Gamereactor UK's Scores

  • Games
For 842 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 842
854 game reviews
    • 86 Metascore
    • 80 Critic Score
    DeadToast is a developer that knows how to do simple things but very, very well. Shotgun Cop Man, like My Friend Pedro, is a thoroughly entertaining action platformer that doesn't require much of your time and yet feels effortlessly replayable and fun. The thumping metal soundtrack and the simplistic art direction work wonderfully in the game's favour (even if the bullet hell is sometimes a bit much to track, but when isn't that the case for bullet hell games?), and the way it constantly manages to build and introduce new systems, traps, enemies, and weapons means that you never become bored or tired of the formula. This is another fabulous indie action game from a developer that I truly wish we could see games from on a more frequent basis than once every five-to-six years.
    • 80 Metascore
    • 80 Critic Score
    I think Oblivion Remastered is a skilful re-release of a legendary game that will bring out the nostalgia in most who have lived with the story and Martin Septim's battle against Mehrunes Dagon for almost two decades. Bethesda and Virtuos has kept the atmosphere and skeleton of what Oblivion was and updated it to feel fresh. Oblivion is a product of its time, and I don't know if new players will be able to live with the jank and awkwardness that the rest of us find charming today, but as a beautiful and shiny time capsule, Oblivion Remastered is everything you could want. No more and no less.
    • 92 Metascore
    • 90 Critic Score
    Forza Horizon 5 is beautiful. It's varied, it's well put together, it's deeply rewarding and overflowing with content to engage with. It's not even as confusing as it has been. That, in my book, makes it one of the best games of the year, but if you are expecting even an ounce of creative reimagining of the core formula, you might feel different.
    • 91 Metascore
    • 90 Critic Score
    Clair Obscur: Expedition 33 is a tremendous game that has set a new standard for RPGs, the ambitions of smaller teams, and AAA experiences in general. It's an easy game of the year candidate if I've ever seen one. A masterful story born from an exceptional concept.
    • 65 Metascore
    • 70 Critic Score
    Steel Seed is an exciting attempt to take on the big boys in the stealth-action genre. It doesn't quite reach the level of Uncharted or The Last of Us, but it doesn't need to. It's charming, fun, and at times quite cool, and while there's a bit of technical jank and a few rusty screws in combat and controls, the good parts outweigh the bad to make it all worthwhile. I hope the developers are allowed to build on this universe, because with a little more money and a little more polish, the next game in the series could be something really special.
    • 85 Metascore
    • 70 Critic Score
    If you liked this team's previous works and tactical games like Fire Emblem, The Hundred Line: Last Defence Academy is a recommended choice. However, I'm left with the feeling that it's a good idea that missed an opportunity to be something even more unique.
    • 79 Metascore
    • 70 Critic Score
    Fatal Fury: City of the Wolves is a dedicated hardcore game with a lot of mechanics that make it feel like a response to Street Fighter 6, which is a bit of a hilarious thought considering its predecessor 25 years ago was a response of sorts to Street Fighter III: Third Strike.
    • tbd Metascore
    • 40 Critic Score
    If the ambition is to create a new game for the Neo Geo format and for it to feel like a flirtation with the past, well then at least that bit is done with gusto.
    • 73 Metascore
    • 60 Critic Score
    I Have No Mouth, and I Must Scream is a welcome return to the golden age of point-and-click, despite some shortcomings. Like the characters themselves, the game is flawed and you have to go through quite a bit of agony to get to the end of the game. But at the same time, the game does deliver a truly haunting tale, going places where few other games dare.
    • 80 Metascore
    • 80 Critic Score
    In short, Tempest Rising is exactly what it seems to be: A modern and solid version of C&C. If you like that kind of game, you'll love this one
    • 81 Metascore
    • 80 Critic Score
    Bionic Bay and its tough and demanding action won't be for the platforming fans out there who bask in the delight of Spyro the Dragon or Kirby, but those who enjoy the increased challenge that comes from Crash Bandicoot and games like Mario Maker will absolutely fall in love with this game. It does enough from a gameplay and level design point of view to stand out, all while the art direction and visuals continue to attract and hold your attention. Sure, it could do with a bit of extra focus from a narrative standpoint to make its campaign more memorable, and the audio and soundtrack is serviceable at best, but other than these minor problems, Bionic Bay impresses and is absolutely a game that platformer fans should be keeping an eye on.
    • 88 Metascore
    • 80 Critic Score
    Externally, the PlayStation 5 version looks very good. The main characters, familiar from the movies, do not look exactly identical to their predecessors, but they still make their point, complementing the plot parts of the story during the dialogue sections. In terms of voice acting, the main attention is naturally focused on Indiana Jones, and Troy Baker succeeds in this area excellently, raising the atmosphere across the board. However, the supporting characters are not always up to the task, as the more open adventuring can sometimes cause unintentional repetition in dialogue or activation at the wrong moments.
    • 64 Metascore
    • 50 Critic Score
    I think we should all reflect on the situation of this type of video game. We see too many similarities between them, and that is understandable; it has always happened in all artistic disciplines. But with animatronic or semi-humanoid doll games, since the release of FNAF, we have seen how they have become a kind of golden goose: a resource to cling on to when you want to develop a horror project. And I think we have lost a bit of the essence of the genre that characterised great titles, be they video games or other audio-visual products. Silent Hill, Amnesia, among others that may come to mind, played with the psychological component, seeking to unsettle the player beyond the simple scare. Today, on the other hand, a few jumpscares are enough. Finding Frankie is a victim of this current moment. Surely the studio has good ideas for future projects, and it's always better to hope that the next title will surpass it. But we need a paradigm shift for the horror mainstream to make another 180-degree turn.
