GamingWorld X's Scores

  • Games
For 224 reviews, this publication has graded:
  • 63% higher than the average critic
  • 2% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Viewtiful Joe
Lowest review score: 10 American Idol
Score distribution:
  1. Negative: 13 out of 224
224 game reviews
    • 89 Metascore
    • 70 Critic Score
    This is one of those games you’ll sit down to play for 45 minutes and then realise you’re 2 hours from the end without even an inkling of the time spent on the game.
    • 80 Metascore
    • 73 Critic Score
    Ignoring all possible future releases, however, the EyeToy is still a worthy investment for someone seeking a completely new gaming experience.
    • 78 Metascore
    • 74 Critic Score
    The game is put together well, and despite some sore spots, it’s still the best Simpsons game on the market.
    • 76 Metascore
    • 68 Critic Score
    Despite the additions like the Lamda server, new items and equipment, quests, and party members, MUTATION remains plagued by the unfortunate aspects that ruined the first game: monotonous dungeon designs and an equally terrible (but at least more tolerable) camera system.
    • 76 Metascore
    • 70 Critic Score
    The lack of a Master difficulty really hurts the game's longevity, and the songlist is pretty slim at just over 30. The multiplayer mode is a blast, but probably not worth the substantial investment of 3 extra congas.
    • 75 Metascore
    • 58 Critic Score
    There is no doubt that Bandai has a really, really interesting concept here, but it’s just so unfortunate that things like the camera system and inexcusably repetitive dungeons lower the game’s status to just another mediocre RPG with tons of potential just waiting to be noticed and explored.
    • 75 Metascore
    • 50 Critic Score
    It’s not nearly as inspired, polished, or compelling as the home versions.
    • 74 Metascore
    • 70 Critic Score
    Merely an above average tennis game that doesn’t replace leaders in the genre like "Sega Sports Tennis" or "Mario Tennis."
    • 73 Metascore
    • 73 Critic Score
    Many key flaws in the gameplay remain, despite some incredibly stylish and cool mechanics.
    • 73 Metascore
    • 69 Critic Score
    Despite the solid length and some decent gameplay ideas, the game never reaches it's full potential - whether it be in terms of the lackluster multiplayer, the cheap A.I. or the less-then-brilliant fighting system.
    • 73 Metascore
    • 65 Critic Score
    Fusing a lightning-quick, over the top football engine with a realistic foundation in professional rules simply doesn’t work. It’s like putting Wayne Chrebet in a West Coast offense – both are great in and of themselves, but adding the two together leads to mediocrity.
    • 73 Metascore
    • 65 Critic Score
    The loose analog control allows for some pretty crazy, law of physics-defying maneuvers in the open sky. But once you approach the ground, it simply isn't responsive enough.
    • 73 Metascore
    • 65 Critic Score
    As far as dance/rhythm games go, Groove has the unique feature of the EyeToy, but its lack of depth hurts its value.
    • 72 Metascore
    • 60 Critic Score
    Despite its unique approach though, the game is also very frustrating, and at times, feels more like work than like fun. The stealth gameplay is much too basic, and though the ability to see through the eyes of your attackers is creative (and spooky), it doesn’t help the player as well as it was intended.
    • 71 Metascore
    • 60 Critic Score
    The play mechanic of rolling an egg around, which is quite similar to that of Hasbro Interactive’s "Glover" for the N64, is neither kooky nor original enough to warrant such an amazing lack of depth and variety.
    • 71 Metascore
    • 60 Critic Score
    While getting into a one-on-one fistfight was often quite cool, getting trapped by a horde of mindless drones was quite the opposite, making the game extremely frustrating and even cheap at times.
    • 71 Metascore
    • 69 Critic Score
    There is a glaring misbalance in the game progression, and additionally, the load times are almost grotesquely long, a fact that can lead to some unnecessary frustration.
    • 70 Metascore
    • 70 Critic Score
    The game is easy to pick up and play, a must for a console RTS game, but this takes away many strategic elements, and will leave fans of the genre wishing there was more to do.
    • 70 Metascore
    • 74 Critic Score
    A decent if unspectacular sequel. Technically, it is an upgrade and slightly improved.
    • 70 Metascore
    • 70 Critic Score
    But the big draw of the Xbox version is its online modes via Xbox LIVE, and this PS2 port doesn’t even approach getting close to its Xbox sibling.
    • 69 Metascore
    • 60 Critic Score
    The duel system is solid, but poor production values (ie, no artwork for the cards) and slow-paced gameplay drag down the game a notch or two.
    • 68 Metascore
    • 60 Critic Score
    Using the right analog stick for attacks just doesn’t feel right, and as a player, you’re never really allowed to control your attacks properly. That, added to the frustratingly cheap bosses, adds up to a mediocre gaming experience, despite the crisp visuals and entertaining audio portions.
    • 68 Metascore
    • 73 Critic Score
    Many of the changes to the gameplay are marginal at best, and many of them can be completely ignored for more conventional methods of slashing and shooting, and while it is fun to try to pull off ultimate action-movie sequences, this thrill only lasts so long.
    • 68 Metascore
    • 59 Critic Score
    The frustrating combat system needs an overhaul, and players need to be rewarded more for their combat efforts.
    • 67 Metascore
    • 50 Critic Score
    With no online play, no real stats to care about and some very shoddy racing mechanics, the graphics are the only thing that make this game stand out.
    • 67 Metascore
    • 55 Critic Score
    If you feel that 25 mini-games ranging from a bland tank blaster game to sheep shooting and a few multiplayer games are worth full price, I recommend this video game. Otherwise, stay away.
    • 66 Metascore
    • 65 Critic Score
    A competent game. It won't win any awards, but it's a fun time- assuming you're playing through with a friend.
    • 66 Metascore
    • 60 Critic Score
    Thoroughly under-produced, lacking balance and sophistication. Problems with accessibility and core gameplay combine with a confusing, illogical level design and an uninspiring back-story to create a game that I wouldn't recommend.
    • 66 Metascore
    • 69 Critic Score
    One of the best adventure games I have ever played on the PS2.
    • 66 Metascore
    • 70 Critic Score
    Despite a solid structure, the key appeal (and focus) of the game’s presentation is to the gamer looking to re-immerse themselves again in the mythos surrounding Battlestar Galactica, and without that sense of nostalgia, it becomes a lot harder to forgive some of the game’s more glaring flaws.

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