GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 57 Metascore
    • 71 Critic Score
    Anyone from ages four to ten will no doubt love Super Duper Sumos, but for the majority of the gaming mass, it’s just another cartoon series title on the GBA.
    • 70 Metascore
    • 70 Critic Score
    The game is easy to pick up and play, a must for a console RTS game, but this takes away many strategic elements, and will leave fans of the genre wishing there was more to do.
    • 54 Metascore
    • 70 Critic Score
    The wacky locales, characters, bowling balls, and game modes put an interesting spin on the sport, even if it isn’t integral to the gameplay.
    • 63 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game's presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game's more glaring flaws.
    • 55 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 57 Metascore
    • 70 Critic Score
    A mindlessly fun game with an addictive quality to the upgrade system, and the mounds of unlockable cars also helps to boost the replay value.
    • 74 Metascore
    • 70 Critic Score
    Merely an above average tennis game that doesn’t replace leaders in the genre like "Sega Sports Tennis" or "Mario Tennis."
    • 64 Metascore
    • 70 Critic Score
    An equally wide variety of poor decisions leave Freaky Flyers as "average", "uninspired", "frustrating", and "not worth the trouble".
    • 89 Metascore
    • 70 Critic Score
    This is one of those games you’ll sit down to play for 45 minutes and then realise you’re 2 hours from the end without even an inkling of the time spent on the game.
    • 70 Metascore
    • 70 Critic Score
    But the big draw of the Xbox version is its online modes via Xbox LIVE, and this PS2 port doesn’t even approach getting close to its Xbox sibling.
    • 76 Metascore
    • 70 Critic Score
    The lack of a Master difficulty really hurts the game's longevity, and the songlist is pretty slim at just over 30. The multiplayer mode is a blast, but probably not worth the substantial investment of 3 extra congas.
    • 57 Metascore
    • 70 Critic Score
    It’s fun for awhile and if you can stand the never ending loading screen sequence, you should have a good time.
    • 66 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game’s presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game’s more glaring flaws.
    • 54 Metascore
    • 69 Critic Score
    For Scooby Doo fans, this is the best made game based on the license by a long shot. Though the gameplay itself is relatively simple and boring at times, the interesting storyline and episode-like game progression is pure bliss for Scooby fanatics.
    • 63 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 61 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 73 Metascore
    • 69 Critic Score
    Despite the solid length and some decent gameplay ideas, the game never reaches it's full potential - whether it be in terms of the lackluster multiplayer, the cheap A.I. or the less-then-brilliant fighting system.
    • 66 Metascore
    • 69 Critic Score
    One of the best adventure games I have ever played on the PS2.
    • 65 Metascore
    • 69 Critic Score
    And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
    • 71 Metascore
    • 69 Critic Score
    There is a glaring misbalance in the game progression, and additionally, the load times are almost grotesquely long, a fact that can lead to some unnecessary frustration.
    • 76 Metascore
    • 68 Critic Score
    Despite the additions like the Lamda server, new items and equipment, quests, and party members, MUTATION remains plagued by the unfortunate aspects that ruined the first game: monotonous dungeon designs and an equally terrible (but at least more tolerable) camera system.
    • 62 Metascore
    • 67 Critic Score
    The shooting gallery-style gunplay and cool-looking physics, along with the cheesy voices and music, really nail the Wild West.
    • 61 Metascore
    • 67 Critic Score
    The major downfall of the gameplay is the unbalance between running and passing, which really hurts the game’s overall score. The less than ambitious play calling menus aren’t helping their cause, either.
    • 45 Metascore
    • 66 Critic Score
    Perhaps the biggest downfall of Final Four is the sound area. The two broadcasters don’t do enough talking, and when they do, they make odd and frankly stupid remarks.
    • 57 Metascore
    • 65 Critic Score
    While I'm as old school as anyone else, in the day of "Viewtiful Joe" and "Prince of Persia," monotonous one-after-another gameplay just doesn’t hold the same appeal as it once was.
    • 61 Metascore
    • 65 Critic Score
    Better than the original. Too bad it’s not a huge leap over it. It’s still a mediocre card-based RPG, and there are a few annoying gameplay elements whose inclusion leaves me puzzled.
    • 66 Metascore
    • 65 Critic Score
    A competent game. It won't win any awards, but it's a fun time- assuming you're playing through with a friend.
    • 58 Metascore
    • 65 Critic Score
    It’s not a "Grand Theft Auto" or "Driver" killer, with very little depth outside of some unlockables, but the two player cooperative mode is an entertaining way to kill an afternoon or three.
    • 64 Metascore
    • 65 Critic Score
    A great arcade watercraft racer if you put the terrible music aside. With solid control, cool looking water, and simple tricks, Carve offers something for just about everyone (especially those starved of watercraft racers on the Xbox).
    • 73 Metascore
    • 65 Critic Score
    As far as dance/rhythm games go, Groove has the unique feature of the EyeToy, but its lack of depth hurts its value.

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