Gaming Age's Scores

  • Games
For 7,150 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7163 game reviews
    • 34 Metascore
    • 16 Critic Score
    You know what would have would have made this game so much better, other than more development time? If they'd waited until the Blu-ray/DVD/digital version was released and then gave you a digital copy of the movie when you bought the game.
    • 50 Metascore
    • 16 Critic Score
    Nearly every aspect of the game is flawed in some way, rendering the final product essentially unplayable.
    • 35 Metascore
    • 16 Critic Score
    Girl Fight is a game that I cannot recommend as a fighting game fan. Even if it had been released in the early 90’s it would have been perceived in the same way, it’s just not good at all.
    • 50 Metascore
    • 16 Critic Score
    No bells, no whistles, just boring repetitive driving. So boring in fact that I actually nodded off twice while playing it one Sunday afternoon.
    • 51 Metascore
    • 16 Critic Score
    Bottom line, this is just a bad, bad game, and there's no reason whatsoever why you should even consider buying it.
    • 51 Metascore
    • 16 Critic Score
    With only a small fraction of its forty-something mini-games playable to begin with, the higher difficulties and random game selection make the game a chore to play. Even if a player were to solely focus on the good or decent games, they would still be bored after thirty minutes.
    • 36 Metascore
    • 16 Critic Score
    If you want a decent motocross game, you will be better off taking the time to dust off your 8-bit NES and finding your Excitebike cart.
    • tbd Metascore
    • 16 Critic Score
    Basically, there’s absolutely no reason why you should check out Radiation City. It’s a broken, buggy mess that doesn’t do anything right, and it’s a massive waste of your time, money, and memory card space.
    • tbd Metascore
    • 16 Critic Score
    There’s no way anyone could ever have fun with Blood Waves. It’s an abysmal game, entirely lacking in creativity or inspiration, and beyond the fact it runs without crashing, it has no redeeming qualities whatsoever.
    • tbd Metascore
    • 16 Critic Score
    Because Pantsu Hunter is a visual novel, pretty much the entire game is you experiencing the world through his pervy point of view. There’s really not much in the way of redeeming qualities here. Even if the soft-focus camera tries its best to convey a nostalgic vibe (hence the “Back to the 90s” subtitle), it all falls apart every time main character Kenji blathers on about how much he needs to steal underwear.
    • 44 Metascore
    • 16 Critic Score
    There's nothing to this little DS cart that the show can't give, and although the games are certainly very friendly to its target audience, there's a lot more that you can do for your children in the world of video games if you want them to grow up treating the industry right.
    • 35 Metascore
    • 16 Critic Score
    The product just feels unfinished, likely rushed to launch alongside the film, lacking the polish and additional development time that would have made this a worthwhile experience.
    • 55 Metascore
    • 16 Critic Score
    Gameplay? Boring. Get Item A to access Area B, then talk to this guy to find out where to pick up Item C. You’re being led around by the nose the entire time, and enemies just spawn over and over again... A slap in the face of Evil Dead fans everywhere. Absolute drek.
    • 36 Metascore
    • 16 Critic Score
    Hollow could have the most terrifying monsters ever chasing you through its dimly-lit hallways, and it would still suck on account of the fact that said chase would take place at the slowest speed imaginable, and give you ample opportunity to be reminded of what an eyesore it is. As I said up top, credit to the game for having such a clear vision of what it wanted to be, but the gulf between idea and execution couldn’t be any wider than it is here.
    • 52 Metascore
    • 16 Critic Score
    For Pete’s sake, the music even sounds tired –in the same way that you may imagine a weary 70 year-old musician at the end of the last show in the nth tour he’s had in the quarter might feel.
    • 69 Metascore
    • 16 Critic Score
    The lack of control and visibility, the lack of responsiveness of player controlled characters and silly artificial intelligence made it impossible to even stomach the game long enough to get past the same level that was included in the demo.
    • 50 Metascore
    • 16 Critic Score
    Character models look alright until they start to move. Everyone seems to have a nervous shake, they constantly move about while they're talking. Someone needs to slip these guys some decaf.
    • 38 Metascore
    • 16 Critic Score
    There is nothing redeeming about this game. The quality control of Star Wars titles is terrible nowadays, and Star Wars: Episode II: Attack of the Clones is simply a testament to this.
    • 47 Metascore
    • 16 Critic Score
    But all of the good in the world is a moot point if your game doesn't actually seem to work correctly, and that's definitely the case that I ran into here.
    • 58 Metascore
    • 16 Critic Score
    Gameplay? Boring. Get Item A to access Area B, then talk to this guy to find out where to pick up Item C. You’re being led around by the nose the entire time, and enemies just spawn over and over again... A slap in the face of Evil Dead fans everywhere. Absolute drek.
    • 72 Metascore
    • 16 Critic Score
    I like Siren’s creepy presentation and honorable attempts at innovation, but the gameplay just isn’t up to par. Things are far too frustrating, slow, and boring to make you even want to finish.
    • 56 Metascore
    • 16 Critic Score
    Here is a little math to help recap the review: decent graphics - bad controls - bad story line - bad music = a crappy game. Even if you are a fan of this type of game; I would recommend looking elsewhere for your next title.
    • tbd Metascore
    • 16 Critic Score
    It should come as no surprise that you don't even need to bother with Blast 'Em Bunnies for any amount of time, because in no way is it worth it.
    • 75 Metascore
    • 16 Critic Score
    We're talking about a game with wonky controls and an even wonkier sense of balance, and it's probably better to just move on to something else and forget Scram Kitty DX exists.
    • 40 Metascore
    • 16 Critic Score
    Only a few redeeming qualities spare WCW Backstage Assault from the fiery depths of an F. Don't hate the playa, hate this game.
    • 31 Metascore
    • 16 Critic Score
    It may not be the worst game on the Vita (though it's certainly in that conversation, too), but it's unquestionably the most boring, and for that reason — unless you're in desperate need of a sleep aid — you should steer well clear of Die!Die!Die!
    • tbd Metascore
    • 16 Critic Score
    As I said up front, it's not as bad as The Park or Murasaki Mist — or my all-time worst game ever, Basement Crawl — but your mileage may vary. It's certainly in that conversation, which should tell you all you could possibly need to know.
    • 47 Metascore
    • 16 Critic Score
    Spectral Souls had an awesome idea to allow the player to directly control the outcome of the game. Unfortunately, the execution of this title is done so poorly, it takes literally all of the fun out of the game.
    • tbd Metascore
    • 16 Critic Score
    I’m not even sure that it’s a fully functioning game, seeing as one time I went back to NeverEnd and found that my save file was corrupted for no obvious reason. In other words, NeverEnd looks bad, plays even worse, and doesn’t work like it should. It may not cost much, but it still manages to be overpriced at that low price point on account of the fact it’s abysmal.
    • 39 Metascore
    • 16 Critic Score
    The product just feels unfinished, likely rushed to launch alongside the film, lacking the polish and additional development time that would have made this a worthwhile experience.

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