GameSpace's Scores

  • Games
For 1,315 reviews, this publication has graded:
  • 65% higher than the average critic
  • 8% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Teenage Mutant Ninja Turtles: Shredder's Revenge
Lowest review score: 20 Wild West Online
Score distribution:
1349 game reviews
    • 88 Metascore
    • 70 Critic Score
    A AAA game produced in 2018 with the backing of Microsoft simply should be far more technically sound than Forza Horizon 4 in its current state. And this perhaps is the greatest travesty for this otherwise brilliant game.
    • 87 Metascore
    • 70 Critic Score
    The problem lies in the gulf between a good game with unbelievable art, and a work of art. Cuphead gets so close to being more than a cool-looking game, but the gameplay and art style don't merge in any meaningful way. It's still worth playing, and it's still the best-looking exercise in humility and frustration that you can find on the market today.
    • 85 Metascore
    • 70 Critic Score
    Dragon Quest Builders II is a game that provides the tools for one to craft some fascinating and detailed fantasy creations. The story is what drew me in, however. Dragon Quest Builders II is ultimately a game about fate and whether we are bound to our natures that hearkens to lore from the early Dragon Quest stories. Although rife with annoyances, the overall experience is worth it.
    • 84 Metascore
    • 70 Critic Score
    In Gerda: A Flame In Winter, you have six hours to live a small but eventful life, full of contradictions and moral torment. It is the life of a person who did not participate in his own war but who understands that it will not work to stay away anyway.
    • 83 Metascore
    • 55 Critic Score
    Do you remember what you saw in this game? The unboxing will be no less for me than the last superhero movie I watched. Maybe I'll remember her the next time I move, or maybe even grin. I enjoyed the short time I spent with Unpacking and hope there will be more in the future.
    • 83 Metascore
    • 50 Critic Score
    OlliOlli: Switch Stance is a 2D skateboarding simulator that refuses to lie to its players. You will struggle and you will experience pain. It is going to be difficult, but if you can pull it off, it can be incredibly satisfying… even if the execution of such tricks involved a healthy heaping of dumb luck and/or divine intervention.
    • 83 Metascore
    • 65 Critic Score
    Despite the fact that Hardspace: Shipbreaker can be called a high-quality and unusual project, it is quite difficult to recommend it to everyone and everyone. This is a very peculiar simulator for diligent, it takes time before you start to get any pleasure from it. But if you really like projects that reward meticulousness and glorify the simple work of ordinary people, then you will certainly like Hardspace: Shipbreaker.
    • 83 Metascore
    • 72 Critic Score
    Killer Queen Black is a surprisingly superb mix of action and strategy in a 2D arena. Levels, game modes and character choices are rather limited after repeated matches, but the action and strategy are enough to keep players invested simply by having a good time. Killer Queen Black is an exceptional choice for gamers that want quick fun in a 2D space.
    • 81 Metascore
    • 70 Critic Score
    Planet Zoo is an incredible educational tool that also supports conservation which is worth cheering on 100%. The amount of thought given to every detail is astounding but user-interface wise Planet Zoo seems more enjoyable to watch than play especially in Career mode.
    • 81 Metascore
    • 70 Critic Score
    Trine 4 could’ve been one of the best puzzler-platformer titles of the year if Frozenbyte had spent more time on designing combats and injecting new mechanics and characters to the veins of the series. The new Trine approximately feels the same as previous games, so it’s a fun-to-play game, but doesn’t offer anything new.
    • 81 Metascore
    • 70 Critic Score
    Death's Gambit is a game that can be rough and frustrating at times in one place or another. The game takes some getting used to the style of the character as well as the graphics. Destroying enemies after a long struggle, finding a winning strategy, and finding weak points in the game is also a pleasure. It didn't hurt that the game's story was convincingly simple, with some touching moments and a touch of humor. The game took a lot from the Souls series, good or bad, but it's up to you.
    • 80 Metascore
    • 70 Critic Score
    Assessing the prospects of Honkai: Star Rail is quite difficult because it will be possible to compare only with the studio's previous games, or the most popular Genshin. Obviously, it will attract a sizable audience at launch due to miHoYo's general popularity and balanced style, the question is whether there will be enough content in the game to keep that audience, given the superficial combat system.
    • 80 Metascore
    • 70 Critic Score
    Madden 19 is much like Madden 18 before it.
    • 80 Metascore
    • 70 Critic Score
    Heave Ho is still a raucous good time when you are playing with others in local co-op, and for the price, it’s worth a couple of nights with friends on the couch.
    • 80 Metascore
    • 70 Critic Score
    VVVVVV is a retro-styled platformer packed with difficulty, but the challenge makes you want to continue playing and get the sense of accomplishment for overcoming so many challenges. The game is deceptively simple, which will help draw you in and the closely spaced checkpoints will keep you addicted to keep trying to get to the next one.
