GamingTrend's Scores

  • Games
For 5,257 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Jimmy and the Pulsating Mass
Lowest review score: 5 Viridi
Score distribution:
5285 game reviews
    • 67 Metascore
    • 55 Critic Score
    The Bradwell Conspiracy presents some interesting concepts and good humor, but all it really does is present them. Puzzles never get interesting or complex, performance is terrible even on an enhanced machine, and it’s too short to let its mysteries simmer.
    • 61 Metascore
    • 55 Critic Score
    These are one of those times when games are simply made to capitalize on the license of an intellectual property. Though there is a lot of potential in the story for the gameplay and mechanics to flesh out, it never does. There are moments when you believe there’s something special to experience, but then you’re constantly loading into areas, slowed to a snail’s pace, and burdened with unnecessary banter.
    • 66 Metascore
    • 55 Critic Score
    The Outer World's greatest strengths still shine on the Nintendo Switch. The writing and characters are hilarious and the story is engaging. Graphics and general gameplay still take a massive hit, however, and it makes it hard to recommend this version unless you are desperate for a portable version of the game.
    • 66 Metascore
    • 55 Critic Score
    The root game of Super Stardust Ultra VR is everything you remember, with a new (albeit small) twist. The new Invasion mode, on the other hand, is a shallow nausea-inducing horde mode that does little to elevate the game. If you are looking for the VR game to showcase your new headset, save yourself the literal headache and skip this one.
    • tbd Metascore
    • 55 Critic Score
    A straight port from 2005, Destroy All Humans! is not pretty to look at, but the writing has held up well over the last decade. That said, nostalgia can’t fix the repetitive gameplay of Destroy All Humans!, and technical glitches mar the fun on tap. If you want a trip down memory lane, you might catch this on a sale, but it’s hardly a must-have in its current technical state and price point.
    • 80 Metascore
    • 55 Critic Score
    While Paper Mario: The Origami King makes excellent strides in terms of humor and adventure game design, it’s still sorely lacking aesthetically and features a horrendous battle system that only gets more frustrating as you play. I’ve given up on the series returning to the style of my childhood’s classics, but if the series ditches battles entirely it could make for some extremely fun adventure games.
    • tbd Metascore
    • 55 Critic Score
    Homebound is a virtual reality experience best saved for the daredevils and veterans of VR. Its controls are clunky, it has a habit of leaving you spinning in the most gut-wrenching of ways with little to no warning, and its story mode instructions can be frustratingly obtuse. That said, it gives you the opportunity to experience life on a space station, and gazing out the viewport can be a shockingly powerful experience. It’s difficult to resolve these dichotomies, but at the end of the day, I felt that the experience it offered was more than worth its $8.99 price tag.
    • 57 Metascore
    • 55 Critic Score
    Not worth playing, as it’s neither fun nor particularly creative or inspiring.
    • 59 Metascore
    • 55 Critic Score
    Super Lucky’s Tale is a very predictable 3D platformer. It checks all the boxes it needs to while drawing heavily on the genre’s tentpole titles. Due to that derivative nature in conjunction with the title’s very low difficulty and padded progression, Super Lucky’s Tale is a hesitant recommendation, and only for the hardcore platformer fan. There is some laid-back fun here, but nothing about this title pushes the envelope in any substantial way, and won’t be supremely appealing to a non-fan of the genre.
    • 70 Metascore
    • 55 Critic Score
    You can experience just about everything Ripped Pants at Work has to offer within an hour, which is good because, exploration aside, there isn’t anything in the game that will make you want to stick around anyways.
    • 71 Metascore
    • 55 Critic Score
    Rad
    For a small asking price, Rad will reliably give you a few hours of novelty, as you explore the wasted punk-dystopia and mutate yourself to better clear the land of its inhabitants. Beyond that initial entry point, you will find yourself dogged by an experience that has little to offer in the way of depth or surprises. The core mechanics make for tense, hectic combat, but also encourage you not to engage in it.
    • 52 Metascore
    • 55 Critic Score
    The first simulation title for the Switch, New Frontier Days: Founding Pioneers is a mixed effort with a barnyard full of blusters. It’s a decently priced romp at $9.99, but its lack of customization and odd control scheme may turn off those who want a quality farming game.
