Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 84 Metascore
    • 80 Critic Score
    Venba is a great example of stories we need to see more of. It would just have been nice to see more of this particular story, too.
    • 70 Metascore
    • 80 Critic Score
    Traditional it may be but Divinity 2 Dragon Knight Saga is an excellent RPG that is up there with the very best on the Xbox 360.
    • 94 Metascore
    • 80 Critic Score
    One of the joys of Hades II is getting caught up in the internecine discord among the dysfunctional extended family. But it’s ultimately about resolving conflict. Sure, not everyone has read the memo: Scylla, front woman of a pop-punk trio of Sirens, cheerfully sings about clawing out your eyes and drowning you in the dank depths of Oceanus. But even the likes of power-suited Chaos and grumpy Nemesis (so affronted by you effectively doing her job that she’ll sporadically show up to challenge you to a contest, before barricading a potential exit) can be won over with a gift of nectar – or ambrosia. The game’s ending, too, makes it abundantly clear that any fight against forces of oppression requires us all to play a part, no matter how small; that whether you go low or high, resistance requires strength that can only come from solidarity.
    • 76 Metascore
    • 80 Critic Score
    Like the similarly experimental Far Cry 3: Blood Dragon, Primal takes a torch to the established Far Cry template, yet it still feels every inch a Far Cry game. The graphics, controls, hunting, map and resource-collection are all recognisable – to such a striking extent that it makes you wonder what it would be like to play through an old version of Far Cry, using just the bow and ignoring all vehicles. Whether by accident, design or an emotive response to criticism of Far Cry 4, Ubisoft, via Primal, has given the franchise a huge new shot of vitality and freshness.
    • 85 Metascore
    • 80 Critic Score
    Yet the characters are also the game’s greatest strength, and throughout they are expertly drawn, both literally (with comic book artist Guillaume Singelin once again providing some gorgeous portraits) and in terms of their compelling and heartfelt backstories. Despite its bleakness, the world of Citizen Sleeper 2 is full of compassion, and it’s a joy to return to the universe Gareth Damian Martin has created.
    • 84 Metascore
    • 80 Critic Score
    The final part of the modern Hitman trilogy is a minor masterpiece, a treasure trove of unforgettable player-generated moments. It doesn’t add any new ideas to the series, but perhaps it didn’t need to – because this is a game that lets you come up with the ideas, whether good, bad, deadly or ridiculous.
    • 80 Metascore
    • 80 Critic Score
    Kat is never more fun than when she’s hurtling horizontally across the sky for no reason other than to feel the wind against her face. At its best, Gravity Rush 2 recreates the sense of reckless abandon that came when riding a bike as a child, the feeling of limitless potential combined with the intoxicating thrill of knowing that the tarmac could come up to meet you at any moment.
    • 88 Metascore
    • 80 Critic Score
    Flush with flash new tricks, simpler action and a bulging roster of hostile creatures, the latest instalment of the enduring series is an absurd delight.
    • 76 Metascore
    • 80 Critic Score
    There is a simple joy in watching your score accumulate via outlandish multipliers, and while the physical aspect of the game is entirely passive, there is a world of strategy to be explored in figuring out the most beneficial arrangement of bumpers in the 55 spaces on the board. A deceptively simple, obsession-forming challenge, then, to start the year.
    • 81 Metascore
    • 80 Critic Score
    It tells a simple, effective story using its keenly developed sense of location and by binding us to Henry through smart writing and dialogue choices. The question of whether these choices can substantially impact the outcome of Henry’s story does niggle: were we just witnesses or active participants?
    • 75 Metascore
    • 80 Critic Score
    I've never been wholly impressed by the "sport", you have to give the developers credit for producing an epic and highly competitive experience you'll probably still be enjoying with your mates long after Christmas.
    • 82 Metascore
    • 80 Critic Score
    It’s as though Remedy challenged itself to cram every preposterous paranormal concept it could think of into a single game. But remarkably, it all manages to hang together, providing a meaty, exciting and utterly unforgettable video game experience.
    • 83 Metascore
    • 80 Critic Score
    Resistance 3 is fast, furious and entertaining throughout but lacks the uniqueness that would boost it to the very top of the FPS ladder.
    • 90 Metascore
    • 80 Critic Score
    If you’re at a point in life where you have frequent long evenings or empty weekends to throw at its mountainous challenges, you will find here an exquisite game whose subtle themes, gradually unfurling mysteries and beautiful samurai-period sights reward the determined and skilled player. Otherwise, Sekiro is a stubbornly locked treasure chest. It’s as if the Lord of the Rings had only been published in Tolkein’s own Elvish, unreadable without long hours of gruelling study.
    • 76 Metascore
    • 80 Critic Score
    Selecting a dinosaur zooms the camera in from the top-down, god’s-eye-view to track it as it plods around its enclosure, grazing, drinking from a watering hole or occasionally battling a member of the pack for dominance. Each dinosaur comes with a multimillion year history including detailed accounts of what it ate and where it lived. Even though you’re sat in your living room, Frontier Developments’ magic is in transporting us – through lifelike animations, through snuffling grunts, through the soppy look in a stegosaurus’s eyes – to where we all wanted to be in 1993: standing in a real Jurassic Park, watching these impossibly majestic creatures.
