Gfinity's Scores

  • Games
For 366 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tales of Arise
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 17 out of 366
371 game reviews
    • tbd Metascore
    • 60 Critic Score
    Staying in motion and lining up shots feels great, and the rare moments where jump pads, explosives and saw blades coalesce into bloody murder highlight just how much fun Radio Viscera's take on shooting is. It can definitely feel like the game is fighting you at times, and there's little to keep you coming back to the small selection of levels available currently. It's definitely worth checking out if rag dolling enemies and cartoon violence are your bag.
    • 70 Metascore
    • 60 Critic Score
    Mario Golf Super Rush is a fun way to spend a few hours with friends on the course, but it struggles to maintain any momentum after that. Adventure mode is short and a little dull, and while Speed Golf (and to a lesser extent, its Battle-based sibling) are fun, I found myself wishing there was more to see and do here.
    • 44 Metascore
    • 50 Critic Score
    The Uncertain is a difficult game to discuss because it seems so hell-bent on getting in its own way. For every great choice that has been made, a new issue is just around the corner – Good voice acting? Terrible sound design. Great world visuals? Poorly designed characters. It’s truly a shame, as this game had so much potential and definitely wasn’t awful, but overall it just seems rushed and unfinished, with a story that’s over way too quickly.
    • 74 Metascore
    • 50 Critic Score
    If you have the first game then I am seriously struggling to find persuasive reasons as to why you should spend your money on this one. I strongly believe that if all of the effort that was put into making the other modes had been put into further developing Challenge Mode, it could have been something spectacular. Instead, I’m left feeling like I played a half-finished idea that pulled heavily from the original game. If you’re new to the franchise then this is a good place to jump in, as there are a few quality of life updates to enjoy, as well as more expressive and reactive dinosaurs. If you’re a returning player however, I can’t recommend this sequel, as the minor updates don’t alter the gameplay enough for it to feel brand new.
    • 70 Metascore
    • 50 Critic Score
    Atomic Heart is an interesting approximation of better games that is slowed down by a tedious open world, messy writing, and jarring tonal shifts.
    • 63 Metascore
    • 50 Critic Score
    3DClouds' simple approach has left the final product feeling lacking in King of Seas. Yes, it is sort of fun, but it's not anywhere near as fun as it could have been. It would have been a much better game if they had spent more time building out the skeleton crew that exists here.
    • 79 Metascore
    • 50 Critic Score
    But by stripping the Pokémon of anything that feels organic, Nintendo has effectively made its critters feel like wind-up toys, removing the romanticism and mystique that should always come through witnessing raw, unbridled nature. They took these untamed lands and tamed them before we even got there. Unfortunately, the resultant game is as exciting as you’d imagine.
    • 69 Metascore
    • 50 Critic Score
    Trek to Yomi is a reverent homage to Kurosawa and samurai cinema that, while effortlessly stylish, only attempts to get weird with it on a superficial level.
    • 64 Metascore
    • 50 Critic Score
    Scars Above is an interesting toe in the water for many different genres but as you start to descend, you realise how shallow that puddle really is. An interesting world and decent elemental mechanics are held back by poor exploration and an unwillingness to push the boat out.
    • 82 Metascore
    • 50 Critic Score
    A Plague Tale: Requiem serves up a sprawling adventure across a plague-ravaged, rat-infested France, though the simple tale and mechanics at its core can’t bear this sequel’s bloat.
    • 62 Metascore
    • 50 Critic Score
    World’s End Club is almost a good game. Fantastic character designs, a loveable cast, and clever writing will make you want to love it, but an unsatisfying narrative and boring gameplay make it hard to get through.
    • 72 Metascore
    • 50 Critic Score
    Beyond that, what we have is more Assassin’s Creed Valhalla. And sure, I like Valhalla, but I was basically satiated on it a while ago and the Siege of Paris has not really changed my mind on that. Momentary fun cutting through archers doesn’t really save an experience that feels a bit lacklustre, and doesn’t quite live up to the advanced hype. Lovers of the core game will find more of what they enjoy here, but those who are less invested can be safe in skipping this one.
    • 63 Metascore
    • 50 Critic Score
    Alone in the Dark is a game that is worth a shot when it’s cheap, or if you’re a longtime fan of the series. For everyone else, it’s best to avoid.
    • 76 Metascore
    • 50 Critic Score
    In a world where zombies are so commonplace and people are the real monsters, Days Gone does not stand on its own two legs very well. While mechanically sound, the game lacks life, similar to the Freakers that inhabit it.
    • 59 Metascore
    • 50 Critic Score
    Crash Bandicoot: On The Run is a fun, but overly simple mobile rendition of one of gaming’s greatest mascots. Overly aggressive advertising and an in-game economy that doesn’t respect players’ time sour what could have been a memorable endless runner...It’s less 'On The Run', and more endlessly waiting around.
