Hardcore Gamer's Scores

  • Games
For 4,329 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Balatro
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
4332 game reviews
    • 55 Metascore
    • 45 Critic Score
    What could have been a good game inspired by the great "Warioware" series instead is nothing more than a poor imitation. [Nov 2007, p.62]
    • Hardcore Gamer
    • 55 Metascore
    • 45 Critic Score
    Had Bullet Witch been a launch title, this bitter pill could've been swallowed, but with so many other great choices out there like "Gears of War" or "Lost Planet," there's simply no reason to play this. [Apr 2007, p.54]
    • Hardcore Gamer
    • 69 Metascore
    • 45 Critic Score
    Earth Defense Force 2017 is the action game equivalent of potato chips: no nutritional value, but tasty nonetheless. [May 2007, p.61]
    • Hardcore Gamer
    • 39 Metascore
    • 45 Critic Score
    Thor would have been a lot better with some more time and resources at hand. The problems of the game are plentiful and while some are forgivable considering what the game is, it still doesn't add up to a product worthy of Thor's prestige.
    • 38 Metascore
    • 45 Critic Score
    Thor would have been a lot better with some more time and resources at hand. The problems of the game are plentiful and while some are forgivable considering what the game is, it still doesn't add up to a product worthy of Thor's prestige.
    • 76 Metascore
    • 45 Critic Score
    It doesn't matter how good the rest of a game is, though, if the controls betray you just when you need them most. [May 2007, p.55]
    • Hardcore Gamer
    • 76 Metascore
    • 45 Critic Score
    It doesn't matter how good the rest of a game is, though, if the controls betray you just when you need them most. [May 2007, p.55]
    • Hardcore Gamer
    • 72 Metascore
    • 45 Critic Score
    RACE Pro has compelling racing mechanics when it is just you versus the track, but it has more than a few rough patches elsewhere.
    • 49 Metascore
    • 45 Critic Score
    Party games are supposed to contain playable sequences that are instantly accessible, engaging, and fun. In Fuzion Frenzy 2, there are precious few that fit that bill. [Apr 2007, p.56]
    • Hardcore Gamer
    • 65 Metascore
    • 45 Critic Score
    I can see the novel ideas going on here, but this game needs some serious extra time in the oven. Also, an analog stick. [Vol 3, Issue 2, p.63]
    • Hardcore Gamer
    • 47 Metascore
    • 45 Critic Score
    As far as licensed games go, it isn't too offensive, but it could have been so much more.
    • 44 Metascore
    • 45 Critic Score
    As far as licensed games go, it isn't too offensive, but it could have been so much more.
    • 67 Metascore
    • 45 Critic Score
    The Wii Fit Balance Board is of little help, and only serves to complicate things further.
    • 60 Metascore
    • 40 Critic Score
    There are just too many issues to make this a worthwhile purchase.
    • 63 Metascore
    • 40 Critic Score
    Games built entirely around boss battles can be great. Furi is popular for a reason. Gods Will Fall might have been better served if that was the route they went. Instead, it’s bogged down with levels that, while artistically solid, weigh on the entire experience. There’s one group of folks that should check this out: students of game design. This is not along the lines of “ha ha, this game sucks so bad everybody should see it.” This isn’t Ride to Hell: Retribution. Instead, people much smarter than this reviewer will be able to thoughtfully debate and discuss what didn’t work, why certain things didn’t work, and learn from this. God Will Fall is mostly tedious, but it comes from an honest place with real effort. Clever Beans has the talent and potential to create a fantastic title. Their first swing, though, isn’t it.
    • 74 Metascore
    • 40 Critic Score
    Until the bugs are ironed out, it’s just not worth the headache.
    • 32 Metascore
    • 40 Critic Score
    A mess. While the mechanics are slightly unpolished, they still have a similar feel to what we’ve come to expect, which can result in some enjoyable antics. Unfortunately, they are contained in a constrained formula where the player must navigate menu after menu to get into repetitive and uninteresting missions.
    • 59 Metascore
    • 40 Critic Score
    If you’re looking for a challenging, fast-paced action platformer should simply flock to games like Velocity 2X or Guacamelee, as both of these titles do everything that Aaru’s Awakening does, only better.
