Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 76 Metascore
    • 70 Critic Score
    It’s buggy, the balance is off, and a good 80% of the locations only really serve as random sidequest destinations. But the storytelling drew me in, the stealth worked rather well, and on the occasions when I felt like I had resources to burn it was just so dang satisfying to slow motion dive out from behind a corner while blasting a barrage of shotgun shells.
    • 76 Metascore
    • 50 Critic Score
    Brigandine: The Legend of Runersia isn’t a truly dire or bad title, but it’s the sort of thing that you’re either going to love or hate, and that feels like a pretty big ask for the game. It was a title I found very exciting in concept, but found myself increasingly disappointed by the more I played it. Be fairly warned before you try it – but also don’t be surprised if it becomes something that some people just will not stop talking about, even with its flaws.
    • 76 Metascore
    • 70 Critic Score
    Trails Through Daybreak II is a good game. It is a good game in the way that we actually don’t get a lot of, a solid installment in what seems from the outside to be a very solid series. Oh, sure, having nothing spectacular in it is kind of a flaw, but I think it is a good game all the way through. If you’re a fan of the series, you’ll have a blast with it, and if you’re not a fan but want to get into it, maybe you really do want a JRPG that’s more fun for the combat than the story. Heck, maybe the story will do it for you! So cheers to you, Trails Through Daybreak II. I don’t know if I want to stay at your house, but you welcomed me in and I enjoyed the experience.
    • 76 Metascore
    • 80 Critic Score
    Even after spending close to 30 hours already, there are oodles of secrets to find, upgrades to unlock, and further optimizations I can make to my ranch setup. I think I’ll be vacationing here for a while.
    • 76 Metascore
    • 80 Critic Score
    The story here pulled me in quickly, and is well worth paying attention to. Exploration with parkour is just plain fun. The game doesn't feel like it's forcing the player to explore and complete every marker on the map, but rather giving the player options for how they want to approach the game. The survival aspects aren't overwhelmingly hardcore, but feel tuned to provide the perfect amount of tension.
    • 76 Metascore
    • 80 Critic Score
    I honestly can’t tell you the specific thing about Arcadia Fallen that made me fall in love with it, but I can promise you that it’s a good time. The lively cast will guide you through a grand adventure, where you will feel like an active participant rather than just an observer, and by the end, you will most likely be sad to see your journey end. The art style might feel outdated, but if you can look past that, you will be treated to excellent voice-acting and some fun, yet simple puzzles. There’s also plenty of content here, since you get four romance routes to try out and the opportunity to replay the game with different MC personality types, making it a whole new experience.
    • 76 Metascore
    • 70 Critic Score
    If Coffee Talk was standing on its own in a void, I would call this game a must play, no questions asked. The need to grind out recipes to figure out how to unlock the full story is frustrating, a stain on everything else in the package, but by the time I got to this point I had already fallen in love with the characters and aesthetic. The problem is, everything here has been done before, and better. It does feel like Toge Productions wanted to craft a homage to Valhalla, but doing so puts them right up against a cult classic. I truly think that they should have done more to differentiate themselves, to stand out more in this burgeoning genre.
    • 76 Metascore
    • 80 Critic Score
    And hey, how many other games will give you a chance to command a tiny fluffy-eared girl riding a gigantic tiger that thinks it’s a housecat? Not enough, I tell you.
    • 76 Metascore
    • 80 Critic Score
    Read Only Memories: Neurodiver is a rare instance of great execution when the “when it’s done” attitude is adopted. Anchored mostly by its great presentation and story, this sequel easily meets expectations while also remembering what genre fans like about the series. New fans and old will enjoy what Luna’s story brings to the table, and I’m looking forward to what’s coming next for the Read Only Memories franchise. Cyberpunk fans should walk away from this with a big ‘ol grin on their face, and I’m one of them.
    • 76 Metascore
    • 80 Critic Score
    Langrisser I & II isn’t for everyone. But I think it’s for a lot of people who may never have even seen the originals, and I strongly recommend it to everyone on a whole lot of different levels.
    • 76 Metascore
    • 70 Critic Score
    So long as you don’t compare it to the more standout entries in the genre, Afterimage deserves some consideration from fans who devour this kind of experience regularly. The gameplay is best described as solid, the difficulty skewed towards those who like their games leaning towards From Software’s catalog, and a presentation that stands toe to toe with other indie games. Does it find itself as legendary as other games in the genre? Not really, but it’s at least worth your time if you’re looking for a new Metroidvania to devour this year.
