GameTrailers' Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Super Mario Galaxy
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1844 game reviews
    • 61 Metascore
    • 55 Critic Score
    There's not much to Sengoku Basara: Samurai Heroes and it pales in comparison to other similar games out there. The large-scale premise is squandered by poor enemy AI and boring combat, and it simply doesn't do anything sufficiently interesting to warrant your attention.
    • 62 Metascore
    • 55 Critic Score
    WWE 2K15 has attempted to create an authentic wrestling experience by slowing the pace to a crawl, and the result is a boring and unsatisfying. WWE 2K15 loses sight of what makes wrestling fun in the first place: high thrills, meaningful momentum changes, and unsuspected surprises.
    • 57 Metascore
    • 55 Critic Score
    Dawn of Mana is a tale full of marvelous art and storytelling that captures the look and essence of the older Mana games, but beneath the veneer is a different beast that has excised most of the gameplay elements that make the old games so memorable.
    • 57 Metascore
    • 54 Critic Score
    Boogie could be fun, but it’s kind of like playing with a younger sibling. They’re not going to offer you a real challenge, and it’s going to be kind of embarrassing.
    • 60 Metascore
    • 54 Critic Score
    BlackSite: Area 51 features a handful of fun moments blasting giant aliens, but there’s too much time spent in forgettable shootouts, the story fails to engage, and it’s so riddled with bugs that not even the Orkin Man can feel safe purchasing it.
    • 60 Metascore
    • 54 Critic Score
    Though we're happy EA revisited the sandbox structure, everything that made the previous outing a solid game has been sacrificed in exchange for simpler controls and gimped action in Half-Blood Prince.
    • 54 Metascore
    • 54 Critic Score
    Just like the DS versions, the concept for Lost in Blue: Shipwrecked hits all the right marks, but it's the execution that fails. A stupid, impractical A.I. companion and the unrealistic stat maintenance make playing it just about as much fun as being stranded on an island in real life.
    • 49 Metascore
    • 54 Critic Score
    It's an embarrassing, abhorrent heir resting on its laurels with plenty of ugly humor, bubblegum pastiche, and very little in the way of ass-kicking prowess.
    • 71 Metascore
    • 54 Critic Score
    Parasite Eve this is not. The 3rd Birthday squanders some clever concepts with clumsy execution, and the end result is just another mediocre shooter that has very little in common the PlayStation classics that preceded it. This is one birthday that is not worth celebrating.
    • 57 Metascore
    • 54 Critic Score
    The replay value is tied to your interest in collecting items like newspapers, action figures, golden spiders, and alternate costumes. The story will take roughly seven hours to complete, with the majority of your time spent crawling, climbing, and clobbering your way through an uninteresting environment that offers little interactivity.
    • 56 Metascore
    • 54 Critic Score
    BlackSite: Area 51 features a handful of fun moments blasting giant aliens, but there’s too much time spent in forgettable shootouts, the story fails to engage, and it’s so riddled with bugs that not even the Orkin Man can feel safe purchasing it.
    • 47 Metascore
    • 54 Critic Score
    A monotonous button-masher, the splashes of other gameplay styles aren’t well executed and we can only recommend this to the true Hellboy fan.
    • 52 Metascore
    • 54 Critic Score
    There are some brief moments of fun in Kinect Joy Ride, but most of the time you'll be too busy fighting the loose controls to really enjoy it. Making matters worse, the game would be an absolute pushover if you played it with a traditional analog stick and buttons. With shallow gameplay and just a handful of tracks, it certainly doesn't justify the $50 price tag.
    • 65 Metascore
    • 54 Critic Score
    A basic port disguised as a major overhaul. Capcom included online leaderboards for the main game as well as paltry trophy and achievement support, but the most earnestly competitive component--the battle mode--is neglected without any leaderboards.
    • 59 Metascore
    • 54 Critic Score
    This latest Monkey Ball is briefly enjoyable, but the charm quickly spirals into maddening chaos.
    • 66 Metascore
    • 54 Critic Score
    For better or worse, The House of the Dead 2 & 3 Return is a faithful representation of the arcade classics, and players interested in reliving these titles again and again can grab a copy at a $30 price point.
