GamesRadar+'s Scores

  • Games
For 3,948 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 Homie Rollerz
Score distribution:
3981 game reviews
    • 81 Metascore
    • 80 Critic Score
    With strong combat and a fascinating world that mostly rewards exploration, Black Myth: Wukong is a fun action RPG that feels like the modern God of War games viewed through the lens of Chinese mythology.
    • 68 Metascore
    • 70 Critic Score
    Dustborn is a unique visual novel-style adventure that brings combat and even a rhythm game to its sometimes-intense choice-driven dystopian world, where your decisions matter. But it often gets in its own way, mechanically and otherwise.
    • 74 Metascore
    • Critic Score
    Stormgate has the makings of a great RTS, but it needs a stronger identity of its own in its full release. [Early Access Review]
    • 81 Metascore
    • 70 Critic Score
    SteamWorld Heist 2 is a great sequel. While retaining the aiming system and side-on perspective that made the original a joy, it features a generously redesigned class system and new overworld to explore. However, old problems with mission repetition and stingy XP rewards deter you from experimenting with classes, pulling the game down from excellence.
    • 71 Metascore
    • 50 Critic Score
    Once Human offers a world full of strange creatures that's refreshingly unique in the survival MMO genre, but that world is populated by derivative gameplay and boring combat and never matches the potential of its premise.
    • 82 Metascore
    • Critic Score
    Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors. [Early Access Review]
    • 83 Metascore
    • 90 Critic Score
    The best American football game in a decade, with a career mode which will take over your life – along with fabulous levels of college pageantry and authenticity.
    • 80 Metascore
    • 90 Critic Score
    While some puzzle games can feel a little too on-rails, Dungeons of Hinterberg gives you enough freedom to follow whichever sub narratives take your fancy, adopt a preferred fighting style, and choose which order to tackle puzzles. And with the ability to slow down for a moment of tranquility at any point, it really does feel like a holiday… except you also kill stuff.
    • 70 Metascore
    • 70 Critic Score
    Flintlock: The Siege of Dawn is an action-RPG that delivers on most of its promises, along with some solid side content that is well worth indulging in – even if the full game isn't anything particularly remarkable.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy 14 Dawntrail is a slow start to the next narrative arc of the critically acclaimed MMORPG. Despite having a set of gorgeous new zones to explore, and some exciting new dungeons and Trials, the middling narrative holds this expansion back from being truly great.
    • 77 Metascore
    • 80 Critic Score
    Because of this, I feel I can forgive the hint of boredom that pops up every now and then. Zenless Zone Zero is an ARPG, but I'm playing it more for the 'RPG' part and less for the action, which is probably why I like it so much. If you're looking for a game to test the limits of your combat prowess, ZZZ isn't it, but if you want to experience wholesome stories in a stunning anime world with over a dozen different side activities, Zenless Zone Zero has got you covered.
    • 75 Metascore
    • 80 Critic Score
    Flock is a warm, wooly hug of a game, mixing vibrant views with moreish creature collection action to create an adventure that's as light as the clouds you glide over. While its structure can end up feeling repetitive, this doesn't dull its charm.
    • 84 Metascore
    • 80 Critic Score
    Kunitsu-Gami: Path of the Goddess is a gorgeously grotesque and endearingly cozy adventure that offers a gorgeous setting along with a satisfying blend of tower defense-style strategy and hack-and-slash combat.
    • 94 Metascore
    • 100 Critic Score
    The Elden Ring: Shadow of the Erdtree expansion had a lot to live up to, but gorgeous vistas, superb boss fights, and a range of fun new gear sweep you through a massive expansion that feels half as long as it is. At this point, it's almost getting boring praising FromSoftware every time.
    • 77 Metascore
    • 80 Critic Score
    This is a great, if short, horror game with impeccable looks and fantastic atmosphere. It's scary and full of character, but with a barely five-hour run time your enjoyment could depend on what you paid for it.
    • 89 Metascore
    • 90 Critic Score
    With a confident and satisfying campaign, a fascinatingly well-designed destination, and several standout endgame pursuits, Destiny 2: The Final Shape is an excellent offering for veteran and returning players of the FPS. Even with some classic endgame grinding repetitiveness, it's an incredibly well-executed expansion that nicely rounds off a decade-long journey, making it Destiny 2's best.
