Gamers' Temple's Scores

  • Games
For 2,727 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 God of War
Lowest review score: 0 Stalin vs. Martians
Score distribution:
2728 game reviews
    • 72 Metascore
    • 60 Critic Score
    In the end, STAY is a game that's premise is more interesting than the game itself. If Quinn was more focused on escape than on philosophizing and the game ditched the annoying and unnecessary puzzles, it would be a better experience. If you're expecting a game that plays like an escape room experience, you'll be disappointed in it.
    • 60 Metascore
    • 60 Critic Score
    Even with its flaws, Spider-Man: Friend or Foe is a rather fun brawler that can be enjoyable for a while. It can be beaten in about two days, so one rental will easily give enough time to plow through this game and complete everything it has to offer.
    • tbd Metascore
    • 60 Critic Score
    A so-so game that would have been really good twenty years ago.
    • 63 Metascore
    • 60 Critic Score
    A fun main mode of play that can get quite addicting, but once the novelty fades there isn't anything else on offer except for the promise of future upgrades.
    • 68 Metascore
    • 60 Critic Score
    A mix of tactical and shooter gameplay can work - it has worked in other games before - it just doesn't work well here. It's probably the result of all of the gear changing that the game had to do during development.
    • 62 Metascore
    • 60 Critic Score
    A weekend rental for those looking for a big rig fix, but it has trouble keeping its momentum up over the long haul.
    • 69 Metascore
    • 60 Critic Score
    Some of the ideas behind the game are good, and Fortified might have been an enjoyable game if they were better developed and balanced. Perhaps it needed more time in development or a bigger budget.
    • 64 Metascore
    • 60 Critic Score
    If you're buying Override as a single player game, you'll most likely get bored with it rather quickly like I did. The arcade mode is decent, but it gets boring very quickly. I didn't find the overall gameplay that fun, but I have to admit that the game definitely has a lot of attack variety and the control setup is quite good for choosing between all moves in your arsenal. The game mainly shines when it comes to the amount of match variety you can have while playing with friends.
    • 70 Metascore
    • 60 Critic Score
    The updated version of Destroy All Humans certainly looks a lot better than the original did on two-generation old hardware, but it really needed the gameplay to be updated as well. Artificial challenge created by horde-tactic mobs of enemies, a clunky skills and weapons system, repetitive gameplay, and claustrophobic open world levels all work against the graphics to really show the game's age. The game's premise still holds up today, so it's a shame that the gameplay was left stuck in the past.
    • 68 Metascore
    • 60 Critic Score
    Brink has occasional flashes of brilliance and fun moments, but on the whole it just feels like a game that needed more time in design and development.
    • 59 Metascore
    • 60 Critic Score
    Friend or Foe’s single player is anything but a good time. You’ll be mashing buttons, setting up some cool looking but otherwise unimpressive combos and rolling your eyes through some of the most obvious boss fights since the NES days.
    • 65 Metascore
    • 60 Critic Score
    I would really like to enjoy Daymare 1994, and I do somewhat. The game has collectibles to find, challenges to try for and multiple difficulties so there is some good replay value here. Just like the first game, you can tell that the developers had fun while making it with all the references and good atmosphere that the game carries. It’s just such a shame that this game frustrates me so much with its overall mechanics and poor enemies. I feel like this is a game that some people will enjoy (like I did somewhat), but it’s hard to deny the problems we have here.
    • 65 Metascore
    • 60 Critic Score
    The Painkiller series has indeed overdosed, and should have been stopped after the first two games.
    • 55 Metascore
    • 60 Critic Score
    Don King Boxing does nothing new or break ground, and it's possibly a cash-in for non-hardcore gamers who want to squeeze life out of the balance board, but as a party game you can't go much deeper than what this game offers.
    • 59 Metascore
    • 60 Critic Score
    As the matches drag on, you can't help but to use repetitive moves and you don't have enough control over things to be able to regularly generate positive reactions.
    • 61 Metascore
    • 60 Critic Score
    An homage to "Diablo II" that fails to capture any of the magic that made that game so much fun.
    • 66 Metascore
    • 60 Critic Score
    Will prove too frustrating for most gamers. It is best left to Galactica buffs who know the difference between a dagget and a Cylon and who are looking for any nostalgia fix that they can get their hands on.
    • tbd Metascore
    • 60 Critic Score
    There are some good ideas at the core of Interplanetary, and you're initial time with the game will be enjoyable. However, the weapons phase of the game is a poorly designed exercise in frustration that will have you soon giving up on the game.
    • 63 Metascore
    • 60 Critic Score
    An interesting concept that needs to be backed up with more game.
    • 64 Metascore
    • 60 Critic Score
    The gameplay is still pure repetitive Dynasty Warriors, mobile suits or not.
    • 73 Metascore
    • 60 Critic Score
    Limerick has some great ideas, but overall it's just not that fun.
    • 52 Metascore
    • 60 Critic Score
    Gangs of London features a lot of gameplay, it’s just that not very much of it is all that enjoyable.
    • 54 Metascore
    • 60 Critic Score
    If the game really loved geeks, it would give them a more interesting puzzle game.
    • 70 Metascore
    • 60 Critic Score
    There isn't anything here that I don't remember seeing several years ago. The background could have come from any of a hundred different games and the character are pretty blurry.
    • Gamers' Temple
    • 77 Metascore
    • 60 Critic Score
    It's for people who are looking for a rudimentary exercise in radical thought and hobbled game design. If that's you, then you'll love Zeno Clash.
    • 62 Metascore
    • 60 Critic Score
    Perhaps the Commandos series should stick to strategy gaming.
    • 66 Metascore
    • 60 Critic Score
    Despite its problems, AEW: Fight Forever is a good start for an AEW game. It’s really nice to see WWE finally have some more competition. Let’s hope that the developers can address some of the problems in a future update and add some more content to the game in the months ahead. As it stands, the game is mainly only good for online or couch co-op with a friend. The Road to Elite single player mode is way too short and repetitive to hold up for long. The game has a better feel to it online when compared to a WWE game, so it has it beat on that. If you want a good single player experience however, WWE games far outweigh Fight Forever with content and just overall things to do.
    • 73 Metascore
    • 60 Critic Score
    Samurai Warriors may fall short in eye candy but with the multiple new characters, weapons, attacks and gameplay enhancements available, fans of the action genre will find the game stable and a load of fun to boot.
    • 61 Metascore
    • 60 Critic Score
    Jump Force celebrates 50 years of Shonen Jump with an overall rushed game that could have been so much more.
    • 58 Metascore
    • 60 Critic Score
    There is nothing technically wrong with the game; it is just bland, generic and quite simply uninteresting.

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