Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • 75 Metascore
    • 80 Critic Score
    Whether you're a dedicated fan of the sport, or just looking for some straightforward racing, there's something here for you. New Star GP is fast-paced and just as challenging, with plenty of charm and personality and an impressive career mode.
    • 77 Metascore
    • 80 Critic Score
    Hell is Us is undoubtedly one of the most ambitious games of the year, and it is recommendable for that reason alone. It only gets better as Rogue Factor actually achieves many of their central goals here, creating a striking setting, a well-functioning combat system against enemies with deep mythology behind them, and a fantastic visual profile as well.
    • tbd Metascore
    • 80 Critic Score
    Arcadia Fallen II has pleasantly surprised me. I could easily see myself going back to play the first game just to get the full story. If you're a fan of visual novels, this is a really good choice with a strong story, good characters and solid dialogue. It's a quiet game. A game you play over a hot cup of coffee. Or tea with a little bit of honey in it.
    • 68 Metascore
    • 80 Critic Score
    With the available deck-builder mechanics and campaign, Songs of Silence is an excellent starting point for the slightly inexperienced strategy player who wants to get to know the genre better.
    • 79 Metascore
    • 80 Critic Score
    This is still a great adventure experience except now it uses graphics that befits its entertaining gameplay. This is a remake that is as pure as the term can get, it's not doing a whole lot to differ from the original product, or even adding much that's worth harping on about beyond its visual and performance enhancements. If you've never played this game before, I would suggest picking this title up as the story is fantastic albeit very sad, but if you have already played the original game, there's not too many reasons to necessitate returning to it here.
    • 81 Metascore
    • 80 Critic Score
    Snufkin: Melody of Moominvalley is a relaxed and slow-paced adventure, and sometimes that is what you need between shooters and action games.
    • 70 Metascore
    • 80 Critic Score
    When you look at it as a standalone game, the Until Dawn Remake has a lot going for it. Its 4K graphics and improved lighting, seamless scene-to-gameplay action thanks to the PS5’s SSD, the usage of the DualSense’s full immersive suite of features, the enhanced audio profile, the tweaked camera angle, and the reworked scenes too all make this a quality horror experience and reaffirm Until Dawn as Supermassive’s best project so far.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk doesn't always succeed as a game, but as a story and an art form, it draws you in effortlessly. It's a brilliantly atmospheric adventure that makes up for limited gameplay with emotional peaks that'll make you question everything you've just witnessed and done. The Midnight Walk might be a shorter path than I first thought, but it's not one I'll be forgetting.
    • 91 Metascore
    • 80 Critic Score
    Donkey Kong Bananza is hectic, chaotic, barrels of fun, and overflowing with charisma, but it also has clear areas where it could be streamlined and improved, and that's mostly the story of this game.
    • 86 Metascore
    • 80 Critic Score
    I'm not the most dedicated Survivor player, and admittedly I've only played Deep Rock Galactic a couple of times just to hang out with friends, but with Deep Rock Galactic: Survivor I was surprised several times to find when I looked up from my PC that it was already dark, and I had to go to bed (work to do). I think there are few better compliments for a title like this.
    • 70 Metascore
    • 80 Critic Score
    It's beautiful, smart, meditative, and sometimes quite brutal. But it's a journey well worth taking, a sound-sensitive dance between shadows and death that offers a strangely polished experience that richly rewards the tactical and patient.
    • 67 Metascore
    • 80 Critic Score
    Apart from a few minor glitches, mostly concerning how Storage works, it's a well-functioning game in its genre. It may be too simple for some, but if you are looking for a cosy and relaxing game to sit and warm yourself with on dark evenings, perhaps together with your partner, then Winter Burrow is a pretty good bet.
    • 81 Metascore
    • 80 Critic Score
    If you are a PlayStation owner who has been eyeing Avowed on Xbox and PC, you now have the opportunity to jump into the adventure here, and you can do so with confidence. It's still an excellent fantasy role-playing game, and it has only been improved by the major Anniversary Update, which is included in the PlayStation 5 version at launch.
    • 68 Metascore
    • 80 Critic Score
    I will absolutely keep playing this and hope that the extortionate bundle deals are slimmed down price-wise and that the upcoming maps reintroduce some verticality, again. Beyond that and a pointless battle royale mode, it's easy to see that Slipgate 2 has managed to find its own groove despite basically just ripping off well-chosen parts from its competitors.
    • 78 Metascore
    • 80 Critic Score
    EA Sports FC 26 is, in short, a better game than what we have seen in recent years. There are major improvements on the pitch and minor improvements here and there in various game modes, however there are still things that detract from the experience, such as buggy menus that froze my game several times and a poorly updated Player Career.
