Hardcore Gamer's Scores

  • Games
For 4,330 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Assassin's Creed III
Lowest review score: 20 The Quiet Man
Score distribution:
4333 game reviews
    • 59 Metascore
    • 70 Critic Score
    Master Reboot is a game with an outstanding premise that is backed up by solid execution.
    • 55 Metascore
    • 70 Critic Score
    Crimson Dragon is an impressive game that falls short of Panzer Dragoon‘s lofty heights.
    • 83 Metascore
    • 70 Critic Score
    Those who want the best Runner 2 experience, however, should seek it out elsewhere. If you only have a Vita to play with, though, then this is still a mighty fine way to get your dose of Runner 2: Future Legend of Rhythm Alien.
    • 72 Metascore
    • 70 Critic Score
    Pupperazzi immediately impresses with its adorable dogs bounding across a variety of colorful levels. Once digging into the game, it’s clear that there isn’t too much beyond the basic concept of collecting adorable photographs. Sure, there are ways to tweak the photos via lenses and filters, but there’s not much beyond that. With that said, there doesn’t need to be more to it. Pupperazzi is exactly the kind of game designed for players to unwind with after a stressful day. It demands little from the player and offers copious cartoony cuteness in response.
    • 73 Metascore
    • 70 Critic Score
    Hatsune Miku: Project DIVA F isn’t a game for most people. It’s earnestly dedicated towards its existing fanbase and doesn’t try to expand past that, making it even more astonishing that it made its way across the ocean
    • 55 Metascore
    • 70 Critic Score
    Mugen Souls is a fun, fast-paced RPG with a goofy sense of humor and a million interlocking gameplay systems, and both makes fun of and feels like a throwback to a more traditional style of RPG. Ignore the character art and dive in - you'll have a great time converting the world to minion-hood.
    • 82 Metascore
    • 70 Critic Score
    Geometry Wars 3: Dimensions is a solid reboot of a series that’s been gone far too long, and even if all of its experiments on the old formula don’t work, enough of them do to make it a game worth chasing as many high scores as you can manage.
    • 77 Metascore
    • 70 Critic Score
    Virtua Fighter 5 Ultimate Showdown seems lacking for a game having the word “ultimate” in its title. On one hand the fighting system is every bit as great as fans of the series remember and with regular online matches and the Room Matches players who love taking the fight online can have countless hours of fun. Unfortunately, players looking for some solo time with it are left out in the cold. Restoring the Quest mode from the original Virtua Fighter 5 would have helped make this feel like the definitive Virtua Fighter 5 experience. Instead we have a budget game that feels like a budget game which is a shame because what’s included is fantastic, but still seems incomplete. Unfortunately, the Arcade mode is only enjoyable for so long and without other offline options the amount of time someone wants to fight online is the main determining factor on how much mileage a player will get from Virtua Fighter 5 Ultimate Showdown.
    • 62 Metascore
    • 70 Critic Score
    Color Guardians blends a variety of fast-paced genres together nicely. It controls perfectly and every set of stages changes things up enough to use the core runner/platformer/rhythm game template and keep it interesting.
    • 53 Metascore
    • 70 Critic Score
    Fairytale Fights is not a game that’s going to revolutionize the genre. It is, however, a very fun, unique, and beefy (15-20 hours of gameplay) game that’s fun to tear through.
    • tbd Metascore
    • 70 Critic Score
    If you do opt for the Steam release you get extra commentary from Kitty Powers herself. In any case, Kitty Powers’ Matchmaker provides a solid casual title for those looking to play cupid.
    • 73 Metascore
    • 70 Critic Score
    NASCAR 25 will curb the appetite of those looking for a console experience. The game does the driving and racing perfectly, albeit with some slips outside of the excellent physics engine. This game needs to be experienced with a force feedback or direct drive wheel to truly appreciate the physics engine. Using a controller works well enough and will suit casual players just fine; it's just hard to come back to it from using a wheel. Outside of the racing, there isn't much going on. The Career Mode has interesting design decisions, but there's no point in racing long races if you have to start over due to the Sponsorship Goal. There are four series' here with a ton of drivers to choose from, but the customization aspect is limited. The game looks and runs well, but the sound experience is lacking. The point is you play racing games to drive the cars, which is where NASCAR 25 shines.
