GamePro's Scores

  • Games
For 4,560 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil 3: Nemesis
Lowest review score: 10 NBA Unrivaled
Score distribution:
4560 game reviews
    • 78 Metascore
    • 80 Critic Score
    Everything from the 22 on-screen players to the stadium they're duking it out in looks great, and for the first time ever I felt like I wasn't playing a compromised or downgraded football experience despite the limitations of the iPhone platform.
    • 87 Metascore
    • 100 Critic Score
    An absolutely massive game with all of the features you've come to expect from a Lego title, whether that be an impressive selection of playable characters, collectible goodies galore, or the trademark silent Lego-ized cinema scenes that provide summarized version of a franchise's plot.
    • 82 Metascore
    • 90 Critic Score
    The Incident is quirky without trying too hard, and its core conceit is a concept that's both wholly original and immediately engaging.
    • 77 Metascore
    • 80 Critic Score
    The beautifully animated black-and-white game has recently been updated to universally function on both the iPad and the iPhone, with another selectable soundtrack from the always-excellent Danny Baranowsky added to the iPad package, making the game's HD debut that much sweeter.
    • 80 Metascore
    • 60 Critic Score
    Don't get me wrong -- I really like this game; all of the varied power-ups do a fantastic job of keeping the levels (despite their large numbers) fresh, and as far as platformers on the iPhone go, this is definitely up there with the best.
    • 70 Metascore
    • 90 Critic Score
    The arcade-style nature of this release should make it appealing to most anyone, regardless of whether or not you especially like puzzle games.
    • 78 Metascore
    • 70 Critic Score
    The 8-bit soundtrack is a great fit, and I love the fact that more background music can be unlocked by accumulating a high overall score.
    • 79 Metascore
    • 90 Critic Score
    Worthy of special mention is the original Iraqi-influenced musical score, which is both soothing and appropriate for the setting of the game.
    • 82 Metascore
    • 90 Critic Score
    I never got bored with the shooting mechanics, mostly because leveling up to earn new skills and new guns is inherently fun. It goes without saying that fans of the first game are going to want to pick this one up, but I'd recommend anyone who likes shooters give it a spin.
    • tbd Metascore
    • 80 Critic Score
    Sure, the story is hinky, but the puzzles are excellent, and the game looks amazing on the retina display. Unfortunately, the fact remains that this should've been a free update to the existing version of the game.
    • tbd Metascore
    • 80 Critic Score
    This surprisingly deep turn-based strategy title charms with its sketchy style, but suffers from a lack of a single-player campaign and an inactive online community.
    • 71 Metascore
    • 70 Critic Score
    While it's controls and visuals are definite scene-stealers, Trophylite is kept from greatness by an assortment of niggling flaws.
    • 65 Metascore
    • 70 Critic Score
    This game makes me a little sad, because it's a fun action-RPG with a lot of potential that just feels a little bit undercooked.
    • tbd Metascore
    • 80 Critic Score
    It's essentially a simple first-to-three game, but it's unique and incredibly fun once two players really get a grasp of the controls. If you've got someone to play with, Dizzypad HD is worth a download -- even if you only plan on purchasing Battle mode.
    • 43 Metascore
    • 50 Critic Score
    With its defining features only partially living up to their potential, it's reduced to a barely average third-person shooter.
    • 47 Metascore
    • 40 Critic Score
    Games shouldn't reach retail in this condition, and while I'd love to give Venetica a higher score, Atari should've never allowed Venetica to reach the market in its current state; if I wasn't required to finish the game for my review, I would've put it back in the box after a few hours because of the save bugs.
    • 73 Metascore
    • 90 Critic Score
    This is one of those horrifically addictive games that'll drain your battery and your free time faster than you realize, so only pick Deep Deep Dungeon up if you don't plan on accomplishing anything of importance in the near future.
