GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 80 Metascore
    • 70 Critic Score
    It's pretty irritating to play a sequel and face so many of the issues of the original, but Bloodshot's ability to take you into the terrifying world Monolith has crafted is astonishing.
    • 77 Metascore
    • 70 Critic Score
    It's definitely fun, but the only real innovations, the EyeToy games, merely provide a fleeting diversion. Unless you're hoping they'll breathe new life into this franchise, you won't be disappointed.
    • 67 Metascore
    • 70 Critic Score
    An enjoyable variation on city-builders, and it certainly makes for a pleasant trip down memory lane for Caesar fans like me. The problem is, the game's flaws will keep it from being little more than a nine-day wonder on players' hard drives.
    • 77 Metascore
    • 70 Critic Score
    It's not exactly a stellar game, but the capable story and unique battle system make it a solid addition to the GBA library.
    • 82 Metascore
    • 70 Critic Score
    Command & Conquer 3 isn't a brilliant reinvention of the RTS game. It's dirt-farming and mediocre live-action cutscenes and tank rushes and screaming that the Mammoth Tank is unbalanced (it is), and that's where the fun lies.
    • 77 Metascore
    • 70 Critic Score
    The advantage is (once again no surprise) the Dual Shock controller. Instead of having to strain for the white and black buttons, fatalities and throws reside on the shoulder buttons, where they belong.
    • 34 Metascore
    • 70 Critic Score
    Jekyll & Hyde does create a moody and interesting game out of the book's characters, and there's some very cool stuff here.
    • 76 Metascore
    • 70 Critic Score
    The interface may be ugly, the transition effect between levels is crude, and we had a number of random lockups on three separate systems, but there isn't anything here that's a true deal-breaker.
    • 73 Metascore
    • 70 Critic Score
    The simple gameplay and relatively low difficulty serve as a great introduction to the genre.
    • 75 Metascore
    • 70 Critic Score
    Duels of the Planeswalkers sacrifices that customizability in order to present a friendlier, easier brand of Magic to Xbox Live Arcade. Without deckbuilding, and with such a limited card pool, this is ultimately going to be a novelty for any serious Magic player.
    • 81 Metascore
    • 70 Critic Score
    Muramasa is frustrating because it's a game that should be great, but its compounded faults result in it merely being good. If you can overlook the repetitive combat and boring backtracking, then you'll get a kick out of slicing up ninjas and monsters for a few hours -- and you'll certainly like ogling one of the best looking titles on the Wii.
    • 65 Metascore
    • 70 Critic Score
    Fans probably won't be bothered by being forced to muck through the multiple load-screens or unskippable cut-scenes, but gamers just here for the action may find these elements too much to bear.
    • 68 Metascore
    • 70 Critic Score
    The constant action means the Harry Potter series has always lent itself well to the video-game format, and thankfully (albeit surprisingly) EA has mostly improved upon their winning formula, while upping the ante visually and adding welcome multiplayer features, easily making the Goblet of Fire their best adaptation yet.
    • 63 Metascore
    • 70 Critic Score
    Multiplayer saves Fracture from itself in a way, because the wealth of modes and greater availability of weapons (not to mention the superior AI of human opponents and team members) provide a much deeper degree of variety.
    • 77 Metascore
    • 70 Critic Score
    Comes up short in a number of ways. Would you really notice a big difference between playing the last game again on a higher difficulty and running through the new one with your eyes half-closed? That's the $50 question, and it's one that unfortunately must be answered in the negative.
    • 75 Metascore
    • 70 Critic Score
    The visuals and story aren't going to bring anyone new to the fold, and you have to be a very dedicated sort to want to invest the incredible amount of time necessary to play a single game from start to finish. At $39.99 dollars, though, you do get a lot of game for your money.
    • 81 Metascore
    • 70 Critic Score
    WWE SmackDown vs. Raw 2010 is an impressive new direction for the franchise, as it features a way for players to become directly involved with the other side of professional wrestling: the storylines. Sadly, I've been unable to find a playable match online, thanks to severe latency issues.
    • 73 Metascore
    • 70 Critic Score
    Despite its flaws, Dante's Inferno is definitely worth checking out, if only because it presents a unique visual take on one of literature's greatest works. It's occasionally shocking and often annoyingly repetitive, but the action is good enough to keep you engaged through what is a thought-provoking experiment in converting classic literature to a game.
    • 83 Metascore
    • 70 Critic Score
    It's certainly the best Harvest Moon game in recent years, and it really comes close to greatness -- if only it had been paced a little better, then everyone would be able to enjoy it.
    • 75 Metascore
    • 70 Critic Score
    As intriguing and well-crafted as the adventure is, Tiny & Big peters out on a flat note that leaves me wanting more.
    • 57 Metascore
    • 70 Critic Score
    Despite having more bells and whistles than CS, it simply fails to become addictive.
    • 76 Metascore
    • 70 Critic Score
    Although the game doesn't bring a lot of new experiences to the table, it does do a great job of adding to the experience gamers enjoyed the first time around.
    • 71 Metascore
    • 70 Critic Score
    Of course, the combination of sim and action game is sometimes a bit jarring, making the game seem like it doesn't really know what it wants to be. Regardless, Thrillville is a fun game, and if you're a fan of sim games on the PC, this would be a good way to introduce the genre to a child or younger sibling.
    • 86 Metascore
    • 70 Critic Score
    The gameplay feels as though it has mapped exceptionally well to the PS3's controller, unlike many other ports for the console. However, Rainbow Six has traditionally been a multiplayer-focused franchise, and it's here that the game disappoints.
    • 68 Metascore
    • 70 Critic Score
    Once you get over the initially steep learning curve in handling the cars, you'll find yourself left with a surprisingly deep and entertaining racing experience.
    • 67 Metascore
    • 70 Critic Score
    Definitely worth another few play-throughs. However, it's depressing how little Sony added to this package.
    • 77 Metascore
    • 70 Critic Score
    It's not a game that will redefine strategy gaming, but it is an enjoyable ride.
    • 61 Metascore
    • 70 Critic Score
    Forget its troubled lineage -- Revenge of the Fallen is a huge improvement over the first movie tie-in. While the average gamer will be modestly entertained, Transformers fans will probably love it.
    • 80 Metascore
    • 70 Critic Score
    Broken Destiny's lackluster single-player game makes it a difficult game to unconditionally recommend. It's certainly a technical marvel, and if you have friends to play with, you'll love it. It really is a portable Soulcalibur game, with everything good that implies. But if you're fighting solo, be aware that this game isn't really designed for extended play.
    • 73 Metascore
    • 70 Critic Score
    Mr. Pants the character deserves to star in more than just a puzzle game. He's a goofy, charming product of British humor, so we fully expect a Mr. Pants platform game or (even better) RPG in the near future. Please?

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