    • 75 Metascore
    • 50 Critic Score
    This game both wants to be like its old-school Grandpa Mario and Aunt Celeste. The mixture of the two just doesn’t gel with me. The real bummer is I badly want it work. I truly for some it probably will. Playing MainFrames has made me realize the genre probably just isn’t for me. I don’t understand platformers and I’m certainly not good at them. So it’s probably pretty weird that I am going to recommend this game with one big fat caveat. If you’re a fan of the genre, there are a lot of cool and original things happening in MainFrames. If you’re not already comfortable in the space it’s probably not going to work as shining introduction to the world of indie platformers.
    • 75 Metascore
    • 80 Critic Score
    Mighty Morphin Power Rangers: Rita’s Rewind is a beloved tribute to a cherished franchise in video game form. It easily stands alongside some of the more standout titles that have emerged in the genre as of late, and everyone involved shows their reverence for MMPR in every frame. Anyone worried about the quality of this game can rest easy, as this is something I can happily point to as a great example of a good beat-em-up. I had a morphenomenal time with Rita’s Rewind, and I’m sure anyone fires this up will feel the same way. This game is far from a headache, so go-go give this one a shot.
    • 75 Metascore
    • 70 Critic Score
    The story here is intriguing and occasionally shocking, but it isn’t particularly affecting. I’m sure this story would’ve hit me more had Schmied spent more time developing the world and the characters, giving the audience a better chance to connect with them.
    • 75 Metascore
    • 80 Critic Score
    The fact that this is from a small team is itself amazing, and if you enjoy anything from the gorgeous art to the description of the mechanics to even just the feel of being the family head trying to whip your clan into a fighting force? I think you’ll find something to love in Dice Gambit. I sure as heck did. I took a chance I didn’t expect to, and I feel it was well worth it.
    • 75 Metascore
    • 90 Critic Score
    In a way, Life is Strange: Double Exposure felt like returning home. While it doesn’t quite overshadow the original, it delivers more of what made the series so special in the first place while having its own identity. Nostalgia can be a tricky line to walk. On the one hand there’s plenty of people who liked Max’s story from the first game and will be drawn back, but there’s also a risk of winding up like a few other series that are just remaking the same game over and over. I feel Deck Nine Games have successfully pulled off that tightrope trick, and have left the series in a place where it can only grow and thrive. I look forward to the next adventure.
    • 75 Metascore
    • 70 Critic Score
    Honestly, I really didn’t expect much out of Hot Wheels Unleashed. I was expecting a throw-away licensed racing game. Perhaps, more cynically, a cash-grab targeting nostalgic aging gamers. What I ended up getting, though, was a surprisingly solid arcade racer by a team that obviously cares about the license they’re working with. It’s not without its quirks, unfortunately. The shocking aggressive AI racers created many moments of frustration, and I’m not a fan of the “gacha but not really” system going on here for obtaining new cars. But for fans of arcade racers, whether the Hot Wheels name strikes a chord or not, Hot Wheels Unleashed is a game worth a look.
    • 75 Metascore
    • 60 Critic Score
    If you’re looking for a metroidvania game to play that you haven’t played before, this game is going to deliver. It’s not without charm and it’s not wildly incompetent. But it’s a C- effort and that’s all the worse when you know that the studio is capable of delivering much better. Unless you’re in dire need of a new metroidvania or a big fan of the series it’s based upon, I wouldn’t rush to grab this one.
    • 75 Metascore
    • 70 Critic Score
    It is, ultimately, solid DLC that’s worth it for fans of the game, although if you’re already bought into the game you probably already have it. What it’s not is perhaps the big send-off for the game that it had been billed as…but maybe that’s unfair, since that was never really in the cards.
    • 75 Metascore
    • 70 Critic Score
    This is a slower, more painful, and in many ways more failure-prone sort of game. But for players who enjoy the option of a slower ludonarrative and want to experience a build through this difficult situation, stalking the wreckage of the exclusion zone is going to be a lot of fun. If you’re willing to be patient and survival-minded, you’ll find a lot to enjoy here in Chernobylite.