    • 65 Metascore
    • 40 Critic Score
    Journey of a Roach is a bog-standard adventure game built around a single kind of nifty idea.
    • 46 Metascore
    • 40 Critic Score
    Make no mistake, this is a Harvest Moon title only in name; everything else will feel foreign to the longtime fan.
    • 45 Metascore
    • 40 Critic Score
    It gets points for creativity, but most of Project Root is either awkward or dull, and sometimes, both.
    • 61 Metascore
    • 40 Critic Score
    If you played through the entirety of the first game and didn’t have a problem with it, this may be your thing. While the collision detection, and some other things have taken some serious hits, there’s still a good story to be found. Otherwise I would skip this and wait for the inevitable sale.
    • tbd Metascore
    • 40 Critic Score
    Overall this is the most amazing, most spectacular, most…you know, I can’t do this anymore, even sarcastically. This game is bad, but I feel a little bad saying it.
    • 35 Metascore
    • 40 Critic Score
    Fireburst is mediocre at best, playable whenever you have friends over, but not necessarily a first choice in anyone’s library. With the lack of any real story or campaign mode and busted online features, there are games that do a lot better than this offensive, boring and buggy arcade racer.
    • tbd Metascore
    • 40 Critic Score
    Boring at best, annoying at worst, do yourself a favor and give this game a pass.
    • 52 Metascore
    • 40 Critic Score
    Before beginning to play Akiba’s Trip: Hellbound & Debriefed, plans to write a screed defending the game while poking fun at the pure stupidity of the gameplay were already in motion. The assumption was that I would adore it the same way I did other games in the series. Instead, Akiba’s Trip: Hellbound & Debriefed is a buggy port of a PSP game with uprezzed geometry, character models and CG cutscenes. Everything else screams of a barebones or incomplete effort. For completionists, it’s cool to have the missing piece finally available in English. Actually playing the game, though, is simply not recommended. If the idea of killing vampires by ruining their outfits sounds intriguing, and it should, check out Akiba’s Trip: Undead & Undressed. It’s simply a superior experience.
    • 55 Metascore
    • 40 Critic Score
    Zack Zero could have shot for the star of “inoffensive mediocrity” and gotten higher marks for the effort. What’s on display here, however, is the product of a game development fiasco that dragged some seemingly good people through a gauntlet of emotional and financial insanity.
    • 49 Metascore
    • 40 Critic Score
    When playing around in free-play, not worrying too much about the needs of your brain-dead guests, Adventure Park can at least prove to be entertaining. Unfortunately, it’s just impossible to play it – with all of its flaws – and not think about the vastly superior amusement park sims of yesteryear.
    • 54 Metascore
    • 40 Critic Score
    While Homefront: The Revolution had potential to be great, its mediocre gameplay, lackluster story and myriad of technical issues make it one of the biggest disappointments of the generation. The PC’s iteration’s disastrous framerate and texture streaming follies take what could have been a halfway decent game and make it a pure test of patience on the part of the player.
    • 33 Metascore
    • 40 Critic Score
    The Lord of the Rings: Gollum crafts a compelling story around Gollum and Smeagol, but it fails to craft a polished, stable or enjoyable gameplay experience. Unfortunately, The Lord of the Rings: Gollum isn’t the Precious we’ve been searching for.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    What we played wasn't perfect. Bond's movements can feel weighty, the dash button magnetically putting you into cover can be annoying (and gets you killed), and the first level in Iceland is overly long with little to do, but these are all small nitpicks in what was an exciting romp through Kensington. Hopefully, the rest of the game can match that level of clever level design, pacing and action. [Hands-On Impressions]
    • 76 Metascore
    • Critic Score
    Until Then, with its innovative gameplay, stunning pixel graphics and emotionally-charged narrative is a game that transcends the boundaries of traditional storytelling. Despite a single minor interface issue, the overall experience is immersive, offering players a chance to explore the complexities of adolescence in a visually-captivating world. Until Then promises to leave a lasting impression, making it a must-play for fans of narrative-driven indie games.
    • 86 Metascore
    • Critic Score
    Vampire Survivors is a long slow burn that never stops getting hotter, maybe not quite the first of the genre it ignited, but certainly the best. [Early Access Provisional Score = 90]

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