GamePen's Scores

  • Games
For 248 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Metal Gear Solid 2: Sons of Liberty
Lowest review score: 10 Star Trek: Voyager Elite Force
Score distribution:
  1. Negative: 33 out of 248
248 game reviews
    • 76 Metascore
    • 80 Critic Score
    I’ve had a lot of fun with Beach Spikers and if you have 3 friends, you can really have a blast with hot 2-on-2 action, if you know what I mean.
    • 79 Metascore
    • 80 Critic Score
    Not only is this game a veritable orgy of enjoyment, it also manages to look and feel just as appealing.
    • 72 Metascore
    • 80 Critic Score
    Pirates is an excellent game in one regard; it allows you a great deal of freedom to explore and to complete the game at your own pace.
    • 86 Metascore
    • 80 Critic Score
    AoW2 has the “just one more turn” quality common to many great turn-based games like "Civilization" and "Master of Orion."
    • 87 Metascore
    • 80 Critic Score
    If you don’t mind unique ideas and simple game play, then you can’t go wrong with Super Monkey Ball.
    • tbd Metascore
    • 80 Critic Score
    If you're looking for a no-frills, number-crunching, "old school" 4X strategy game, pull up a chair and relax. You're gonna be here for a while.
    • 80 Metascore
    • 80 Critic Score
    Very enjoyable but short on depth.
    • 77 Metascore
    • 80 Critic Score
    The most stunning aspect of the game, though, is the graphics and, especially, the animation. Everything is in meticulous 3D, from the map screen to the battles. In battles, though, is where the animation really shines.
    • 78 Metascore
    • 80 Critic Score
    The sense of speed and immersion is compelling, squealing around tight corners is a joy due to perfect control and the races themselves will keep players' knuckles white as they try to evade every day traffic while still outracing the cops and smashing their components into buildings.
    • 84 Metascore
    • 80 Critic Score
    Even though the game isn’t much of a challenge for me, I still find it incredibly addictive and fun.
    • 90 Metascore
    • 80 Critic Score
    Even with the XBOX being the most powerful console, frame rate problems still plague the game...Still fun to play even with the AI problems and control scheme on the XBOX.
    • 88 Metascore
    • 80 Critic Score
    The expansion really adds nothing more to the game's mechanics, which isn't a bad thing. It's sole purpose is to conclude the series.
    • 75 Metascore
    • 80 Critic Score
    An arcade racer with tight controls and graphics, plays great and a blast to watch.
    • 90 Metascore
    • 80 Critic Score
    The single player campaign alone makes it worth buying, and the powerful fanbase that already existed before the game was even released is a definite plus.
    • 75 Metascore
    • 80 Critic Score
    A great shooter, the best that has come my way in over a year.
    • 83 Metascore
    • 80 Critic Score
    Stupid, brainless fun for the frag-inclined masses, but--no--it's not "Halo Live."
    • 83 Metascore
    • 80 Critic Score
    In terms of how it compares to other music games I play, Frequency is a nice little title that some people will find quite addicting. Like most music games, though, gameplay can be quite tedious.
    • 80 Metascore
    • 80 Critic Score
    A fun game that has no serious flaws except for horrendously long loading times.
    • 81 Metascore
    • 80 Critic Score
    The largest problem with this game seems to be the difficulty. The end-game bosses are seriously some of the hardest I’ve ever seen in a fighting game.
    • 92 Metascore
    • 80 Critic Score
    An enjoyable game, to be sure, but it could have been so much more.
    • 89 Metascore
    • 80 Critic Score
    Graphically it is almost impossible to notice any difference between the PC and the XBox version. While the PC can obviously run at higher (and prettier) resolutions, the XBox version seems to move along at a much more constant frame-rate and with a lot less stuttering.
    • 71 Metascore
    • 80 Critic Score
    Even in split screen with 4 players, the graphics and frame-rate are top notch and don’t seem to suffer with all the added chaos.
    • 86 Metascore
    • 80 Critic Score
    The Diablo games don't have the weird imbalances and ambiguities Dungeon Siege does, where you're stuck trying to figure out if you want to keep an item or not. In Diablo, it was always easy to tell which items were the best and its class system, if more restrictive, is also more focused.
    • 85 Metascore
    • 80 Critic Score
    As fun as the game is, it is devilishly hard.
    • 80 Metascore
    • 80 Critic Score
    Excellent level and mission variety leads to an experience that ranks among the best seen this year.