    • tbd Metascore
    • 80 Critic Score
    This endearing adventure feels like a fever-dream Flash game you discovered in the 00s and could never find again.
    • 75 Metascore
    • 80 Critic Score
    Those who are prepared to forgive El Shaddai its eccentricities will truly adore it. This game is capable of garnering cult-like worship, which in a way is fitting, given its source material.
    • 78 Metascore
    • 80 Critic Score
    New Super Mario Bros 2 may not do anything we haven't seen in a game before, but it oozes such quality from every pixel that if you don't derive pleasure from playing it, no matter what your age or gender, it's difficult to think of any game that would satisfy you.
    • 81 Metascore
    • 80 Critic Score
    Brilliant; cute as a button, ingenious in its design and as addictive as any core title you could mention, this is one of the best investments you will make all year.
    • 81 Metascore
    • 80 Critic Score
    There are none of the dials and tickers that usually clutter the screen in sci-fi games and films: your HUD is empty save for the occasional text prompt to inform you of your distance to the monolith, or the raindrops that smear across the screen. The uninterrupted views and undulating rhythms invite a near meditative state, the thrill of which deepens as your skill at manoeuvring the craft increases. A joyous, otherworldly ride.
    • 73 Metascore
    • 80 Critic Score
    There's a certain sense of familiarity to it all, but there are enough new notes to keep the faithful glued.
    • tbd Metascore
    • 80 Critic Score
    There are a few technical hiccups that are to be expected (and forgiven) of a game produced primarily by three people. Textures have a habit of popping in, or in some instances not loading at all, and it’s easy to get stuck behind an innocuous piece of scenery, though I reached the end credits without a proper crash or hard reset. Despite that, The Forgotten City is a tremendous achievement, a labyrinthine little sandbox packed with interpersonal mysteries – some ghoulish, others dorkishly domestic – that unravel further and further with each pass. For me, the moment that it got its hooks into me was when I used my foreknowledge of an impending accident to ensure that an assassin met an unfortunate end without my having to raise a finger. After that I was sunk, and the credits arrived too soon. Tempus fugit, indeed.
    • 77 Metascore
    • 80 Critic Score
    FC 26 remains a strong package, despite its deliberate choice to abandon authenticity in the online space. There are still numerous gamers out there who crave realism, even in competitive matches. Yet while this represents a step backwards for real football, it’s unquestionably a stride forwards in the field of fan service. This is not the sim Pro Evo purists have longed for – but as an esports collaborative between the developer and its community, Fifa’s third follow-up achieves the majority of its aims.
    • 70 Metascore
    • 80 Critic Score
    It’s not just the sense that everything is aeons old, it’s that aeons seem to pass before your eyes, chapter to chapter. Brief combat encounters are tense but sparse, and neither a highlight nor detriment, although creature design is enjoyably gruesome. Not an acquired taste, then, but an unequivocally bitter one, engineered with such bold artistry you’ll wince as you go back in for seconds.
    • 81 Metascore
    • 80 Critic Score
    My Friend Pedro offers the syrupy concentrate of Hollywood’s most epic fighting movies, with you as the star stunt performer.
    • 84 Metascore
    • 80 Critic Score
    If you’re feeling understandably worn down by the monotony of the daily grind, OlliOlli World is the charming virtual alternative.
    • 80 Metascore
    • 80 Critic Score
    Mocked by the clock and the whizzing sounds in your ears, Time Flies gets under your skin not only because it’s a clever puzzle game, but because it manages to break down its profound ideas into easily digestible nuggets of gameplay. By blending its thinky thesis with such playful mechanics, Time Flies supplies a lighthearted canvas for players to engage with existentialism for an hour or two. As you seek a sense of meaning for the fly by ticking off their ambitions, there’s plenty of room left for you to muse about your own.
    • 77 Metascore
    • 80 Critic Score
    Zenless Zone Zero is stylish, silly and exciting, and promises years of fresh stories and an endless conveyor belt of shiny toys to seduce you. You pay for it somehow, either with your time or your money, but for me at least, it feels like a fair exchange.
    • 72 Metascore
    • 80 Critic Score
    With Rise of Iron, Bungie has finally learned what the Destiny fanbase actually wants, and seems on its way to giving it to them. Now it needs to work out how to convince others that they need to be in the Destiny fanbase in the first place. That task, I think, is one that this latest, and last, update might struggle with.
    • 92 Metascore
    • 80 Critic Score
    Longtime fans will hungrily slurp up every morsel of sugary fan service here, savouring every extra moment spent with this hugely beloved cast. For Avalanche-loving diehards, this is a miracle of nostalgia-stirring dream fulfilment. Newcomers hoping to experience one of the medium’s most beloved stories in its new, modern form, however, should be prepared for some yawn-inducing lows alongside many Buster-sword swinging highs.

Top Trailers