Hardcore Gamer's Scores

  • Games
For 4,331 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Assassin's Creed III
Lowest review score: 20 The Quiet Man
Score distribution:
4334 game reviews
    • tbd Metascore
    • 70 Critic Score
    Super Sami Roll is a great game that holds itself back by being too beholden on paying homage to other franchises instead of blazing its own trail. As a ball-rolling game, it’s good and as a platformer, it’s pretty good — but not as good as the titans of the industry. It needs fine-tuning to make the platforming side more cohesive, but winds up being greater than the sum of its parts due to how fun everything is. There’s a layer of jankiness to some things — like the tongue-moving mechanic, but it still enables the game to be a lot of fun despite that. It’s a good-looking and better-sounding game, and a solid pickup for anyone who loves ball-rollers and wants something that integrates more platforming into that genre.
    • 72 Metascore
    • 70 Critic Score
    The concept behind Guild of Dungeoneering is fantastic and more people should delve into tweaking genres like this. As the game stands, however, there are features that seem missing from a typical “full” release.
    • tbd Metascore
    • 70 Critic Score
    Destroy All Humans! shows its age under the coat of HD makeup, but still holds up well. Some of the missions suffer from lack of direction or being too repetitive, but I would be lying if I said blowing up tanks and burning down buildings wasn’t enjoyable.
    • 80 Metascore
    • 70 Critic Score
    Despite some stumbles, Splash Damage has successfully taken the essence of the Gears franchise and transferred it into a turn-based strategy game. Gears Tactics is a true Gears title with a campaign that builds and expands the franchise’s lore, all while introducing new characters and adding new wrinkles to old ones.
    • 80 Metascore
    • 70 Critic Score
    The Bug Butcher is a good-humored throwback to an almost-forgotten series, updating the gameplay while preserving the heart of what made it great in the first place.
    • 76 Metascore
    • 70 Critic Score
    Persona 5 Tactica isn’t something that’s going to blow anyone away, neither Persona fans nor fans of tactical RPGs. Its story is decent and interesting enough to see the players through to the end, but it likely won’t leave much of any lasting impact. The same goes for its overall presentation and music. Much of it is fun to look at and listen to, and there’s genuine enjoyment to be had, but none of it is anything one will remember for long after putting it down. Atlus did manage to craft a fun and interesting combat system here, though, one that’s simple and easy enough for genre newcomers to enjoy and which also offers enough depth to give those familiar with these sorts of games a few fun hours. Persona 5 Tactica is nothing genre defining, but it’s fun enough, especially for those who’d like another chance to spend some more time with the Phantom Thieves.
    • 70 Metascore
    • 70 Critic Score
    The average story is well represented through a plethora of cutscenes and even has alternate scenario outcomes based on your exploration efforts, even though it brings with it numerous anime tropes and long drawn out scenes. There’s a broad number of locations to visit with their own creative designs, but their size and complexity are inconsistent. There’s so much holding Code Vein back, yet I felt entranced and excited to continue playing all the way through. While it will continue to live in the shadow of Souls games, it doesn’t mean that it’s some cheap knockoff, as the number of distinctions allows for it to differentiate itself from the herd.
    • 90 Metascore
    • 70 Critic Score
    As far as the game itself is concerned, God of War Ragnarok could best be described as a safe sequel. Ragnarok focuses primarily on storytelling and big cinematic moments while refusing to take any chances when it comes to combat, exploration or other parts of the gameplay. This refusal to innovate sometimes backfires as there are plenty of moments when the narrative isn't strong enough to carry the rest of the game. God of War Ragnarok is mostly an enjoyable experience, especially when you include Valhalla as part of the package, but the sequel ultimately falls short in several key areas and isn’t nearly as memorable as its predecessor.
    • 66 Metascore
    • 70 Critic Score
    Great moments simply getting to know the world were cut short whenever a new puzzle or platforming bit would rear its cumbersome head. With that said, there is still worth in playing through NaissanceE to see the moments it gets everything absolutely perfect.
    • 64 Metascore
    • 70 Critic Score
    It’s not perfect, but this is a great example of how reboots should be done.