    • 81 Metascore
    • 90 Critic Score
    What makes Dawn of Discovery unique is its art style, which makes gameplay look like a moving painting.
    • 81 Metascore
    • 90 Critic Score
    Weirdly enough, although the console version of Dark Void was supposed to be the main focus for Capcom, this little side project turned out to be an arguably better game.
    • 70 Metascore
    • 70 Critic Score
    Gem saga does, however, boast some of the most impressive 2D sprite-art I've seen in a handheld RPG, but sadly suffers from poorly implemented, port-specific touch-screen controls.
    • 57 Metascore
    • 60 Critic Score
    This game is the definition of good, stupid fun, and I mean that in the best way possible.
    • 90 Metascore
    • 80 Critic Score
    The best thing that I can say about Chaos Rings is that, unlike other ports of RPGs that have been brought to the iPhone, (like the original Final Fantasy remakes or Korean cell phone games like Zenonia and Across Age) this is a game that was made for the platform, and it shows.
    • 69 Metascore
    • 40 Critic Score
    I was amused by Bloons TD 4 at first, but after a while the game's nagging balancing issues became more and more apparent.
    • 74 Metascore
    • 90 Critic Score
    I love that owners of both the iPad and iPhone version can play together regardless of which device they're using, and I think that the game's mix of old and new will make this a game that plenty of people will be able to get into.
    • 87 Metascore
    • 90 Critic Score
    I'll be honest -- this is not a game for people looking for a lightweight, pick-up-and-play baseball game. Despite its cutesy appearance, Superstars is about as hardcore of a simulation game as you can get.
    • 88 Metascore
    • 90 Critic Score
    Even if you don't consider yourself to be a big poker fanatic, you should give this game a shot; the RPG elements will suck you in and change your opinion of what a card game can be.
    • 74 Metascore
    • 70 Critic Score
    The game runs a bit sluggishly as of right now, so unless you're a FarmVille addict who absolutely has to have access to your farm all the time, this app isn't going to satisfy you until it gets a second pass under the debug machine at Zynga.
    • 82 Metascore
    • 80 Critic Score
    The ability to upgrade weapons is what hooked me in the end, so despite the fact that the game has some slight framerate issues (which I hope to see fixed in an update), I'll be revisiting this one soon.
    • 83 Metascore
    • 100 Critic Score
    Monster Dash is easily one of the best iPhone games released this year, and if Halfbrick is as generous with updates to it as it has been with Fruit Ninja, this game can only keep getting better.
    • 67 Metascore
    • 60 Critic Score
    I realize that what I liked most where the DC characters and comic book cut scenes at the end of missions. But $15 a month is a lot to pay for only one or two of those -- and if the developer tried to make five or more for content updates every month, I don't know how the company could keep up the pace.
    • 72 Metascore
    • 100 Critic Score
    This isn't the sort of MMO that asks you to park for hours on end several nights in a row. It's more of a co-operative or competitive multiplayer action game, perfect for short intense visits. And because your character doesn't sport rows of tiny icons for a thousand different skills, DC Universe is also perfect for less frequent visits.
    • 69 Metascore
    • 50 Critic Score
    This charming shooter packs an endearing visual style and a solid control scheme, but some glaring flaws make it hard to recommend over the App Store's other great action titles.
    • 80 Metascore
    • 90 Critic Score
    The game is just a straight arcade experience, but it also has enough depth to warrant returning to numerous times.
    • 81 Metascore
    • 90 Critic Score
    Age of Zombies doesn't play that differently from any other shooter on the App Store, but it has enough personality to easily warrant my recommendation.
    • 69 Metascore
    • 70 Critic Score
    By the last level of the first world the game had become absolutely brutal. Don't get me wrong -- I think it's an excellent game that's perfect for the platform, but I wound up more stressed than anything else while playing those more difficult levels.
    • 57 Metascore
    • 60 Critic Score
    The biggest problem with Omium is that there really isn't any way for the player controlling the ship to win; he can just survive until the player controlling the baddies manages to finally take him down with a lucky toss.