    • 62 Metascore
    • 54 Critic Score
    BlackSite: Area 51 features a handful of fun moments blasting giant aliens, but there’s too much time spent in forgettable shootouts, the story fails to engage, and it’s so riddled with bugs that not even the Orkin Man can feel safe purchasing it.
    • 44 Metascore
    • 54 Critic Score
    EA's Harry Potter series unceremoniously bows out in this final game. While the previous games were also disappointments, this one sinks even lower to full-on cash-in status. What you're left with is a confused mess parading around as a barely-competent third-person shooter.
    • 53 Metascore
    • 53 Critic Score
    The Wii version of Spider-Man 3 plays sloppy, looks bad, and just doesn't feel complete.
    • 46 Metascore
    • 53 Critic Score
    The various game crashes, audio glitches, and unceasing loading make up an additional catalog of do-not-want, but it’s really just how diminished Spider-Man is that hurts. The anemic plot and the oft-repeated zingers give us a pencil sketch of the great Spider-Man, when he deserves to be inked and colored.
    • 70 Metascore
    • 53 Critic Score
    Ultimate Ninja Storm 3 starts strong and has a few inspired moments, but it can’t keep up its momentum and plods through most of its material, too often asking you to watch rather than play.
    • 42 Metascore
    • 53 Critic Score
    The feature in Bloodforge that lets you create and send online challenges to friends stands out as a great idea, but given all the other ways that the game falters, it's not enough.
    • 71 Metascore
    • 53 Critic Score
    If you can accept it for its dated gameplay, underwhelming visuals, and pervasive bugs, then you may find something of value in this old-school hack-and-slash RPG. All other prospective dungeon crawlers are best advised to take a pass on this fallen flunk.
    • 47 Metascore
    • 53 Critic Score
    Fantastic Four isn’t bad in the sense that it’s incredibly buggy or overly frustrating. It’s just mind-numbingly mundane. And the thinly veiled attempts at character customization aren’t enough to make the game any less boring.
    • 52 Metascore
    • 53 Critic Score
    Gangs of London gets the portable game design thing absolutely right, with lots of choices and play sessions that are over relatively quickly. But the decent collection of distractions doesn’t make up for the awful controls.
    • 50 Metascore
    • 52 Critic Score
    Most of the characters, courses, and board types are also locked away from the outset, so getting to any of the worthwhile content is a test of your patience and endurance. The presentation, meanwhile, is average at best. Ultimately, you'll find little value in Adrenalin Misfits. Seek your Kinect thrills elsewhere.
    • 59 Metascore
    • 52 Critic Score
    Bionicle Heroes looks good, and has a decent license backing it, but completely fails to capture the magic that made the LEGO Star Wars games a hit. What you get instead is an average, boring shooter that’s only worth playing if you have a deep love for the source material.
    • 52 Metascore
    • 52 Critic Score
    It could be a raw and visceral action game, but it’s merely another way to distribute his music and generate interest in his clothing. If you like 50’s tracks but don’t own any of his CDs….then buy the CDs.
    • 46 Metascore
    • 52 Critic Score
    Had Barrel Blast come out just after the Wii’s launch, it would be forgivable, if still not a very good game. But at this point in the system’s life cycle, releasing long-delayed GameCube games with Wii controls grafted onto them is a no-no, especially when said game is published by the system’s manufacturer itself.
    • 48 Metascore
    • 52 Critic Score
    The battle system is fairly shallow; the dragon riding is plagued by bad collision and controls; the presentation isn’t up to Xbox 360 standards; and the story is merely decent.
    • 55 Metascore
    • 52 Critic Score
    Lost Via Domus will be tempting to fans obsessed with the show, but the story—as good as it is--has no bearing whatsoever on the overall canon. It’s short, much of the gameplay amounts to a hurdle to get to the next cutscene, and at just over five hours long, under no circumstances can we recommend it for a purchase.
    • 67 Metascore
    • 52 Critic Score
    Fuel may set records and feature tons of things to do, but very little of it is actually worth doing. While the scale of its world may be impressive on paper, this is one case where bigger isn't necessarily better.
