GameSpot's Scores

  • Games
For 12,662 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Split Fiction
Lowest review score: 10 Raven's Cry
Score distribution:
12685 game reviews
    • 78 Metascore
    • 80 Critic Score
    Zombies Chronicles takes a good combination of maps and upgrades them with great attention to detail. Newer Zombies features keep the collection modern, but its greatest strength is in the lighting and audio upgrades, which make the Zombies experience that many fans obsessed over before feel creepier, more tense, and more exhilarating than ever.
    • 78 Metascore
    • 80 Critic Score
    And so there I was, sitting in front of my TV, watching Gaiden's ending, crying like a damn baby over the hardships of a fictional man again--and I know those who've also been on this ride over the years will feel me on this. Gaiden may be a brief excursion that occasionally leaves the full potential of its supporting cast on the table and often relies on remixing ideas from the series' past, but with enough new features to make combat exciting and a buffet of high-quality side content, it's still some of the most fun I've had with an RGG game. More importantly, I was just happy to be in Kiryu's shoes again for another emotional story and to brace myself for what lies ahead for the beloved series.
    • 78 Metascore
    • 70 Critic Score
    Pokemon Legends: Z-A is a fitting end to the Switch 1-era Pokemon games. Like Legends: Arceus and Scarlet and Violet, it takes some surprising risks, but it looks rough doing so. Game Freak's decision to overhaul the battle mechanics for the first time since Pokemon's inception is admirable, and it ultimately paid off. But after five 3D Pokemon games, it's frustrating how far behind Pokemon is when it comes to its presentation. It feels like the last piece missing to really bring Pokemon into the future.
    • 78 Metascore
    • 80 Critic Score
    King's Bounty: Crossworlds may be a more-of-the-same expansion, but it's also the best edition of the strategy role-playing hybrid yet released.
    • 78 Metascore
    • 90 Critic Score
    Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest.
    • 78 Metascore
    • 90 Critic Score
    Offworld is a revelation. It's almost unparalleled in the genre. Each and every game is thrilling. Every moment is a challenge. And the brutality of the free market ensures that you can never rest on your laurels, less you be quashed by the invisible hand.
    • 78 Metascore
    • 78 Critic Score
    If you are interested in an Eye Toy but don't yet have one, you should skip buying Play and proceed directly to Play 2, as it's almost universally better than the first game. The mini-games are longer and more detailed, and the multiplayer is smoother and generally more fun.
    • 78 Metascore
    • 70 Critic Score
    This modest add-on to a great game is aimed at players who fancy some multiplayer competition.
    • 78 Metascore
    • 80 Critic Score
    Olija's best asset, truly, is its brevity. Its story is impeccably paced. Its mechanics never wear out from overuse. From start to finish, it finds new ways to gently goad you into using the harpoon in different ways, until it says its piece. I was taken with how emotionally resonant and mechanically pleasing it could be in such a short time. Succinct and satisfying is a rare combination, and it makes Olija a rare treat.
    • 78 Metascore
    • 80 Critic Score
    Shadowkeep represents a shift in the fundamentals of Destiny 2, and that has only improved the game. Returning to the moon is full of spooky fun, and while Shadowkeep might not be as huge as Forsaken, it still provides some impressive additions to the world that will take time to fully explore. More meaningful choices in Shadowkeep are pushing me to think beyond just packing my most powerful guns and shooting everything in my path. These are improvements that represent a giant leap forward for Destiny 2.
    • 78 Metascore
    • 65 Critic Score
    This year's Pro Evo improves upon its predecessor in some key areas, but it does little else to keep up with the competition.
    • 78 Metascore
    • 80 Critic Score
    The 10th installment in this long-running franchise proves that some formulas don't need to change.
    • 78 Metascore
    • 72 Critic Score
    As far as realism is concerned, though, the game lacks any real depth, and it has very little to offer after the first few hours of play.
    • 78 Metascore
    • 71 Critic Score
    While it borrows some new features from "NCAA Football 2005" and includes a revamped play-calling system that is actually fun to use, a broken dynasty mode and choppy online play mar an otherwise good basketball game.
    • 78 Metascore
    • 80 Critic Score
    Top Spin 3 is a great tennis game, offering a deep challenge for diehard fans and one of the closest experiences to playing a grand slam.
    • 78 Metascore
    • 70 Critic Score
    Fire Pro Wrestling Returns is archaic, arduous, and arcane, but is it fun? Absolutely.
    • 78 Metascore
    • 80 Critic Score
    This madcap adventure tests your detective skills in brand new environments with an immersive story, and a twist on old gameplay elements keeps things interesting.
    • 78 Metascore
    • 54 Critic Score
    You'd be better off with Electronic Arts' "NHL 2001."
    • 78 Metascore
    • 84 Critic Score
    It provides more of the same minigames fans have come to expect. The game's quick pace and great multiplayer modes make it an excellent party game.
    • 78 Metascore
    • 74 Critic Score
    But ultimately, The Huge Adventure is a fairly basic platformer that doesn't really have some of the innovation of other Game Boy Advance platformers.
    • 78 Metascore
    • 77 Critic Score
    Anyone playing Tony 3 or anyone with the DC version of Tony 2 needn't bother.
    • 78 Metascore
    • 67 Critic Score
    While Amped is visually impressive and loaded with options, its technical merits are drastically undermined by its shoddy gameplay.
    • 78 Metascore
    • 69 Critic Score
    [It] does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it from achieving BMX greatness.
    • 78 Metascore
    • 82 Critic Score
    Oddly compelling 3D vampire-hunting that fans of the series should definitely not miss. A well-balanced, challenging gameplay experience that's filled with pretty visuals, awesome (though limited) music, plenty of secrets, and some incredible bosses (just wait until you see Death... whew!).
    • 78 Metascore
    • 80 Critic Score
    The dirt buggies fit right in and provide both rewarding survivor strategy and moment to moment excitement. The amount of content is impressive for an expansion as well, with approximately 10 hours of missions and plenty more for completionists.
    • 78 Metascore
    • 80 Critic Score
    No matter how ridiculously superhuman your linksman skills become--there are awards for getting a hole in one on a par-5, after all--Everybody's Golf's strict adherence to the sport's strategic underpinnings is never compromised.
    • 78 Metascore
    • 80 Critic Score
    Tooth and Tail is a bizarre cocktail of a dozen great ideas. It's a minimalist RTS that tosses out complex tech trees in favor of action-packed but accessible play. It's set vaguely in Eastern Europe in the 1910s, with both the Russian Revolution and World War I in full swing. Playing up the grim tumult of the era, Tooth and Tail also casts itself with all manner of cute--though ragged and crestfallen--critters. With so many disparate items, it's a wonder that Tooth and Tail manages to work at all, but it excels with but a few minor blemishes.
    • 78 Metascore
    • Critic Score
    While the additional content is certainly welcomed, there's so much already here that you'd be forgiven assuming the game wasn't in Early Access. The core pillars that prop up its distinct premise are sound enough that playing through Fights in Tight Spaces tickles all the right strategy parts of the brain, providing satisfying victories when you've thought out your options just right. The additional development time afforded by Early Access could help smooth out some of the rough edges, making the future of this tactical deck-builder one to look out for. [Early Access Score = 70]
    • 77 Metascore
    • 76 Critic Score
    With its lengthy single-player campaign, well-integrated multiplayer, and full-featured level editor, Titan Quest is a robust package that nonetheless feels all too familiar.
    • 77 Metascore
    • 70 Critic Score
    While it offers an interesting and varied campaign, Big Red One doesn't quite nail down the intense feel of World War II infantry combat.

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