    • 82 Metascore
    • 90 Critic Score
    This is a well-made physics puzzler that only costs $.99. This rock-bottom price and the sheer fun that you'll derive from knocking down pins makes this absolutely worth it.
    • 75 Metascore
    • 90 Critic Score
    The game works on both the iPhone and iPad, but I found myself accidentally touching the wrong block on more than one occasion on my iPod Touch, so the iPad has a bony leg up over its small-screen compadre.
    • 83 Metascore
    • 80 Critic Score
    I hated geometry in high school, but Slice It manages to be fun in a similar way to the heady puzzlers found in Brain Age for the DS.
    • 81 Metascore
    • 70 Critic Score
    Although Solomon's Boneyard does all the things that gamers have come to expect from an iDevice dual stick shooter, it never really sets itself apart from the wealth of similar App Store entries.
    • 86 Metascore
    • 70 Critic Score
    I'd like to see new control options in an update, but otherwise this is a great platformer.
    • 82 Metascore
    • 90 Critic Score
    I was pretty sure that I would get bored with Axe in Face after a level or two, but the introduction of special abilities like the lightning bolt and unique enemies that must be attacked in different ways added variety to the game and kept me hooked for several consecutive hours.
    • 83 Metascore
    • 90 Critic Score
    Astronut's developers clearly understand how to design for a touch-screen device. All the menus are well-organized and easy on the eyes, as is the actual in-game art. I particularly liked the collection mechanic.
    • 80 Metascore
    • 90 Critic Score
    It's one of those games that I shouldn't play on the toilet, because I wind up squatting on the throne for far longer than necessary. Yes, Donut Games, that is a compliment.
    • 76 Metascore
    • 70 Critic Score
    Despite some frustrating control quirks, this innovative touch-based action/puzzle/stealth title makes a solid addition to any gamer's iDevice.
    • 80 Metascore
    • 100 Critic Score
    It's incredible how much this feels like an actual Castlevania game. Everything from the weapon/armor customization and spells to the 32-bit art style makes this essentially a complete Castlevania game that just happens to have have a surprisingly fun puzzle-based battle system.
    • 86 Metascore
    • 90 Critic Score
    An art style similar to the one found in ngmoco's Rolando gives Plunderland an aesthetically pleasing visual style, and a dynamic physics system makes ship battles on stormy seas a ton of fun.
    • 57 Metascore
    • 40 Critic Score
    That's pretty much Breach's biggest issue: Even if it's a cheaper XBLA alternative, everything it does has been done better elsewhere. If it had contributed something new to the FPS landscape, I'd forgive its attempt at imitation, but most folks interested in it already have immediate access to great games such as Halo, Black Ops and Battlefield.
    • 87 Metascore
    • 100 Critic Score
    Infinity Blade is a turning point for iOS gaming. Epic has proven that Apple's popular mobile devices are capable of much more than what we've previously seen, and since they're now licensing their engine out for other developers to use, we're going to start seeing a lot of other games with with Infinity Blade's level of polish.
    • 80 Metascore
    • 70 Critic Score
    ChuChu Rocket! is a totally solid puzzle game, and it really does shine in multiplayer (especially if you can get four people gathered around an iPad for some same-device multiplayer). The game feels like it was always meant for a touch screen device, so I just hope that Sega can push out an update so everyone can enjoy this zany game for what it's meant to be.
    • 71 Metascore
    • 90 Critic Score
    The interface is expertly designed to work with a touch-screen, the graphics are fantastic, and the game itself is undeniably fun.
    • 75 Metascore
    • 70 Critic Score
    Ash
    If you're in the mood for a brand new RPG that feels like a throwback to an early Final Fantasy game, developers SRRN have got your back.
    • 86 Metascore
    • 90 Critic Score
    The touch-based lock-on controls work amazingly well, and as a result the game is a joy to play.
