Gamereactor UK's Scores

  • Games
For 881 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 52 out of 881
896 game reviews
    • 87 Metascore
    • 80 Critic Score
    Add to this the fact that the game includes local wireless combat, or that you can do the same with your avatar from World Tour mode, and you have an extremely versatile and functional version of what is one of the best fighting games of the moment.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered: The Mystery of the Soulless Army will appeal to Atlus fans both for its familiar narrative and its very different approach to the usual turn-based combat. However, it's still a title that, despite the facelift, is almost two decades old, so there are certain limitations you should be aware of before jumping in.
    • 65 Metascore
    • 60 Critic Score
    This game isn't bad per se, and now that it's available on both Game Pass and PlayStation Plus, it's really worth giving it half an hour to see if it clicks. But at the same time, it's yet another story of a single-player studio making a multiplayer project, but failing to convey the energy, ambition, and flair that created the studio's unique reputation in the first place.
    • 80 Metascore
    • 70 Critic Score
    Fast Fusion costs £13.49 for Switch 2 and for that minimal amount of money, German Shin'en Multimedia offers a clearly enjoyable Wipeout clone that also includes a very elaborate split screen mode for up to four players, locally. If, like me, you always miss Wipeout and F-Zero, you're right to spend your money on this.
    • 39 Metascore
    • 40 Critic Score
    If there was one thing I never thought I'd write about Leslie Benzie's first self-directed game, it was that it would be perceived as unimaginative and generic. At least I thought that originality and attitude would be present here, even if it looked unfinished beforehand. That didn't happen, and it's easy to see that MindsEye was not only released about six months too early, but that it also resembles a ten-year-old GTA copy with most of its elements being undercooked.
    • 85 Metascore
    • 90 Critic Score
    The Alters is a wonderful mix of genres that combine to form a powerful and unique whole. It's a game that requires thought, leadership, and strategy, but also a game that offers a deep story, strong characters and a world you want to understand. I wholeheartedly recommend it if you're into that kind of thing.
    • 79 Metascore
    • 80 Critic Score
    Rainbow Six: Siege is still an excellent and entertaining tactical shooter, one that many continue to copy and be inspired by. This isn't changing and frankly if you have the time, skill, and patience to learn this game, you will be massively engaged. However, as far as an upgrade goes, Siege X doesn't really add a whole lot.
    • 68 Metascore
    • 80 Critic Score
    I will absolutely keep playing this and hope that the extortionate bundle deals are slimmed down price-wise and that the upcoming maps reintroduce some verticality, again. Beyond that and a pointless battle royale mode, it's easy to see that Slipgate 2 has managed to find its own groove despite basically just ripping off well-chosen parts from its competitors.
    • 78 Metascore
    • 80 Critic Score
    Simple but effective and engaging combat, a neat story wrapped up in an interesting, quirky world. It makes Lost in Random: The Eternal Die a game that's very difficult not to like, even for an aging grump like me who has all but had it with the idea of roguelikes, roguelites, and any other like or lite.
    • 78 Metascore
    • 70 Critic Score
    Into the Restless Ruins actually offers something new and fresh that helps enrich the beloved rougelike genre. Although it borrows liberally from other rougelike giants, Ant Workshop has really borrowed from the right places and created something unique that is very addictive and offers an insane amount of replay value.
    • 75 Metascore
    • 60 Critic Score
    It's simple, very simple at that, but hey, this game has a very clear vision of what it wants to be, and from a design and mechanical perspective it achieves that vision with flying colours. Does it work and is it effective? In part. There is entertainment value, enough that it will keep you engaged for upwards of an hour at a time, however, there's no denying that this won't be the same indie sensation as say, Vampire Survivors. If you're even marginally curious about how such an unorthodox game performs in practice, I'd simply suggest checking it out, because with Berserk or Die you could either permanently add a game to your collection, or get half a pack of V-Bucks... I know what I'd prefer to do with my money.
    • 54 Metascore
    • 50 Critic Score
    Sure, it's a very cheap game - that can barely even be called a game - but that doesn't make it any more fun. If you know you don't like a slow pace, lots of text, little interactivity, and studying, you're better off choosing something else instead. But if you're one of those hardcore Nintendo fans who buys the console and all its accessories and is happy to pay to flex your skills, then this will be right up your street.
    • 69 Metascore
    • 70 Critic Score
    It's a relic worth checking out, but for those who just played the sequel, it might be a bit of a shock. The game works, but today's players have better options.
    • 86 Metascore
    • 90 Critic Score
    It is with great pleasure that I dare to say that Nintendo has done it again. Mario Kart 8 Deluxe is today a full potter for me, containing two DLC packs from the Wii U version and four DLC packs from Switch. Mario Kart World already matches it content-wise and feels like a perfect platform to build on, and is itself a wonderful racing game for both happy amateurs who just want to go karting with the denizens of the Mushroom Kingdom and professionals who like to optimise their tracks and quickly learn to spend as much time driving on walls as on the ground. A better killer app for Switch 2 is simply hard to imagine, and the mere thought that this is a game that will get even better with more content in the future makes it a game not to be missed.
