of all the racing series they develop and publish. They have the license and claim a bunch of updates every year, but the core racing experience remains troubled and inconsistent, especially in comparison to the MotoGP series of games. Having said that, I still feel this is the most fun I’ve had out of all the games in this series and that may be thanks to the AI changes and removing any assists. Still, each game comes out a year behind in its roster and track updates and it just doesn’t do the best job of replicating the sport. The Rhythm Attack and new Supercross Park are both welcome additions and cross-play will allow for bigger racing rooms online, but the fact that Milestone still sells the game for $10 less than normal retail won’t help justify it in the current generation as that price is now $60. They need to take a year off and develop specifically for current generation hardware and catch up its calendar year to the same year that it’s released.
    • 68 Metascore
    • 60 Critic Score
    The Casting of Frank Stone may be something for die-hard Dead by Daylight fans or those who truly love Supermassive's adventure games, and can even act as a good entry point for new players, but it can't help but feel like a disappointment. While the story is great and the camera mechanic is neat, the overall experience is dragged down by the likes of repetitive, bland areas and a few aggravating characters. Still, it's great to see a franchise with a lot of variety such as Dead by Daylight expand into other genres, but let's just hope that next time they bring along a lot more personality.
    • 68 Metascore
    • 60 Critic Score
    Labyrinth Legends desperately needs a patch to sort out it's control issues, but otherwise is one of the better arcade-style dungeon romps in a good long while.
    • 68 Metascore
    • 90 Critic Score
    There’s just so much that Snack World does right for a dungeon crawler that even without having any sort of serious story it manages to be one of the best in the genre with the sheer fun variety it offers. Anyone looking for a brand new adventuring title should give Snack World: The Dungeon Crawl – Gold their time as it’s surprisingly fantastic.
    • 68 Metascore
    • 80 Critic Score
    It’s fast, full of enemies, and has a sweet soundtrack to boot. It’s hard to ignore how powerful Crimsonland makes the player feel as they mow down copious enemies as blood splatters cover the entire field.
    • 68 Metascore
    • 70 Critic Score
    Simple as it may be, Alien Breed isn’t unenjoyable. It’s a bit easy and straightforward, sure, but it’s also a very good update of an Amiga classic. You run through corridors, shoot everything that moves, pick up all the goodies, then make a run for the exit to do it all over again. There’s no denying that Alien Breed is pretty mindless, but sometimes a bit of brain-dead xenomorph extermination is a nice way to kill an hour.
    • 68 Metascore
    • 70 Critic Score
    With period-authentic aesthetics and sharp writing, this point and click will keep you enthralled from beginning to end – and maybe teach you a thing or two about history along the way.
    • 68 Metascore
    • 80 Critic Score
    Serious Sam 4 is easily the richest game in the series, expanding on the character and his world while not holding back on the action that’s been the major draw from the earliest days. While it starts off gently and takes a bit to ramp up, soon enough rampaging werebulls charge in with a swarm of kleer, backed up by big green four-armed reptiloids tossing homing-spheres, plus a nice variety of new enemies to fill in the herd.
    • 68 Metascore
    • 50 Critic Score
    Genuine unintentional hilarity like this is rare in games, and it’s worth experiencing. Maybe not at the asking price, but if you see this in a steam sale, snap it up and have a good laugh.
    • 68 Metascore
    • 60 Critic Score
    The only thing complete about this is the amount of content stuffed in this small package. Complete comes with everything you may want from Disgaea 6, but what this has done to the franchise has been a huge disappointment. At least you can recruit some of the members of Hololive on your team.
    • 68 Metascore
    • 50 Critic Score
    The game does occasionally muster some remnant of satisfaction with the way its world and aesthetic is structured. But a case of artistic vision overwhelming implementation leaves Recompile with a muddled, at times horribly-frustrating sense of progression.
    • 68 Metascore
    • 80 Critic Score
    As a museum piece, it’s a wonderful effort that ensures the game will remain relevant for a new generation of players. As a game, it’s the definitive edition of a superb title that has a lot to offer even in 2014.