    • 79 Metascore
    • 80 Critic Score
    The absurd nature makes it stand out and shine, although that's not all that excels here. It doesn't overstay its welcome, it constantly adds additional challenge and variety through new enemy types, more weapons, and fresh biomes, matches that up with a top-notch presentation and tight and flawless performance, and yet still has the presence to provide tough and truly demanding additional activities for those that want to push themselves to the limit. If you're looking for an energetic, loud, and violent action experience this summer, Anger Foot is the game to choose.
    • 61 Metascore
    • 80 Critic Score
    Everything in Wanted: Dead is over-the-top. It's clichéd, it's deliberately preposterous and a clear nod to a bygone era. A frequently frustrating experience that requires constant full focus, and due to the brutal difficulty level it won't suit everyone but for those of us who have long dreamed of a resurrected Ryu Hayabusa, it's a gift from heaven.
    • 77 Metascore
    • 80 Critic Score
    Another Crab's Treasure emerges from its shell as a refreshing and whimsical addition to the often intense and cryptic realm of Souls-like games. Its accessibility options make it a great point of entry for newcomers and genre veterans will appreciate differences such as its open world design, greater focus on platforming, and its many equippable shells.
    • 78 Metascore
    • 80 Critic Score
    If you already own the original and can take advantage of the "cheaper" upgrade path then it's not exactly a big risk if you are looking for a reason to return to Oregon and to replay Deacon's adventure. However, if you're going to snag this at full price, you'd be just as well to look to the original instead, as the best part of Days Gone is still very much the storyline.
    • 84 Metascore
    • 80 Critic Score
    Two Point Museum is another fine example of a simulation game done right. It's simple yet packed with complexities, fun yet challenging, silly but sensibly designed, and perhaps most importantly, intuitive and easy to pick-up and enjoy. The Two Point formula continues to stand out game-after-game, and while there will come a time, perhaps in the near future, where true innovation is required, at the moment this concept still works like a charm.
    • 81 Metascore
    • 80 Critic Score
    If you're looking for a more work-friendly substitute to Stardew Valley, this may be just the quiet place you need.
    • 69 Metascore
    • 80 Critic Score
    WrestleQuest is definitely the most unique game of the year for me. But I would also like to highlight it a little extra because it succeeds so well in everything it does. In true role-playing spirit, there is a lot to see and discover, and in true wrestling spirit, you take what happens in and outside the ring and make it feel like a natural part of the experience. There is certainly no shortage of well-crafted indie games, and even if WrestleQuest doesn't quite measure up to the very best, its humour, charm and above all unique concept is something that should really be rewarded.
    • 85 Metascore
    • 80 Critic Score
    Star Wars Jedi: Survivor is a great continuation of this series. It's overflowing with references and other minor beats that each paint a wonderful and thorough picture of A Galaxy Far, Far Away, and the gameplay is simply an improvement of Fallen Order's outstanding formula.
    • 90 Metascore
    • 80 Critic Score
    Once the single player is done and you get used to the awkward presentation, we still have a very solid fighting game and a phenomenal foundation to build on. And at the end of the day, that's by far the most important thing in a game like this. As long as it's genuinely fun to punch your friends in the face, there's no way I'm going to get bored.
    • 79 Metascore
    • 80 Critic Score
    Rainbow Six: Siege is still an excellent and entertaining tactical shooter, one that many continue to copy and be inspired by. This isn't changing and frankly if you have the time, skill, and patience to learn this game, you will be massively engaged. However, as far as an upgrade goes, Siege X doesn't really add a whole lot.
    • 81 Metascore
    • 80 Critic Score
    It manages to create a similar type of gaming joy that Miyazaki and his FromSoftware team has developed in stages, and even if finesse and deep-rooted mastery are not present to the same extent, it is enough to make you want to play more, and then a little more again.
    • 85 Metascore
    • 80 Critic Score
    If you haven't played this in almost eight years or are about to experience the adventure for the first time, this version is either a good reason to do it again or the best way to do it for the first time. It is therefore quite difficult to oppose this new version when it is as fantastic as it is in many ways. Even if I still can't let go of the idea that it really wasn't needed.
    • 83 Metascore
    • 80 Critic Score
    The Chinese Room has succeeded brilliantly with their original pitch of The Thing on an oil rig, while infusing the horror with the emotion that characterised a game like Everybody's Gone to the Rapture. It's the kind of game that, with relatively few mechanics, manages to create immersion with great sound design, evocative visuals and believable storytelling.