    • tbd Metascore
    • Critic Score
    Unidentifiable and boring, that's Football Heroes League in a nutshell and I hope Run Games can stir the pot and fix the game before it's released, but to be honest I don't think it's possible without throwing everything in the bin and starting from scratch. [Early Access Review Score = 20]
    • 79 Metascore
    • 70 Critic Score
    Nightreign is, in my opinion, a highly successful experiment at a fair price, and while there are some obvious kinks to iron out - the lack of new enemies and maps other than Limveld being the most acute - the gameplay foundation is rock solid, and that's what matters most.
    • 88 Metascore
    • 80 Critic Score
    It's at its best when it lets the yo-yo mechanics and puzzling take centre stage, which is perhaps a little ironic too as the game is at its most frustrating when the yo-yo mechanics fail and struggle in their precision. Typically speaking though, for an indie game and a very reasonably priced one at that, there's much more to celebrate than there is to bash.
    • 85 Metascore
    • 90 Critic Score
    I'm delighted with this simpler and, at the same time, more focused and precise approach that is Haneda Girl within Studio Koba's oeuvre. A game that has completely grabbed me and that I'm still replaying, improving my scores and discovering those hidden levels that are still unreachable.
    • 70 Metascore
    • 80 Critic Score
    It's beautiful, smart, meditative, and sometimes quite brutal. But it's a journey well worth taking, a sound-sensitive dance between shadows and death that offers a strangely polished experience that richly rewards the tactical and patient.
    • 81 Metascore
    • 60 Critic Score
    You're hardly reinventing the wheel here, and were it not for Braking Point and the new LiDAR-scanned tracks, it would in all honesty be hard to recommend F1 25 to anything but the most dedicated. And at the risk of sounding like a broken record, my final conclusion is much the same as last year. Does there need to be a new F1 every year? No, absolutely not.
    • 70 Metascore
    • 70 Critic Score
    But all in all, for a small scale and short atmospheric horror adventure, Out of Sight actually works quite well and stands out for its unique premise. The Gang's attention to detail and refined gameplay are some of the highlights in this unsettling story that will engage horror aficionados who are less inclined to enjoy loud and 'cheap' jumpscares.
    • 76 Metascore
    • 70 Critic Score
    There's nothing quite like what the Onimusha series offers. There's plenty of Japanese mumbo-jumbo to enjoy, the 16th century world is wonderfully designed, and Jubei Yagyu and his friends are all great characters. Plus, the game never gets frustrating or drawn out thanks to the slightly smoother gameplay system and the fact that it's only around ten hours long.
    • 72 Metascore
    • 60 Critic Score
    Despite complaints, the core of Blades of Fire remains hot, with enough individuality and fun in its boss fights to prevent it needing to be reforged. However, it's hard to shake the feeling that if a bit more focus was put on any element of the game, it could have been very good. Its hodgepodge mix of being a combat-focused, story-heavy Soulslike that relies on breaking and making weapons feels like it was an attempt to get as many keywords in as possible without polishing them enough to shine.
    • 69 Metascore
    • 60 Critic Score
    Deliver at All Costs stands out as a game that might hook you in the opening hour, but as the hours continue to roll on, you steadily lose your drive to continue as fewer and fewer fresh reasons to be excited are introduced.
    • tbd Metascore
    • 70 Critic Score
    Despite a somewhat dull graphics style and a clichéd story, I'm happy with the gameplay. It offers the right amount of depth for its genre and the level editor helps users create new and interesting content.
    • 78 Metascore
    • 80 Critic Score
    Its unique idea is a logical extension of Saber's previous productions, and serves as an excellent motivation for building roads and repairing infrastructure. Games tend to encourage unmitigated destruction, so repairing that destruction is a refreshing change of pace.
    • 66 Metascore
    • 70 Critic Score
    This game is teetering on the edge of something you think is pretty cool, with the daily loop of police work, otherwise you'll drop it pretty quickly as it simply gets too boring.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages is more Doom and that means it is without question one of the best action games you will play in 2025. But is it a step up or a noticeable evolution from what Eternal served up in 2019 or what Doom presented in 2016? The answer is no.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk doesn't always succeed as a game, but as a story and an art form, it draws you in effortlessly. It's a brilliantly atmospheric adventure that makes up for limited gameplay with emotional peaks that'll make you question everything you've just witnessed and done. The Midnight Walk might be a shorter path than I first thought, but it's not one I'll be forgetting.
    • 70 Metascore
    • 70 Critic Score
    Yes, at times you'll probably need some air if you don't want to lose your head completely. But Airhead is still worth all the hardship.

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