GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • tbd Metascore
    • 50 Critic Score
    The Groundhog Day vibe in the end left me a wee bit disappointed.
    • tbd Metascore
    • 80 Critic Score
    Seriously DC fans, buy LEGO Batman 3: Beyond Gotham. It’s pure DC fan-service in game form.
    • tbd Metascore
    • 75 Critic Score
    Not essential, but a very solid expansion.
    • tbd Metascore
    • 80 Critic Score
    Sure, the action could have been a little better, but nonetheless, this is a surprising treat.
    • tbd Metascore
    • 10 Critic Score
    Haunted House: Cryptic Graves is an atrocity.
    • tbd Metascore
    • 70 Critic Score
    Put simply, if you’re invested in the Paperworld universe, it’s worth exploring its spooky counterpart – even if the day of the dead has long passed.
    • tbd Metascore
    • 40 Critic Score
    There’s an interesting blueprint here, yet the execution lacks the finesse to elevate it beyond the sum of its parts.
    • tbd Metascore
    • 70 Critic Score
    At the end of the day, Empires mode is arguably where the crux of the experience lies and as such it really does add a lot of crucial depth to a series that is regarded in many circles as a largely one-trick pony. It’s just a shame that similar evolutions aren’t forthcoming in other areas of the game which, some nearly fifteen years on, are now starting to look really quite old in the tooth.
    • tbd Metascore
    • 80 Critic Score
    While it may be only three hours long, The Evil Within: The Assignment is a fine slice of DLC.
    • tbd Metascore
    • 50 Critic Score
    Believe it or not, there is an entertaining action strategy game underneath all this, it’s just that with the crushing weight of issues that sit atop it, we tragically rarely see it.
    • tbd Metascore
    • 75 Critic Score
    It’s not essential, and several of the really game-changing ideas are contained in the accompanying free patch, but if you’re a EUIV fan looking for some interesting new challenges, you won’t regret picking it up.
    • tbd Metascore
    • 75 Critic Score
    So minor licks of new paint aside, Worms World Party Remastered remains much as it always has been then. Twee to look at and evolving little in this latest instalment but still horrendously entertaining all the same, it’s difficult to be too upset with Team 17’s newest release when it maintains the core of the series so commendably well.
    • tbd Metascore
    • 50 Critic Score
    A depressingly bog-standard port then of a game without its own identity, Front Wars elicits the instantly gratifying play of its inspiration, but fails to capture the imagination of Nintendo’s beloved strategy opus as thoroughly as it wants to.
    • tbd Metascore
    • 60 Critic Score
    I wanted to like Hegemony III but it was just too frustrating. The combat works exactly as I like it to with lots of options, and I love the diplomacy aspects, but there’s just too much here that sapped my enjoyment.
    • tbd Metascore
    • 75 Critic Score
    I appreciate what I saw in my time with Ancestory, but I can’t help but think that with how much it appears to use other popular card games for its foundation, it could have stood to have a bit more variety in key places. It is nonetheless a rather enjoyable time.
    • tbd Metascore
    • 65 Critic Score
    There is no doubt whatsoever that The Living Dungeon should have spent longer in the oven than the time that was afforded to it. Nevertheless, despite the fact that it feels like an Early Access title attempting to punch above its weight, The Living Dungeon still manages to provide numerous, if somewhat unambitious thrills in its hassle-free multiplayer skirmishes.
    • tbd Metascore
    • 50 Critic Score
    Wave of Darkness tries to separate itself from other games on the market by trying to do everything one might want to see in an RPG: deep item and spell crafting, open-world environments, tough encounters. All of these things are fine goals, but they’re all done better elsewhere.
    • tbd Metascore
    • 72 Critic Score
    Darksiders II is worth playing, but Deathinitive Edition is not worth the upgrade.
    • tbd Metascore
    • 75 Critic Score
    It’s clearly not perfect, but in a world increasingly dominated by time-consuming, social-life ruining games, it can sometimes be a lot of fun to hop back in time with a tight, ultra-responsive twin-stick shooter whose humble charms magnify in the presence of friends.
    • tbd Metascore
    • 80 Critic Score
    Sure, two armies clashing won’t have the same cinematic quality of a game from a bigger studio, but if you let your mind fill in some of the gaps you can see exciting, deadly narratives emerging in each play-through.
    • tbd Metascore
    • 50 Critic Score
    Blood and Gold is a mess of ideas that feels half-finished.
    • tbd Metascore
    • 70 Critic Score
    Defunct combines speed and exploration in a package that’s simplistic but engaging. The gravity functions lack a variety of uses but they’re necessary in nearly every situation, and there’s so many ways to engage with the game the way you want. It doesn’t have all of its screws tightened, but what’s there is packed with replay value.
    • tbd Metascore
    • 85 Critic Score
    Like Way of the Samurai 4 before it, Way of the Samurai 3 isn’t much of a looker and arguably feels a touch dated when it comes to certain elements of its interface.
    • tbd Metascore
    • 50 Critic Score
    Villagers is a promising game that doesn’t deliver on any of its potential. Its mechanics don’t provide much strategic depth and its lack of content means that there’s no reason to come back. I can say, in some faint praise, that it’s not broken, but it’s so completely dull and unremarkable that I can’t think of any reason to recommend it.
    • tbd Metascore
    • 70 Critic Score
    A top-down, turn-based tactical battler with a solid core and not much content to go around it, Special Tactics has the beginnings of something great that it can’t quite parlay into excellence.
    • tbd Metascore
    • 70 Critic Score
    Sol trader has some issues that’s for sure, yet under is rough visage contains a game of surprising freedom and depth. It’s a strategy simulation that has enough in it to appeal to many different playstyles and thus players. The focus on information and relationships has set this apart from the pack and created something that is well worth playing.
    • tbd Metascore
    • 40 Critic Score
    Combine awful PC controls, unstable framerate, uninteresting fourth grade humor, and game-breaking bugs and it becomes another indie game that should’ve only been an internal experiment.
    • tbd Metascore
    • 70 Critic Score
    Blade Ballet is something you don’t see every day on PC; a real, heartfelt attempt to replicate the compelling trappings of Capcom’s Power Stone, it succeeds as an accomplished go-to prospect for local and online multiplayer party shenanigans but the lack of a single-player mode and other content presently hamstring its ultimate potential.
    • tbd Metascore
    • 60 Critic Score
    Lethe’s story starts off as one thing and transitions into something different. It can be difficult to follow when you’re trying to figure out who’s voice you’re reading. But the atmosphere completely makes up for it in many ways, so if you choose to ignore the story, you might find the scary elements enjoyable. It’s not a revolutionary horror game and it might not scare diehard horror fans but there’s some fun to take away from this game.
    • tbd Metascore
    • 70 Critic Score
    Attack on Titan is a good game, but not a great one. It does a tremendous job of adapting the anime’s excellent action scenes to an exciting set of game mechanics, but struggles to extend that fun core into full-length game. Any given fifteen seconds of Attack on Titan is excellent, but those fifteen seconds are repeated again and again until they’re no longer compelling.

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