Gamestyle's Scores

  • Games
For 1,665 reviews, this publication has graded:
  • 38% higher than the average critic
  • 3% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Gears of War 2
Lowest review score: 0 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
1665 game reviews
    • 89 Metascore
    • 90 Critic Score
    Easily the most original PSP release to date, it's a great way to start your love affair with Sony's handheld system.
    • 66 Metascore
    • 50 Critic Score
    Visually this is the most disappointing PSP title that Gamestyle has experienced to date.
    • 83 Metascore
    • 70 Critic Score
    It's just a shame that the online service is so 'imperfect' - because the game could have easily scored an extra point (or two) had it worked properly.
    • 88 Metascore
    • 70 Critic Score
    Reaching the end of Wipeout Pure is certainly a challenge, but once the higher ground has been breached (without PSP owning friends) there is little reason to return to the game.
    • 82 Metascore
    • 70 Critic Score
    You're actively encouraged to exploit one manoeuvre: trying to suppress and outflank your opponents. While it pretty much becomes de rigueur throughout the game (and extremely important when commanding large numbers of men), its appeal is shortlived - utilising the same tactic can become tiresome.
    • 64 Metascore
    • 50 Critic Score
    A well-made little game. It has good handling and controls and is nice to look at, and has little to berate besides the fact that, for all its sparkliness, it's ever so bland.
    • 68 Metascore
    • 60 Critic Score
    Unfortunately, the spark of enduring gameplay is soon extinguished by some bizarre design choices and a ropey camera system.
    • 73 Metascore
    • 60 Critic Score
    If you see it cheap, it's worth picking up; for anyone expecting a long-lasting game, however, you'll be disappointed.
    • 74 Metascore
    • 70 Critic Score
    A major control issue is the analogue stick, which is almost on a par with the diabolical handling of "Daytona USA 2001." Driving with the stick puts you at an immediate disadvantage, because you have no qualifiable range of movement - the stick needs to be pushed fully to extract any response, and even then it's never subtle enough.
    • 80 Metascore
    • 80 Critic Score
    Gamestyle can't recall any similar title that has been created for a peripheral so obviously detached from the maker's intent. If Nintendo really do want to concentrate on innovation moving forward, Jungle Beat is a most promising start.
    • 84 Metascore
    • 80 Critic Score
    The PS2 engine may be showing its age ever so slightly, but the fluidity of the action is something Gamestyle did not expect to see until the next generation of consoles.
    • 88 Metascore
    • 80 Critic Score
    The control feels tighter, the aesthetics are sweeter, and the career mode will keep you ‘hooked’ (pun most definetly intended) for weeks on end.
    • 78 Metascore
    • 40 Critic Score
    Where Ubisoft's teams have exponentially raised the bar for squad-based titles, the LucasArts kowtowers have inconsolably brought the entry level down. Troops: step forward and press 'A' at my command. [Sir, yes sir!]
    • 88 Metascore
    • 90 Critic Score
    While it’s not the best fighter ever, Tekken 5 is truly something special. It has the style, sound and longevity you want from a fighting game.
    • 78 Metascore
    • 70 Critic Score
    The strong visual style is yet again backed up by the all-purpose Renderware engine; environments are highly-detailed, the resolution is crisp and the lighting effects are startling. The sound too is impressive.
    • 59 Metascore
    • 50 Critic Score
    The responsiveness between button-press and what occurs onscreen is likewise dubious.
    • 79 Metascore
    • 70 Critic Score
    The same old Street Fighter - which is fine for lovers of the series, but the haters won't soon be impressed. Still, it's a nice enough celebration of Street Fighter, but we do wonder how many times Capcom can recycle the same game again and again.
    • 81 Metascore
    • 80 Critic Score
    For a launch title, it's surprising that so much imagination has been tapped from every available feature of the Nintendo DS.
    • 60 Metascore
    • 50 Critic Score
    It's pretty much as we had expected: another generic film license that was probably built to a set timescale and with a limited scope.
    • 67 Metascore
    • 50 Critic Score
    At medium difficulty, it takes five hours or less to blow through, and considering its other missteps, that's just not enough to recommend Starfox: Assault for purchase.
    • 88 Metascore
    • 80 Critic Score
    As an experiment into doing something a little different with shooters, it's certainly a very classy affair and well worth experiencing.
    • 74 Metascore
    • 80 Critic Score
    Even for veterans, the addition of wireless two-player support and enhanced touch-screen control is just about worth the asking price.
    • 96 Metascore
    • 100 Critic Score
    It's not just an achievement in technical design and visual prowess; it's an entire masterpiece of game engineering. This is one of the finest videogame experiences ever crafted.
    • 84 Metascore
    • 70 Critic Score
    Like an empty warehouse it may be huge and imposing, but once inside your options are limited - and disappointingly so.
    • 89 Metascore
    • 80 Critic Score
    Aside from an overfamiliarity that threatens to sterilise the series, our only real criticism is the lack of difficulty for much of the game. It is certainly long enough, with so much to see and do, but it doesn't require near as much skill as we'd have liked - only perseverance.
    • 81 Metascore
    • 50 Critic Score
    A thoroughly underwhelming package, with a few nice additions that don't really elevate it above 'average'. And its most notable feature - the Xbox Live multiplayer mode - feels somewhat dated and simplistic compared to current Live games.
    • 63 Metascore
    • 70 Critic Score
    Extremely playable.
    • 86 Metascore
    • 70 Critic Score
    The lack of an Xbox Live option is especially disappointing, as there will be no opportunity to correct outstanding bugs nor offer fans an additional planet or mission(s) to download.
    • 79 Metascore
    • 70 Critic Score
    The basic gameplay of Metal Slug Advance is quite entertaining and fun - whilst slightly marred by additions that are rather pointless and don't add anything worthwhile to the experience.
    • 83 Metascore
    • 70 Critic Score
    Instead of well-written dialogue, we have semi-naked female characters with implausible breasts; instead of any sort of well-rounded lead character, we have a dislikeable chap with 'attitude'; instead of complex, beautifully-designed puzzles that continually flow from room to room, we have combat and decapitations at every corner.

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