GameSkinny's Scores

  • Games
For 625 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Before I Forget
Lowest review score: 20 Gungrave G.O.R.E
Score distribution:
  1. Negative: 27 out of 625
634 game reviews
    • 60 Metascore
    • 50 Critic Score
    Edge of Eternity has heart and Midgar Studio should be proud of what they’ve achieved for a small indie team. I just wish I liked it more. Thanks to an uninspiring story, lack of overall polish, and some uneven visuals, the final product simply can’t match the developer’s ambitions, making this a hard game to recommend. If you’re curious to dive in, there’s still plenty to like. With a versatile combat system, colorful environmental design, entertaining side content, and old-school design, JRPG fans may find something to enjoy here. It’s on Game Pass at launch, so if you’re playing on PC or Xbox, you could always dip in that way, but otherwise, you’d be better off looking elsewhere.
    • 71 Metascore
    • 50 Critic Score
    Jumpship's debut mixes grand sci-fi and familial drama in a more cinematic take on PLAYDEAD's earlier titles to mixed effect.
    • 76 Metascore
    • 50 Critic Score
    Saints Row 3 is mechanically the best the series has ever been, and narratively the worst it's ever been, leaving this born-too-late remaster a mixed bag.
    • 67 Metascore
    • 50 Critic Score
    Bright Memory Infinite's tight gunplay is simply spread too thin to make up for an otherwise uninspired experience.
    • 58 Metascore
    • 50 Critic Score
    Martha is Dead's failure to stick the landing leaves a sour taste in my mouth. The narrative and mechanical ambitions don't coalesce into something greater despite some interesting mechanics throughout. It attempts to tell a careful story about mental health but eventually devolves into cliched story beats and emotionally manipulative moments that serve no other purpose than to shock you.
    • 74 Metascore
    • 50 Critic Score
    Back 4 Blood comes after a decade of L4D-likes and from the studio that made the timeless original, but it fails to capture the same magic even as well as some prior imitators.
    • 70 Metascore
    • 50 Critic Score
    Starship Troopers: Terran Command tries to capture the campiness and action-packed thrills of the movie, but it falters just like the invasion of Klendathu.
    • 63 Metascore
    • 50 Critic Score
    That’s not to say Saints Row doesn’t have redeeming qualities, but its memorable moments are so few and far between. It delivers what is expected from a typical action sandbox game, but only at the bare minimum. Most of what Saints Row has to offer has already been done better elsewhere. If you’re looking for an open-world game with silly fun and over-the-top action, then maybe it's worth taking a trip to Santo Ileso. Unfortunately for most, this reboot struggles to provide anything unique that makes it stand out from the crowd of similar games.
    • 59 Metascore
    • 50 Critic Score
    Those Who Remain won't stay with you for long, but with some good scares and a story that twists more than I expected, it's a decent horror story for an evening.
    • 49 Metascore
    • 50 Critic Score
    PixelJunk Raiders is almost a good game and certainly isn't horrible, but its best bits, the roguelite systems and some tough melee battles, are still better done in other games in the genre, and those games aren't built around saving survivors who behave more like statues.
    • 70 Metascore
    • 50 Critic Score
    Dice Legacy is just too shallow and too reminiscent of other, better games. It's just far too simplistic to have any kind of real replayability, and since your first playthrough will be done in four or five hours at most, that leaves little to play for. Sure, the game does try to extend its replay value by offering different starting conditions and rule restrictions to try to get you to play it again, but it's the same meta every time with no real variation. There's no shortage of good roguelikes out there. Crack those open instead. You'll have a lot more fun that way.
    • tbd Metascore
    • 50 Critic Score
    Hokko Life is a farming/life sim that tries to make a name for itself but fails to stand out in a genre of more compelling titles.
    • 60 Metascore
    • 50 Critic Score
    There may never have been so promising a game so completely destroyed by launch bugs as Wolcen.
    • 68 Metascore
    • 50 Critic Score
    Dustborn is an interesting game for people with an acquired taste. It succeeds as an art project but fails in many regards as a video game.
    • 68 Metascore
    • 50 Critic Score
    Astria Ascending wants to be so many things, and perhaps that’s part of the problem. Instead of trying to be mature or recognizable, it should focus on its unique qualities and develop them into something interesting. Whatever the case, it’s difficult to recommend Astria Ascending. There are dozens of other RPGs to give your time and money to, but if you’re curious about this one anyway, I’d strongly suggest waiting for a sale.