    • 84 Metascore
    • 80 Critic Score
    Nine Sols is an enthralling combat gauntlet with death-defying moves and sleek systems for a rapturous experience, let down only slightly by its somewhat lacklustre pacing and focus, and tired fat-shaming quips.
    • 81 Metascore
    • 100 Critic Score
    Haunting, confrontational, and deeply cathartic all at once, Senua's Saga: Hellblade 2 is a stunning feat of video game art. Ninja Theory doesn't tiptoe around its heavy themes but welcomes them with well-honed empathy, tempered by an even keener creative edge this time around to deliver an unforgettable narrative adventure experience that's hard to watch, yet harder to turn away from.
    • 88 Metascore
    • 90 Critic Score
    Lorelei and the Laser Eyes is an intricate puzzle box of interconnected parts. At times it can feel overwhelming, but ultimately this stylish noir's captivating puzzle design anthology and spellbinding story feels like an entirely new and contemporary kind of puzzle game.
    • 75 Metascore
    • 70 Critic Score
    Homeworld's operatic space combat is as engrossing as ever in its third outing, although a weaker story and a slightly odd cover system dim the shine of its star.
    • 90 Metascore
    • 90 Critic Score
    Animal Well is stubbornly traditional in keeping you in the dark as you embark on your adventure, but that's firmly to its credit as you unravel the mysteries sprinkled around its map. Puzzles involving animals, toys and mechanical devices demand creative thinking, while the sense that nothing is quite as it seems never lets up. This is an endlessly inventive Metroidvania with unfathomable depth.
    • 84 Metascore
    • 80 Critic Score
    Filled with great puzzles and an engaging world, Crow Country is a well made recreation of how you remember classic 90s horror games. It's familiar enough to feel authentic but different enough to keep things mysterious.
    • 71 Metascore
    • 50 Critic Score
    Sand Land offers great vehicle combat and a strong array of customization options, but sluggish brawler combat and a vehicle imbalance with the tank let it down. It's a crying shame that character development gives way to boring corridor missions in the latter stages of the RPG.
    • 81 Metascore
    • 70 Critic Score
    Stellar Blade is more ambitious and varied than expected, but also about as clunky as expected, resulting in a stilted action RPG with a level of jank that you just have to accept. Meet it on its terms, and either tune out or embrace the odd sexual veneer, and it's a solid 20 to 30 hours of fun.
    • 69 Metascore
    • 80 Critic Score
    Harold Halibut's sunken spaceship adventure on an alien planet is a stop-motion-style delight filled with meticulously crafted models and surprisingly moving writing, but awkward controls and occasionally clunky animations mar an otherwise excellent title.
    • 61 Metascore
    • 50 Critic Score
    Broken Roads provides a strong draw with its Aussie take on the post-apocalypse and the philosophical strands running through its open-ended role-playing. Rather than leading to an interesting destination, however, these roads really are somewhat broken, with systems that don't feel properly integrated, bizarre leaps of logic and even bugs that lead you into dead ends.
    • 67 Metascore
    • 70 Critic Score
    Open Roads' mother-daughter travelog about discovering long-buried family secrets is heartfelt, but this lightweight driving adventure doesn't reach the momentum of the mystery it so carefully maps out.
    • 86 Metascore
    • 70 Critic Score
    Like the original game, Dragon's Dogma 2 excels when you're out in its open world with your pawn allies – finding hidden caves and treasure, fighting monsters, and generally losing track of time. Also like the original, it falls short in terms of quest design, convenience, and general polish. A somewhat conservative sequel, then, but one that retains the charm of its predecessor.
    • 74 Metascore
    • 70 Critic Score
    Showtime is completely entertaining from top to bottom, but while it has enough variety to avoid ever becoming boring, it doesn't have the depth for much lasting appeal. But hey, in a world where video games are demanding more and more of my time and energy, there's something to be said for an experience that cuts the filler to deliver polished charm in spades. Princess Peach: Showtime may not be an all-encompassing production, but the entire troupe has given its all to make sure the crowd goes home happy.
    • 76 Metascore
    • 70 Critic Score
    Its combat is fun, its world is worth exploring, and the game itself does a fine job of showing you just (and only just) what it needs to at any given moment. The problem is, it brings very little that's new to the table. Which isn't necessarily a bad thing, of course, but it definitely doesn't match a game that clearly had ambitions to be something greater.

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