GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • tbd Metascore
    • 50 Critic Score
    This needs more work. At the very least some AI bots to give everyone who’s bought a taste of what it could be like.
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    • 40 Critic Score
    With more time and more polish Stained could be a perfectly decent little platformer. As it is, though, it's hard to recommend even at a stripped-down price.
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    • 40 Critic Score
    In its current state I have a hard time recommending AR-K to anyone. Sure, the humour is good and the world it creates is pretty interesting, if lacking in detail, but the technical and presentation issues really hamper the first crucial moments.
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    • 50 Critic Score
    Victory at Sea is not without some charm. The basic ship combat is simplistic but fun, and though controlling large-scale battles is tricky and occasionally cumbersome it can be pretty satisfying.
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    • 65 Critic Score
    For every piece of brilliance Guns and Robots delivers, it’s matched by an equally as confusing or lackluster one.
    • tbd Metascore
    • 80 Critic Score
    In truth, this writer wasn’t overly excited at the prospect of playing McDROID when they first read into it – more fool me. While I still harbour reservations about its long-term appeal (a product of the genre’s repetitive nature more than anything) McDROID is an excellent tower defense romp with enough candied charm to keep you coming back.
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    • 80 Critic Score
    If you're looking for a cheap, fun tactical combat game that's simple to grasp and satisfying to master, Frontline : Road to Moscow comes highly recommended.
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    • 50 Critic Score
    Though there’s fun to be had in the pleasing progression of such free-to-play titles, there are so many better and more rewarding battle strategy games out there. Leave this to the mobile space and find something that the PC was made for, not for emulating a lightweight mobile port.
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    • 40 Critic Score
    As such, if you're hankering for a truly excellent side-scrolling brawler, your money would be better spent on that instead and not this effort which seemingly places a premium on lewd college humour above anything else.
    • tbd Metascore
    • 75 Critic Score
    I like this title quite a lot. I've sunk in a pretty hefty number of hours, and I can see myself sinking in more.
    • tbd Metascore
    • 50 Critic Score
    The Groundhog Day vibe in the end left me a wee bit disappointed.
    • tbd Metascore
    • 80 Critic Score
    Seriously DC fans, buy LEGO Batman 3: Beyond Gotham. It’s pure DC fan-service in game form.
    • tbd Metascore
    • 75 Critic Score
    Not essential, but a very solid expansion.
    • tbd Metascore
    • 80 Critic Score
    Sure, the action could have been a little better, but nonetheless, this is a surprising treat.
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    • 10 Critic Score
    Haunted House: Cryptic Graves is an atrocity.
    • tbd Metascore
    • 70 Critic Score
    Put simply, if you’re invested in the Paperworld universe, it’s worth exploring its spooky counterpart – even if the day of the dead has long passed.
    • tbd Metascore
    • 40 Critic Score
    There’s an interesting blueprint here, yet the execution lacks the finesse to elevate it beyond the sum of its parts.
    • tbd Metascore
    • 70 Critic Score
    At the end of the day, Empires mode is arguably where the crux of the experience lies and as such it really does add a lot of crucial depth to a series that is regarded in many circles as a largely one-trick pony. It’s just a shame that similar evolutions aren’t forthcoming in other areas of the game which, some nearly fifteen years on, are now starting to look really quite old in the tooth.
    • tbd Metascore
    • 80 Critic Score
    While it may be only three hours long, The Evil Within: The Assignment is a fine slice of DLC.
    • tbd Metascore
    • 50 Critic Score
    Believe it or not, there is an entertaining action strategy game underneath all this, it’s just that with the crushing weight of issues that sit atop it, we tragically rarely see it.
    • tbd Metascore
    • 75 Critic Score
    It’s not essential, and several of the really game-changing ideas are contained in the accompanying free patch, but if you’re a EUIV fan looking for some interesting new challenges, you won’t regret picking it up.
    • tbd Metascore
    • 75 Critic Score
    So minor licks of new paint aside, Worms World Party Remastered remains much as it always has been then. Twee to look at and evolving little in this latest instalment but still horrendously entertaining all the same, it’s difficult to be too upset with Team 17’s newest release when it maintains the core of the series so commendably well.
