Gamereactor UK's Scores

  • Games
For 845 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Split Fiction
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 51 out of 845
858 game reviews
    • 83 Metascore
    • 40 Critic Score
    I find it difficult to recommend anyone to get the Switch 2 Edition unless they know they play New Horizon a lot and just want the same thing, but a little bit better. And the free content from Version 3.0 is, as I said, free, but it really feels like Nintendo has just tried to create content with a lot of grind to make it take time rather than be entertaining, and the Quality of Life stuff really should have been included from the start.
    • 77 Metascore
    • 40 Critic Score
    For a short while I have fun, when for once things go well for me. If it had continued like that without me being brutally punished time and time again, I'm sure there would have been a nice and addictive little game in there somewhere.
    • 75 Metascore
    • 40 Critic Score
    EA has seemingly spent more resources on marketing the new name than improving the formula, and it's therefore very hard to recommend EA Sports FC 24 to all but the most dedicated fans.
    • 74 Metascore
    • 30 Critic Score
    Super Robot Wars Y has an acceptable foundation to stand on as already mentioned, but no effort has been put into making a good final product. Everything feels cheap and substandard, and what could be an entertaining title is reduced to an underwhelming adventure that isn't worth your time or money.
    • 74 Metascore
    • 40 Critic Score
    This is soulless, unimaginative and stupid in its design and just a way for Gameloft and Disney to try to make a quick buck on an ever-growing sub-genre.
    • 73 Metascore
    • 40 Critic Score
    To a T can probably be classed as a cosy little game with a nice story, but there's nothing new here. Katamari Damacy offers so much more fun, and the only thing that To a T has that makes it even slightly unique is the premise that orients around the T-pose.
    • 73 Metascore
    • 40 Critic Score
    Ultimately, both the concept and the execution are something I neither want to return to nor could ever imagine recommending.
    • 73 Metascore
    • 40 Critic Score
    If you are looking for something simple and cute, this might appeal to you and with a low price tag, some may still find it worth it. But since there are so many better alternatives, it was not for me.
    • 72 Metascore
    • 40 Critic Score
    As with Evil Dead: The Game, this feels, to me, like wasted potential and an iconic film licence used in the wrong way, for the wrong kind of game.
    • 68 Metascore
    • 40 Critic Score
    It's a very original concept with a lovely visual style, so it doesn't feel like a complete waste of time. But in the end, unfortunately for me, there's a predominant feeling of boredom rather than quality entertainment.
    • 68 Metascore
    • 40 Critic Score
    The last few days I've spent with Just Dance 2024 are enough to realise that it's not a game for me. Not because I dislike dancing, but simply because of the way Ubisoft has set up the game.
    • 63 Metascore
    • 40 Critic Score
    I don't think Skull and Bones is as rotten as some of the other live service games we've seen in the past. Assuming it survives a few years, the addition of a variety of new content can work in favour of this game, filling out its world and making the experience less dreary and repetitive. There are core elements that work and show lots of potential, but right now Ubisoft hasn't given them much of a leg to stand on as everything around them is poor and not befitting the standard of what you'd expect from a AAA production.
    • 63 Metascore
    • 40 Critic Score
    There was a nerve to explore, but instead we get slapdash jump scares that fool no one. It's a shame, because the game is really nice at times, but never quite becomes anything more at any point. Therefore, I cannot in good conscience recommend Bad Cheese to anyone, except perhaps for a quick look at the aesthetics.
    • 61 Metascore
    • 40 Critic Score
    Neon Blood's short running time is an advantage because there is not enough content and ideas to fill more hours of entertainment. However, I wish Chaotic Brain had chosen to give the story more weight and a darker tone. They never managed to engage me and it feels like they themselves were lost and didn't really know in which direction they wanted to take the adventure.
    • 60 Metascore
    • 40 Critic Score
    This is a mixture of a good basic concept that is wasted with technical flaws and greedy microtransaction systems.
    • 56 Metascore
    • 30 Critic Score
    I feel well equipped to state that Mighty Doom is a stain on the series' reputation. Not only that, it reminds us that the mobile market remains a toxic swamp filled with ghosts pretending to be something completely different than they really are.