    • 75 Metascore
    • 70 Critic Score
    You just have to be willing to put up with a really boring card game to get to all the good stuff, and there's something depressing about that. [June 2007, p.59]
    • Hardcore Gamer
    • 63 Metascore
    • 70 Critic Score
    While Voodoo Vince Remastered isn’t a classic of the platforming genre, it’s still very good. The levels are well designed, the Louisiana setting is unique, and if the humor tends to wander to fart jokes a bit too often, it still manages to be entertaining. It takes a while to warm up to Vince as a character but he grows on you as the adventure continues, and Kosmo is an entertainingly ridiculous villain. The kid-friendly tone doesn’t prevent Voodoo Vince from pulling out the challenge near the end, making for a satisfying conclusion to the 8-10 hour journey. The excellent music in particular deserves recognition for its lively, jazzy tunes, giving Vince a unique and memorable soundtrack. Voodoo Vince Remastered would be a great little platformer even if it was brand new today, and honestly it’s hard to be nostalgic for something I played once fourteen years ago and only remembered small bits and pieces of. People who played Voodoo Vince the first time around will have a good time rediscovering it, and platforming fans who never got a chance all those years ago get a chance at a lost console adventure that’s managed to hop its way out of obscurity.
    • 76 Metascore
    • 70 Critic Score
    While Sayonara is hurt by questionable graphical changes and iffy animations, the final product is true to the source material and worth playing for anyone who enjoys this particular series.
    • 73 Metascore
    • 70 Critic Score
    For those more than happy with a brief game with a singular-though-solid concept at its heart, Storyteller serves up a pleasant, though far from extraordinary, take on the art of narration. A premise, though novel in its approach and easy to grasp from the word go, that sadly stops short of anything radical or surprising to help this leap off its figurative pages. Even so, a familiarity in presentation that lasts right through to the end, short and to-the-point its offers may be, there’s a sufficient sense of delight to be found in the way Storyteller hones in on the allure of storytelling as a mechanic in of itself. Something that few puzzle games truly experiment with and apply from a gameplay standpoint, but one Storyteller, if nothing else, prides itself on and more importantly succeeds in showcasing.
    • 80 Metascore
    • 70 Critic Score
    Anyone that was a fan of the original Command & Conquer games or similar RTS from the early 2000s can't pass up Tempest Rising. The look, sound and upgrades to a system that changes things up just enough will appease classic fans. Anyone expecting an elaborate amount of depth akin to what some of the recent RTS games have incorporated, however, won't find it here. There's not much to do, just the campaign, skirmish and multiplayer. There's only two factions and not a ton of maps. Once each faction is figured out in a month, the game will turn into a rush game online. This was a complaint of the legacy C&C games and this gets carried over with it. It won't be about strategy, it'll be about what works. There's a lot here that any fan would want in a modern C&C game, but it doesn't check every box on the wishlist.
    • 69 Metascore
    • 70 Critic Score
    In a perfect world Oblitus could have been a timeless legend, but even as it is now, Oblitus is a refreshing departure from indie norms in every way.
    • 61 Metascore
    • 70 Critic Score
    Those who like Shadowrun or turn-based RPGs should still give Boston Lockdown a look, but anybody else need not apply.
    • 64 Metascore
    • 70 Critic Score
    Vampire: The Masquerade – Swansong has players step in the shoes of three different vampires to solve a mystery, building upon the wealth of Vampire lore, but doesn’t have much bite. The approach of making the game be entirely driven by conversation and investigation is an interesting alternative to countless vampire games that are essentially bloodbaths but doesn’t come without concessions. The emphasis on role playing and character choice helps recreate the feel of the tabletop/LARP games, but the poor puzzles and mediocre script hurt the pacing and overall experience. Fans of White Wolf’s World of Darkness will likely appreciate the work that went into bringing the role playing feel to a video game while they work to solve the mystery, but those who want something with a little more action would be best served waiting for Bloodlines 2.