    • 66 Metascore
    • 50 Critic Score
    Sure, being able to take it on the go sweetens the deal ever-so-slightly, but that's hardly worth it when it looks and plays like an absolute mess. Even the best-looking version of Crysis still doesn't hold up as well today, simply due to its outdated gameplay mechanics.
    • 49 Metascore
    • 50 Critic Score
    The Fridge is Red ultimately fails to conjure up the scares and often impedes its own momentum, even if there are flashes of compelling horror to be found.
    • 70 Metascore
    • 50 Critic Score
    Taiko no Tatsujin: Rhythmic Adventure Pack is a novelty game, and like most novelties, it's shallow with short-lived appeal. It doesn't offer enough variety in songs to make an easy recommendation, and it certainly falls short with its adventure modes. There are better rhythm games on Nintendo Switch for the same price or less.
    • 68 Metascore
    • 50 Critic Score
    For a time, the beats of nostalgia carry this remake, but eventually, the goggles fall off and its dated gameplay is laid bare.
    • 52 Metascore
    • 50 Critic Score
    Crime Boss tries to stitch together a bunch of procedurally generated, samey content with a few Hollywood faces and call it a video game, but ends up not being much of anything at all.
    • 66 Metascore
    • 50 Critic Score
    Could it be improved over time with updates? Absolutely. The previous game has a long history of improving implementations and walking back on changes. As a fan of the series, this regrettably feels par for the course. However, a new entry should have a strong start and not be equal parts fun and frustrating. It could be fantastic in a year if not less, but right now it’s just squandered potential.
    • 58 Metascore
    • 50 Critic Score
    Peaky Blinders: Mastermind's gorgeous aesthetic and solid puzzling are no match for its lack of depth, emotion, and substance.
    • tbd Metascore
    • 50 Critic Score
    Retreat to Enen is a game built around meditation and mindfulness that muddles its message in a world of contradiction and imbalance.
    • 69 Metascore
    • 50 Critic Score
    For me, Outcast: A New Beginning was really a tug-of-war between “it’s fun,” and “it’s driving me crazy.” While some features stood out to me, like the jetpack and weapon modules, they really couldn’t make up for the lackluster characters, a map that was just too big, and bugs that ruin the experience. Fans of the franchise may want to give it a try to compare to the classic experience as it’s undoubtedly a step up in terms of mechanics. However, it’s not necessarily something I would want to play again myself, which lowers my rating for the game overall, and honestly, restricts me from recommending it to others.
    • 57 Metascore
    • 50 Critic Score
    Despite flashy visuals and a relatively entertaining story mode, One Punch Man: A Hero Nobody Knows's fighting mechanics are shallow and unsatisfying.
    • 60 Metascore
    • 50 Critic Score
    It feels like the PC port of Kingdom Under Fire: The Crusaders could have benefited greatly from a bit more remastering. It seems like a game that had some fine ideas back in the day, but both genres it tackles have moved on to bigger and better things in the time it has been away.
    • 75 Metascore
    • 45 Critic Score
    My time with Aliens: Dark Descent was so fun at the start. When I realized I was having more problems with technical bugs than alien bugs, I started feeling iffy, and then the soft-lock was the sour cherry on top. I wouldn’t put this quite in the same vein as the infamous Aliens: Colonial Marines because there are still a lot of great ideas and mechanics here. But it’s disheartening to see something so fun ruined by glitches. My recommendation is to read how others feel and wait for updates. I don’t know whether my issues will be common or isolated, but I sincerely hope it’s the latter. If it’s the former — oof, game over, man.
    • 76 Metascore
    • 40 Critic Score
    You know when something looks weird or sounds off, and you can’t help but scrunch your face up and squint your eyes? As if it’s an involuntary response out of pure confusion? That happened repeatedly as I played Immortals of Avevum. The ideas and love that went into developing this are plain to see, which makes the middling-at-best end product all the more disappointing.
    • 68 Metascore
    • 40 Critic Score
    Those who played Deliver Us the Moon may find something more to love here, but I had a hard time coming back to the Red Planet between sessions. Knowing I would spend my time with bland characters only to walk around empty space stations before being sucked back into the narrative melodrama ultimately proved as cold as the vacuum of space.
    • 41 Metascore
    • 40 Critic Score
    Babylon's Fall is a baffling game that lacks any distinct vision, both in terms of gameplay and artistic design.

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