    • 52 Metascore
    • 52 Critic Score
    Bionicle Heroes looks good, and has a decent license backing it, but completely fails to capture the magic that made the LEGO Star Wars games a hit. What you get instead is an average, boring shooter that’s only worth playing if you have a deep love for the source material.
    • 59 Metascore
    • 52 Critic Score
    Bionicle Heroes looks good, and has a decent license backing it, but completely fails to capture the magic that made the LEGO Star Wars games a hit. What you get instead is an average, boring shooter that’s only worth playing if you have a deep love for the source material.
    • 54 Metascore
    • 52 Critic Score
    Lost Via Domus will be tempting to fans obsessed with the show, but the story—as good as it is--has no bearing whatsoever on the overall canon. It’s short, much of the gameplay amounts to a hurdle to get to the next cutscene, and at just over five hours long, under no circumstances can we recommend it for a purchase.
    • 68 Metascore
    • 52 Critic Score
    A step in the wrong direction for the series. Tension and atmosphere take a back seat to cheap, impotent scares and tedious combat encounters.
    • 66 Metascore
    • 52 Critic Score
    It ultimately relies too much on the honor system, and many players will be less inclined to give their best effort when the game gives you a pass just for moving around. In the end, the game doesn't do much more than simply give you an excuse to dance--it really is just as simple as its title.
    • 51 Metascore
    • 52 Critic Score
    Bionicle Heroes looks good, and has a decent license backing it, but completely fails to capture the magic that made the LEGO Star Wars games a hit. What you get instead is an average, boring shooter that's only worth playing if you have a deep love for the source material.
    • 52 Metascore
    • 52 Critic Score
    Lost Via Domus will be tempting to fans obsessed with the show, but the story—as good as it is--has no bearing whatsoever on the overall canon. It’s short, much of the gameplay amounts to a hurdle to get to the next cutscene, and at just over five hours long, under no circumstances can we recommend it for a purchase.
    • 72 Metascore
    • 52 Critic Score
    The lackluster controls put huge a damper on the experience for anyone trying to take the game seriously. Let's face it: the Wii has no shortage of mini-game compilations that are more worthy of your time and money. You're best served by staying in this winter.
    • 55 Metascore
    • 51 Critic Score
    North American gamers who aren’t rabid Gundam fans, or Gundam fans that demand at least a solid game experience to go with their giant robots, or even fans of the Dynasty Warriors series should approach this battle with caution – sometimes you have to pick your battles.
    • 60 Metascore
    • 51 Critic Score
    North American gamers who aren’t rabid Gundam fans, or Gundam fans that demand at least a solid game experience to go with their giant robots, or even fans of the Dynasty Warriors series should approach this battle with caution – sometimes you have to pick your battles.
    • 52 Metascore
    • 51 Critic Score
    While the 3DS-enabled features are a nice touch and the core concept is intact, The Sims 3 ultimately feels like a lightweight launch title. Newcomers may get a small kick out of living a fake life, but if this isn't your first virtual rodeo, you're better off sticking to the real world.
    • 49 Metascore
    • 51 Critic Score
    It's a bare minimum situation that will disappoint even the most desperate player. We have to go back a long way to remember a Madden game that offered so little.
    • 43 Metascore
    • 51 Critic Score
    Gruesome teddy bear murders can be good for a laugh if you can appreciate horrific violence as retribution for intolerable cuteness--and deep down you know you can--but like the giddy announcer making up silly names for your kills, the extremely repetitive gameplay quickly loses its charm.
    • 51 Metascore
    • 50 Critic Score
    All that saves Pirates on PS2 from completely walking the plank is Johnny Depp’s boisterous performance, the rare drop in co-op gameplay, and the fact that it’s always fun to be a pirate for a while. But as far as everything else goes...you’ve been warned.
    • 57 Metascore
    • 50 Critic Score
    While Sacred 3 isn’t a broken mess, there are few redeeming qualities to be found. Linear levels, repetitive enemies, meaningless progression, and insulting voice acting add up to a dreary mechanical exercise. There are far better options for action RPGs than Sacred 3.
    • 47 Metascore
    • 50 Critic Score
    Though the premise isn’t all that bad, poor execution and terrible controls keep Wing Island from taking flight.
