GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 65 Metascore
    • 50 Critic Score
    Jade Dragon adds precious little to Crusader Kings 2, which would have benefitted much more from a playable and visible Chinese region. This expansion feels far too feature-bare for its price tag, and even at a smaller price point none of it feels really impactful. Even when you have access to the China menu, you’ll likely find yourself progressing via other means.
    • 60 Metascore
    • 50 Critic Score
    Perhaps the worst aspect of this game is that you, the main character, do little to actually determine the murderer. Instead you are really Poirot’s minion. The ending and solution inevitably comes from him, with a little input from you.
    • 77 Metascore
    • 50 Critic Score
    A lore-breaking spinoff that removes most of what makes the new XCOM special and replaces it with short bouts of repetitive tactical combat and bad writing.
    • 47 Metascore
    • 50 Critic Score
    The developer’s heart is in the right place, but Solarix just isn’t very good.
    • 51 Metascore
    • 50 Critic Score
    Rather like last year's Amy, Lexis Numerique have created in Red Johnson's Chronicles: One Against All a game that appears to hold much promise, only to be let down by a ham-fisted implementation of the game mechanics. While it's nowhere near as bad as that game, One Against All's annoying puzzles and clumsy interface too often suck the joy out of progressing through its pulp plot, making it impossible to recommend to even the most committed of adventure game fans.
    • 52 Metascore
    • 50 Critic Score
    Kinect Joyride is not a game you should invest in, yet with a few tweaks here and there, it could have been something great.
    • 74 Metascore
    • 50 Critic Score
    Deponia's saved from being worse than Yesterday by at least having a simple understandable storyline and by not taking itself too seriously, but that's not saying much.
    • tbd Metascore
    • 50 Critic Score
    A depressingly bog-standard port then of a game without its own identity, Front Wars elicits the instantly gratifying play of its inspiration, but fails to capture the imagination of Nintendo’s beloved strategy opus as thoroughly as it wants to.
    • 67 Metascore
    • 50 Critic Score
    Ultimately, Pro Cycling Manager 2014 feels like a missed opportunity from Cyanide.
    • 54 Metascore
    • 50 Critic Score
    It's not awful and, in a House of the Dead-while-standing-up kind of a way, it's acceptable, but only really worth buying if you have nothing else for the Kinect that you spunked money on and you've seen it going dirt cheap somewhere.
    • 69 Metascore
    • 50 Critic Score
    Veterans of the genre will probably find little new here to entice them, although if you really don’t care, then by all means try this out.
    • tbd Metascore
    • 50 Critic Score
    Though there’s fun to be had in the pleasing progression of such free-to-play titles, there are so many better and more rewarding battle strategy games out there. Leave this to the mobile space and find something that the PC was made for, not for emulating a lightweight mobile port.
    • 69 Metascore
    • 50 Critic Score
    Without online multiplayer, all the stages and possessing visuals that are inferior to the console versions, Dead or Alive 5 Last Round manages that rare and horrible thing of making PC players feel like second-class citizens to their console brethren and in doing so, succeeds in heavily tarnishing what is actually a pretty incredible fighting game in the process.
    • 67 Metascore
    • 50 Critic Score
    Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience.
    • 57 Metascore
    • 50 Critic Score
    How utterly average-sounding can you get, huh? With a little sprucing up, perhaps some voice-acting and some real, game-changing decisions to make, Faery: Legends of Avalon could have been a hidden gem. Instead, it's the kind of RPG that developers try their best not to create.
    • tbd Metascore
    • 50 Critic Score
    Far Cry 5: Dead Living Zombies maintains the level of general Far Cry 5 fun within a zombie movie setting, but does nothing really exciting with the concept. We have no problems with the DLC not having a sandbox world (although doing an Undead Nightmare with the main map would’ve been awesome), but the 7 linear levels on offer here are unimaginative, short, have no checkpoints, and could’ve been so much more. The idea of playing through terrible horror movies, which can change at any time Call of Juarez: Gunslinger-style, is fantastic, but Ubisoft wastes it. Hopefully Arcade map makers will do something with the concept, because this DLC is dead on arrival.
    • 66 Metascore
    • 50 Critic Score
    What's there is decent enough for the genre and certainly as technically accomplished as any Kinect title aimed at kids would ever need to be, but without any strong hooks to keep people coming back it could well end up as just another fad - much like the majority of other content for the all-seeing camera.
    • 67 Metascore
    • 50 Critic Score
    What is unforgivable is that All Zombies Must Die! commits the ultimate video game sin by becoming boring. Much like the classic example of Castlevania II: Simon's Quest, (that's right, I went there) quantity must not come at the expense of quality or even a basic level of enjoyment. It's a real shame because with more variety and less padding AZMD could've been so much more.
    • 67 Metascore
    • 50 Critic Score
    There is no single-player, only a handful of maps, and a relentless focus on deathmatch. There are no modern bells and whistles, no character customization, and no real thought past the concept of dinosaurs vs humans.
    • 43 Metascore
    • 50 Critic Score
    There are lots of good ideas here, variations in objectives, AI companions, skill building, and numerous aircrafts to fly, but it all feels so bland, mundane even.
    • 34 Metascore
    • 50 Critic Score
    It's not a terrible game, but it is a deeply average one.
    • 61 Metascore
    • 50 Critic Score
    Even without the frequent sever issues, Shadowrun Chronicles : Boston Lockdown would be hard to recommended to anyone but the most rabid fans of the setting.
    • 61 Metascore
    • 50 Critic Score
    Blue Reflection feels like a Gust game. That is, it looks and sounds beautiful at times, but ultimately falls flat elsewhere. While certainly easy on the eyes, it cuts every corner it can in what feels like a purposeful attempt to emit mediocrity. There’s some good in here, but the rest feels hastily put together.
    • tbd Metascore
    • 50 Critic Score
    The Groundhog Day vibe in the end left me a wee bit disappointed.
    • tbd Metascore
    • 50 Critic Score
    As enjoyable as Monster Truck Destruction undoubtedly is at times, it’s not been fully-baked in the transition to the PC and the price point won’t reflect its nature without some heavy patching. If you can find it cheap in a Steam sale this Christmas then it’s certainly worthy of a chunk of change to take a look, but for the moment, pick up your phone and give it a try before even thinking about hitting that purchase button.
    • 63 Metascore
    • 50 Critic Score
    There's just so much missing that would have made this a must buy game. Customisation is nowhere to be seen, and the multiplayer modes may as well be non-existent. Loading times slow things down, often hitting the 30 second mark, a time frame that is often longer than your actual run on the water.
    • 62 Metascore
    • 48 Critic Score
    There was one mission that brought out the intensity that I expected, but it was over too soon and right back to the problems that preceded it.
    • 45 Metascore
    • 48 Critic Score
    I was under whelmed by this game. It seemed a game with all of the right elements, but they never really came together in a way that ‘smelled as sweet’ as a game by any other name.
    • 58 Metascore
    • 48 Critic Score
    The problem is that as much as it wasn’t a bad game it wasn’t a great game either, falling somewhere in the realm of mediocre. Then again...so is most reality TV.
    • 59 Metascore
    • 48 Critic Score
    If you have the sheer will power to push on through the vast mire of early drudgeries, there are jewels to be found buried deep within Ancient Wars: Sparta, but whether you’ll still be motivated enough to really enjoy them is another matter.

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