    • 61 Metascore
    • 70 Critic Score
    This is one game where it would be absolutely cool to have a co-op mode where you and a buddy – even just one other buddy – could join forces to blast monsters. Considering the difficulty of the game, it’s almost a missing necessary feature.
    • 89 Metascore
    • 70 Critic Score
    Solving the challenges was rewarding enough, but the steps one needs to take to achieve these goals become far too tedious.
    • 64 Metascore
    • 70 Critic Score
    The frustrating part is it’s out and out lack of a configurable control set up, a feature that would have been so easy to implement, and would have improved this game ten fold.
    • 61 Metascore
    • 70 Critic Score
    A good game, if a little behind the technology curve, but who cares. The story is entertaining, the gameplay solid, and the voices funny.
    • 85 Metascore
    • 70 Critic Score
    Although it features perhaps the most impressive visuals to appear in a baseball game to date, there are too many flaws in the infrastructure that prevent it from reaching the upper echelons of baseball gaming.
    • 76 Metascore
    • 70 Critic Score
    If I could give a guilty pleasure award, I’d definitely place Blitz as one of the frontrunners.
    • 78 Metascore
    • 70 Critic Score
    It all works pretty well, but there are a few hitches here and there that prevent it from being truly great.
    • 53 Metascore
    • 70 Critic Score
    It’s a simple game, with simple controls that give a simple pleasure.
    • 70 Metascore
    • 70 Critic Score
    The game excels as an extremely addictive arcade racing game filled with variety, but light on the depth and originality … or in other words, a guilty pleasure.
    • 74 Metascore
    • 70 Critic Score
    If you’ve played "Metropolis Street Racer" or "Project Gotham Racing," or even "Grand Theft Auto 3," you still haven’t seen anything yet with the detail of Wreckless.
    • 53 Metascore
    • 70 Critic Score
    While hardly earthshattering, it does give a "fuller" feel to the game board.
    • 70 Metascore
    • 70 Critic Score
    A fun game that’s worth getting for the kids in the house. I would’ve liked to see some multiplayer options thrown in.
    • 66 Metascore
    • 70 Critic Score
    It's those two Saturn World Series Baseball games that All–Star Baseball 2002 is most like. However, it too is missing that special ingredient, and falls on its face more than it succeeds.
    • 81 Metascore
    • 70 Critic Score
    The shortcomings in getting the player involved in the league mode are easily offset by the driving itself, which is strangely addicting even though it can be difficult and repetitive at times.
    • 80 Metascore
    • 70 Critic Score
    Music is a mixed bag, ranging from tolerable to downright painful. Music should enhance the mood set by the game, or, at worst, should fade into the background.
    • 80 Metascore
    • 70 Critic Score
    If you’re a gamer looking for some simple, fast-paced auto action then look no further because it just doesn’t get any faster—or simpler—than this.
    • 84 Metascore
    • 70 Critic Score
    It's difficult to remember which tricks you’ve performed in a race, and which ones have yet to be done... It would have been nice to have stunts “reset” after a while.
    • 78 Metascore
    • 70 Critic Score
    With a combination of good characters, good graphics, good sound and good levels I think it’s safe to say that this is a good game.
    • 77 Metascore
    • 70 Critic Score
    The whole ‘look’ of the game is superb, from the metal clanking of the menus to the fireworks and confetti that erupt when you score, everything is crisp and vibrant.
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, there is one area in Arcanum that truly fails to hold up with the rest of the game—the combat engine. Combat is overly simplified and feels a lot like it was added on as an afterthought.
    • 81 Metascore
    • 70 Critic Score
    The campaigns, especially the economic one, can be insanely difficult. Much of it begins to resemble a puzzle to be solved than a castle to be built.
    • 84 Metascore
    • 70 Critic Score
    I really don’t think I’ve been this disappointed with a game since the day I first laid eyes on "Black and White." I’ve been looking forward to this one for a very long time and I feel it in my heart that it should have been so much more.
    • 78 Metascore
    • 70 Critic Score
    Rez
    Something that really bothered me was the fact that the player’s field of view is limited to about 150 degrees throughout the duration of the levels while the boss battles were in 360 degrees. That means that not only could you not move, you aren’t able to look behind you and shoot objects that have happened to pass by you.
    • 71 Metascore
    • 70 Critic Score
    Feels stale in this day and age. It does have a different feel, and holds up compared to a few of the platformers I’ve seen on the system, so I do recommend it.
    • 89 Metascore
    • 70 Critic Score
    It pains me to give Jedi Knight II such a low rating but I don’t think I’ve ever been this bored with a game in my entire life.