    • 68 Metascore
    • 60 Critic Score
    That’s kind of the crux of the problem: everything in The Charnel House Trilogy is too obvious. You see most of the scares coming a mile away, it’s super easy to see through the psychological tricks that it tries to employ and once you understand what’s going on with the train it doesn’t feel particularly ominous anymore, no matter what tone the graphics and music might otherwise set. Horror benefits from ambiguity.
    • 68 Metascore
    • 65 Critic Score
    n the end, you’d think a game with a see-through plot, derivative gameplay, a mess of bad cut scenes and stinky voice-acting would be a total turn-off, but that’s just not the case. There are times when Ninja Blade is just fun.
    • 68 Metascore
    • 70 Critic Score
    While the title does not have a quantity of gameplay, it sticks to its indie roots to make sure there is quality in what little there is. If you’re looking for a gripping, emotional science-fiction story, Deliver Us the Moon is waiting.
    • 68 Metascore
    • 70 Critic Score
    It’s still an enjoyable action platformer, and while there are some unique elements to help make the game memorable, it still falls short of some of the great titles that inspired it.
    • 68 Metascore
    • 70 Critic Score
    Battlefield 2042 should have been a triumphant return of the franchise and developer. In some respects, Battlefield 2042 delivers on its promises thanks to fantastic gameplay, a suite of new features and improvements, and a presentation that looks as good as it plays. Unfortunately, the game falls short just as much, if not more.
    • 68 Metascore
    • 70 Critic Score
    Lord of Magna: Maiden Heaven is a quality, albeit quirky, JRPG. It doesn’t take itself too seriously, and doesn’t dabble too much in the story department.
    • 68 Metascore
    • 70 Critic Score
    Root Letter is a strange visual novel, but one that keeps players interested throughout. If you feel you’ve received a rather lackluster ending then that’s cause to play through four more times to uncover the final truth. Unfortunately, the game doesn’t make expedite subsequent playthroughs. Still, there is a lot to like about a visual novel focused on the lives of thirty somethings rather than samey love-struck teenagers.
    • 68 Metascore
    • 80 Critic Score
    Warriors: Abyss is a massive combat action-fest that's got no interest in dumbing things down, and whether you're learning its systems or exploiting them, it's a fantastic brawl through Hell.
    • 68 Metascore
    • 70 Critic Score
    As adventure games go, The Tesla Effect is pretty average.
    • 68 Metascore
    • 70 Critic Score
    It's a bit strange that the best part is found in the mini-games, but SCT3 manages a decent all-around game that, while it won't set anyone's world on fire, won't disappoint the tennis fans either. [Oct 2007, p.62]
    • Hardcore Gamer
    • 68 Metascore
    • 80 Critic Score
    Deadlight is a mix between storytelling, side-scrolling, puzzle solving, and good old fashion survival horror. It reinvents nothing, but it successfully integrates components from each genre.
    • 68 Metascore
    • 60 Critic Score
    It’s just a shame that the whole thing comes in a package that looks like a rushed movie tie-in, as with more time to both polish the visuals and perfect the gameplay, The Bureau could have been more than just a throwaway shooter with strategy elements tacked on.
    • 68 Metascore
    • 70 Critic Score
    Hyperdevotion Noire: Goddess Black Heart offers great gameplay with the unfortunate caveat that you’ll need to waste more time than expected waiting on enemies to enjoy it.
    • 68 Metascore
    • 80 Critic Score
    The Falconeer is a resounding success in every major area. It’s a gorgeous game that plays like a dream and has more ambition than most games of its type. It has a nice, fair challenge to it and helps ease players into the action by wisely teaching you without going out of its way hold your hand beyond the early going. It’s got an intuitive design and is a must for anyone who loves games like Panzer Dragoon Orta or Crimson Skies. Anyone in the mood for a new dogfighting-style game will instantly fall in love with The Falconeer.

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