    • 56 Metascore
    • 30 Critic Score
    I can't recommend TMNT Arcade: Wrath of the Mutants to anyone, not even the most dedicated fans. Sure, it can be played through without any pesky bugs, but with a price tag of $30 for a mere hour of so-called "entertainment", it doesn't feel acceptable anywhere.
    • 56 Metascore
    • 40 Critic Score
    With more time in the oven and especially co-op, this could have climbed several ratings, but at the moment it's hard to recommend this to anything but die hard fans of Funko Pop. But even for them, the question is whether it is not better to spend the money on some more plastic figures for the collection instead.
    • 56 Metascore
    • 40 Critic Score
    We have a hard time recommending Taxi Life: A City Driving Simulator as it stands. There is potential here, but the developers need to get a handle on the AI, because as it is right now, it ruins a big part of the experience of the game.
    • 56 Metascore
    • 30 Critic Score
    Cyanide has a decision to make. Either they can deliver a fun and relaxing arcade game or they can give us a console version of Pro Cycling Manager. Because this game is more like a rider who has single-handedly tried to catch a breakaway by running away from the peloton and is now caught in the middle - tongue out of cheek and legs cramping.
    • 55 Metascore
    • 30 Critic Score
    It wasn't enough that mechanically Fast & Furious: Arcade Edition is an over-the-top yawner, but when gameplay and narrative-wise the game doesn't really have any logic, let alone much sense, I don't know what the creators were thinking.
    • 55 Metascore
    • 40 Critic Score
    All the technical mishaps have affected the rating significantly in themselves, but if there had been a more exciting game design alongside them, I would probably have been able to overlook much of it. Unfortunately, a promising premise falls short on several other points, which is a great shame, and the whole thing ends up being a real disappointment.
    • 54 Metascore
    • 30 Critic Score
    After just three or four sessions with Everybody 1-2 Switch, I'd seen it all and didn't want to go back. I don't know how this happened, but I do know that there are far, far better ways to entertain friends and family on Switch than this.
    • 53 Metascore
    • 40 Critic Score
    Redfall is a humongous disappointment, as there are parts of this game that still feature semblances of that Arkane brilliance. The map has potential, there's just nothing to do in it, and the story delivers intrigue at times and shows that the small town America-meets-vampire concept is still very much alive and well. But, this game is an unmitigated disaster at times. It does very little to make you want to keep playing, and even if you do find something to enjoy, the horrible and outright disgraceful performance does everything it can to kill that passion in you.
    • 52 Metascore
    • 40 Critic Score
    Silent Hill: The Short Message falls flat in so many areas. It's not the least bit creepy, it tells its story and treats the subject in an ambiguous way, it doesn't really feel like a game in the series and then there's that damn mobile phone that presents more problems than solutions.
    • 52 Metascore
    • 40 Critic Score
    With creators Matt and Trey taking the reins on projects such as Stick of Truth and The Fractured but Whole, it seemed that the dark age of South Park games was behind us, but unfortunately, Snow Day marks a significant step back for the series.
    • 52 Metascore
    • 30 Critic Score
    After seven hours and a laugh-inducingly goofy ending, the cosmically mysterious horror remains mostly a jumble of mazes and unfinished game design. The horror-adventure genre is too crowded to make room for Pneumata, and I think we'll forget about this game and wish Deadbolt Interactive better luck next time.
    • 49 Metascore
    • 40 Critic Score
    It definitely needed a little more time in the oven because we are really talking about half baked here.
    • 43 Metascore
    • 30 Critic Score
    As much as I like Metro 2033 and as much as I wanted La Quimera to be a "new Crysis" or a "new Killzone", there's no getting away from the fact that in my world this is more like an asset dump in the Unreal engine, crammed with poor design choices, useless enemies, generic gameplay and a lousy story.
    • 43 Metascore
    • 40 Critic Score
    Tamagotchi Plaza is definitely not worth your time, and even those who really love Tamagotchis won't find anything to enjoy here... unfortunately.

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