    • 74 Metascore
    • 80 Critic Score
    Croc: Legend of the Gobbos was a really joyful experience to play once again after almost 30 years. Despite its shortcomings, the game presented a really lovely feeling, and while it's undeniably old-fashioned in its structure and requires a lot of patience in places, for those who played the game previously, it offers a pleasant nostalgia trip.
    • tbd Metascore
    • Critic Score
    Into the Dead: Our Darkest Days is a fantastic foundation for PikPok to build on, and while the current loop became monotonous for me, especially without a narrative framework to refer to other than the stories I created myself, I respect it immensely. [Early Access Score = 70]
    • 72 Metascore
    • 70 Critic Score
    I probably had too high hopes for the Monster Energy Supercross series' return. It feels like it could have improved even more than it was, but regardless, what we get is a motocross experience that is simply as good as it was before.
    • 71 Metascore
    • 80 Critic Score
    Commandos: Origins is a great game in a genre that sorely needs one. With a difficulty that'll challenge even the most tactical minds, combined with refreshing visuals and characters that are fun to play, what you get is a satisfying,, rewarding experience that has you reloading save after save, believing the next strategy you try will be the winning one. The difficulty may cause the odd frustration here and there, and you may wish for a bit more besides a satisfying gameplay loop, but overall this is a win for the fans of RTS games out there.
    • 85 Metascore
    • 80 Critic Score
    Blue Prince is easy to recommend if you've read the description of the premise and found the idea itself compelling. It's the idea that wins here, and maybe in the future developer Dogubomb can work with this diamond of a premise and polish some of the edges to make the player feel like they have a little more control over each outcome.
    • 90 Metascore
    • 90 Critic Score
    The final product is excellent, and my unpopular opinions about game length do not change the fact that this remains - still - one of the greatest video game releases of all-time.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight is a good game - nothing more, nothing less - one that storytelling-lovers will find enjoyment from and one that fans of tight and refreshing gameplay will find a bit repetitive and flat.
    • 77 Metascore
    • 70 Critic Score
    Studio Tolima has created an emotionally complex and memorable story that stands out for its narrative and audiovisual direction. It lacks a bit from a gameplay perspective, serving up mechanics that either feel overused or simply don't quite draw in the player, but otherwise, for a short two-to-four hour story, Koira does enough to leave a lasting impression.
    • 73 Metascore
    • 50 Critic Score
    Underdogs failed to impress me beyond the initial joy of tight controls. Sitting inside a robot is cool, but what appears in front of you needs to be more engaging than what you're offered. It's an interesting concept that just gets repetitive in terms of entertainment.
    • 69 Metascore
    • 80 Critic Score
    If you're into puzzles, writing down all the details in a notebook to remember everything, and love these kinds of adventures, we would definitely recommend it. And even though it has its pros and cons, it's a game that delivers what it promises, in a short period of time, for people who don't want stories that last over 40 hours.
    • 80 Metascore
    • 70 Critic Score
    It's dark, it's exciting, and at the same time difficult which is hugely appreciated. At least during the first act, which is reason enough to play through to experience something new.
    • 72 Metascore
    • 70 Critic Score
    Karma: The Dark World may not be a game for everyone, but if you like games like Observer and Layers of Fear and games that try to push the boundaries of how games can be presented, then this is worth a look. Viewed in isolation as a game, it's very simple, but as an experience it's something very unique that we don't see very often.
    • 80 Metascore
    • 60 Critic Score
    On the one hand, there's a simple charm in this and all the elements, however unoriginal, work just fine. But Khazan's journey also feels very monotonous. Despite the new elements that are introduced during the game, it feels mostly without finesse and never anything more than just okay. Now, The First Berserker: Khazan does capture the very essence of an action role-playing game and doesn't try to be much more than that. For me it's a bit too simple but if that's what you're looking for and have been longing for, there are definitely reasons to give it a chance.
    • 73 Metascore
    • 70 Critic Score
    Rebellion has, with Atomfall, made a kind of rebellion against modern gaming storytelling which I appreciate even if at times I felt overwhelmed by all the clues I am asked to follow up. It's familiar in many ways but with a different approach to moving you and the story forward, but this isn't necessarily something that will be appreciated by everyone who instead wants a more clear and structured experience.
    • tbd Metascore
    • 80 Critic Score
    MLB The Show has the foundation to be a great sports series. It's almost always been great on the field, but it's been quiet otherwise for quite a few years. However, the game's 20th anniversary with MLB The Show 25 brings it forward again, yet unfortunately, the Franchise mode still gets no love, but improvements in the other game modes along with the fantastic baseball feel make this the best game in the series in many years, and maybe even ever.
    • tbd Metascore
    • 60 Critic Score
    It's clear that the developers have put time and passion into creating a cosy adventure that doesn't hold your hand too much, and that puts a lot of emphasis on providing a tranquil environment to relax in. In other words, there is potential, and if you like games like Harvest Moon, Animal Crossing, Stardew Valley and Graveyard Keeper, it might be worth checking out One Lonely Outpost.
    • 74 Metascore
    • 70 Critic Score
    Considering that there are 169 different Shard Cards, it feels like there is a lack of tactical and strategic depth in Fragpunk's team game setup, which Bad Guitar would need to work on. I've encountered some glitches with the netcode as well that would need to be tweaked but overall I've enjoyed this colourful action title.

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