    • 43 Metascore
    • 50 Critic Score
    Past Ninja Gaiden games demanded a certain level of commitment and you could actually feel yourself get better while playing. In Yaiba, even when you're doing well, it all feels like a mess. Between the horrendous camera and the overly simplistic combos, you'll never truly feel like a ninja. At this point, it seems like Tecmo Koei has no idea what to do with Ninja Gaiden, but whatever comes next, we hope it's better than this.
    • 52 Metascore
    • 50 Critic Score
    Rygar: The Battle of Argus is sub-standard in every area, and while it has its moments, most are filled with boredom or outright frustration. The PS2 version is readily available for a few dollars, and the meager additions to this Wii iteration provide little incentive to pick it up.
    • 55 Metascore
    • 50 Critic Score
    Frankly, though, it's unlikely that the gameplay will hold your attention long enough that you'll want to sample these extras.
    • 53 Metascore
    • 50 Critic Score
    With its shallow multiplayer modes and brief campaign, Bodycount's long-term play value is limited, making it more suitable for renting than purchasing. Had the developers spent more time in fleshing out the game's modes, play mechanics, and options, Bodycount might have been more memorable than your average B-action movie. Sadly, it's not.
    • 51 Metascore
    • 50 Critic Score
    A horribly repetitive platformer.
    • 64 Metascore
    • 50 Critic Score
    Gods Will Be Watching strives to be meaningful. The story ruminates on how hard it is to find purpose in a world where things are often outside of our control. Many may never get a chance to appreciate that message, since the game ruins its own potential. At no point does Gods Will Be Watching make the struggle worth the effort.
    • 63 Metascore
    • 50 Critic Score
    Stiflingly boring.
    • GameTrailers
    • 54 Metascore
    • 50 Critic Score
    With the way it looks and how simple it is, it’s easy to think Knack is a game for kids. And while that may be the intent, it doesn’t make Knack any less dull. Whether you’re five or 25, Knack is boring throughout its 10-hour duration.
    • 56 Metascore
    • 50 Critic Score
    Rumble Blast looks and feels like something you'd expect on Nintendo's eShop, but instead it's a retail release at full price. Don't be deceived--Rumble Blast is a far cry from the quality you've come to expect from the Pokémon series.
    • 52 Metascore
    • 50 Critic Score
    A horribly repetitive platformer.
    • 42 Metascore
    • 50 Critic Score
    Rock Revolution stands as a harrowing reminder that replicating a successful formula is no guarantee of quality. It’s simply not fun to play, and the fact that you need peripherals from other games just to play it is the writing on the wall. Konami may have started the fire with Guitar Freaks, but this game essentially throws a big bucket of water on it.
    • 47 Metascore
    • 50 Critic Score
    A horribly repetitive platformer.
    • 46 Metascore
    • 50 Critic Score
    With or without the Samurai Shodown name on its sleeve, Sen is a joyless effort that neither honors its colorful lineage nor brings anything of substantial worth to the 3D fighter. Despite its penchant for gory dismemberments and decapitations, this one simply just doesn't cut it.
    • 56 Metascore
    • 50 Critic Score
    It just never offers more than a middling gameplay experience for its price. That on its own might satisfy the casual freebooters, but when you couple that mediocrity with abysmal NPC pathing, inexplicable bouts of lag, and the game's tendency to crash at key moments, even they may find themselves tossing this one down in Davy Jones' locker for good.
    • 54 Metascore
    • 50 Critic Score
    If a you're going to release an unlicensed football game, it had better knock our socks off. Backbreaker doesn't even come close. Pass on this one and hope for a better game next year.
    • 44 Metascore
    • 50 Critic Score
    With sluggish combat, muddy visuals simply, and almost no impact, city-destroying giant monsters have never been so easy to ignore.
    • 53 Metascore
    • 49 Critic Score
    Genesis thus toys with a promising twist on the real-time strategy formula, but its shortcomings nevertheless manage to repel both audiences it seeks to attract.
    • 56 Metascore
    • 49 Critic Score
    Another Sonic game, another disappointment. It seems like whenever the hedgehog jumps off the tiny screens of the current handhelds, everything just falls apart for him.
