GamesRadar+'s Scores

  • Games
For 3,940 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 50 Metascore
    • 60 Critic Score
    That X-Blades remains a decent title despite the lack of compelling missions and likable characters is something of an accomplishment in itself, though not one we'd recommend advertising from the rooftops.
    • 67 Metascore
    • 70 Critic Score
    Though very late in this surprisingly long title even pouting became a rote exercise, we still kept at it to see how the comical story would play out. We wouldn't rank it even the third best DS RPG we played this month, but we must admit that it touched us.
    • 52 Metascore
    • 40 Critic Score
    Why buy the new one when the older, better version is still available at a reduced price? We know you have a PS2.
    • 65 Metascore
    • 50 Critic Score
    It’s really too bad that Afro Samurai is bogged down by nagging annoyances, because the core game is actually decent, if not spectacular. If it had a healthy dose of polish it would be a solid rental (but not full-price purchase).
    • 65 Metascore
    • 50 Critic Score
    It’s really too bad that Afro Samurai is bogged down by nagging annoyances, because the core game is actually decent, if not spectacular. If it had a healthy dose of polish it would be a solid rental (but not full-price purchase).
    • 76 Metascore
    • 70 Critic Score
    We were amazed at how much time the game swallowed, meaning time was flying, meaning, well, we all know what that means.
    • 47 Metascore
    • 50 Critic Score
    A lethal combination of clunky menus, lack of guidance, and general tedium combine to make Front Office Manager a dud.
    • 49 Metascore
    • 50 Critic Score
    A lethal combination of clunky menus, lack of guidance, and general tedium combine to make Front Office Manager a dud.
    • 75 Metascore
    • 90 Critic Score
    If you're a fan of well-crafted children's stories and tightly designed gameplay, there's no excuse not to give The Maw a shot.
    • 71 Metascore
    • 90 Critic Score
    It’s a big time commitment and it’s really text heavy, but if you’re even remotely into JRPGs, Ar Tonelico 2 is easily worth it. Then again, if endearing, well-written characters and well-crafted turn-based battle systems aren’t your thing, well, it’s your loss.
    • 75 Metascore
    • 70 Critic Score
    Quite formidable among other PSP offerings. Unless you hated First Departure, this one is definitely worth a try.
    • 71 Metascore
    • 60 Critic Score
    A positive example to other developers, that better things are possible if you merely put in the effort.
    • tbd Metascore
    • 90 Critic Score
    We’re thrilled that Harmonix didn’t try to fix things that weren’t broken and add in silly things just to add bullet points on the box – the original Rock Band was nearly perfect already.
    • 92 Metascore
    • 100 Critic Score
    Aside from moaning about the shortcomings the Wii's technical limitations force upon the game, the only thing to complain about with Rock Band 2 – and it’s barely even a complaint - is that it polishes rather than reinvents.
    • 54 Metascore
    • 60 Critic Score
    Rise of the Argonauts has a nice story and something to offer, but shortcomings like this chip away at the fun and ultimately keep the game from matching its legendary sources of inspiration.
    • 57 Metascore
    • 60 Critic Score
    Rise of the Argonauts has a nice story and something to offer, but shortcomings like this chip away at the fun and ultimately keep the game from matching its legendary sources of inspiration.
    • 59 Metascore
    • 60 Critic Score
    Rise of the Argonauts has a nice story and something to offer, but shortcomings like this chip away at the fun and ultimately keep the game from matching its legendary sources of inspiration.
    • tbd Metascore
    • 60 Critic Score
    PowerUp Forever has a gorgeous look, and if it copies too heavily from other games, it combines the borrowed bits in a truly unique way. It’s more artistic than most games, but it’s also strictly a solo experience. There are a ton of other twin-stick shooters that are just a little deeper and better balanced, and many of them offer multiplayer support.
    • 62 Metascore
    • 60 Critic Score
    PowerUp Forever has a gorgeous look, and if it copies too heavily from other games, it combines the borrowed bits in a truly unique way. It’s more artistic than most games, but it’s also strictly a solo experience. There are a ton of other twin-stick shooters that are just a little deeper and better balanced, and many of them offer multiplayer support.
    • 90 Metascore
    • 90 Critic Score
    If you don't want a heaping pile of Japanese culture, or don't like an odd or off-putting story, then maybe you should stay away. Otherwise, Persona 4 is a superb (if long) RPG, and probably the last great PS2 game.
    • 48 Metascore
    • 30 Critic Score
    Download the tunes and skip everything else.
    • 42 Metascore
    • 20 Critic Score
    As a final insult, some players are experiencing game-killing programming bugs that lock doors or remove crystals, making it literally impossible to complete the game. That is inexcusable.
    • 45 Metascore
    • 40 Critic Score
    The worst thing is, there was tremendous potential here. The art style is fantastic, and the campy, B-movie concept is golden. And the way you make new weapons out of garbage you find – sticks, needles, broken shards of glass – is really fun. But once you add the gameplay in there, ugggh. Mushrooms grow where living things have died – in this case, the underlying corpse belonged to fun.
    • 72 Metascore
    • 70 Critic Score
    While the levels are interesting from an artistic point of view, getting through them is a little too typical. Ultimately, the gifted art design in Mushroom Men: The Spore Wars can’t hide the fact that you’ve played much of this before – it just didn’t look as good then.
    • 81 Metascore
    • 80 Critic Score
    Once you understand enemy attack patterns and the game’s slightly slower than you’d expect timing, the level of challenge decreases dramatically. This, combined with the fact that Elika literally won’t let you die, could make things feel too easy and auto-piloted for some die-hard hardcore players.
    • 85 Metascore
    • 80 Critic Score
    Once you understand enemy attack patterns and the game’s slightly slower than you’d expect timing, the level of challenge decreases dramatically. This, combined with the fact that Elika literally won’t let you die, could make things feel too easy and auto-piloted for some die-hard hardcore players.
    • 68 Metascore
    • 70 Critic Score
    Things also get tough.
    • 70 Metascore
    • 60 Critic Score
    In fact, that’s the real root of the problem with King of Fighters: The Orochi Saga. This series barely evolves at all, so this is a grouping of five versions of essentially the same game. Thus, it isn’t really for anyone but the super fans.
    • 70 Metascore
    • 50 Critic Score
    The big problem is that the PS3 has the SingStore, where we could have downloaded only the tracks we wanted. Hence, tossing out what is essentially a track pack is pretty much useless to us.
    • 64 Metascore
    • 60 Critic Score
    We applaud the focus, but the flip side of that is a narrower market and decreased value to those of us who don’t know which of the ladies is Anni-Frid Lyngstad and which is Agnetha Faltskog. Knock it down to $20 and we’ll talk.

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