    • 84 Metascore
    • 90 Critic Score
    This highly anticipated sequel builds on the best parts of its predecessor, while introducing some notable new ways to innovate the familiar puzzle formula.
    • 83 Metascore
    • 80 Critic Score
    It's an enjoyable and well-crafted continuation of Rocketcat's series, but Hook Worlds never really innovates beyond the series' token grappling hook gameplay gimmick.
    • 93 Metascore
    • 100 Critic Score
    This game should stand as a shining example to all other developers as to how a board game should be properly structured for the iPhone. Intuitive controls, numerous AI opponents for varying difficulty, online multiplayer, local network play, pass-and-play multiplayer, a comprehensive tutorial, and a top-notch presentation make this a mandatory purchase if you own an iPhone.
    • 86 Metascore
    • 90 Critic Score
    I'm normally not so hot on stat-based simulation games like this, but Game Dev Story grabbed me and refused to let go. The game strikes a perfect balance between offering a large enough variety of things to manage while simultaneously avoiding a situation in which there's just too much going on at once.
    • 85 Metascore
    • 100 Critic Score
    The lighting is gorgeous, the textures are detailed, and the way your vehicle interacts with the environment is all too realistic.
    • 93 Metascore
    • 100 Critic Score
    With an impressive variety of modes, cars, and customization options, this realistic and stunningly rendered racer is one of the best driving games on the App Store.
    • 87 Metascore
    • 100 Critic Score
    Dead Space is the most pleasantly surprising iOS release in a long time, and it's a game-changer as far as 3D action games go on iOS platforms.
    • 71 Metascore
    • 70 Critic Score
    Aerox's mostly starched white environments look fantastic, with a feel most easily comparable to the iPhone cult hit Jet Car Stunts. I was especially impressed by the ball itself, which accurately reflects the surrounding environment.
    • 80 Metascore
    • 100 Critic Score
    Regardless of whether or not you like roguelikes, or even RPGs in general, this is a game that you're going to want to try out.
    • 79 Metascore
    • 90 Critic Score
    Even if you don't have a PlayStation Move, you'll get some use out of Extraction with the Dual Shock, as well as a damned good impetus to jump on board with Sony's motion controller.
    • 53 Metascore
    • 40 Critic Score
    Lord of Arcana is one of those games where the amount of fun you're having is directly proportional to how many people you play with. But there's the catch: if you're playing by yourself, you'll have little to no fun at all, and the lack of online play makes getting a party together unnecessarily difficult. Online play should be standard for this kind of experience, and the game suffers immensely for it.
    • 90 Metascore
    • 100 Critic Score
    The fact that Visceral boldly ignored the fan fervor and pulled the franchise forward in a logical and thrilling direction is commendable, and even though they'll get their fair share of close-minded bitching that the game fails to live up to the gory heights of the original, it's still a worthy follow-up to the tense opening chapter.
    • 68 Metascore
    • 60 Critic Score
    In the end, it's important to note that this game will likely only appeal to hardcore series fans and masochists. But for those gamers looking for an incredible challenge and yearning for a title that feels like it comes from a bygone era of gaming, these flightless birds could be just the thing for you.
    • 94 Metascore
    • 90 Critic Score
    What's important is that the PS3 version of Mass Effect 2 successfully brings series newcomers up to speed, which I'm sure was BioWare's primary objective. All that's left now if for PS3 owners to decide whether it's really worth finding a way to dig up a copy of the original game on the Xbox 360 or PC ahead of the grand finale.
    • 60 Metascore
    • 70 Critic Score
    Create is far from a bad game, as the score I've awarded it should attest. But it consistently relies too much on sheer quantity over true freedom and intellectual quality to be a top-drawer puzzler, and doesn't live up to the implied promises of its own title enough to join the top ranks of the burgeoning build-your-own gaming revolution.