    • tbd Metascore
    • 50 Critic Score
    A depressingly bog-standard port then of a game without its own identity, Front Wars elicits the instantly gratifying play of its inspiration, but fails to capture the imagination of Nintendo’s beloved strategy opus as thoroughly as it wants to.
    • tbd Metascore
    • 60 Critic Score
    I wanted to like Hegemony III but it was just too frustrating. The combat works exactly as I like it to with lots of options, and I love the diplomacy aspects, but there’s just too much here that sapped my enjoyment.
    • tbd Metascore
    • 75 Critic Score
    I appreciate what I saw in my time with Ancestory, but I can’t help but think that with how much it appears to use other popular card games for its foundation, it could have stood to have a bit more variety in key places. It is nonetheless a rather enjoyable time.
    • tbd Metascore
    • 65 Critic Score
    There is no doubt whatsoever that The Living Dungeon should have spent longer in the oven than the time that was afforded to it. Nevertheless, despite the fact that it feels like an Early Access title attempting to punch above its weight, The Living Dungeon still manages to provide numerous, if somewhat unambitious thrills in its hassle-free multiplayer skirmishes.
    • tbd Metascore
    • 50 Critic Score
    Wave of Darkness tries to separate itself from other games on the market by trying to do everything one might want to see in an RPG: deep item and spell crafting, open-world environments, tough encounters. All of these things are fine goals, but they’re all done better elsewhere.
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    • 72 Critic Score
    Darksiders II is worth playing, but Deathinitive Edition is not worth the upgrade.
    • tbd Metascore
    • 75 Critic Score
    It’s clearly not perfect, but in a world increasingly dominated by time-consuming, social-life ruining games, it can sometimes be a lot of fun to hop back in time with a tight, ultra-responsive twin-stick shooter whose humble charms magnify in the presence of friends.
    • tbd Metascore
    • 80 Critic Score
    Sure, two armies clashing won’t have the same cinematic quality of a game from a bigger studio, but if you let your mind fill in some of the gaps you can see exciting, deadly narratives emerging in each play-through.
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    • 50 Critic Score
    Blood and Gold is a mess of ideas that feels half-finished.
    • tbd Metascore
    • 70 Critic Score
    Defunct combines speed and exploration in a package that’s simplistic but engaging. The gravity functions lack a variety of uses but they’re necessary in nearly every situation, and there’s so many ways to engage with the game the way you want. It doesn’t have all of its screws tightened, but what’s there is packed with replay value.
    • tbd Metascore
    • 85 Critic Score
    Like Way of the Samurai 4 before it, Way of the Samurai 3 isn’t much of a looker and arguably feels a touch dated when it comes to certain elements of its interface.
    • tbd Metascore
    • 50 Critic Score
    Villagers is a promising game that doesn’t deliver on any of its potential. Its mechanics don’t provide much strategic depth and its lack of content means that there’s no reason to come back. I can say, in some faint praise, that it’s not broken, but it’s so completely dull and unremarkable that I can’t think of any reason to recommend it.
    • tbd Metascore
    • 70 Critic Score
    A top-down, turn-based tactical battler with a solid core and not much content to go around it, Special Tactics has the beginnings of something great that it can’t quite parlay into excellence.
    • tbd Metascore
    • 70 Critic Score
    Sol trader has some issues that’s for sure, yet under is rough visage contains a game of surprising freedom and depth. It’s a strategy simulation that has enough in it to appeal to many different playstyles and thus players. The focus on information and relationships has set this apart from the pack and created something that is well worth playing.
    • tbd Metascore
    • 40 Critic Score
    Combine awful PC controls, unstable framerate, uninteresting fourth grade humor, and game-breaking bugs and it becomes another indie game that should’ve only been an internal experiment.