    • 77 Metascore
    • 70 Critic Score
    Cleverly-orchestrated, if sadly a little on the abrupt side due to its short run-time, Melatonin‘s way with visuals is matched only by its delightful and genuine sense of challenge across its myriad of rhythm encounters. A shame then that despite a more than solid foundation, the game doesn’t go out of its way to fully explore its concept — the absence of other time signatures the most notable exclusion here. Even so, what it may lack in some true wealth of ideas, developer Half Asleep make up for, to sufficient lengths, in this ongoing series of mind games with its player. Drawing them in, aiding them, suggesting said scenarios have been solved, to then shake things up and catch them off-guard time after time. A trick, though repeated, that rarely gets old thanks to some cunning creativity and way with visuals, Melatonin is a satisfying if short distraction you’ll adamantly want to prove won’t get the best of you.
    • 58 Metascore
    • 70 Critic Score
    One Piece World Seeker may not be the game it wishes it was, but the thing it actually became is a perfect example of how much fun a mid-tier game can be if you approach it from a forgiving perspective.
    • 72 Metascore
    • 70 Critic Score
    It’s good to see that new life, by means of bizarre franchise combination, can be breathed into a nearly dead game series.
    • 61 Metascore
    • 70 Critic Score
    A good, but not great, new IP, Poison Control skillfully harnesses NIS’s abilities to present a visually-striking, musically-engaging world with unique gameplay concepts. The biggest issue is the gameplay itself doesn’t feel as polished as it should be. The third-person shooter gameplay is functional, but the execution leaves something to be desired. Even so, it’s enjoyable enough to make quick work of each stage and uncover the storylines behind each. The unique factor wears off after a while, but as long as you don’t expect a Call of Duty-style shooter, you’ll be able to enjoy what Poison Control has to offer.
    • 77 Metascore
    • 70 Critic Score
    Final Fantasy II Pixel Remaster is a great way to experience one of the less talked about Final Fantasy games, even if it is one of the weaker titles in the franchise. Final Fantasy II seems to suffer from a bit of middle child syndrome. In some ways it does improve on its predecessor, but while it’s clearly the more advanced game, part of the original’s charm was in its simplicity. Final Fantasy II’s advancements seem to hint at how great the series will become instead of simply being great itself. Playing Final Fantasy II Pixel Remaster for the review was a great time and it’s recommended as a must-play for any Final Fantasy fan, but part of that is based on getting a historical perspective on how Final Fantasy has evolved. The innovative approaches to the game mechanics have resulted in a experience that’s oftentimes a tedious grind despite everything else positive that can be said.
    • tbd Metascore
    • 70 Critic Score
    Mountain Goat Mountain is a simple and accessible game that’s easy to drop into for a quick hit of gaming, and a wonderfully replayable combination of cute, fun and challenging.
    • 71 Metascore
    • 70 Critic Score
    It reminds us that even well-trodden paths like board games can be reinvented with creative thinking and strong thematic ties. For those who can play it in a local multiplayer setting, the game offers a chance to experience the joys and frustrations of board game dynamics enriched with a touch of anime flair.
    • 61 Metascore
    • 70 Critic Score
    While it’s nice to have a game based on the television version of The Walking Dead that’s enjoyable, this aspect falls short in The Walking Dead Onslaught. While some of the voice acting and the face models are good, the rest feels tacked on. Being able to identify targets and pick your points using guns offer a fantastic feeling, but the motion detection on the PSVR has a lot of issues. These issues may be a bigger deal if this was a full-priced game, but it’s only $30 and completely worth it for that price. I feel this would be a better experience on other platforms, but the game is playable and still enjoyable on PSVR. While I prefer a horror title that creates an atmosphere, the frantic tone of Onslaught does a good job in creating something different.
    • 72 Metascore
    • 70 Critic Score
    Mundaun succeeds in taking a first-person adventure/horror game in a direction that feels unique. Games inspired by folklore and the blending of the supernatural and natural are nothing new, but Mundaun is able to execute this in an engaging manner through its storytelling and artistic direction. The lack of cluttering up the natural beauty of the game with quest markers and the like enhances the feelings of being alone in a strange land though people accustomed to such things may miss them. Mundaun is a game designed for those who wants to explore an area without their hand being held, and while the objective at hand may not always be clear, eventually finding and solving it does have a greater sense of satisfaction to it. The look and feel of Mundaun’s gameplay is reminiscent of older adventure games while still being relevant to contemporary gaming.