    • 78 Metascore
    • 80 Critic Score
    Puzzling Places executes its simple idea successfully. The clear appearance and calm atmosphere supports light puzzle solving, and handling those snazzy jigsaw pieces makes time fly easily.
    • 71 Metascore
    • 80 Critic Score
    The team behind Tides of Tomorrow made a name for themselves with the brilliant Road 96 and Road 96: Mile 0 - both of which were great stories. Tides of Tomorrow is no different, and the game had no trouble keeping me hooked during the 11-13 hours it took to complete. DigixArt are good at telling compelling stories, and they do so again with this game; this time, they spice it all up with this 'asynchronous multiplayer' mechanic, which is certainly a nice gimmick - and which makes the game one of the freshest narrative adventure games we've seen in a long time.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Far Far West is an easy-to-recommend game that has the potential to be a must buy if you're into PvE co-op experiences. Its gunplay requires a good dose of skill, but you can balance your lack of a solid trigger finger with luck thanks to the Joker cards you can pick up during a run. Its design oozes personality, and while I'd love to see more of it shine in more NPC quests scattered in a map, they can come in time.” [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    If you are keen and interested in an action role-playing game about Greek gods and heroes, this is worth keeping an eye on. If you don't mind limited content at first, this is worth a try. However, if you want the full experience, you're better off playing something else while waiting for 1.0. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Manor Lords is a fantastically assembled city builder for those of you with some patience and an interest in history. It's more reminiscent of The Settlers and Banished than something like SimCity, yet at the same time, it has battles in certain situations that bring to mind Total War, all while still being something all on its own. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    In short, Heroes of Might and Magic: Olden Era is practically everything I could have asked for in a new game in the series: an experience familiar enough with the past to connect with my fondest childhood memories of keyboard and mouse, whilst adding new features such as factions and game subsystems to make me think and immerse myself fully in its universe and gameplay. It's a new era for strategy, and I'm delighted to be back on this path.
    • tbd Metascore
    • Critic Score
    No Rest for the Wicked is a diamond in the rough that just needs to have a few unsharp facets polished so that it can shine as it deserves. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Into the Dead: Our Darkest Days is a fantastic foundation for PikPok to build on, and while the current loop became monotonous for me, especially without a narrative framework to refer to other than the stories I created myself, I respect it immensely. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    The oceans are eerie, and I don't think Subnautica 2 has lost what made its predecessors unique and great. You should be aware, however, that you get very little of the story - more of a starter than a main course and dessert. It's this limited content and technical issues that mean I cannot justify a higher rating. However, I am extremely optimistic about this project and hope to revisit the game once it is released in its full version. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    It's almost hard to do Selaco justice with words, and even at this early stage the game is packed with content, which certainly makes you dream of what's to come when they finally leave Early Access sometime next year. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Unidentifiable and boring, that's Football Heroes League in a nutshell and I hope Run Games can stir the pot and fix the game before it's released, but to be honest I don't think it's possible without throwing everything in the bin and starting from scratch. [Early Access Review Score = 20]
    • tbd Metascore
    • Critic Score
    When it stumbles, it falls flat on its face, but when Masters of Albion succeeds, it reminds you why Molyneux is still in the business after all this time. It has a quality to it that lets you overlook a lot of its most glaring flaws, a sense of humour that reminds you of your first time playing Fable, and a unique, ambitious approach to a genre we don't see enough of these days (aside from the other recently released god game Sintopia). Masters of Albion is not a triumph. It won't knock Fable down to become Molyneux's new legacy-defining game, but it certainly leaves its impression. [Early Access Score = 60
    • tbd Metascore
    • Critic Score
    This was not a game in the first place. It was a scam, and the fact that Fntastic announced they were shutting down their operations just four days after the launch says it all. [Early Access Score = 20]
    • tbd Metascore
    • Critic Score
    Grounded 2 strikes me as a very traditional survival game in practice, even if the intuitive design and the enjoyable and memorable world stand out as highlights. This is a game that you will love for a few hours and then steadily lose interest in, unless you're a die-hard survival fan that lives and breathes this genre. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Is it all a bit pointless? Perhaps, that would certainly be a potential criticism of the game at the time of writing, and given that there are no survival mechanics whatsoever (you don't need food or water yourself), experiencing this alien world with friends might help to give the game a bit of a spark. However, you could also turn it around and say that Lightyear Frontier is truly one of the most relaxing games I've played in years. Does the fact that there's nothing to push you beyond just getting your hands on enough resources to craft the next thing you need affect your motivation? Maybe, but for now, this is both beautiful to look at, enjoyable to listen to and really well put together [Early Access Score = 80]

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