    • 70 Metascore
    • 70 Critic Score
    An incredibly linear story, limited save points, and slightly behind-the-curve graphics move Grandia 2 as a PC RPG to the category of merely "pretty good."
    • 72 Metascore
    • 70 Critic Score
    It is unfortunately short.
    • 78 Metascore
    • 70 Critic Score
    If you want beautifully rendered mountains and an awesome soundtrack, get Amped; if you want to actually have fun, get "SSX Tricky."
    • 77 Metascore
    • 70 Critic Score
    No matter how you stack it, Kinetica plays like "F-Zero" and "SSX"’s evil offspring. Taking the best of both games, Sony has made a great genre slightly better.
    • 69 Metascore
    • 70 Critic Score
    If you’re looking for an adventure game with familiar characters, some pretty funny jokes, and a laugh track, well, there’s just no where else to turn.
    • 71 Metascore
    • 70 Critic Score
    Where the Clone Campaigns really excels is in multiplayer mode.
    • 83 Metascore
    • 70 Critic Score
    While it's probably true that 99% of PS2 owners have never played "Tennis 2K2" for the Dreamcast, Sega should still have given them something more than an almost direct port.
    • 56 Metascore
    • 70 Critic Score
    The gameplay is strong, and entertaining.
    • 68 Metascore
    • 70 Critic Score
    Though the game is still technically and visually sound, the control is just so horrid that it’ll make you wonder why this project was even green-lighted. [Import]
    • 64 Metascore
    • 70 Critic Score
    Maybe it’s because I’m such a big fan of the series but I absolutely love this game.
    • 68 Metascore
    • 60 Critic Score
    While there are plenty of game modes, the brain dead AI and the lack of an auto save, especially in King of The Ring, really bring this game down.
    • 72 Metascore
    • 60 Critic Score
    Think of The Sum of All Fears as the horribly ill-conceived marriage of "Rainbow Six" and your basic arcade first person shooter.
    • 75 Metascore
    • 60 Critic Score
    The epitomy of a game whose long development period has caused it to be already dated on release. It's at once very new <I>and</I> very old.
    • 76 Metascore
    • 60 Critic Score
    Grating commentary by announcers Michael Cole and Tazz will have you scouring to find the mute button on your remote.
    • 76 Metascore
    • 60 Critic Score
    The way NBA Live uses the controller is as maddening as watching Derrick Coleman squander enough gifts for two hall of famers.
    • 84 Metascore
    • 60 Critic Score
    The gameplay, however &#150; solve logic puzzles and shoot/swing/stomp away, is pretty average.
    • 69 Metascore
    • 60 Critic Score
    Oni
    It's more a rehash of "Fighting Force 2" than anything else, only with a half-cyborg chick at the helm instead of the typical Rambo/Duke Nukem character.
    • 78 Metascore
    • 60 Critic Score
    A good looking Western that has half a brain, takes most of your brains to figure out, and makes you want to scream, "Give me a real Western! Give me a damn Western RPG, for the Duke&#146;s sake!"
    • 67 Metascore
    • 60 Critic Score
    No worse than the original, in some ways it&#146;s even better than. But where "Tony Hawk's Pro Skater 3" or "Metal Gear Solid 2" improved the engine, graphics, feel, and design, Sony seems content in only making PaRappa 2 look better.
    • 76 Metascore
    • 60 Critic Score
    Given that you can walk on walls, swing rapidly in different directions, and crawl through tight spaces, programming a good camera system can be quite difficult. Unfortunately, it doesn’t work well indoors.
    • 81 Metascore
    • 60 Critic Score
    The gameplay bugs are so bad at times it almost makes up for all the great things about the game.
    • 58 Metascore
    • 60 Critic Score
    Crappy character interaction, bland level design and sour eye candy clashes hard with an elegant combat system.
    • 68 Metascore
    • 60 Critic Score
    Improves on the original. Unfortunately, that means the game is now merely a competent production, as opposed to anything really attention getting.
    • 53 Metascore
    • 60 Critic Score
    The computer AI is the game's weakest point. Although the offensive play calling is pretty good and kept me on my toes defensively, the AI seems to have a tough time on the defensive side of the ball.
    • 75 Metascore
    • 60 Critic Score
    Spiderman is meant to be a console game. It works on the PC, but would just feel better on a console system. I also encountered a few bugs and an occasional crash on the PC.
