Gaming Nexus' Scores

  • Games
For 4,011 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Death Stranding 2: On The Beach
Lowest review score: 0 AMY
Score distribution:
4015 game reviews
    • 59 Metascore
    • 67 Critic Score
    A solid game with some great new concepts. The game is a bit on the short side but it's a great start for a new IP.
    • 81 Metascore
    • 67 Critic Score
    While admirably confident in its new direction, the Prince relies too heavily on the lifesaving Elika and the endgame story to carry the entire tale.
    • 46 Metascore
    • 67 Critic Score
    Summer Sports: Paradise Island is exactly what it sounds like, a mini-game collection full of exciting sports you mostly play when the sun is out and everybody is complaining about the heat.
    • 68 Metascore
    • 67 Critic Score
    This year's Moto GP comes packed with great graphics, improved handling and an all new physics engine. Too bad the developers decided not to add any new modes or gameplay quirks. The end result is a solid racing game that is neither fresh nor original!
    • 71 Metascore
    • 66 Critic Score
    A failed epic, DarkStar One refuses to dig into the depths inherent to the sci-fi genre, and largely comes up with what they aimed for: A cheaply fun but ultimately shallow, forgettable experience. The graphics taste great, but the gameplay is less filling.
    • 75 Metascore
    • 65 Critic Score
    Regardless of how it looks or sounds, American Wasteland just feels like a step backwards from previous Tony Hawk games.
    • 57 Metascore
    • 65 Critic Score
    Catlateral Damage isn't a cat simulator, really. It simply takes the shove-things-off-the-ledge aspect of a cat's personality and runs that concept into the ground. Different cats don't do anything different, and different rooms don't feel all that different either. Cute for a little while, and fun for a couple swings, but boredom set in before I'd even unlocked every cat or wrecked every room.
    • 74 Metascore
    • 65 Critic Score
    The potential is there, but this first episode is a mess.
    • 56 Metascore
    • 65 Critic Score
    Perfectly capturing the feel and look of the nadir of a 30 year-old-franchise, there is much to like about the single-minded offering of Predator: Hunting Grounds. Unfortunately, however, that joy and nostalgia is soon lost in repeating the same, limited experience ad nauseam, and doing so around a frustrating user experience. It's not a bad game, and is fun for a weekend, but it doesn't offer enough to justify it's price tag. This whole 4v1 experiment seemed to have already been tried and failed with the much more ambitious Evolve. I can't see how slapping the Predator franchise logo on the same concept is really going to keep a player base going.
    • 68 Metascore
    • 65 Critic Score
    Outlast 2 is visually beautiful, tense and boasts a grotesque but intriguing story. Unfortunately, the overabundance of atrocious chase sequences completely destroy any and all tension and fun the game has going for it.
    • 74 Metascore
    • 65 Critic Score
    As a fan of Supermassive's other games I was really excited for this one, hoping it would be as good as Until Dawn, but after I finished it I just felt disappointed, especially with the abrupt ending and bad writing that made me not even want to try another playthrough to see how else the story could have played out.
    • 64 Metascore
    • 65 Critic Score
    With tight controls and an enjoyable way to get around large areas, Accel World vs. Sword Art Online features memorable aerial combat. However, story progression can drag to a halt at times. Though perfect for fans of either series, this may not be the action RPG that anyone else asked for.
    • tbd Metascore
    • 65 Critic Score
    The Prometheus Secret Noohra is an interesting mix of ideas and concepts, but it kind of falls flat a bit. The marble segments are trial and error, which is fine, but you get punished quite a bit for the errors. After spending time to grind for coins and tokens to correct those errors, the boss fight card battles are another interesting concept, but can also be a major roadblock if you haven’t found a lot of secret cards to improve your deck, especially early on. Overall the game is interesting, but there’s a lot that could have been improved.
    • 57 Metascore
    • 65 Critic Score
    Nether has a lot of potential to be a great game, but unfortunately it suffers from odd design choices that make the gameplay experience an exercise in repeat frustration.
    • tbd Metascore
    • 65 Critic Score
    Zorya: The Celestial Sisters is a sweet, relaxed puzzle game with very unique cooperative mechanics that suffers a bit from overly touchy controls and some strange camera issues. While I ultimately enjoyed the game, I would suggest trying the demo before investing.
    • 68 Metascore
    • 65 Critic Score
    The Bureau: XCOM Declassified is not the first-person shooter we were promised three years ago. Instead we get a passable third-person shooter with ambitions to be Mass Effect. Unfortunately neither the gameplay nor the story deliver, leaving us with a messy game with a groan-inducing twist.
