GamesRadar+'s Scores

  • Games
For 3,940 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 55 Metascore
    • 40 Critic Score
    There was limitless potential here, but it's wasted. Transformers: The Game should be a sleek, cutting-edge sports car; instead, it's an old beater whose driver's seat has a spring sticking out in exactly the wrong place.
    • 66 Metascore
    • 80 Critic Score
    Shot-for-shot this is the same game console players had in January - a fantastic, hard as hell shooter that'll knock your eyes out of your head. But with no new content at all and a lack of the ultra-cool bonus multiplayer maps, we've got to dock it a bit.
    • 67 Metascore
    • 60 Critic Score
    A well-made game at its core, and this is a more-than-competent port of it.
    • 79 Metascore
    • 90 Critic Score
    It's fun from the very beginning and remains so 20 hours later, enough to put it in the same league as the all-time greats of the PS2 era.
    • 70 Metascore
    • 70 Critic Score
    A competitive mode would have been nice, but the big weakness in this package is that it ends too quickly (especially for a $30 game) and leaves you aching for more. Which, considering we’re dealing with a gameplay style first introduced more than three decades ago, is a pretty amazing accomplishment.
    • 56 Metascore
    • 50 Critic Score
    The game sure looks pretty, but hopefully your tastes are refined enough to browse the menu a bit longer.
    • 62 Metascore
    • 60 Critic Score
    At $10 more than the PS2/GameCube versions, you’ll get a better looking game, but with wonky controls. Had the Camera or Dash button been changed, then we might have film-tie in greatness here. Either way, the GameCube version is cheaper and will still play on your Wii.
    • 65 Metascore
    • 70 Critic Score
    Ratatouille’s defied our expectations by dishing out a solid adventure with loads of extras and minigames. If the missions felt a little less repetitive, then we’d really have film-tie in greatness here. Either way, this is one game adaptation that’s easy to swallow.
    • 64 Metascore
    • 60 Critic Score
    Essentially, the game is an underwhelming experience that, unlike the film, is ultimately forgettable.
    • 64 Metascore
    • 40 Critic Score
    Ratatouille offers some multiplayer modes around cooking, but if you’re looking to get dizzy with a friend, we suggest doing something fun, like blowing up balloons. And then you can throw a party...and celebrate not playing Ratatouille on the DS.
    • 82 Metascore
    • 90 Critic Score
    While we loathe its draconian just-one-save system, it's a stunning achievement that'll keep you riveted from its startlingly realistic opening car chase to its final, epic massacre. It's enthralling, darkly comic, shockingly visceral and able to bring you close to its characters in a way that few games do.
    • 79 Metascore
    • 60 Critic Score
    It’s pretty accessible, with simplistic interfaces and beautiful eye candy all around. But considering that those arcadey enhancements are what’s supposed to make this game unique, we can’t help but feel casual fans would be better off playing "MLB 2K7" on easy difficulty.
    • 77 Metascore
    • 60 Critic Score
    It’s pretty accessible, with simplistic interfaces and beautiful eye candy all around. But considering that those arcadey enhancements are what’s supposed to make this game unique, we can’t help but feel casual fans would be better off playing MLB 2K7 on easy difficulty.
    • 71 Metascore
    • 60 Critic Score
    It’s pretty accessible, with simplistic interfaces and decent eye candy all around. But considering that those arcadey enhancements are what’s supposed to make this game unique, we can’t help but feel casual fans would be better off playing MLB 2K7 on easy difficulty.
    • 72 Metascore
    • 60 Critic Score
    It’s pretty accessible, with simplistic interfaces and beautiful eye candy all around. But considering that those arcadey enhancements are what’s supposed to make this game unique, we can’t help but feel casual fans would be better off playing MLB 2K7 on easy difficulty.
    • 53 Metascore
    • 60 Critic Score
    It only offers a few days worth of play on its own and isn't much fun at all to newcomers. The game is at its best when used as an accessory, albeit an expensive one, to Diamond/Pearl.
    • 55 Metascore
    • 40 Critic Score
    These miniscule improvements tacked onto a broken game are like repairing a wrecked car with duct tape.
    • 51 Metascore
    • 20 Critic Score
    What you get from this DS disaster instead, is a headache without even half the heart of the novel.
    • 53 Metascore
    • 50 Critic Score
    If you’ve ever played the captivating "Pikmin" titles on GameCube, you’ve seen this exact kind of game done infinitely better in every single way – way cuter, clearer goals, more unit variety, vastly superior controls, pathfinding and graphics, etc.
    • 72 Metascore
    • 60 Critic Score
    Besides some seriously bad camera angles where you lose sight of the action briefly and a skimpy wireless multiplayer mode, Brothers in Arms DS is a solid WWII action experience. It lacks the high gloss HD-ness of its console counterparts, but makes up for it in cinematic quality and pacing.
    • 63 Metascore
    • 50 Critic Score
    In the end, the shoddy interface, graphics, and controls do more than step on the toes of some interesting concepts - they massacre them.
    • 47 Metascore
    • 50 Critic Score
    If you don't have a multiplayer posse, you're left with a functional, but easy and uninspired PSP game that's functional without being pretty.
    • 66 Metascore
    • 70 Critic Score
    Transformers: Autobots and Decepticons are essentially one game split into two “campaigns” in a shameless grab for fans’ wallets. All of the fundamental game mechanics, including controls, combat, and mission structure, are exactly the same, and even the first few levels are near-mirrors of each other.
    • 91 Metascore
    • 90 Critic Score
    It may be one of the best action/horror games of all time, but the hardcore audience wants more than the best of 2005. Outstanding game, questionable release.
    • 67 Metascore
    • 70 Critic Score
    Transformers: Autobots and Decepticons are essentially one game split into two “campaigns” in a shameless grab for fans’ wallets. All of the fundamental game mechanics, including controls, combat, and mission structure, are exactly the same, and even the first few levels are near-mirrors of each other.
    • 60 Metascore
    • 70 Critic Score
    Puzzle Scape isn't terribly original in either concept or presentation, but it's enough like the great games it's copying to be well worthwhile.
    • 64 Metascore
    • 50 Critic Score
    You'll get at least some satisfaction from seeing your gradual progress over time... until you remember that it just means you're getting better at playing so-so minigames.
    • 74 Metascore
    • 70 Critic Score
    With over 250 new puzzles and a level editor to create your own puzzles to send to friends, PQ2 is an easy recommendation for fans of the first PQ or anyone looking for a puzzle challenge on the PSP.
    • 47 Metascore
    • 40 Critic Score
    We know that plenty of people will look past the monotonous gameplay, poor voice acting, unimaginative level design, lack of online play, etc., but our advice is to hold out for the next movie.
    • 36 Metascore
    • 50 Critic Score
    The game follows a simple beat 'em up formula that will keep you entertained for awhile, but it lacks so much of the depth and creativity that we expect from the comics and movies.

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