    • tbd Metascore
    • 70 Critic Score
    Blade Ballet is something you don’t see every day on PC; a real, heartfelt attempt to replicate the compelling trappings of Capcom’s Power Stone, it succeeds as an accomplished go-to prospect for local and online multiplayer party shenanigans but the lack of a single-player mode and other content presently hamstring its ultimate potential.
    • tbd Metascore
    • 60 Critic Score
    Lethe’s story starts off as one thing and transitions into something different. It can be difficult to follow when you’re trying to figure out who’s voice you’re reading. But the atmosphere completely makes up for it in many ways, so if you choose to ignore the story, you might find the scary elements enjoyable. It’s not a revolutionary horror game and it might not scare diehard horror fans but there’s some fun to take away from this game.
    • tbd Metascore
    • 70 Critic Score
    Attack on Titan is a good game, but not a great one. It does a tremendous job of adapting the anime’s excellent action scenes to an exciting set of game mechanics, but struggles to extend that fun core into full-length game. Any given fifteen seconds of Attack on Titan is excellent, but those fifteen seconds are repeated again and again until they’re no longer compelling.
    • tbd Metascore
    • 60 Critic Score
    Dungeon Rushers may evoke fond memories of the Hero Quest board game but it doesn’t manage to be anywhere near as involving. Still when things are going right it’s a hugely addictive game, with simple gameplay based around risk and reward and some tremendously entertaining dialogue. Nevertheless the story is non-existent, the gameplay basic and repetitious, and nearly every stage you’ll be forced to replay old dungeons to grind your characters up a level. The level editor is the surprising highlight, and we actually found it more fun to make dungeons than play them.
    • tbd Metascore
    • 75 Critic Score
    While the game does a fairly good job of staying challenging, it can be repetitive in terms of the opposition. It’s simply an unfortunate circumstance of progression of the enemy threat doesn’t always keep up with the thrill of learning the weapons.
    • tbd Metascore
    • 90 Critic Score
    The Leviathans DLC is in my opinion an absolute must for Stellaris players. The content offered is high quality and produces some great in game experiences. The additions add strategic depth to the overall game and frankly, I couldn’t see anyone going back after playing this.
    • tbd Metascore
    • 90 Critic Score
    Ascension is a fantastic stand-alone that is a superior game in every way to its predecessor. It’s perfect for both new players and veterans and both with have plenty of content to get their teeth into.
    • tbd Metascore
    • 60 Critic Score
    If you are in the mood for a political strategy game and you are willing to put the time in, Political Animals will reward you with an in-depth turn-based game filled with backstabbing and bribery. It is blindingly obvious Political Animals has a lot to offer, it’s up to you to decide whether you want to invest your time learning how to play it.
    • tbd Metascore
    • 80 Critic Score
    This is one expansion that is a must for new and old. The improvements and additions made are useful to all players. The changes made to diplomacy and religions allow for a much more in depth experience, and traits add to that sense of character.
    • tbd Metascore
    • 60 Critic Score
    There’s a lot to like about the game but there are problems in equal proportion that stem from the base game. The expansion doesn’t do anything to add to the game or resolve issues. It adds more content for those diehard fans of the game, but fails to do anything that would revitalize the system to attract new players.
    • tbd Metascore
    • 70 Critic Score
    A solid indie real time strategy that is held back by a few flaws but retains a sense of what it wanted to be. This indie command and conquer could be a strong starting place for Stormcube to expand into the genre in the future.
    • tbd Metascore
    • 75 Critic Score
    All together it is a gracious effort by The Dragonloft. You can see the inspiration as Final Fantasy Tactics shines through, along with the art direction mimicking Disgaea. The dialogue is cute and the battles are intense. I usually don’t go for games like this, but I was drawn in as I felt myself repeating “just one more try…”
    • tbd Metascore
    • 75 Critic Score
    Atelier Firis certainly lacks the depth that hardcore JRPG fans come to expect from the long-standing genre and hardly taxes the brain with morale decisions, but it gives a relatively safe environment in which to get to know some colourful characters and beat up monsters in some rather impressive ways. The soundtrack does little for the ears and the characters are likely to be relatively forgettable, but it’s a game full of charm and a good recommendation for those looking for something a little less broad in scale at a time full of AAA blockbusters like Horizon: Zero Dawn and Mass Effect: Andromeda.