    • 65 Metascore
    • 60 Critic Score
    Playing this game really reminds me of what it feels like to be on the Autobahn. You&#146;re cruising along at a comfy 120mph, everything is going great and you&#146;re taking in sun and then all of a sudden, some a-hole cuts you off and you crash head on into a brick wall...the gameplay is just absolutely horrendous.
    • 67 Metascore
    • 60 Critic Score
    The graphics and sound are incredible, and it's obvious that this game has a lot of potential, if only the developers would utilize that potential.
    • 64 Metascore
    • 60 Critic Score
    The problem with the game, aside from the derivative gameplay, is that the computer is way too competent, and can build faster.
    • 79 Metascore
    • 60 Critic Score
    I have yet to understand what the big deal about delivering packages is.
    • 73 Metascore
    • 60 Critic Score
    This is one of those games that perhaps should have stayed on the Dreamcast. The main problem is that the game wasn&#146;t all that fun to begin with.
    • 69 Metascore
    • 60 Critic Score
    Perhaps due to its arcade roots, Crazy Taxi has always had a general lack of depth. It&#146;s no different here on the GameCube.
    • 85 Metascore
    • 60 Critic Score
    It really does not matter what difficult level you are playing on, because regardless you will find that you throw far too many interceptions and intercept too many yourself. I played several games where the total number of interceptions in the game was 10!
    • 85 Metascore
    • 60 Critic Score
    Slowdowns and lack of a franchise mode really makes this a try before you buy game even for hockey fans.
    • 63 Metascore
    • 60 Critic Score
    Sound fun? It had the potential, but difficult controls and lack of stunning graphics will leave most people wondering why this wasn&#146;t released on the PSOne.
    • 69 Metascore
    • 60 Critic Score
    Consider this version a mildly tweaked Crazy Taxi with a new city.
    • 73 Metascore
    • 60 Critic Score
    The most baffling part of the game's design [is] the horribly inept control scheme. Instead of fully taking advantage of the Xbox controller's functions, everything is crammed and clumped together.
    • 55 Metascore
    • 60 Critic Score
    It was worth every penny I paid for it, though it took me a while to realize how good the game really was.
    • 79 Metascore
    • 60 Critic Score
    I give mad props to the guys at EA Sports for creating a game that so accurately captures the atmosphere of the World Cup, the only problem is, that&#146;s all they&#146;ve done.
    • 57 Metascore
    • 60 Critic Score
    While many of the same elements that made "Counter-Strike" successful are duplicated, it&#146;s the ones that deviate from the norm that really hurt this package.
    • 76 Metascore
    • 60 Critic Score
    It is the inability of a game of this type to compete with its spiritual predecessors that leaves us wanting for more.
    • 70 Metascore
    • 50 Critic Score
    Instead of a gourmet dinner, we get something heated up out of a can; it&#146;s filling, it doesn&#146;t actually taste bad, be we never get that feeling of satisfaction that comes from eating a truly great meal.
    • 64 Metascore
    • 50 Critic Score
    It should have stuck to its roots a bit more.
    • 57 Metascore
    • 50 Critic Score
    Here&#146;s the kiss of death for a racing game... I didn&#146;t find myself liking one car more than another...All of the SSC machines feel like a variation of a bumper car.
    • 53 Metascore
    • 50 Critic Score
    If we could look past the sub par visuals and lengthy load times, I guess this could be a decent game. But if we could do that, then why did we buy a PS2 in the first place?
    • 75 Metascore
    • 50 Critic Score
    It seems as if the story actually is more important than the game.
    • 87 Metascore
    • 50 Critic Score
    One big issue I have with the game is that when I&#146;m on defense on any level, ball carriers seem to be Teflon gods that have an amazing ability to repel 2 defenders gang tackling them.
    • 54 Metascore
    • 50 Critic Score
    Perhaps the only redeeming quality of the game is the always entertaining Die Hard movie license, other than that you have a run of the mill shooter.
    • 63 Metascore
    • 50 Critic Score
    The only real goal in the game is to unlock multimedia extras. Very little Britney! I want to play with Britney more!
    • 79 Metascore
    • 50 Critic Score
    One of those games which can drive a gamer nuts. It tantalizes with a couple of neat ideas, but botches every else so completely it makes the player say, "Arrrrgh."
    • 80 Metascore
    • 50 Critic Score
    On the Playstation, it&#146;s (practically) just as fun [as the PC], but the additional flaws it picks up really cut into the experience. I&#146;d seriously flag this as a &#147;rent first&#148; title.

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