games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 84 Metascore
    • 80 Critic Score
    Desperate Struggle's improved gameplay, streamlined structure and adolescent fantasy may not make the perfect mix of ingredients, but we love the way it tastes all the same. [Apr 2010, p.120]
    • 69 Metascore
    • 80 Critic Score
    Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    FFTA may be more a parallel title to the PSone game than a true sequel but that doesn't mean it can't borrow and build upon the original's well-laid foundations, which it does with aplomb. [Nov 2003, p.109]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    A worthy addition to an already great franchise. [Issue#193, p.78]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    By far one of the strongest downloadable titles of the year so far. [June 2009, p.121]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    The nuts and bolts of Tiger Woods 13 do more than enough to restore the golfer's digital reputation. [Issue#121, p.116]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The joy of Blazblue is figuring out what each character's gimmick is, and how it can be used to augment their moveset. [Issue#148, p.110]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It has all the scope and style of a triple-A release but combined with the craftsmanship and pride that can only be found in the independent market. [Issue#149, p.126]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Rather than force you from one style of gameplay to another depending on which level you're on, BG&E blends the transitions together almost seamlessly. The additional styles never really encroach on the main crux of the adventure; they're always peripheral and therefore serve to enrich the experience, rather than dilute it. [Dec 2003, p.114]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Highly recommended. [Issue#139, p.120]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    By far the most engrossing and beautiful space game on the PC or any other format. [Christmas 2005, p.104]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    So, is Detroit going to convert David Cage skeptics to Quantic Dream's way of thinking? Absolutely not. This is pure thematic pondering, melodramatic, challenging, gamified cinema-aping stuff, and that's why we like it. [Issue#201, p.74]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Its platforming sections won’t be troubling Super Mario 3D Land, but if you’re looking for RPG Mario at his modern best, you won’t go far wrong with this.
    • 68 Metascore
    • 80 Critic Score
    With some of the best motion control yet seen on the console, accessible but deep gameplay and beautiful character animation, Table Tennis Wii is the machine’s premier sports title. [Dec 2007, p.114]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Yes, it's bigger and more beautiful, but it's ostensibly more of the same; better executed, but unlikely to win many converts. [Christmas 2006, p.120]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A superb update to an already great game. [Issue#153, p.114]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    The true definition of a game that keeps on giving. [Issue#91, p.106]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    It demands skill without being overly realistic and is challenging without being overly frustrating – an ideal combination that forms the backbone of an incredibly enjoyable game. [JPN Import; Feb 2005, p.116]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Between its wonderful style, superb boss fights and chaotic carnage, Madworld is evidently a magnificent and unique title. [Apr 2009, p.117]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Monolith underplays ever card in its hand and leaves us with a game of slow-creeping dread and rare maturity. A year is a long time in videogaming, but age has left F.E.A.R.'s impact undiminished. [Christmas 2006, p.114]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A refined, smarter version. [Issue#153, p.122]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Ultimately, Yakuza should be praised for overreaching, rather than criticized for what it doesn’t achieve. It’s rare to see a game so ambitious in terms of story and scope. [Oct 2006, p.112]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Although it may lack the sense of immersion that titles like World of Warcraft and City of Heroes provide, it’s a classic example of an ‘easy to pick up, hard to put down’ title. [July 2005, p.120]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    With both its addictive, rewarding gameplay and the wealth of imagination that's been poured into the presentation, it's incredibly difficult to stop playing Little King's Story. [May 2009, p.112]
    • games(TM)
    • 73 Metascore
    • 80 Critic Score
    In the end, the fact that Battlefield: Hardline could easily have been Medal Of Honor: Hardline or Need For Speed: Hardline is entirely moot. Visceral has played an ace, and it’s a bona fide thriller.
    • 77 Metascore
    • 80 Critic Score
    You'll still be thrilled by this original, amusing and brilliantly playable horror game.
    • 87 Metascore
    • 80 Critic Score
    A joyous Wii game that’s sure to be a jewel in the console’s crown for years to come. [Jan 2008, p.114]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Lavished with new modes and features but retaining its air of accessibility, this update does not disappoint. [Jan 2009, p.105]
    • games(TM)

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