GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 79 Metascore
    • 60 Critic Score
    Aside from those enjoyable new Dutch republics, however, a lot of the new mechanics in Res Publica feels like content Paradox didn't have time to slot into previous expansion Wealth of Nations, so it's a little disappointing to see it jammed into another content pack rather than simply patched in.
    • 45 Metascore
    • 60 Critic Score
    Impire does have an interesting approach to resources, with its above world raids (it’s a 2D map) and points system of dungeon upgrades based on performance but, ultimately, Impire is flawed, conceptually and technically.
    • tbd Metascore
    • 60 Critic Score
    Two very good maps and a lazy, shoddy cosmetic system can’t justify the price point of Vermintide 2’s first expansion.
    • 61 Metascore
    • 60 Critic Score
    A very barebones remaster that is great for newcomers, but unnecessary for owners of the previous game.
    • 69 Metascore
    • 58 Critic Score
    So that's basically it. If you enjoy your puzzle games and like to work your brain on challenges ranging from simple to break-the-desk frustrating, then Safecracker might just be for you.
    • 62 Metascore
    • 58 Critic Score
    If you’re a casual MMO gamer and like the nice quiet solo life then look elsewhere – co-operation is vital in the later stages for increasing wealth and your characters power, it’s just too bad the chat and group system makes that too, a chore.
    • 62 Metascore
    • 58 Critic Score
    Despite a great deal of attention obviously being poured into the environments (both sea and land), there’s a distinct lack of various aquatic hazards that would make Ship Sim far more immersive; namely tides and currents.
    • 44 Metascore
    • 58 Critic Score
    All in all this is a game that I still feel has potential. All the right aspects are there, but the spit and polish is missing the spit.
    • 65 Metascore
    • 58 Critic Score
    Ultimately, it’s Heavy Weapons quick decision to leave all casual players in the lurch that leaves it scoring lower than it should.
    • 50 Metascore
    • 58 Critic Score
    I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.
    • 54 Metascore
    • 58 Critic Score
    A mediocre game that I didn’t mind spending some time on. There are enough interesting factors to be engaging, but enough drawbacks to keep it from reaching the levels of enjoyment that it had every possibility of achieving.
    • 39 Metascore
    • 57 Critic Score
    The casual gamer won’t even dignify this with half a first glance, it’s a game to remind yourself that there’s a big wide World out there, and you’re missing it!
    • tbd Metascore
    • 55 Critic Score
    Probably the most important thing to consider with Second Chance Heroes is that it’s a game which doesn’t take itself seriously. The main problem this posed for me though was that instead of doing so in a charming manner, I was ultimately left questioning why I should either.
    • 70 Metascore
    • 55 Critic Score
    Developer Tripwire Interactive deserves props for simply running with an unusual premise as this and trying its best to make it work. Sadly, the execution is lacking and no matter how fun devouring hunting parties and unlocking new evolutions is in the beginning, its core gameplay loop becomes dull way before its relatively short campaign comes to a close. There’s some fun to be had in short bursts, but they’re spread out too far to leave a lasting impression. Maneater’s premise remains the only thing that stands out, painting it as a largely forgettable experience.
    • 70 Metascore
    • 55 Critic Score
    Sniper Elite: Resistance delivers the expected stealth-action combo the series is known for, wrapping it in a forgettable narrative about stopping the Nazi war machine from totally winning the war yet again. But even as it's a functional title, with levels that offer a decent amount of freedom and X-Ray kills that remain satisfying to watch, this follow-up ends up feeling like a tired, unnecessary rehash of its predecessor…Its forgettable new protagonist and supporting cast don't do much to help things along, while the all-new Propaganda missions feel like a middling distraction at best. If Sniper Elite 5 left you pining for more of the same, you'll likely squeeze 15+ hours of varying degrees of enjoyment out of Resistance's modes. Anyone hoping for any significant sense of evolution should wait until the next one.
    • 54 Metascore
    • 55 Critic Score
    All of the issues that I’ve outlined with Metal Gear Survive essentially boil down to one thing: the vast majority of the game feels boring. It takes quite a long time for certain aspects of the game to stop feeling tedious, and its very easy to feel discouraged from playing altogether as it takes so long for the game to feel like its actually going somewhere. If you can be bothered to sit through hours of hunting, completing repetitive missions and accumulating skill points at a painfully slow rate, you’ll eventually feel comfortable enough to focus on the crazy story. If exploration and survival is your cup of tea, this one may be for you. If not, this is not worth your time.
    • 73 Metascore
    • 55 Critic Score
    A wonderful idea, with lovely dialogue, a clever coding system, and some cute puzzles, but unfortunately it clearly couldn't be given as much time as the idea deserved.
    • 61 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 51 Metascore
    • 55 Critic Score
    It's a bit of a weird one then, as neither the story nor the action is particularly enjoyable, but neither is specifically bad either.
    • 64 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 66 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 64 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 66 Metascore
    • 55 Critic Score
    The majority of the DLC is utterly devoid of surprises, treats or interesting characters and places, and you'll soon start getting bored.
    • 69 Metascore
    • 55 Critic Score
    Unfortunately Nail'd's core gameplay doesn't do quite enough to justify stripping back all of those extraneous details. It's a game that's begging for a little more refinement, visual polish and structural content; and without those in place it struggles to elevate itself above the frustrations inherent in its erratic engine and course design.
    • 55 Metascore
    • 55 Critic Score
    Both Terraria and Minecraft handle the basic mechanics of crafting and resource gathering better, and aside from an intriguing and visually enticing setting, there's nothing here that really makes Darkout stand out.
    • 64 Metascore
    • 55 Critic Score
    We don't want to say Naval War was disappointing, because it wasn't really – the preview stage showed us a simple, yet well-made title that does exactly what it says on the tin – we still couldn't help but find the game surprising over all though, and not in the good way.
    • 77 Metascore
    • 55 Critic Score
    Ghostwire: Tokyo isn’t bad or broken. It’s just a game that’s not particularly ambitious and almost feels at odds with itself, leaving it with a lot of wasted potential. It might yield a couple of interesting online searches if you’re uninitiated in Japanese folklore, and you can pet lots of dogs and cats, but there are ways to go about doing those things without sitting through Akito’s snoozefest of a tale.
    • 60 Metascore
    • 55 Critic Score
    What we're left with is a quirky combination of tones and systems that never really mesh together to create an engaging whole. The game feels like with a bit more depth, length and ambition it could've given us a pretty unique experience.
    • 74 Metascore
    • 55 Critic Score
    Space Colony HD: Steam Edition is a re-release of a re-release that’s added a few cute little features but kept every single flaw from the original intact.

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