    • 57 Metascore
    • 55 Critic Score
    Orangeblood is a mixed bag. On one hand, it’s visually striking and has a conceptually deep battle system. On the other hand, the english translation is incomprehensible and your characters are too powerful to really have any sort of challenge or interesting fights. It won’t physically and emotionally destroy you like the Lisa games, but it’s still a decent enough RPG that I can recommend if it’s on sale.
    • 72 Metascore
    • 55 Critic Score
    Simulacra excels in premise alone. By the end of the game, I found myself wondering when a better game with this kind of concept will be released. It suffers from an identity crisis. It started out as an enticing murder mystery game, and wound up a tired metaphor.
    • 70 Metascore
    • 55 Critic Score
    Falcon Age has some extremely interesting ideas at its core, but never gives them the chance to shine. It tells the story of an indigenous woman fighting back against colonial oppression by training a falcon in line with her cultural traditions, but hides the best parts of its premise behind repetitive combat and boring presentation. There are moments when Falcon Age let me feel the bond between my character and her bird or see the culture she was fighting for, but never enough to be satisfying.
    • 53 Metascore
    • 55 Critic Score
    Deadfall Adventures is a game that doesn’t stand out. It has few redeeming qualities, and if you’re a FPS fanatic, there are much better games out there for you to play.
    • 69 Metascore
    • 55 Critic Score
    If it were released five years ago, Mad Max could have been revolutionary. But it was released in 2015, so Mad Max will be just another open-world adventure lost in the dust.
    • 47 Metascore
    • 55 Critic Score
    If you are a hardcore SRPG gamer with the patience of a saint, you might be able to get through Spectral Souls: Resurrection of the Ethereal Empires. There is a deep game somewhere in there.
    • 51 Metascore
    • 54 Critic Score
    Mainly it suffers from being too bland and inconsistent, and while it has some good ideas it doesn't quite deliver on all aspects.
    • 49 Metascore
    • 54 Critic Score
    While fans of the show will get a kick out of controlling the Zords, the gameplay is so repetitive and uninspired that most will find it boring. If that isn’t bad enough, the game is short.
    • 58 Metascore
    • 54 Critic Score
    Because the gameplay was so uninspired, I found myself speeding through streets and ramming myself into the sides of buildings or opposing traffic so that I could watch the physics engine in action, and even that grew tiresome after a short while.
    • 51 Metascore
    • 54 Critic Score
    Rengoku II is incredibly repetitive. If the fighting was fun, this wouldn’t be an issue. If the game had an understandable story, it might be worth trying to progress through to the end. Instead, you’ll grow tired of Rengoku II rather quickly.
    • 59 Metascore
    • 54 Critic Score
    With a complete lack of game design, uninspired dialogue, and sub-par technical performance I can safely say that Nintendo phoned it in on this one.
    • 52 Metascore
    • 53 Critic Score
    It’s surprising that none of the developers noticed the glaring issues in the game. This is really too bad as the multiplayer is actually a lot of fun and a bright spot in this otherwise piece of garbage.
    • 44 Metascore
    • 53 Critic Score
    State of Emergency 2 outright sucks. This is a game so weak in execution, bland, repetitively constructed and poorly balanced that one wonders how it made it out of testing alive.
    • 56 Metascore
    • 53 Critic Score
    There are only two potential audiences I see for this game: small children with incredibly short attention spans and Transformers fans blinded by nostalgia. It's an incredibly expensive way to waste a few hours.
    • 56 Metascore
    • 53 Critic Score
    The DS version of this game just missed the boat on so many features that the hardware could have made use of.
    • 51 Metascore
    • 52 Critic Score
    Disney may have a massive hit in the theaters but they have one heck of a dud for the PS2. This almost recalls the fabled "ET" in terms of rushing something, ANYTHING, out the door to cash-in on a popular movie only with better voice work.
    • 58 Metascore
    • 52 Critic Score
    Having covered this game since it was announced I was really hoping to find a great DBZ game. After all, the graphics look great and the presentation during the fight scenes is top notch. The problem is that the actual gameplay is so bad that I can't recommend Dragon Ball Z: Ultimate Tenkaichi to even the most hard core of DBZ fans.
    • 63 Metascore
    • 52 Critic Score
    This game screams rushed port and the sad part is it screams rushed port of the non-existent Playstation 1 version.

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