    • 47 Metascore
    • 50 Critic Score
    "Quotation Forthcoming"
    • GamePro
    • 83 Metascore
    • 80 Critic Score
    The conclusion the plot hurtles toward you may not be one you saw coming (I didn't), but the satisfaction of getting there cancels out all the tufts of hair you ripped out along the way working out the tougher puzzles.
    • 66 Metascore
    • 60 Critic Score
    Overall, Kingdom Hearts Re:coded has a decent amount of polish, and should be interesting for series fans who have managed to keep the story straight so far. If you tackle the handful of side-quests and extra missions, you'll even net a good 15 to 30 hours out of the game -- just don't expect much clarity out of the narrative.
    • 74 Metascore
    • 50 Critic Score
    While there's still fun to be had in slicing, bludgeoning, and shooting zombies, the surrounding elements in Case West are far less conducive to amplifying it. Die-hard Dead Rising completionists need only apply.
    • 68 Metascore
    • 80 Critic Score
    If you can keep your expectations in check, accepting that Lost in Shadow is essentially an old school Prince of Persia-inspired game with a clever twist, you will find it worth your time to try it out.
    • 81 Metascore
    • 90 Critic Score
    Overall, these issues are minor annoyances. ilomilo is an endearing, thought-provoking, and addictive puzzler. And with a selection of bonus mini-games and a well-balanced co-op mode, gamers are sure to get their money's worth.
    • 91 Metascore
    • 100 Critic Score
    Whether you're looking for a solo diversion or online camaraderie, personal expression, or community inclusion, there's just no good reason whatsoever not to dive in and explore the many wild worlds of LittleBigPlanet 2.
    • 75 Metascore
    • 80 Critic Score
    Despite some flaws, Rakulls is the best kind of downloadable title -- a humorous game with elements from well-designed classics, but integrated with a modern touch.
    • 88 Metascore
    • 90 Critic Score
    It's limited without feeling restricted, and at no point will you feel like there isn't enough content to keep you coming back. Most importantly, though, it's enough change to make something you've done to death feel fresh and exciting again. It reminds you why you were obsessed with it in the first place.
    • 74 Metascore
    • 90 Critic Score
    Right now I think Telltale's created a very good game, and I have a feeling it's going to have an even greater future.
    • 80 Metascore
    • 80 Critic Score
    It's solid proof that sometimes a game doesn't have to be overly complex and innovative to be great -- if it has solid fundamentals and executes them well, you'll still have an excellent product.
    • 86 Metascore
    • 90 Critic Score
    "Quotation Forthcoming"
    • GamePro
    • 77 Metascore
    • 70 Critic Score
    Dead Nation may not be perfect -- the imbalance towards co-op keeps it from becoming a truly great solo experience -- but compared to its competition, this is one corpse that still has some fight in it.
    • 70 Metascore
    • 60 Critic Score
    If you're willing to look past the game's numerous flaws and use it as a nostalgia engine for a good time with a pack of friends, it's absolutely worth the money. But if you want a skillful, fun beat-em-up to play seriously for high scores and brag-worthy single credit completion, then you'll want to look elsewhere.
    • 59 Metascore
    • 60 Critic Score
    As a Fist of the North Star game, Ken's Rage is disappointingly generic in its execution.
    • 79 Metascore
    • 60 Critic Score
    If you're looking for casual puzzling that gives you plenty of game time for your buck, Mini-Land Mayhem is decent for fans and great for newcomers. Let's just hope that next time, Nintendo does a major overhaul instead of a tiny tune-up.
    • 36 Metascore
    • 20 Critic Score
    Everything about it is horrible: the writing, the illustration, the voice-acting -- everything.
    • 59 Metascore
    • 70 Critic Score
    The clear-a-room combat can get a bit repetitive, but the diverse cast of crazies -- and the equally varied ways to silence them -- should keep horror fans hacking, slashing, beheading, and eviscerating through the ten-plus hour campaign.