    • 51 Metascore
    • 50 Critic Score
    TMNT Arcade: Wrath of the Mutants is a lacklustre licensed brawler that’s shell cracks under pressure from the contemporary greats. Just get any other Turtles game on modern platforms.
    • Gfinity
    • 71 Metascore
    • 50 Critic Score
    I have no doubt that Dawn of Ragnarok will be enjoyable for some. In truth, however, it only takes a hesitant half-step towards offering a full fantasy experience, and in not committing fully, it ends up being a shallow expansion that does little to justify its price point or its existence. I'm not sure who these Assassin's Creed fans are, the ones clamouring for a full-fledged fantasy RPG, with monsters and lighting boat cosmetics and new skins for their warbird, but clearly, Ubisoft is hoping to capture that market. If anything, Dawn of Ragnarok has made me realise that I'd much rather be fist-fighting the Pope, than taking down a fire demon with eyes made of lava.
    • tbd Metascore
    • 40 Critic Score
    With existential theming and some nice visuals, De-Exit - Eternal Matters is a game I want to like. Unfortunately, imprecise controls, tedious sections, and a litany of bugs leave it reaching for so much more.
    • 62 Metascore
    • 40 Critic Score
    Despite a fun, if derivative, combat system, Neoverse never truly feels like it shines thanks to disappointing performance on Switch and a story that feels nonsensical and non-existent all at once. If you're a fan of the rogue-lite card-battling genre and have exhausted the best the genre has to offer then you may find some enjoyment in its flexible card buying system and varied character builds, but if not, it's tough to recommend.
    • 47 Metascore
    • 40 Critic Score
    Hellboy: Web of Wyrd has great combat and some stunning visuals, but it's bogged down by frustrating mechanics and a progression system that rarely feels rewarding.
    • 77 Metascore
    • 40 Critic Score
    The sniping in Sniper Elite 5 is still as gruesomely satisfying as in previous games, but various aspects of the game’s design actively take the spotlight away from it, making for a clunky and frustrating shooter.
    • 68 Metascore
    • 40 Critic Score
    I genuinely believe that Battlefield 2042 will one day be the game it's trying to be. It has everything it should need to become a go-to game for me and a group of friends. Right now though, it's just not ready for that mantle. Fixes are desperately needed that can bring Battlefield 2042 to its full potential.
    • 69 Metascore
    • 40 Critic Score
    Ghosts 'n Goblins Resurrection offers players an almost exact recreation of the original titles in the series, down to terrible controls and an unforgiving difficulty. While the hand-drawn portions of the game look absolutely amazing, the rest looks rather cheap, hasty, and uninspired. Worth picking up for superfans, those looking for a better Ghosts 'n Goblins experience should seek out games such as Super Ghouls 'n Ghosts, or modern titles like Battle Princess Madelyn.
    • 81 Metascore
    • 40 Critic Score
    It all meshes together into a game that's far too difficult and without the satisfaction that comes from making progress in a difficult game. It's like bashing your head against the wall, and unlike other games with this approach, the wall isn't starting to crumble. The wall has grown a smug, laughing face as it prepares to take away one of your character's most important abilities, just in time for the final boss battle.
    • 55 Metascore
    • 40 Critic Score
    While the core racing and range of vehicles in MX vs ATV Legends are undeniably fun, the overall lack of polish and utterly disappointing online modes make it tough to recommend over its rivals.
    • 78 Metascore
    • 40 Critic Score
    Despite fantastic gameplay improvements and a fun CM Punk Showcase, WWE 2K26 is ruined by predatory monetization. By locking standard DLC behind a grueling "battle pass" grind and selling tier skips to bypass it, 2K has prioritized greed over player experience. Even with its mechanical polish, the "pay-to-not-grind" tactics make this a disappointing entry to avoid until a major sale.
    • tbd Metascore
    • 40 Critic Score
    Minecraft is a better sandbox, nearly every other game does combat in a more engaging and rewarding way, and while the freedom is certainly there, it all feels a little superfluous.
    • 66 Metascore
    • 40 Critic Score
    Pokemon Champions is a disappointing, battle-focused spin-off that lacks the depth, story, and visual flair needed to justify its existence over the mainline games. Marred by a limited roster and uncharacteristic pay-to-win mechanics, it fails to recapture the magic of Pokémon Stadium for both casual and competitive players.
    • 38 Metascore
    • 30 Critic Score
    Balan Wonderworld gets no standing ovation for me – not even a clap. In fact, get your tomatoes at the ready for this musical theatre flop because as much as I wanted to like Balan Wonderworld (and believe me, I really wanted to like it) this game gets more than a few boos from me. With basic platforming, the removal of a jump button, and a distinct lack of challenge, there's little to recommend here.
    • 73 Metascore
    • 30 Critic Score
    With bugs, crashes and far too much waiting around, Arcade Paradise really tries to capture some of the highs of old arcades but never really manages to understand the joy that comes from it.

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