    • tbd Metascore
    • 100 Critic Score
    There has never been a fighting game like this one before, and judging by Marvel vs Capcom Infinite, there probably never will. This port of UMvC3 will not be remembered as simply the PC version of the game, it will go down as the definitive version. UMvC3 has stood the test of time and then some. Going back to the game after all this time makes me forget why I ever stopped playing it. Priced at £20/$25, it’s one of the best deals you can get for a fighting game of this calibre. With mods already appearing and the Marvel community appearing to be rejuvenated as a result of the re-release, there isn’t a better time to pick up this game.
    • tbd Metascore
    • 75 Critic Score
    There’s plenty to enjoy with Afghanistan ’11 but there are several issues with in the game itself including a lack of depth to some of the core features. While as a strategy title, it will hit the mark for most, things like political aspect of the game are shallow at best and often feel like an untapped gold mine of interesting gameplay. The game does create a solid difficulty and provides a challenging experience with AI that doesn’t cheat like in most other strategy titles. Enemy AI cannot see landmines. There have also been several improvements and changes to reflect the setting and type of warfare, so respect has to be given to the developers for not just creating a carbon copy of Vietnam ’65 and placing a desert skin over it.
    • tbd Metascore
    • 70 Critic Score
    Mandate of heaven provides some great changes and updates but it has brought its own set of issues that need patching out. The diplomatic macro builder and the new historical ages system both are the standout changes by a large degree. The faction changes are a nice framework for future improvements but cannot be left as they currently are with the balance changes involved.
    • tbd Metascore
    • 70 Critic Score
    Tree of Life has a lot of charm to it. The progression and leveling is simple and easy to get into and it won’t be incredibly long before you’re able to put a makeshift camp together with relative ease. Moreover, the world is brighter and more cheerful than a lot of MMO experiences we’ve seen and is genuinely enjoyable to explore as far as its diversity goes. Getting together with a community is where the game thrives most and Tree of Life gives you more than enough tools to be a part of building a settlement, defending it, and finding your own role within your little community. Unfortunately, things like building timers and purposeful or accidental sabotage by other players can make various aspects of Tree of Life’s early game a test of endurance and/or dedication, especially if you’re going it alone. That said, if you bring some friends or find a few, Tree of Life is a lush environment that will give back in kind.
    • tbd Metascore
    • 85 Critic Score
    I’ll admit, it’s taken me this long to feel the need to expand Cities: Skylines above it base offerings. Now I understand why. Each expansion brings heaps of free content to owners of even just the base game, so you might only pick up the full bag if it focuses on what you need. For me, Mass Transit feels unnecessary; whereas for others that may have been all they ever wanted. Green Cities is like sugar in this case. I don’t need it, but I want it.
    • tbd Metascore
    • 80 Critic Score
    Stars in Shadow: Legacy isn’t a drastic shift in direction, but it is some pretty meaningful additional content at a small price tag. The Tinker race has a lot of distinct personality in their programming to make them stand out among the already varied factions of the core game. I wish the galaxy at large responded a bit more to their more extreme measures and made it a little more difficult to be an expanding robotic zealot race, but they still play differently enough to warrant several games worth of interaction with and as them. The other additions such as the Arda Seed aren’t enormous either, but they add important little strategic wrinkles to consider regardless of what faction you play. When it comes down to it, Legacies is a budget-friendly and meaningful return to the Stars in Shadow universe.
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    • 80 Critic Score
    As with all region-focused expansions for Europa Universalis IV, the first question you need to ask is whether you want to play as a nation from said region, because If not, you should look at another expansion instead. However, for those interested in playing as Muslim nations, Cradle of Civilization has plenty of new mechanics, features and events to make it worth your time and money.
    • tbd Metascore
    • 40 Critic Score
    Way of Redemption is all there technically and functionally, but it’s empty and short on content. Every moment spent playing, the obviousness of it being an attempt at a forced e-sports success hangs over the experience, which is pretty dull to begin with.
