GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 71 Metascore
    • 80 Critic Score
    Its scale and sense of isolation is special. The procedural nature imbues everything in the game with a sense of life that other, better-crafted games can’t match. And it nails the emergent storytelling that I want from a survival game.
    • 85 Metascore
    • 80 Critic Score
    The main issue I have with OT2 is in its similarities to its predecessor. It’s a fun and excellent example of the genre, but doesn’t really stretch beyond it. I suppose there are worse sins a game can commit than just not feeling much different from its great predecessor. Still, if Octopath Traveler wasn’t your thing, Octopath Traveler II likely won’t be, either.
    • 77 Metascore
    • 80 Critic Score
    I also dig just how much control Tactical Adventures gives you over Solasta’s rules. You have several ways to deal with encumbrance, levels of attack and damage roll modifiers, and skill check rolls. If you want to play and experience the systems and story but not worry about missing skill checks in conversations, you can do that. You can ditch spell concentration rules. Or you can make the AI more merciless, giving them better tactics in combat.
    • 75 Metascore
    • 80 Critic Score
    Though lacking polish from a mechanics standpoint, it nevertheless presents an awesomely addicting cornucopia of exploration, epic combat, and loot-chasing for hours upon hours of fun.
    • 74 Metascore
    • 80 Critic Score
    The story just doesn’t live up to the exhilarating gameplay, and a weak, unresolved ending gives a poor final impression. Thankfully, the game can re-enter your good graces once you’re done with the plot, and you can just spend hours running across rooftops for fun. The occasional death-inducing fall will frustrate you, but Mirror’s Edge: Catalyst’s first-person platforming feels so good when it works that you won’t easily give up.
    • 84 Metascore
    • 80 Critic Score
    Cut the Rope: Time Travel is the type of time-wasting game that mobile devices excel at.
    • 63 Metascore
    • 80 Critic Score
    Empire of Sin has its bugs and some rough cinematic moments. But Romero Games pulled this project off with a team of just 30 people. For a game of its ambition, that seems like a small team. It’s pretty much an indie project, or perhaps “double-A,” compared to other games that are more polished but have hundreds of developers — or even more — working on them. What I also liked was that the game feels smart. I felt like I was playing against other crime bosses who were figuring out how to outthink me or double-cross me. And that’s what you want in a gangster game.
    • 81 Metascore
    • 80 Critic Score
    It is an admirable attempt to portray people with psychosis and treat them with dignity. We can learn so much from games that takes us down this kind of path.
    • 76 Metascore
    • 80 Critic Score
    Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to.
    • 73 Metascore
    • 80 Critic Score
    Unfortunately, the weird pricing structure and noticeable depth of features holds back the screaming, rage-filled “Powerthirst” of fighting games from really making a statement. It’s no Street Fighter competitor this time around, but it’s good enough to measure up against the rest.
    • 80 Metascore
    • 80 Critic Score
    It’s a promising step toward those good intentions.
    • 88 Metascore
    • 80 Critic Score
    Much to my surprise, I like Monster Hunter Rise for Switch even more than World.
    • 82 Metascore
    • 80 Critic Score
    Dragonborn is a creepy descent into madness set in a mini Morrowind that isn't quite as epic as Dawnguard, but it compensates for that with a wealth of new items, shouts, and spells.
    • 73 Metascore
    • 80 Critic Score
    Smoke and Mirrors has plenty to like, but it doesn’t quite live up to its impressive prequel. I miss the first part’s abundance of action sequences, but the dialogue and storytelling are still among the best around. And I would still like to turn off those annoying notifications.
    • 83 Metascore
    • 80 Critic Score
    I was concerned about Shadowlands and Blizzard development in the COVID era. All those complex systems made a real mess on beta servers near the original game launch date in October. But other than some balance issues — and that core problem with covenant choices — the extra month of development time after the release date delay really gave Blizzard a chance to paint on some polish. The end result stands as one of the very best expansions the game’s ever had.
    • 93 Metascore
    • 80 Critic Score
    It's an incredibly immersive experience. It's just one I didn't really want to be immersed in right now.
    • 80 Metascore
    • 80 Critic Score
    A frenetically fun, albeit flawed, experience set in a beloved universe — a sexy, slash-soaked side story worth playing for franchise fans and newcomers alike.
    • 73 Metascore
    • 80 Critic Score
    After nine successful titles (though No. 3 was pretty weak), Activision has finally delivered a Call of Duty game that is a disappointment for me. I’ll play it. I’ll enjoy the multiplayer. But I thought that the multiplayer modes for Black Ops II were great. I don’t know why Infinity Ward couldn’t borrow more from those modes and just build upon them.
    • 72 Metascore
    • 80 Critic Score
    Papo & Yo is a welcome addition to the growing library of creative indie games whose purpose is greater than just engineering fun gameplay, but minor technical issues turn into major woes for Minority Media's debut release.
    • 84 Metascore
    • 80 Critic Score
    The tutorials make it super easy to learn the complicated game, and making decks is easy and fun. It might play better once it’s on PC and consoles, since all of that tiny text will become easier to play. But even now, Magic fans will enjoy this digital version of the classic card game.
    • 77 Metascore
    • 80 Critic Score
    It does have some shortcomings: Namely its dialogue and slightly self-conscious microtransaction system. But when it’s on-form, it’s a lot of fun. If you have any taste for these kinds of extreme sports titles, then you’ll likely enjoy Riders Republic.
    • 83 Metascore
    • 80 Critic Score
    Dungeon of the Endless works well with the iPad interface and is a great game in its own right. Be warned if you’re unaccustomed to roguelikes. It can be discouraging starting over from scratch, so even though the action enticing, failure is so punishing it can be difficult to brush yourself off for another attempt.
    • 67 Metascore
    • 80 Critic Score
    If you're looking for a fun distraction and you're a fan of the series, then Fight for Fortune will tickle your treasure-hunting fancy. Besides, it's not exactly a risky purchase at $5.
    • 80 Metascore
    • 80 Critic Score
    Making people happy is such a rare goal in games, and to have one excel at the notion and the motivation for doing so is a doubly rare joy, although glaring missteps do keep it out of the center ring of adventure games.
    • 68 Metascore
    • 80 Critic Score
    The Bureau is Enemy Unknown’s hyperactive younger sibling who delivers something different while still fitting in well with its predecessors.
    • 66 Metascore
    • 80 Critic Score
    This title has some of the most modest aspirations of any of the Animal Crossing titles, but it delivers on them spectacularly.
    • 79 Metascore
    • 80 Critic Score
    While it's hard to control, Anomaly is still playable and enjoyable as long as you take the time to really master the interface first.
    • 85 Metascore
    • 80 Critic Score
    I enjoyed Tunic, and I was pleased during most of my time with the game. It’s challenging, but it’s also tranquil. It’s a little slice of puzzle-y goodness in the middle of multiple massive open-world releases, and for that I’m grateful it exists. I just wish sometimes Tunic would meet me halfway and not leave me frustrated either with the controls or with the exploration.
    • 69 Metascore
    • 80 Critic Score
    In the absence of an epic tale, a torrent of doodads to collect, or some time-devouring crafting system — all the fixtures big business gaming says you need to survive today — Knack 2 just works.
    • 92 Metascore
    • 80 Critic Score
    I can't tell a lug nut from a spark plug. But Forza Horizon 5's world is so beautiful that I'm more willing to play and learn just so I can continue existing in its dazzling vistas.

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