GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 71 Metascore
    • 70 Critic Score
    Though The Fist of Mars features a solid story, the strategy elements are too wan to hold interest for too long, and the lack of a multiplayer mode kills its long-term replay value.
    • 78 Metascore
    • 80 Critic Score
    A superb-looking, straightforward platformer that no interested GBA gamer should miss.
    • 87 Metascore
    • 100 Critic Score
    A breathtaking experience. From the inimitable graphics to the hypnotically addictive gameplay, it’s captivating on every level.
    • 83 Metascore
    • 90 Critic Score
    At the plate, the cursor-assisted hitting is solid, but base-running can be a button-pressing adventure with multiple runners on the bags.
    • 80 Metascore
    • 70 Critic Score
    The same frustrating, albeit unique controls remain intact—resulting in the same inconsistent shot making that was felt last year.
    • 73 Metascore
    • 80 Critic Score
    Pac-Land has never looked better, cartoonishly but lushly rendered, and full of bright colors and crisp 3D objects.
    • 64 Metascore
    • 70 Critic Score
    Despite the nice presentation, there just isn’t very much to do compared with Nintendo’s genre-defining fighter [Super Smash Bros].
    • 67 Metascore
    • 100 Critic Score
    A no-holds-barred chariot racer full of originality and pee-in-your-pants combat.
    • 52 Metascore
    • 40 Critic Score
    And let’s not forget the "What th-?!" reaction you'll have when you complete the fourth level and the game’s credits start rolling!
    • 82 Metascore
    • 90 Critic Score
    Transcending PaRappa, this Japanese import combines innovative control with a hot soundtrack for a frustrating yet addictive experience.
    • 64 Metascore
    • 70 Critic Score
    One of the better 'toon-to-game adaptations you're likely to find.
    • 47 Metascore
    • 50 Critic Score
    You can see everything the game has to offer in an hour or two, and similarly, the two-player split-screen mode gets boring very quickly.
    • 77 Metascore
    • 70 Critic Score
    If FIFA isn't quite realistic enough for your taste, WTS should scratch your soccer itch with its tight, sim-style gameplay and solid lineup of features, which includes custom teams, season play, the World Cup, and a variety of other cups.
    • 72 Metascore
    • 90 Critic Score
    It was hard enough to put the game down long enough to write this review, if that tells you anything. Pirates might lack graphical “oomph,” but it’s fun.
    • 74 Metascore
    • 80 Critic Score
    Despite these imperfections, though, UFC: Tapout still reigns victorious.
    • 56 Metascore
    • 70 Critic Score
    New Legends could go down as one of the best bad games ever made.
    • 88 Metascore
    • 100 Critic Score
    Street’s sensational gameplay deftly combines competitive hoops and slick moves and dunks without delving into the realm of Jam’s absurd acrobatics.
    • 80 Metascore
    • 60 Critic Score
    The controls, while exhaustive in their scope, suffer from too much complexity, and skating and checking never quite feel right.
    • 71 Metascore
    • 80 Critic Score
    A very fun game whose premise wears thin a bit too fast. However, you’ll have a blast with it before you reach the saturation point.
    • 68 Metascore
    • 70 Critic Score
    Raw has all the pomp and circumstance of the WWF without all the good gameplay and fun that drove older WWF titles.
    • 84 Metascore
    • 100 Critic Score
    Half of High Heat 2003's thrills come from its intuitive, playable controls. Fielding and baserunning are a snap (though manual slides would have rocked), and the pitching/batting setup is one of the best ever.
    • 84 Metascore
    • 90 Critic Score
    The challenging action platformer fans have been waiting for, but it's not too tough for newcomers. Excellent. [March 2002, p.94]
    • 73 Metascore
    • 70 Critic Score
    Racer Revenge looks more like a first-generation PS2 game, complete with draw-in and bland environments. The sounds can be just as dull.
    • 73 Metascore
    • 80 Critic Score
    Aside from the camera-angle blemish, Sonic 2 for the Gamecube is still loads of fun.
    • 92 Metascore
    • 100 Critic Score
    It's a must-have for the Game Boy Advance, and proof positive that great game design transcends technology and time.
    • 76 Metascore
    • 70 Critic Score
    The addition of an Impact Player, who can be reassigned on the fly, offers more user control and can entirely change the flow of a play.
    • 70 Metascore
    • 80 Critic Score
    The addition of an extended two-player mode and a vast assortment of collectible enemy-trouncing Power Jewels give it a big bonus edge.
    • 74 Metascore
    • 80 Critic Score
    Solid audio effects round out the aesthetic package, but the obnoxious music score is best left silent.
    • 87 Metascore
    • 80 Critic Score
    A simple, tried-and-true blast from the past, faithfully recapturing the ’hog’s legacy and reigning in just enough characters and elements from the “new” to satiate anyone craving more from their marsupials than just movin’ to the right at really high speeds.
    • 70 Metascore
    • 40 Critic Score
    Airblade’s story-based gameplay, however, vacillates between too simple and ridiculously hard—some levels you’ll breeze through, while others you’ll have to repeatedly restart because of stupid mistakes.

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