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    • 50 Critic Score
    I really don’t like how specific and restrictive the Technocrat and Diplomat advisors are, but their quality is for the most part okay. And aside from ship designs, "okay" is a word I can apply to the whole of the Humanoids Species Pack. The end result is kinda obvious, and something I alluded to at the opening of the review: it’s inherent value is based on your personal attraction to what is offered, and if you are attracted to the ships and races in display, you’re in luck.
    • tbd Metascore
    • 75 Critic Score
    As the first proper DLC expansion to Wolfenstein 2, the best FPS of the year, The Adventures of Gunslinger Joe is incredibly entertaining but isn’t without disappointments. Episode 1 of The Freedom Chronicles is decently sized and plays like an exciting classic linear FPS with the same level of excitement and imagination in the gunplay that made Wolfenstein 2 so entertaining. It’s incredibly fun then, but at the same time there’s nothing here that wasn’t done in Wolfenstein 2. The levels in particular are all re-used assets from the main game, and despite the framing device of Freedom Chronicles as non-canon pulp fiction comics Episode 1 never gets crazy or unique enough to justify that. It’s worth picking up if you’re looking for the best FPS action around, but don’t expect anything new.
    • tbd Metascore
    • 90 Critic Score
    Assassin’s Creed Origins: The Hidden Ones doesn’t change much, which isn’t a bad thing considering how good the main game is. It makes small improvements while keeping the same formula, while telling a meaningful story set in a new land as beautiful as ever. Anyone who enjoyed Origins is bound to enjoy The Hidden Ones.
    • tbd Metascore
    • 80 Critic Score
    A varied and interesting Culture Pack where each faction feels distinct.
    • tbd Metascore
    • 70 Critic Score
    Motorbike Garage Mechanic Simulator is polished and incredibly detailed, and manages to be enjoyable even for non-enthusiasts. While a few things are missing, it’s still a more than competent game which is both entertaining and relaxing.
    • tbd Metascore
    • 80 Critic Score
    Curse of the Pharaohs is a fantastic, content-rich DLC which takes what already worked well, added a few twists and turns, and gave us more of it. This is a solid ~15-20 hours of content if you’re a completionist and explorer with some unique and otherwise underrepresented settings.
    • tbd Metascore
    • 60 Critic Score
    Episode 3 is just more Wolfenstein - which isn’t a bad thing since the game’s great, but none of it is new or original. No new enemies, no new level design, no exciting setpieces, and no real reason to buy it. The story’s neat and it was undeniably fun all the way through, but if you haven’t yet bought The Deeds of Captain Wilkins you can leave this particular book of The Freedom Chronicles on the shelf - you’ve already read it.
    • tbd Metascore
    • 75 Critic Score
    A slightly casual wargame-y title that doesn’t offer a lot of tactical options, but offers enough depth to be engrossing.
    • tbd Metascore
    • 90 Critic Score
    Tempest Citadel is a charming, story-driven title that channels some of the best elements of non-starship based Sci-Fi. With great writing and characters, a depth of customization and plenty of game mechanics in spite of being hands-off with combat (which could have been a disaster, but is implemented wonderfully) come together to form one of the best gaming experiences of the year so far.
    • tbd Metascore
    • 30 Critic Score
    I really hate tearing down games because nobody sets out to purposefully make a bad game and people put passion and effort into Nobunaga’s Ambition: Taishi, but not only does this game fail on its own merits, the fact that this is the 15th entry in an acclaimed series makes it even more disappointing. The way it tries to hide its lack of depth is almost insulting, and not even a decent character system can save it.
    • tbd Metascore
    • 40 Critic Score
    An interesting concept is let down by some pretty glaring gameplay flaws.
    • tbd Metascore
    • 70 Critic Score
    Dharma continues Paradox’s trend of iterating and improving the base game, but this expansion feels like it’s only for the most loyal of EU4 players. With changes and improvements to systems that feel a bit dense and additions that feel like content for content’s sake, it’s all starting to feel disappointingly stale. However, what’s present is polished and appears to be balanced well enough for this EU4 super fan. It’s just not a must-have expansion.