    • 54 Metascore
    • 49 Critic Score
    Though largely lacking in ingenuity, Watchmen: The End is Nigh proves that if licensed games can’t be good, they can at least look good. The gameplay has a life expectancy of about 45 minutes, and at a pricey $20 for just a few hours of play, it probably should have been released for five bucks and used as a promotional tool for the flick.
    • 45 Metascore
    • 49 Critic Score
    Tournament of Legends is definitely a different type of fighter with a unique mythological spin, but different isn't better in this case. This paltry package is best left to fade into the mists of time.
    • 49 Metascore
    • 49 Critic Score
    Knights Contract is far too rough around the edges to be worth its asking price. The needlessly frequent cutscenes interrupt the game's flow, combat against the majority of enemies requires little thought, and you'll be constantly fighting either the camera or the level design. The finishing blow is Gretchen's AI, which makes the boss fights annoying instead of exciting.
    • 60 Metascore
    • 49 Critic Score
    Sing Party gets by well enough as a minimalistic party experience that's heavy on embarrassment potential and light on actual gameplay, but the inability to switch off the vocals tracks is the biggest detriment to the experience. It's a frustrating design decision that goes against the very spirit of what the game is trying to emulate. Serious karaoke enthusiasts will bristle at having to sing over the original tracks, and casual players will likely be uncomfortable mustering the resolve it takes for party play. What's left is a pretty weak package with limited appeal.
    • 73 Metascore
    • 49 Critic Score
    It’s so frustrating that we’re this far into the PSP’s life cycle and still we get watered down ports of good console games that are all but unplayable. Gun has a lot going for it, but when the interface is broken, the game is broken.
    • 38 Metascore
    • 49 Critic Score
    If you're tempted, we advise you take a cold shower and reconsider.
    • 52 Metascore
    • 49 Critic Score
    As it stands, these blades still need a lot more sharpening.
    • 42 Metascore
    • 49 Critic Score
    Star Trek covers its blemishes with its drive and plucky production, creating a constant concourse of weapons, environments, and one-offs. But the game is too long and fraught with poor design choices to remain blind too for a full play through.
    • 63 Metascore
    • 48 Critic Score
    NBA 07 does nothing to buck the disturbing trend of feature-light, bug-ridden next-gen sports games. If you need an NBA fix, try 2K’s games instead.
    • 36 Metascore
    • 48 Critic Score
    Bogged down by inelegant motion controls, frustrating gameplay, and a sheer lack of content, Kung Fu Rider is a hard sell for Move early adopoters. The concept may sound enticing, but this is one downhill race you'll definitely want to sit out.
    • 50 Metascore
    • 48 Critic Score
    X-Blades doesn’t fail for lack of originality or innovation, because that would imply that it met some meager expectations. X-Blades fails because it’s an ill-conceived lovechild of poor taste and even poorer game design.
    • 38 Metascore
    • 48 Critic Score
    Kengo: Legend of the Nine alternates between boring players and murdering them. There is some satisfaction to be gained from multiplayer matches, but there’s not really enough variety to make it worth the price of entry.
    • 45 Metascore
    • 48 Critic Score
    Ninety-Nine Nights II is one of the most difficult games available, but the real challenge is putting up with this mess. Boring missions coupled with tedious combat isn't a recipe for fun. Stay away unless you're a glutton for punishment.
    • 54 Metascore
    • 48 Critic Score
    There's so little variation in how any given activity is completed that even younger muggles will quickly bore of it. Not even Bellatrix Lestrange would be crazy enough to spend $50 on it.
    • 66 Metascore
    • 48 Critic Score
    Past the novelty of seeing the duo together in another game, Mario & Sonic's latest Olympic outing has little going for it in general. The mini-games suffer from dated controls at a point in the Wii's life where MotionPlus has become the standard, and with so many superior collections out there, this one's just plain hard to recommend.
    • 58 Metascore
    • 48 Critic Score
    Time Crisis: Razing Storm's arcade gameplay lacks the challenge and variety needed to make it worth replaying. And rather than trying to advance the genre for a home audience, Namco has opted for a cheap imitation of Western FPS games that feels completely out of place.
    • 46 Metascore
    • 48 Critic Score
    A race to the bottom, buggy and ill-inspired by genre clichés.
