GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • tbd Metascore
    • 50 Critic Score
    Victory at Sea is not without some charm. The basic ship combat is simplistic but fun, and though controlling large-scale battles is tricky and occasionally cumbersome it can be pretty satisfying.
    • 66 Metascore
    • 50 Critic Score
    It's this feeling, the one of crushing disappointment, that riddles this HD update with frustration. Activision killed the series for a reason, and there's nothing here to suggest that decision was a bad one.
    • 57 Metascore
    • 50 Critic Score
    Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it.
    • 60 Metascore
    • 50 Critic Score
    Defiance is an underwhelming MMO at best, but it does have one or two moments of distinction. The TV and videogame tie-ins largely fall short of the mark, and there are better online shooters out there to choose from. A curiosity in terms of media convergence, but it rarely troubles the definition of 'groundbreaking'. Average from start to finish.
    • 49 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over.
    • 46 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
    • 69 Metascore
    • 50 Critic Score
    Serious Sam is another unfortunate casualty in this constant cycle of re-releases; it should have stayed in the past with all of the fond memories.
    • tbd Metascore
    • 50 Critic Score
    Believe it or not, there is an entertaining action strategy game underneath all this, it’s just that with the crushing weight of issues that sit atop it, we tragically rarely see it.
    • 46 Metascore
    • 50 Critic Score
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
    • 69 Metascore
    • 50 Critic Score
    The story's fairly competent and ties into the film well, but the lack of Andrew Garfield or even a remote sound-alike ruins its chances of feeling like the movie it's supposed to tie in to.
    • 67 Metascore
    • 50 Critic Score
    War Hospital is a primarily functional World War I management simulation game that struggles to establish a meaningful connection between players and their staff and patients. As you progress beyond the initial hours, the gameplay becomes bogged down by repetitive mechanics exacerbated by an inadequate user interface with insufficient tooltips and unclear instructions, accompanied by a host of frustrating bugs that compelled me to frequently reload older save files and restart entire chapters. Despite a promising start, the overall experience is marred by tedium and irritation. Its only redeeming quality lies in its exploration of a scenario rarely seen in the management genre. However, this alone does not warrant an immediate recommendation.
    • 58 Metascore
    • 50 Critic Score
    Full Control have done a very faithful recreation of the board game, and with a few tweaks it could have been fairly decent.
    • tbd Metascore
    • 50 Critic Score
    I really don’t like how specific and restrictive the Technocrat and Diplomat advisors are, but their quality is for the most part okay. And aside from ship designs, "okay" is a word I can apply to the whole of the Humanoids Species Pack. The end result is kinda obvious, and something I alluded to at the opening of the review: it’s inherent value is based on your personal attraction to what is offered, and if you are attracted to the ships and races in display, you’re in luck.
    • 68 Metascore
    • 50 Critic Score
    Gauntlet needs fun, badly.
    • tbd Metascore
    • 50 Critic Score
    Wave of Darkness tries to separate itself from other games on the market by trying to do everything one might want to see in an RPG: deep item and spell crafting, open-world environments, tough encounters. All of these things are fine goals, but they’re all done better elsewhere.
    • 61 Metascore
    • 50 Critic Score
    Dead to Rights simply coats the environment in red and its characters in force-fed grime and loathability. What's left is an experience that provides some basic action sustenance, but lacks any real purpose or direction.
    • 66 Metascore
    • 50 Critic Score
    Battleplan is too shallow and too invested in the novelty of its ideas, lacking the depth to ever back them up. With a little more effort put into presentation and a lot more variety on display it could've been unique. As it stands, it's just forgettable.
    • 49 Metascore
    • 50 Critic Score
    Yes, it's got loads of realistically recreated tanks, choppers, planes and all sorts of stuff like that. That's all fine and dandy. But it's easy to get that stuff right. What they fail at is creating a 'fun' game for all the nice tanks to be used in. Realism is fine when there's some gameplay oomph to back it up. Not here and, judging by the fact each Theatre of War game is pretty much making the same mistakes, not ever.
    • 64 Metascore
    • 50 Critic Score
    It means that for all Whispering Willows’ atmosphere it can’t deliver what it sets out to achieve. I don’t often say games need to be longer but here, the experience needs more locations, more detail and more time to fill out its fiction to be able to tackle the themes it wants to tell.
    • 67 Metascore
    • 50 Critic Score
    I really don’t want to rag too much on Rise of the Triad given it works so hard – and often succeeds – to just be an even-more-ridiculous modern-looking remake of a classic FPS. In many ways Interceptor have done exactly that, but in others I really wish they’d been more ambitious.
    • 72 Metascore
    • 50 Critic Score
    The real issue is that the game's own spin on the dungeon-building concept is just plain dull.
    • 60 Metascore
    • 50 Critic Score
    Sonic Adventure 2 might technically be Sonic but it doesn't have any of the classic spirit of the cocky hedgehog. Instead, Sonic Adventure 2 offers a bunch of nice concepts that feel a little disjointed and muddled.
    • 47 Metascore
    • 50 Critic Score
    It's dumb, it's crass, and it's not all that good, but it's shocking. If you fancy playing a real oddity of a videogame that will both revile and amuse you: look no further.
    • 78 Metascore
    • 50 Critic Score
    Dead Space 3 is a game that looks sleek, is polished to the last minute detail, and is full of some stunning set-pieces. But beneath those shiny distractions, it lacks any real sense of soul, slotting in among a raft of other third-person shooters, never causing you to feel anything other than short bursts of panic and relief.
    • 63 Metascore
    • 50 Critic Score
    MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment.
    • 52 Metascore
    • 50 Critic Score
    It plays like a poor man's Call of Duty, copying everything except the stuff that makes the series enjoyable. It's unpolished, has terrible enemy AI, impossible stealth, boring multiplayer, a badly-told story, last-gen graphics, and the shooting is merely okay.
    • 61 Metascore
    • 50 Critic Score
    MX vs ATV Alive doesn't do itself any favours. It races well, and it's great fun alongside other humans, but it seeks too much of a commitment.
    • 39 Metascore
    • 50 Critic Score
    It’s not a game that you should spend your money on quite yet. Maybe, after the passage of time, when you can find it cheap or even for free, it will be worth a cursory glance. For the moment however, it’s best to skip this one out.
    • 69 Metascore
    • 50 Critic Score
    We can’t remember the last time a game disappointed us so much. Petroglyph are a gifted RTS developer filled with industry veterans, and their last title Grey Goo was superb. 8-Bit Armies though is not.
    • 63 Metascore
    • 50 Critic Score
    Enjoyable? Certainly. Inventive? Never. Defense Technica is a game so humdrum and so by the numbers that it is a struggle to say anything much about. The game exists within its own genre, and that seemingly says enough. Serviceable to a fault, but where the developer's expected to find their own niche, nobody will ever know.

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