    • 79 Metascore
    • 70 Critic Score
    And I think that what really hinders South Park: The Fractured But Whole more than anything is the story does not take things to the epic scale the first one did. The gravitas and imperativeness of saving the entire world are not there like it was in Stick of Truth. Which is a bummer because these superhero characters were so great and this could’ve gone for a way larger scale.
    • 79 Metascore
    • 70 Critic Score
    It is a faithful recreation of the classic genre while telling a fresh story. The characters within have a fun sense of humor that will keep you entertained in the midst of the action. Even though the controls are not perfect, after a few hours of play, I found them less frustrating.
    • 79 Metascore
    • 70 Critic Score
    Dying Light: The Beast is a ghost of a great franchise, competently executed but lacking the spark that once made it special. The game lacks the pioneering audacity of the original, and lacks the narrative ambition of the sequel. It's a grind that, despite its apparent dynamism, leads nowhere. On top of all this, the game was extremely rough at release, and some of its bugs remain unfixed.
    • 79 Metascore
    • 70 Critic Score
    If you are looking for a game to blow up demons and add a solid FPS to your Nintendo library, look no further than Doom. It packs the entire campaign and much of the multiplayer onto a portable console, meaning that you don’t need to stop fragging just because you need to leave the house. The game’s eye candy has been reduced to match the console’s processing power, as well as feels a bit awkward using the console’s portable joy-cons rather than the pro controller. Even so, the game is worth a playthrough and hopefully a good sign of what is to come.
    • 79 Metascore
    • 70 Critic Score
    Atelier Lulua is a fun game to play in small spurts. It combines crafting/gathering with a decent JRPG combat system. While crafting and gathering can be tedious at times, the general concept is pretty fun.
    • 79 Metascore
    • 65 Critic Score
    Has all the ingredients to keep a player engaged but seems stuck in the past with game mechanics not just story-line.
    • 79 Metascore
    • 70 Critic Score
    The graphics are similar to games from that time period and the backgrounds, the bots, the players all look and feel really good.
    • 78 Metascore
    • 70 Critic Score
    Windjammers 2 is the jeep full of beach-bound hardbodies to my chubby, brooding, long-sleeved wallflower. Its mechanics, while taught in the most obtuse and uninteractive way possible, are more robust than they initially appear. It doesn't last, but it's fun while it does.
    • 78 Metascore
    • 70 Critic Score
    DRAW CHILLY is an incredibly creative, self-aware indie side-scroller with some amazing assets and a great premise, but it felt like it could have been just a little more.
    • 78 Metascore
    • 73 Critic Score
    Those willing to tolerate a dull beginning and archaic exploration for the sake of a stunning ending and deep (if imperfect) lore will have a blast in Arknights: Endfield. This is a game for fans of the Arknights universe and for those who seek narrative in gacha games, not just action. But those short on time, who aren't ready to spend time with a map on their phone and who want an engaging, advanced combat might not find what they seek. This is a game of contrasts: in some places it's brilliant, in others it falls into the abyss, but it has colossal potential. It’s worth waiting to see where it goes in the future.
    • 78 Metascore
    • 70 Critic Score
    A month ago you couldn't tell me that a "Bouncer RPG" would be worth playing or fun. Not Tonight: Take Back Control Edition changes that mindset. The game has some off-beat humour in its dialogue but seems to pair well with the fun, and relatively challenging, "ID check" game. If you're looking for an off-beat RPG, and you don't mind the nostalgic pixelated graphics, then look no further then Not Tonight: Take Back Control Edition!
    • 78 Metascore
    • 65 Critic Score
    The strength of Return to Grace lies in the writing and the incredible voice acting. The cast is made up of well-known industry talents, the cast effectively brings out each personality with great depth. Without such strong actors, A Return to Grace could have easily vanished into a sea of cautionary tales about artificial intelligence. The authors classify "Return to Grace" as science fiction in the style of the 1960s. Closer to fantasy in a sci-fi setting, with a good dose of gentle humor, with bright character and even superbly voiced characters, with simple gameplay. The most pleasant thing is to spend the evening without straining.
    • 78 Metascore
    • 70 Critic Score
    I’m not usually a “city-building” kind of gamer. Aside for some dalliances within a particularly in-depth RTS, or in a few of the newer survival type games. Even then, they are little more than curious dalliances. So imagine my surprise when I found this particular title pulling me in as its deceptive simplicity evolved into multi-tiered complexity and intense micromanaging capacities.
    • 78 Metascore
    • 70 Critic Score
    Splashteam's clear love for the allure and allure of platforms, which for the most part is paying off. Great atmosphere that does not go beyond its appeal, amazing level design, smooth controls and an overall aesthetic that is both charming and well integrated, Tinykin from the game and easy to recommend to fans for 2D characters in a 3D atmosphere. . Summing up, I recommend the game to all those who like to explore all the nooks and crannies, turn over all the stones, climb into all the dusty cracks and conquer the tops of bookcases. The game is easy, not straining, but has its own zest.
    • 78 Metascore
    • 65 Critic Score
    I really want to be able to recommend Everspace – Stellar Edition on the Switch, but playing it makes me really just want to go pick the game up for PC.

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