    • 74 Metascore
    • 70 Critic Score
    Still, Majin and the Forsaken Kingdom has enough uniqueness in its execution that it's not forgettable. At a good 10 to 15 hours, there's plenty of gameplay for the budget price that the game is offered at ($39.99). It's definitely better for younger gamers, but still a solid choice for anyone looking for a good adventure.
    • 86 Metascore
    • 80 Critic Score
    Ultimately, DJ Hero 2 is a solid and polished sequel, and hopefully an omen of even greater turntable-based games to come.
    • 58 Metascore
    • 70 Critic Score
    Tron newcomers probably needn't apply, but those who count the original film among their favorites may want to enter Evolution's grid.
    • 86 Metascore
    • 80 Critic Score
    Spending ten dollars (or 40 quarters) on Marvel Pinball is an easy decision for comic book fans and pinball junkies alike.
    • 70 Metascore
    • 60 Critic Score
    Hardcore Super Mario fans no doubt know that the collection could have had more value, but they've likely already picked up the game based on the nostalgia factor alone. The other crowd that will probably purchase this collection is the Wii owners that have enjoyed the plumber's other Wii adventures, but aren't internet-savvy enough to plumb the depth of the Wii Shop Channel. The middle ground -- gamers who respect the franchise, but aren't exactly fanboys for it (Genesis owners, I'm looking at you) -- should be aware that the collection is a few bucks too high (or a few games too short) of being a worthwhile purchase.
    • 50 Metascore
    • 70 Critic Score
    Sure, it has some control foibles, and it can tire out your gamer's cardiovascular system in a New York minute, but Kung Fu Live is a surprisingly successful motion-controlled beat-em-up that will entertain you (and anyone who happens to be watching you) for quite a few hours.
    • 79 Metascore
    • 70 Critic Score
    Are you willing to put up with a particularly long opening that's nearly devoid of tactics, challenging puzzles, or meaningful plot developments? Because if you are, a pretty fantastic fantasy role-playing game awaits. If not, well, there are plenty of other RPG alternatives on the DS.
    • 81 Metascore
    • 80 Critic Score
    The odds were stacked against GoldenEye 007 from the outset -- and it's unlikely to ever bear the same level of importance as the original -- but Eurocom and Activision have emerged with a Bond shooter that is not only a great Wii game, but one that does both the franchise and genre as a whole justice.
    • 88 Metascore
    • 90 Critic Score
    That I still loved the majority of Need for Speed: Hot Pursuit despite those notable qualms should speak highly of Criterion's vision for this reboot, and coupled with last year's very sharp Need for Speed: Shift, EA's once-fading franchise has returned to a position of power.
    • 87 Metascore
    • 100 Critic Score
    The good news is that the game is absolutely worth the investment, and even if you find yourself disagreeing with some of the changes Treyarch instituted or you run into a bunch of morons who are hell bent on ruining a particular mode for you, you have plenty of other options to keep you engaged for a good long time.
    • 87 Metascore
    • 80 Critic Score
    Where the original sold itself at least partially on the "wow" factor of its then-impressive pre-rendered visuals, Donkey Kong Country Returns is all about what matters most in a high-quality platformer: Inspired, challenging, and inventive level design, backed up by a delightful, cartoon-like atmosphere.
    • 90 Metascore
    • 80 Critic Score
    Will only get better. And while it might not be the best WoW expansion, what it has done is helped make World of Warcraft a much better experience for beginners, while providing more than enough to keep its hardcore fans happy.
    • 73 Metascore
    • 50 Critic Score
    Sadly, the execution simply falls well short in this case.
    • 82 Metascore
    • 80 Critic Score
    Bejeweled 3 takes a few risks, and the result is essentially Bejeweled 2 plus a handful of both worthwhile and throwaway modes. If that's enough to warrant a purchase, however, is up to you.

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