    • 81 Metascore
    • 70 Critic Score
    Nidhogg is a polarizing game. Experiencing it the way it’s meant to be played (via local multiplayer) is a fantastically fun event. Without that, it’s easy to pick at the ways in which the game feels small.
    • 67 Metascore
    • 70 Critic Score
    I found it enjoyable, but I also have an interest in old medical and mental illness treatment practices. Someone looking for action or a Resident Evil style horror experience should skip this, but those looking for a good story in a beautifully bleak environment to explore at a leisurely pace would likely find some enjoyment in The Town of Light.
    • 57 Metascore
    • 70 Critic Score
    It looks good and sounds creepy and unsettling and though Renegade Kid has tweaked the gameplay and systems to make it friendlier, Dementium Remastered is still a victim of some awkward controls, borderline bland level design and an overall feeling of repetition.
    • 70 Metascore
    • 70 Critic Score
    This is one of those games where the final verdict is somewhat up for debate. On one hand this is the definitive version of the game and if one had to choose between this or the 2018 release this would be the recommended version hands down. For people who have already completed Warriors Orochi 4, the additional content may not be enough to justify the cost of admission. For hardcore fans like this reviewer the new content is worthwhile, but other people who felt satisfied with the conclusion of Warriors Orochi 4 and feel no need to return to that world won’t likely have their opinion swayed by the new content.
    • 76 Metascore
    • 70 Critic Score
    If you can get past some of the rather tedious moments plagued throughout the campaign, Deponia Doomsday becomes a rather comical adventure.
    • 75 Metascore
    • 70 Critic Score
    A lack of originality and some storytelling flaws hurt it a little, but the end result still has enough visual flair and enjoyable bits of narrative to easily earn a recommendation.
    • 57 Metascore
    • 70 Critic Score
    It may have nothing new to offer, but the combination of tried and tested mechanics with a dash of teen-soap drama turn its eleventh-hour attempt to organize humanity’s last line of defense into an adequate diversion.
    • tbd Metascore
    • 70 Critic Score
    Rumble Club is in many ways your typical casual multiplayer game that relies on simple mechanics and slapstick comedy to provide players with good old-fashioned fun. There isn't necessarily anything groundbreaking here, but the game does have an undeniable charm and the fun factor is there. Punching cartoony characters unconscious and throwing them into goop does have a certain appeal to it, even if it can get somewhat repetitive after a while. The multitude of modes, maps and customization options are enough to keep you hooked for a while, but Rumble Club feels like the type of game whose fate will be dictated by influencers and streamers, for better or worse. These types of games rarely do well with hardcore gamers, but they can sometimes reach mainstream success with casual gamers if they can get some good buzz on social media and streaming sites like Twitch. Personally, I don't see myself sticking with the game for the long haul, but then again, I'm not the target audience for it.
    • 75 Metascore
    • 70 Critic Score
    Echo Generation is visually striking, with a lot of intriguing concepts and solid combat and gameplay at its core. Unfortunately, a lack of focus with the narrative holds it back from being a truly impressive RPG. The boss battles alone might be worth the price of admission, and there’s still other bits to enjoy, but those looking for more meat would best be off searching for another tale of adventurous kids from decades past.
    • 70 Metascore
    • 70 Critic Score
    Super Dungeon Maker is a wonderful but flawed creation experience so far. It’s painfully easy to lose time working on a dungeon for hours, crafting every little element to make things feel perfect and add little decorations as a finishing touch. The key downside are the current bugs and glitches that occur semi-frequently. While building is fantastic, it’s easy to glitch things accidentally and never be able to repair them which could hinder an entire creation in one fell swoop. There’s so much to love here that we hope it gets fixed so more can enjoy one of the best dungeon-building creators out there. For those on the fence it’s best to wait until more patches come around, but Super Dungeon Maker is a delight that we can’t wait to see fix its handful of problems and get to the meat of exploration creation.
    • 68 Metascore
    • 70 Critic Score
    As adventure games go, The Tesla Effect is pretty average.

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