GameStar's Scores

  • Games
For 2,399 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2451 game reviews
    • 50 Metascore
    • 73 Critic Score
    The single-player campaign is only eight hours long, but full of spectacular and varied scenes. It's a lot of fun, but too linear, and the use of generic weapons, imprecise controls and inconsistent graphics show a lack of fine-tuning.
    • 50 Metascore
    • 54 Critic Score
    The concept reads really interesting on paper. Also the lore and mythology can be quite appealing for inclined players. But all the construction sites reduce the fun at crucial points.
    • 49 Metascore
    • 56 Critic Score
    To mix the first generation robots with the ones from the Bay universe was a bad idea.
    • 49 Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • GameStar
    • 49 Metascore
    • 58 Critic Score
    Even if the charm of the originals reveals itself every now and then - these masterpieces deserve a better remake.
    • 49 Metascore
    • 40 Critic Score
    I would like to like that game because of its B-movie story and because of the natural-disaster-weapon. But as far as game design is concerned everything is just plain wrong: controls, AI and path finding.
    • 49 Metascore
    • 52 Critic Score
    Looks like the developers had to spend all their budget to buy the D&D license, otherwise it's hard to explain the amount of bugs and the lack of care for the game.
    • 49 Metascore
    • 49 Critic Score
    Only the fact that games like this are rare on PC may make Garshasp an interesting game for some people. But we hardly had any fun with it. What did the developers do during the three years of development time?
    • 49 Metascore
    • 47 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 62 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 50 Critic Score
    It's too short, it possible to count the different enemies and weapons on one hand and gameplay variety apparently was vaporized on Judgment Day. Only one thing is really high class: the price 10 Euros per hour of gameplay is a rip off.
    • 49 Metascore
    • 61 Critic Score
    It's a motivating variation of Portal, but not as good. It's a case of "great idea, bad realization". The use of the glove works great, but unfair trial-and-error puzzles and the tracer battles are annoying. The last third of the game doesn't offer anything new.
    • 48 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 48 Metascore
    • 69 Critic Score
    Past Cure with its mix of stealth and action is entertaining. After the moderate entry, the mysterious story picks up speed.
    • 48 Metascore
    • 67 Critic Score
    Quotation forthcoming.
    • 47 Metascore
    • 54 Critic Score
    Good ideas, mediocre implementation. There's a lot of blood, a solid story and well done cut-scenes. Dreamkiller tries to be different, but in the end it's just short-lived fun for players who enjoy games like Painkiller.
    • 47 Metascore
    • 30 Critic Score
    There is no meaning, no point. It's just a boring game that lasts three hours.
    • 47 Metascore
    • 53 Critic Score
    It really hurts to see a game that could have been great failing because of lots of small and medium problems. Without bugs it could have easily scored 70 or more, the potential is there.
    • 47 Metascore
    • 57 Critic Score
    If Techland would have called this one "Stupid shooter with pathetic characters full of cliché", it would have been less of a disappointment.
    • 47 Metascore
    • 48 Critic Score
    It feels rushed and it's probably only good as a reminder how unapproachable team shooters have been at the turn of the millennium.
    • 47 Metascore
    • 62 Critic Score
    With a hint of art, this is a borderline horror trip through hell, with boring tasks and technical problems.
    • 47 Metascore
    • 62 Critic Score
    It’s thrilling for the first hour, but then it’s just routine. There’s no way to try and find a clever solution for a problem because the game only offers a single one. That’s annoying even for die-hard fans of the TV series.
    • 47 Metascore
    • 56 Critic Score
    It's the same game as Cities XL with very small differences. Selling it at almost full price is nothing but a rip-off.
    • GameStar
    • 46 Metascore
    • 58 Critic Score
    This game could easily win a title for the most extensive and absurd key assignments. You’d need Jedi fingers to play the game without a gamepad. There are far too many key combinations. The result: pure chaos.
    • 46 Metascore
    • 45 Critic Score
    There are some interesting ideas, but the simulation can't keep up with its own claims of being a job simulation.
    • 46 Metascore
    • 57 Critic Score
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
    • 45 Metascore
    • 47 Critic Score
    Quotation forthcoming.
    • 45 Metascore
    • 50 Critic Score
    Someone must have noticed during development that this game doesn't work on PC with controls from tablet hell! There's an interesting story, but you have to walk barefooted over broken glass to find it. Not worth the money.
    • 45 Metascore
    • 59 Critic Score
    Such small inconsistencies fade before an embarrassing overall picture that Colonial Marines delivers: an ugly, poorly voiced and narrated lousy 0815-shooter.
    • 45 Metascore
    • 62 Critic Score
    Never before we've been so glad to be able to use the ingame help function. Time and tima again we asked "what am I doing here? What's that good for? What should I do now?". Even after solving a puzzle, we didn't know why we did it. It's a relict of the late 90s, but not without its charme.

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