    • tbd Metascore
    • 50 Critic Score
    Far Cry 5: Dead Living Zombies maintains the level of general Far Cry 5 fun within a zombie movie setting, but does nothing really exciting with the concept. We have no problems with the DLC not having a sandbox world (although doing an Undead Nightmare with the main map would’ve been awesome), but the 7 linear levels on offer here are unimaginative, short, have no checkpoints, and could’ve been so much more. The idea of playing through terrible horror movies, which can change at any time Call of Juarez: Gunslinger-style, is fantastic, but Ubisoft wastes it. Hopefully Arcade map makers will do something with the concept, because this DLC is dead on arrival.
    • tbd Metascore
    • 60 Critic Score
    Two very good maps and a lazy, shoddy cosmetic system can’t justify the price point of Vermintide 2’s first expansion.
    • tbd Metascore
    • 80 Critic Score
    In the end, though, Space Race is a varied if not substantial update to Surviving Mars. None of the additions are truly essential and certainly not groundbreaking. If you like Surviving Mars, this DLC should be right within your courtyard.
    • tbd Metascore
    • 65 Critic Score
    I admit, I’m the target audience for this game, so I probably enjoyed it more than the average gamer. If you’re an Asterix fan who either hasn’t played XXL 2 or wants to play it again, this is certainly worth picking up, despite the game itself being a bit more simplistic and repetitious than it needs to be. A fun Asterix game and a decent remaster, so a goodish score. But why by Belanos isn’t Sam Schieffer called Samfishus?!
    • tbd Metascore
    • 70 Critic Score
    For a first faction pack, Tyranids is a very interesting addition to anyone interested in the interstellar creatures. It displays the same overall missed opportunities and underdeveloped aspects as the base game – and it is still is somewhat of a boring long-term experience compared to the likes of Civilization – but for fans of Gladius and Tyranids, it should definitely warrant a shot.
    • tbd Metascore
    • 85 Critic Score
    Two Point Hospital was one of the best games of 2018, and the Pebberley Island DLC doesn’t let it down. While the first level relies on crazy weather and useless janitors it’s merely a way to get you up to speed before the true, imaginative, creative weirdness of levels 2 and 3. The game forces you to change up your tactics, and throws you real challenges you’ve never faced before. It’s clever, and tough, and it’s never less than incredibly fun. It may be only three new levels, but if you need some more Two Point Hospital in your life, you won’t do better than visiting Pebberley Island.
    • tbd Metascore
    • 60 Critic Score
    Dollhouse sports some interesting gameplay features and mechanics that are let down by some noticeable flaws. As a horror package, it can provide some genuine moments of tension and panic. However, once you become accustomed to your relentless stalker it may become more of an annoyance than an object of fear. As a result, the gameplay can become rather repetitive. The story, though short, is an interesting one. However, once it’s completed there is little desire for a re-tread. That’s not to say it’s not worth visiting the mind of Marie if you’ve got a hankering for a Film Noir horror story. Once upon a time, I would have recommended this as a rental.
    • tbd Metascore
    • 70 Critic Score
    The new units, setting, and the story makes for a nice little package that feels fairly priced. If you liked Ancestors Legacy and just wanted a reason to go back to the title, then Saladin’s Conquest is about as good a reason as any. There’s nothing wrong with what’s on show here, however, despite the new things mentioned it does have a “more of the same” feeling to it. That’s not necessarily a bad thing and no one is expected to reinvent the wheel each time - especially if it’s an extension of what’s already there. And what’s there is technically sound, from the AI to the optimization. It’s hard to fault Developer Destructive Creations for wanting to squeeze a bit more capital out of their solid title.
    • tbd Metascore
    • 80 Critic Score
    A surprisingly good minor DLC which effects can be felt throughout almost a whole campaign.