    • 75 Metascore
    • 70 Critic Score
    The successful execution of these elements is almost enough to distract you from the game’s highly basic and low-impact gameplay for a while, but not entirely. Even with the introduction of more minigames and narrative situations, the game remains a highly consistent experience for better and worse. Still, if Shin chan: Shiro and the Coal Town looks like a game for you, chances are good you’ll have a great time settling in and immersing yourself in its simplistic charm.
    • 75 Metascore
    • 70 Critic Score
    Samurai Warriors 5 is a lot of a good thing, but you have to be confident you’ll enjoy that good thing for it to be worth the price of admission. If you’re already a fan of the singular “1 vs 1000” gameplay that can only really be found in Warriors games, your time will be well spent with this title. Similarly, if you haven’t played a game like this before and are intrigued by the way it plays or the visuals, but not turned off by the idea of a passable story and a gameplay experience that doesn’t feel the need to surprise you, Samurai Warriors 5 is more than a fine place to jump in.
    • 75 Metascore
    • 100 Critic Score
    Above all else, In Sound Mind is fun. The horror and melancholy of what’s going on in the plot is balanced out by light-hearted camp, the levels are all interwoven exploration puzzles where a new tool invariably makes you realize several new areas you can discover, it’s all so easy to just get lost for hours and hours until next thing you know it’s 3AM.
    • 75 Metascore
    • 60 Critic Score
    I know this sounds contrary to the rest of my review but, despite my complaints, I still would recommend at least one playthrough of this game to fans of the studio and the genre. There is some charm to be found here, even if it’s only occasional glimpses when you make the right decision, and just visually you’ll be in for a treat.
    • 75 Metascore
    • 80 Critic Score
    Really, should anyone be surprised that No More Heroes III is a good time? Suda51 and his gang may be known for games that are varying levels of weird, but you can hardly ever say that they’re boring at all. Travis might have been in relative exile for a while, but it feels like he hasn’t missed a beat. It’s time to fire up that beam katana back up, people. Far from a swing and a miss, it’s good to see Travis back in his element. This gets a solid recommend from me.
    • 75 Metascore
    • 60 Critic Score
    Cupid Parasite: Sweet and Spicy Darling should’ve been a DLC. I don’t think it’s a bad game by any means, but unfortunately, it doesn’t have enough world-building and character development to stand on its own.
    • 75 Metascore
    • 60 Critic Score
    Iron Harvest seemed like a promising game, even to someone not really into RTS titles like myself. In some aspects, it does deliver. The story is surprisingly good, the design and usage of the mech units is top notch, and I personally appreciate the streamlining of base and resource management (the bane of my existence in most RTS games) to focus on combat. The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating. KING Art did state that they plan to watch for community feedback and continue updating the game. Perhaps all of the above issues will be fixed. However, as the game is right now at launch, Iron Harvest is rough. Promising, but rough.
    • 75 Metascore
    • 70 Critic Score
    Carrion is an entertaining and visceral experience, with a lot more going for it than simply running around and killing things, like many of the game’s trailers led me to believe...A few questionable design decisions make me hesitate on calling this an excellent title, though. Tying parts of the creature’s moveset to its current health level is frustrating. The lack of any kind of world map, while not game breaking in the slightest, got annoying while navigating the hub area. The repetitive art design in the levels isn’t doing the game any favors either...However, frustrations aside, Carrion was still an entertaining playthrough.
    • 74 Metascore
    • 80 Critic Score
    Overall, Date Everything is a charming little package that staves off its inherent repetitiveness with some great writing and an excellent cast of voice performers. The sheer variety of characters here nearly guarantees that there will be at least a handful that connect with everyone. Some of the character design is a bit too busy, though, and tracking down every Dateable can become a lesson in frustration if you have difficulty thinking outside the box. If you’re a VA geek, Date Everything is an absolute must-play; I don’t think we’ll ever see another game with this many high-profile performers together in one package. Recognizing the voices of the Dateables you find is a core part of the fun here, in my opinion. But even if you’re not well versed in modern voice performers, this game is still a fun and often hilarious romp.
    • 74 Metascore
    • 90 Critic Score
    Neversong is nearly the perfect game for the genre. Aside from the few issues that I mentioned, and few they are, it was one of the best experiences I’ve ever had with side-scrolling puzzle game mechanics. The story is dark, beautiful, and haunting in a way that only a few games have been able to capture before. If you’re thinking of the next title to pick up and scratch that psychological narrative itch, Neversong is the clear choice.

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