    • 38 Metascore
    • 48 Critic Score
    The implementation of the Wii controls is solid, but there’s no getting around the fact that this is an old game that’s been repurposed for Nintendo’s new controller to make a quick buck.
    • 58 Metascore
    • 48 Critic Score
    Some classics should remains where they belong--in our memories.
    • 43 Metascore
    • 47 Critic Score
    With its lean plot, unimposing terminators, and stilted replay value, Terminator Salvation doesn't have a whole lot going for it. It's also so unbelievably short that the price of entry simply can't be justified.
    • 53 Metascore
    • 47 Critic Score
    The only way Shred won't make you want to tear your hair out is if you play the game on the casual setting, during free ride, and with low expectations.
    • 42 Metascore
    • 47 Critic Score
    SPRay tries to be a cross between The Legend of Zelda and Super Mario Sunshine, but it fails on a grand scale. It's 15 hours of pain with few redeeming qualities, and the elements it tries to lean so heavily on are where it's most deficient. Avoid the struggle altogether and invest the cash in a new garden hose.
    • 47 Metascore
    • 47 Critic Score
    Worse than Bound in Blood in every way, and you'll have more fun laughing at its missteps than anything else.
    • 53 Metascore
    • 47 Critic Score
    A poorly-executed horror game with a lot of control and design issues. It’s a rather painful game to play, and fails to provide any real scares. We recommend playing Resident Evil 4 again before spending the time and money on this.
    • 52 Metascore
    • 47 Critic Score
    With awkward control schemes, modes that don’t differentiate from one another, and a bleak overall look, it pales in comparison to similar games in the genre.
    • 52 Metascore
    • 47 Critic Score
    Again lacks almost all of the elements that made Cing's previous games stand out amongst fans and critics alike. This dull, plodding experience isn't worth your time or money. Given the lack of meaningful interactive segments, you're better off just reading an actual thriller.
    • 49 Metascore
    • 47 Critic Score
    The battles are often tiresome, not only because of the activity level associated with the controls, but because fights tend to drag on with rock-paper-scissors type counter attacks, blocks, and deflections. While you can unlock over 50 characters, all of the fighters control the same, and the first-person perspective means you can't even see them in action. Considering the lack of new content and spotty controls, Dragon Ball Z for Kinect ultimately puts the "sigh" in Super Saiyan.
    • 51 Metascore
    • 46 Critic Score
    It’s good to see a developer at least trying to break the mold on the system, but Dragon Blade is far too archaic and bland to appeal to either side of the Wii equation.
    • 43 Metascore
    • 46 Critic Score
    There's little to redeem Mindjack. You'll quickly grow tired of the unresponsive controls and repetitive shootouts, and the multiplayer game's appeal, while novel, is fleeting. What's left is a dreadful shooter that will have you wishing you could mindjack into another host, preferably someone who's playing a better game.
    • 55 Metascore
    • 46 Critic Score
    Conceptually speaking, Onechanbara entreats a dangerous dance of kitsch and low-brow entertainment. But poor design philosophy, a general disregard for story, and gameplay that will literally leave you sore land it in a special category of games barely worth the plastic they’re burned on. Sexy just isn’t enough, and contrary to its buxom beauties, Onechanbara is an ugly game from most angles.
    • 49 Metascore
    • 46 Critic Score
    Even at the discounted price of 30 dollars, this is clearly the wrong move to bust on a new platform.
    • 46 Metascore
    • 46 Critic Score
    From the cumbersome load times to the malfunctioning board it's just clunky. If you set it to casual and bring it out at a party it will draw some interest, but it won't take long before everyone realizes it's work to play, and ultimately, not very fun. At a steep $120, it's a bit of a wipeout.
    • 60 Metascore
    • 45 Critic Score
    Cooking Mama 5: Bon Appetit is happily devoid of cohesive design. Its title character grins as she coasts on the series’ prior successes, and exists today as a shallow, uninteresting non-game.
    • 66 Metascore
    • 45 Critic Score
    Mario Party 10 feels like waiting in a line that never moves forward. It’s completely possible to go through an entire match as a passive observer and still win first place. Occasional mini-games spice things up but their appearance is far too rare. Don’t RSVP to this party.

Top Trailers