    • 68 Metascore
    • 70 Critic Score
    With a bit more polish and tweaking, Rollers of the Realm would stand out for more than its genre mixing.
    • 70 Metascore
    • 70 Critic Score
    Human: Fall Flat is weird and it embraces its oddity enough to make it worth a full playthrough.
    • 70 Metascore
    • 70 Critic Score
    Shadows of the Damned: Hella Remastered is a refined version of the 2011 cult classic. The visuals are smoother, the game mechanics feel more natural, but aside from the minor face lift and some new costumes, this is exactly how we remember it. Outside of New Game+, all the changes and updates to Shadows of the Damned ar minor. This is great news for purists who love the original how it is, but it also makes some mechanics feel dated. For players who are fine with average game mechanics and enjoy juvenile humor, however, Shadows of the Damned: Hella Remastered remains a good enough time that's worth revisiting. It might not be an incredibly deep game, but there's still something satisfying about decapitating demons with a sentient shotgun.
    • 74 Metascore
    • 70 Critic Score
    Awakening’s new multiplayer maps are well designed, encouraging players to experiment with different playstyles. Skyjacked will be appreciated by those who loved Hijacked, but others may find its constant spawn-flipping annoying. Der Eisendrache is an excellent Zombies experience that longtime Zombies fans will have a great time sinking their teeth into. The only downside to Awakening is Splash thanks to its numerous glitches.
    • 82 Metascore
    • 70 Critic Score
    Klei Entertainment has once again proven themselves to be at the forefront of creating endless replay value, all while wrecking backlogs near and far.
    • 71 Metascore
    • 70 Critic Score
    Despite a disappointing setlist, Just Dance 2025 Edition still delivers on the fun of the pastime. Some of the choreography can be too complicated for its own good, but there are some tracks that stand out with easier to follow moves like "Paint the Town Red" and "Vogue" by Madonna. The visuals are also striking, while the inclusion of multiple difficulties within some songs is a step in the right direction.
    • 70 Metascore
    • 70 Critic Score
    People looking for a traditional Dynasty Warriors or an extremely complex tactical game will not find one here. Fans of Dynasty Warriors who want to see those characters in a different arena and don’t mind a tactics game that has pick up and play accessibility, however, should get a lot of enjoyment out of this.
    • 69 Metascore
    • 70 Critic Score
    Milestone has a solid footing with Monster Energy Supercross – The Official Videogame. If the team offers continual support that carries over to new titles, this series has the potential to be something special. While it has a few bugs and nagging issues that need to be ironed out, none of them are game-breaking. Capturing the feel of the pre-race and post-race festivities is an aspect that other racing games are behind on. The visuals, especially the lighting, stand out but the immersion gets brought back to earth due to some inconsistent physics from a graphics engine that’s normally geared for shooters and adventure games along with some other graphical hiccups. Most important is the fact that Milestone has brought back an officially-licensed AMA Supercross game for the world to play.
    • 72 Metascore
    • 70 Critic Score
    Fans of the first game will ultimately love the changes, but the casual rider will have difficulty adjusting to the way the physics work and the actual racing. Learning the track and knowing when to accelerate and brake will require time to master. The online experience needs more of an investment to not only correct but also progress. Also, the game is still based on the previous season, and is missing fan favorite Ken Roczen. Capturing the essence of the sport for the fan is something Milestone has gotten right, but the game still lacks in the most important area, and that’s the racing.
    • 66 Metascore
    • 70 Critic Score
    A must play for anyone who is a fan of retro arcade style beat ‘em ups, especially if they can appreciate a game that doesn’t take itself too seriously. The character and enemy designs are visually interesting and the gameplay mechanics make playing through this tongue-in-cheek adventure enjoyable. The enormous character roster and multiple game modes provide a good value, but the biggest problem lies in the nature of the genre. The gameplay is repetitive even with the different fighting styles of each character, which can get old quickly, especially on single player.

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