GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 71 Metascore
    • 75 Critic Score
    If you're looking for a fun, spaz-tastic diversion or ultra-simple party game, look no further.
    • 71 Metascore
    • 80 Critic Score
    Spy Hunter has left me stunned, proving itself to be one of the most fun and addictive games to hit the Xbox.
    • 71 Metascore
    • 78 Critic Score
    It combines a sort of Tetris feel with a platform shooter that is good with kids. If it doesn't teach kids shapes and how to aim a controller, I am not sure what will.
    • 71 Metascore
    • 42 Critic Score
    In the end, 3rd Birthday disappoints Parasite Eve fans and provides a rather mediocre experience for new players. It would be hard to suggest this game as an entry point to the series, or really suggest it at all.
    • 71 Metascore
    • 42 Critic Score
    In my opinion the 10-year-old game this cartridge contains just does not hold up in 2006 and the clear lack of consideration for the needs of the platform earn it a below average "C-" score.
    • 71 Metascore
    • 67 Critic Score
    A pretty solid role-playing experience that will be familiar and well received by fans of GUST's other RPG titles. The Dive system is an interesting idea but it would have been nice if it was a little more interactive.
    • 71 Metascore
    • 80 Critic Score
    No, it won’t replace SSX in the trick department, but AntiGrav’s control system makes it a unique and engaging experience that many hardcore and casual gamers will be able to appreciate.
    • 71 Metascore
    • 67 Critic Score
    However, the technical issues that currently exist in the game in a connection-based capacity really are unacceptable, and it saddens me immensely that issues like this still exist after the widely-known tragedy that was Steel Battalion: Line of Contact, and given how much potential this game has.
    • 71 Metascore
    • 89 Critic Score
    What truly set this game apart from the rest was its sense of actually being in another world.
    • 71 Metascore
    • 42 Critic Score
    A major disappointment. It’s another game where you can see the potential for the console but instead you’re stuck with a game that was rushed out to stores.
    • 71 Metascore
    • 75 Critic Score
    As good as the game is - aside from the targeting issues and the falling to your death over and over - the story that unfolds is the definite high point.
    • 71 Metascore
    • 72 Critic Score
    Even times when you have up to 8-10 enemies on screen at once the game stays as smooth and flowing with no slow downs whatsoever.
    • 70 Metascore
    • 50 Critic Score
    For a game with such promise it’s a shame that it’s sunk into the realm of also-ran.
    • 70 Metascore
    • 83 Critic Score
    These significant problems keep Achtung Panzer from being a truly great game, but it remains an solid wargame, especially for the $20 Paradox and Graviteam are asking.
    • 70 Metascore
    • 67 Critic Score
    There are moments when it's quite good, but it's also a bit too derivative, the enemies are as dumb as a box of hair, and it relies too much on the coolness of the magnet gun and the ability to knock down a tower with a hammer.
    • 70 Metascore
    • 58 Critic Score
    I suppose where Harvest Moon: Another Wonderful Life loses a couple points is in the innovation put into the game. There is just not enough different about this game over its very recent predecessor to recommend that the average gamer buy what is roughly the same game again.
    • 70 Metascore
    • 50 Critic Score
    A disappointment. It’s still fun and new gamers who haven’t played the original will like it much more than players who were here from day one.
    • 70 Metascore
    • 75 Critic Score
    TNT Racers is a great little racing title that feels like it's something out a Saturday Morning Cartoon thanks to its goofy tone, lush visuals, and over-the-top action. It's not perfect, but it'll provide you with an incredible amount of bang for your buck.
    • 70 Metascore
    • 42 Critic Score
    It's admirable that the guys who made Crackdown 2 have created a sequel every bit as good as the original. It's just a shame they don't have that insight into the genre at large. Because there's almost nothing in Crackdown 2 to recommend it over the competition. On the whole, I'd rather be in Panau.
    • 70 Metascore
    • 50 Critic Score
    The game is by no means worthy of the legacy its series has created, but it's not entirely horrible either.
    • 70 Metascore
    • 75 Critic Score
    Imagine the L.A. skyline during rush hour, condensed into the perimeter of a city block, and you have a good idea of how thick the trademark fog has become.
    • 70 Metascore
    • 74 Critic Score
    One, why are the replays so dark? And two, why do they just give an overall ranking for the teams, why not also have it broken down by offence and defense?
    • 70 Metascore
    • 75 Critic Score
    Unlike current RPGs that seem to be basking in the straight forwardness and over doing the story elements, Wizardry instead gives you one of the longest and biggest dungeons you will ever face.
    • 70 Metascore
    • 80 Critic Score
    A decent single-player affair that pays proper homage to the 1920's silent film on which it takes inspiration from. The game is a lot of fun and will surprise players in varying degrees at every turn.
    • 70 Metascore
    • 75 Critic Score
    Some may find it a little sub-par in presentation, but it still is a very entertaining outing for the Ghosts.
    • 70 Metascore
    • 74 Critic Score
    Besides the graphics, Giga Wing 2 is also a lot easier than the first one, and a hell of a lot easier than "Mars Matrix." This is by no means a bad thing.
    • 70 Metascore
    • 75 Critic Score
    But it's going to take a lot more than gimmicky motion controllers and Sega's negligence and to undermine the basic greatness of Virtua Tennis. And with the new adrenaline meter, new party games, and especially the new single-player tennis RPG, Virtua Tennis 4 is plenty new enough to obsolete the older Virtua Tennis titles.
    • 70 Metascore
    • 67 Critic Score
    The problem isn’t that Tales of Valor lacks any quality features or commendable traits, but that it doesn’t really do anything with them.
    • 70 Metascore
    • 42 Critic Score
    More specific classes, skills, and specializations would have been nice. Matchmaking is sporadic at best, which stinks because the game is almost useless as a single player exercise. The ally AI won't touch any of the mission-specific objectives, which means you've got to babysit that drill by yourself.
    • 70 Metascore
    • 67 Critic Score
    Playing The Outfit through in the single-player campaign was a bit of a letdown. There are enough problems in the games execution to not fully endorse it.

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