    • tbd Metascore
    • 70 Critic Score
    As far as additions go, the Chaos campaign is very much aimed at pure fans. The ships were all in the main game and could be used in skirmishes, meaning most of the price of this DLC goes towards the new campaign and its characters. If you enjoy Armada II’s gameplay and wish you could make the life of everyone in the galaxy rather worse by spreading evil and corruption, this is the DLC for you.
    • tbd Metascore
    • 80 Critic Score
    Even if the game stutters at times and some puzzles drag on a bit too much, I enjoyed the time I spent in Moonrise Fall. It never outstayed its welcome, giving a game that’s on the shorter end without feeling rushed. This isn’t a game for everyone, but anyone who loves these sort of exploration games should give it a try.
    • tbd Metascore
    • 75 Critic Score
    Nobodies is one of those little games that won’t blow your mind, but is an enjoyable romp nevertheless. There’s some neat puzzles thanks to its twist on adventure game logic alongside some devious black comedy. If you can forgive some tedious puzzles at times and some glitching, this is worth your time. Just don’t be surprised if you get stumped.
    • tbd Metascore
    • 75 Critic Score
    A bit of an odd beast that isn’t as major as previous DLC, but still fills an important gap in WWII history.
    • tbd Metascore
    • 80 Critic Score
    Circle Empires: Rivals has something for everyone. For beginners is a straightforward approach to the RTS that’s full of options. For experts is a faster RTS that streamlines the process. While personal biases might prevent me from enjoying it as much as other genres, there’s plenty to love if you wanted Circle Empires’s unique charms with friends.
    • tbd Metascore
    • 50 Critic Score
    As it stands, Secret Government is an interesting concept let down by a very boring gameplay loop. As a fan of grand strategy games, I look forward to seeing what it is done with the secret society concept as the game develops in Early Access. If the game stays as it is or the flaws pinpointed here are not addressed, however, I can’t honestly recommend it to anyone.
    • tbd Metascore
    • 35 Critic Score
    While Terrorarium comes with a delightful morbidness and some style, it’s not engaging to play. Escorting the Moguus loses its luster fast and becomes frustrating. There’s a repelling quality to the game that can’t be saved by its comedy or art. Terrarium feels more akin to a tool, something to introduce game students to puzzle design. Maybe it works fine for someone who wants to learn design, but I can’t stand playing the game itself beyond ten minutes at a time. In theory, it’s a wacky puzzle. In practice, it’s an unfun slog.
    • tbd Metascore
    • 80 Critic Score
    At the end of the day there is a huge amount of content here, and everything is extremely replayable due to the open-ended nature of the gameplay (not to mention an unexpected sandbox mode). So, if you’re up for an addicting experience that meshes puzzles, driving/boating/piloting and balancing acts into a single creative concoction, I’d definitely recommend Radical Relocation.
    • tbd Metascore
    • Critic Score
    All in all, Isle of Siptah is an interesting addition to Conan Exiles, even in Early Access. A beautiful and varied map helps create a very intriguing place to explore, and the game does eventually open up from hordes of skeletons to werewolves, giant alligators, and even a dozen different bosses. Due to the large MMO-like scope of the game itself and short review time, I was able to beat most of the normal content but never got to the stage where you discover all the secrets of the maelstrom and find out if you can control the huge Kraken in the sky – but if you’re a big fan of Conan Exiles and want more than just dominating a scorching desert, give this expansion a shot and I’m sure you will be able to find out. [Early Access Provisional Score = 75]
    • tbd Metascore
    • 80 Critic Score
    Even if RollerCoaster Tycoon 3 hasn’t aged as gracefully as its predecessors, there’s plenty of fun to be had. If you still have the original and can run it fine, you don’t need to buy it again. But if you’re someone who never got to play it, can’t run Planet Coaster, and miss the old school approach to the Tycoon genre, the Complete Edition is a neat relic to a bygone era of gaming. Just be prepared for some outdated features and a shockingly small UI.
