GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 43 Metascore
    • 60 Critic Score
    TNA iMPACT! players will likely be torn about how they feel about the countering system, as it's easy to learn yet difficult to master.
    • 67 Metascore
    • 60 Critic Score
    Top Spin plays well, has some good online, and basically chokes in every other category.
    • 62 Metascore
    • 60 Critic Score
    One of those games that's much more enjoyable in small doses. A quick race while you're sitting on the bus or with your kid brother/sister in the doctor's waiting room is a great way to pass a bit of time. When played in longer stretches, though, many of the game's annoyances start to really grate on you.
    • 56 Metascore
    • 60 Critic Score
    Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle.
    • 58 Metascore
    • 60 Critic Score
    Not much better than last year's unimpressive console games. However, the smooth control, portability, and uniqueness of the experience -- this is the only FPS for the DS at the moment -- help differentiate it enough that some folks might enjoy it.
    • 56 Metascore
    • 60 Critic Score
    Between the simple card system, the short length, and the anime look, Fighter's Battle feels like a game that was meant to get younger players interested in the Dynasty Warriors series. Longtime fans may be irked by these changes and the lack of a story, but it's still a DW game at heart.
    • 62 Metascore
    • 60 Critic Score
    Odama is simply beyond strange. It's rock hard, annoying and yet intriguing all at the same time. It's also a pinball game, a strategy game and more over, a game that you'll either love or despise; or even a little of both.
    • 77 Metascore
    • 60 Critic Score
    This is an entertaining shooter with many good points, but nothing's particularly outstanding or original here. Members of the Old West FPS posse should snap it up faster than Doc Holliday could clear leather, but city-slicker varmints oughta just wait till it hits the bargain bin at the local general store.
    • 69 Metascore
    • 60 Critic Score
    There's a good game here, but it's buried underneath layers of mediocre to substandard cosmetics and an unforgiving learning curve.
    • 61 Metascore
    • 60 Critic Score
    Even though I had some fun with the Shining Tears, most of it stemmed from nostalgia and imagining what this game could have been.
    • 59 Metascore
    • 60 Critic Score
    Yes, a lot of the gameplay is boring and clunky, but through books and movies we've come to think of Harry and crew as friends, so the true fan will be able to look past a lot of the game's quirks and have a relatively decent experience.
    • 55 Metascore
    • 60 Critic Score
    There's a fair amount to like about SCT3, but its greatest weakness is that there are two other games out there that stack up extremely well against it.
    • 66 Metascore
    • 60 Critic Score
    Atari needs to be willing to lay down some bank to polish up the graphics and sound, write a much more compelling single-player adventure, and add some online goodness.
    • 51 Metascore
    • 60 Critic Score
    Should have been a campy romp; instead, it's barely more enjoyable than "Run Like Hell," with a camera that constantly fights you and combat that constantly bores you.
    • 63 Metascore
    • 60 Critic Score
    A novel game with a unique new mechanic for building towns and cities with personality. Casual players will find a lot to tinker with as they sculpt towns out of their dreams or nightmares. More serious gamers will be able to plumb the depth of the title over the course of the weekend.
    • 51 Metascore
    • 60 Critic Score
    An uneven difficulty level, not much variety in quests and battles, clunky and temperamental controls, and the lack of any type of multiplayer will all quickly frustrate you.
    • 61 Metascore
    • 60 Critic Score
    Though we found plenty of things to annoy us, the basic gameplay and extravagant character roster (once unlocked) should be enough to satisfy most fans.
    • 62 Metascore
    • 60 Critic Score
    It's an improvement over last year's effort, but it still remains a strictly niche product.
    • 73 Metascore
    • 60 Critic Score
    For the past decade or so, the Need for Speed series has been all about illegal street racing, but Need for Speed: ProStreet completely sells out this most tantalizing aspect for some cheap (or, rather, extremely expensive) product placement.
    • 57 Metascore
    • 60 Critic Score
    What action there is proves solid and enjoyable, even despite the tossed-off nature of the single-player campaign. But the four-player limit severely hobbles the scope of the matches, and the lack of Internet play completely sabotages the game's multiplayer ambitions.
    • 79 Metascore
    • 60 Critic Score
    If you're looking for a brutal campaign requiring every ounce of military strategy and luck, one that requires you to throw your best general right into the thick of things while laying waste to everything you touch, you might want to give Rome: Total War -- Alexander a whirl.
    • 59 Metascore
    • 60 Critic Score
    If you can accept that nearly all the engaging moments come from non-interactive movies, and much of what the player is allowed to take part in is more frustrating than terrifying or exciting, it could also be worth playing.
    • 70 Metascore
    • 60 Critic Score
    It's fun as a chat room, but has a lot of growing to do as a game.
    • 51 Metascore
    • 60 Critic Score
    Won't hold up to extended play anyway because of the too-small question set. It's a shame; it's a well put-together game otherwise.
    • 70 Metascore
    • 60 Critic Score
    The constant action means the Harry Potter series has always lent itself well to the video-game format, and thankfully (albeit surprisingly) EA has mostly improved upon their winning formula, while upping the ante visually and adding welcome multiplayer features, easily making the Goblet of Fire their best adaptation yet.
    • 70 Metascore
    • 60 Critic Score
    The Sixaxis implementation here is unnecessary. More damningly, the game is clearly not a next-gen product, visually.
    • 53 Metascore
    • 60 Critic Score
    The real draw here should be competing with other players over Nintendo Wi-Fi Connect. Sadly, it's far too difficult to really get anything resembling a fulfilling online experience out of Pokémon Battle Revolution.
    • 60 Metascore
    • 60 Critic Score
    Right out of the gate, Spider-Man 3 is going to smack you in the face with some of the worst next-gen graphics you have ever seen.
    • 66 Metascore
    • 60 Critic Score
    Right away I can tell you that if you played the first one, your opinion of this game will more than likely be the same.
    • 63 Metascore
    • 60 Critic Score
    With PlanetSide being constantly updating and patched, this expansion may become indispensable somewhere down the road, but it's not worth the admission price right now. Take that $$$ and buy a few Code Reds instead, because as all the good players know, the action is best late at night.

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