Gamekult's Scores

  • Games
For 824 reviews, this publication has graded:
  • 6% higher than the average critic
  • 1% same as the average critic
  • 93% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 Death Stranding 2: On The Beach
Lowest review score: 10 Duke Nukem: Critical Mass
Score distribution:
824 game reviews
    • 83 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 80 Critic Score
    We very easily forgive High on Life 2 its few flaws. The combat remains dynamic enough and the levels well designed enough for its weaknesses to feel secondary when set against the festival of stupidity it delivers. The game draws us in above all for its comedic proposition, and on that front it is a great success. Whether in the writing of its characters, the dialogue, or in certain offbeat situations—both in terms of gameplay and visually—the studio has spared no effort in bringing to life the wildest and most ridiculous ideas that crossed their minds. How can one not respect such dedication in elevating stupidity to the status of a true art form?
    • 93 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 80 Critic Score
    Between early access and this definitive release, it's night and day for The Rogue Prince of Persia. We have here an enjoyable game, which relies heavily on the studio's strengths acquired on Dead Cells, but with an artistic direction and gameplay specificities that do honor to the Prince of Persia. If the overall result is perhaps a little too easy and fast, it's not unpleasant to have a roguelite capable of offering a contained experience, notably thanks to an effective story system.
    • 84 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 80 Critic Score
    Good copy from the Leenzee studio, which certainly offers us a game that fully assumes shamelessly copying the work of FromSoftware, but which also manages to add a more personal layer to give us excellent handling and very enjoyable gameplay systems. Add to that solid technical performance on console and a well-crafted and captivating Chinese setting, and we have here an excellent surprise, undoubtedly one of the most effective and enjoyable Souls-likes of recent years. A real favorite.
    • 83 Metascore
    • 80 Critic Score
    One of the best - if not simply the best - episode to date.
    • 90 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 80 Critic Score
    Despite a small-ish roster of characters at launch, 2XKO already offers a rich fighting game experience with deep systems, a sharp art direction and an extremely fun "coop mode". There's no doubt Riot Games will keep build on these strong fundamentals and 2XKO deserves to be supported as a strong alternative to more established fighting franchises.
    • 84 Metascore
    • 80 Critic Score
    Sharp as a katana and pointed as a kunai, Ninja Gaiden: Ragebound is a delightful butchery that will definitely appeal to fans of old-school 16-bit action, somewhere between the agility of Shinobi III and the explosiveness of Contra: Hard Corps. While it's possible to finish it at full speed and get a poor time-to-value ratio, the savvy player will understand that it's all about achieving the best score and pushing your limits, even if it means hurting yourself to feel better.
    • 84 Metascore
    • 80 Critic Score
    With Anno 117: Pax Romana, Ubisoft Mainz manages to push the series to a new height, bringing in small yet meaningful innovations and a duality between its two regions that works well — both in their aesthetics and in their gameplay. The military component remains as uninteresting as ever compared to the city-building aspect, which is, without a doubt, some of the very best the genre has to offer.
    • 83 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 80 Critic Score
    Intense action, great visuals and impressive characters customization system, we are full of praise for this best episode of the saga gameplay-wise.
    • 79 Metascore
    • 80 Critic Score
    Our review ends on this sour note: Assassin's Creed Shadows sometimes lacks panache and faith in its choices. Is that what it lacks to indulge in excellence? Probably. Does that make it an average game? Certainly not. Shadows is a journey as exotic as it is captivating, relying on the complementarity of its two guides. Whether in terms of gameplay or story, the game manages to grab you by the guts without making you pray for it to stop. Influences and good ideas come together to unite under the same banner two formulas that are complete opposites and two characters that have nothing in common, at least on the surface. A tour de force that turns out to be, against all odds, the logical continuation of the evolution of a franchise that needed to take stock to emerge from the shadows and move closer to the light.
    • 77 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 80 Critic Score
    Time Flies is the kind of game with an absolutely absurd pitch that you start for fun, and which turns out to be much deeper than it appears. The game accurately deals with the passing of time, with our desire to accomplish a certain number of things before our death. It's not enough to go to bed at night with insomnia wondering what we're doing with our lives, but this little fly has the merit of making us laugh about the fleeting nature of life and, as its first trailer so aptly put it: "Make the most of the time you have because we're all going to die."
    • 87 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 87 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 87 Metascore
    • 80 Critic Score
    Ultimately, DQIX is a true Dragon Quest, with no spin-off aftertaste, but a great single player storyline, lengthy and full of events, plus plenty of elements to make it last longer and justify its multiplayer ambitions.
    • 92 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 90 Metascore
    • 80 Critic Score
    Limbo has its flaws, but it certainly doesn't prevent it from being a captivating, heartbreaking and memorable game.
    • 91 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 84 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Atelier Yumia is an invitation to voluntary and controlled escapism. Through its mastery of secrets scattered across the map, combined with a more mature (albeit relatively simple) narrative, this new Atelier embraces its role in revitalizing the series with unprecedented flair. By the end of its lengthy experience, Atelier Yumia stands as the most complete yet most accessible entry in the series for newcomers—which was likely Gust’s main goal. In some respects, this new adventure does feel like a rough draft, particularly with its chaotic combat and a much less refined alchemy system than in previous installments. However, the leap forward from past attempts is so significant that we are more than willing to overlook some of its minor missteps.
    • 83 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    Long, funny, original and addictive, DeathSpank manages to make one forget its little weaknesses and have a smile.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    There's no denying it — Elden Ring Nightreign is a somewhat broken and bizarre concept that won’t appeal to everyone. But if this unusual mix manages to win you over, it quickly becomes hard to resist the urge to keep playing for hours on end, even when it demands a significant mental investment. The boss fights are satisfying, the various characters each bring something unique to the table, and there’s a genuine sense of progression and reward as your playstyle evolves over time. As a first attempt focused on multiplayer, it may not be a masterpiece, but it’s still a bold and intriguing proposition.

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