    • 73 Metascore
    • 65 Critic Score
    Although inspired in its kingdom management system, Pathfinder: Kingmaker ultimately fails to innovate in any of its presented gameplay functions. Lacking in writing, combat, and even fun, a game that had potential to change things up just becomes a disappointment.
    • 71 Metascore
    • 65 Critic Score
    The real niche for MoE is as a more-sophisticated “Total War” for multiplayer fans. The online player looking for a game with substance at a reasonable price will like this game. The usual hardcore crowd would be better served to wait for "Europa Universalis IV".
    • 69 Metascore
    • 65 Critic Score
    Gordian Quest runs well on Switch; it’s not the Switch’s fault I didn’t fall in love. The deck battler combat and roguelike elements are well made, carefully thought out, with good execution. But from the moment I began the tutorial I knew I was in trouble. Gordian Quest starts rocky and picks up steam, but forced grinding midway through creates a wall. The non-combat parts, like buying and selling items or mini-games, didn't appeal, and the story encounters fell short of the mark I was looking for.
    • 64 Metascore
    • 65 Critic Score
    Pressure provides gamers with entertaining shoot-em-up and arcade racing gameplay mechanics that are unfortunately overshadowed by repetitive level design. With the uninspired game design and lack of a real narrative, Pressure provides a mediocre experience at best.
    • 75 Metascore
    • 65 Critic Score
    Voxel-rich graphics. A high-spirited Stranger Things vibe. Clever turn-based quick-time-event combat. But also dopey dialogue, endless fetch-questing, and weirdly placed grind. Echo Generation looks great, tastes half-baked.
    • tbd Metascore
    • 65 Critic Score
    It comes down to this. Graveyard Keeper: Last Journey does not have enough, “play just one more day” moments to get me to stick with it long-term. Instead of a dark, horror-filled farm sim spin off, I’m left with a dark humor management system. Building anything feels like a chore. Nothing feels explained to you, even the days of the week are needlessly confusing. I was able to have fun with Graveyard Keeper, but it took more time and patience than I wanted.
    • 75 Metascore
    • 65 Critic Score
    Tape 1 of Lost Records introduces us to a charming group of characters and presents an intriguing story that sets up a lot of questions and mystery for Tape 2, but a ton of technical issues and awkward dialogue really hamper the overall experience for the first episode of this two part adventure.
    • 68 Metascore
    • 65 Critic Score
    The Inner Friend is a game with interesting ambitions that doesn't quite gel together into a cohesive whole. While elements of the game (music and creature design) are quite stellar, other areas (puzzles, controls) suffer enough to hold the game back from what it could have been. The Inner Friend is still worth a look as an interesting experiment, just go in forewarned about the parts that don't work so well.
    • 58 Metascore
    • 65 Critic Score
    The Amazing Spider-Man 2 adds too many half-baked ideas to the original game's elegant framework. The result is a game that is half good, half frustrating, and all tedious. Just about every good idea in this game is held back by something that isn't quite finished or just plain doesn't work.
    • 61 Metascore
    • 65 Critic Score
    Schrodinger's Cat and the Raiders of the Lost Quark seems like the perfect game for your kid to play. It’s a cute puzzle-platformer that can spark a scientific interest. Your kid could probably also look past the fact that it’s also a puzzle-platformer ripe with tacky one-liners, uninspired level design, and repetitive game play, all of which combine to ensure that it’s far from phystastic.
    • 64 Metascore
    • 65 Critic Score
    While it is amazing that all of this content has been squeezed down to a portable version on the Vita, it has lost a lot of its luster in the transition. There is still a ton of fun to be had here, but this is far from what has come to be expected from a Borderlands experience and nothing near the quality on either the consoles or the PC.
    • 70 Metascore
    • 65 Critic Score
    In a game that brings a little of the very best of retro point and click gaming nostalgia and also some of it's worst, only a decent narrative and a big plot twist can save Richard and Alice from a far worse fate than living in an ice world.
    • 48 Metascore
    • 65 Critic Score
    Pine has a lot of interesting systems and mechanics, but those individual pieces do not add up to a completely satisfying whole. While there is fun to be had with Pine's interesting exploration, many of the mechanics feel disjointed, with too much reliance on the game's collection-based economy. While Pine was clearly made with a lot of love, every good feature in is balanced by a mechanic that doesn't feel so great.
    • 49 Metascore
    • 65 Critic Score
    Games don’t get much more generic than Dollar Dash. Everything, from the graphics and gameplay, to the soundtrack is an exercise in mediocrity.

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