    • tbd Metascore
    • Critic Score
    In the end, however, those are minor blemishes that can surely be patched after launch. Democracy 4 is the unique kind of game that targets a strategy niche, giving players control of governments in a more authentic way than the Civilizations out there do. This is the franchise’s strength, but also its weakness -- not every kind of player will have the patience and the mindset to parse through that much data and play the slow game to get policies across. Still, that is hardly the game’s fault, so if you are a fan of political strategy or just politics in general, you should definitely give Democracy 4 a very fair shot. [Early Access Score = 85]
    • tbd Metascore
    • 60 Critic Score
    Supermarket Shriek has its moments and might be the sort of chaos you’re craving, However, its racing thrills can get stale and its longer levels can suck out the fun. There are worse games that use these sorts of novelties, but it won’t hold your attention for long.
    • tbd Metascore
    • 80 Critic Score
    A surprisingly well-rounded DLC that is focused on creepy death-worshiping and flesh-eating traits, but has an awesome ship design set even for those that don’t care about the Necroid stuff.
    • tbd Metascore
    • 75 Critic Score
    I suspect that some players will encounter balancing issues when playing out in the wild, but winning a game after effortlessly zipping across the map and summoning Asuryiani troops as backup can be extremely satisfying, so I’d say that the Craftworld Aeldari DLC is a worthwhile package if you’d like to keep conquering Gladius in new and interesting ways (so long as you can spare the cash).
    • tbd Metascore
    • 60 Critic Score
    The Unexpected Quest is by no means a bad game, as completing tasks and acquiring resources can be entertaining if you approach the title with the right mindset. Unfortunately, it’s incredibly hard to justify the price-tag when you consider the game’s relatively short length and repetitive elements. Casual players might get a kick out of the laid-back experience, but RTS veterans should look elsewhere for their resource-managing and quest-completing thrills.
    • tbd Metascore
    • 80 Critic Score
    The team behind Combat Mission: Black Sea knew exactly what they wanted to make, and made exactly that product. The result is a wargaming module that appeals greatly to people who like this exact kind of game, but doesn’t do much to lure in or be kind to people who might want to dip their toe into wargaming. It is, in essence, grognard game design distilled. If you’re new to the genre and want to pick up Black Sea after reading this, I recommend being patient and keeping an open mind. It’s a different beast to mainstream games, but is immensely rewarding with time. If you are a wargamer interested in modern combat, I recommend Black Sea heartily.
    • tbd Metascore
    • 80 Critic Score
    The Lizardfolk are a very interesting army to play and the campaign has a lot of character. I personally found them rather weak and relying too heavily on front line cycling for my tastes, but the more I got to explore their strengths, the more fun I had. Overall, if you like Fantasy General 2, you’ll probably like Evolution as it mixes it up enough to be fresh, without taking away what makes it a great game.
    • tbd Metascore
    • 75 Critic Score
    A Stitch in Time is a 2PH DLC through and through, bringing more of the same content available in the base game while somehow managing to not even remotely shake the boat. As always, the art team is always spot-on, but from a creative design perspective, the game has been in a deep slumber since 2018 that it has yet to wake up to. If you love Two Point Hospital and honestly can’t get enough of it, A Stitch in Time will leave you very, very satisfied.
    • tbd Metascore
    • 95 Critic Score
    It goes without saying that WitE2 will appeal to a niche audience and I suspect you already know if that includes you. This series is geared towards people who want to simulate, as close as possible, the titanic struggle along the Eastern Front. You’re not going to like this game if the idea of setting reinforcement and supply priorities for units, seems over the top. With that said, the game is accessible. However, there’s no getting around the fact that you need to dedicate some serious time to unlock WitE2’s full potential and that’s going to turn some people off. But, if you’re willing to put in the effort, WitE2 is unparalleled in the strategic experience that it can offer. Put simply, it is a masterpiece of game design and execution.
    • tbd Metascore
    • 65 Critic Score
    Heroes of the Inner Sphere is definitely worth picking up along with the main game for those jumping in for the first time, but players who have already spent hours with MechWarrior 5’s existing content may find the new additions to feel a bit been-there-done-that. The new career mode is my new preferred way to play, but the new structure, mechs, weapons, and mission type fail to significantly distance themselves from what’s already been present in the game.

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