GameCube Europe's Scores

  • Games
For 200 reviews, this publication has graded:
  • 69% higher than the average critic
  • 3% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Score distribution:
  1. Negative: 12 out of 200
200 game reviews
    • 70 Metascore
    • 70 Critic Score
    If only Another Code was double its length... It’s enjoyable and unputdownable until finish.
    • 71 Metascore
    • 70 Critic Score
    Truthfully, it isn’t a bad game, but its appeal only reachs a small niche.
    • 66 Metascore
    • 50 Critic Score
    So expect no high graphics standard, no special touch screen features, let alone other renewing stuff. Madagascar just brings you a standard platform game that follows the story of the movie. No more, no less.
    • 73 Metascore
    • 70 Critic Score
    It is very addictive and a lot of fun. But the puzzle mode has a replay factor of absolute zero. Anyone who would go back to it for fun would be a mad man.
    • 81 Metascore
    • 70 Critic Score
    Credible, honest stealth; but imperfect, limited stealth too. The Xbox version is, again, vastly superior, but the GC game's Co-op still throws up a memorable experience.
    • 60 Metascore
    • 70 Critic Score
    The special moves look nice and the game is relatively easy to pick up, but that's about all it has going for it. So don't buy this unless you absolutely have to, for whatever reason that may be.
    • 67 Metascore
    • 50 Critic Score
    It's lazy, it's textbook and less than half of it is worth playing.
    • 63 Metascore
    • 50 Critic Score
    If you can put up with the dire controls, the sometimes frustrating difficulty level and that hugely irritating RR commentator, you might want to give this a look.
    • 71 Metascore
    • 70 Critic Score
    If you have 4 players then you would struggle to find a more entertaining game, but with fewer players it's just slow and pointless.
    • 61 Metascore
    • 70 Critic Score
    It’s mostly 2D, it makes minimal use of the DS’s unique features and there’s nothing here that you haven’t seen before.
    • 70 Metascore
    • 70 Critic Score
    What hurts the game though is the fact that it's so short, with little replay value and most players are likely to complete the whole thing in two or three sittings.
    • 63 Metascore
    • 68 Critic Score
    The Incredibles seems to be going a little old school with this trial and error concept. For some that may be a challenge but for others it's just pure annoyance.
    • 69 Metascore
    • 65 Critic Score
    Unless you have an unhealthy obsession with the film, or are young don’t bother. But if those two descriptions match you, it will bring you hours of happiness.
    • GameCube Europe
    • 57 Metascore
    • 57 Critic Score
    It doesn’t look good, it sounds terrible and is way too easy. Sure it’s supposed to be a kids game, but kids don’t mind their games looking good and they’re also better at playing games than a lot of developers seem to think.
    • 59 Metascore
    • 65 Critic Score
    The problems with the game though far outweigh the positive aspects and whilst this overall design probably looked good on paper there's not nearly enough variety to sustain your interest.
    • 47 Metascore
    • 57 Critic Score
    The problems are just too numerous to mention ranging from clumsy controls to frustrating camera angles and that's before you even get to the rather weak AI of almost anyone you decide to battle with.
    • 68 Metascore
    • 70 Critic Score
    A nice game, but it doesn't offer enough to be anywhere near special. The AI is not above average and the lack of online modes hurts the longevity.
    • 67 Metascore
    • 70 Critic Score
    It’s a pleasant experience, though. Not as good as Zelda, but the Harry Potter-sauce surely lifts it above average.
    • 63 Metascore
    • 60 Critic Score
    By cutting down or even eliminating the essential RPG elements the fans will lose their interest quickly, while the action addicts will not appreciate the turn-based system.
    • 69 Metascore
    • 69 Critic Score
    If you can look beyond the dated graphics, the basic gameplay model and of course if shooters are your thing, then you are in for quite some fun, and that’s what it is all about really.
    • 59 Metascore
    • 50 Critic Score
    Overall, you could complete this game in around five hours first time, plus maybe another hour if you want to bother collecting 100% items.
    • 64 Metascore
    • 65 Critic Score
    Not a bad game. It’s just hard to be impressed by a nice looking spy game with an uninteresting story and dumb A.I.
    • 62 Metascore
    • 68 Critic Score
    Obviously aimed at younger gamers, it’s very lineair and never too difficult. For Harry Potter fans it’s a good buy, it’s filled with good voicework and little details from the books and movies.
    • 67 Metascore
    • 70 Critic Score
    An entertaining racing game, but also has quite some faults, most notably overtaking and handling. If you think you can live with the shortcomings mentioned above, and are eagerly awaiting something like GT for your purple box, this is what comes closest.
    • 77 Metascore
    • 54 Critic Score
    This game has a huge lifespan, as I eventually found it such a pain to play I couldn’t play for more than 15 minutes max a day.
    • 62 Metascore
    • 70 Critic Score
    It doesn’t look as hot as the Cube-exclusive Resident Evils but you get used to the visuals pretty quickly. The controls are pretty much as clunky as in the first few games (you can use the C-type controls introduced in the remake though), so if you don’t have a problem with those you’ll be fine playing Code Veronica.
    • 56 Metascore
    • 65 Critic Score
    It's really a shame they couldn't think of a way to keep the battles interesting for a longer time, the lack of variation really kills the game.
    • 61 Metascore
    • 64 Critic Score
    Simply not worth your time. The graphics are mostly bland and dull, the gameplay is enjoyable but neither long enough nor fun enough to keep you entertained for more than half an hour or so at a time.
    • 68 Metascore
    • 68 Critic Score
    Rising Sun has some great parts like the train level, but also some frustrating moments. Trying to aim properly while the framerate is unsteady and the only guns at your disposal are machine guns with terrible recoil is the most important cause of these.
    • 57 Metascore
    • 52 Critic Score
    Rarely have I seen such uninspired awkward gameplay for a GameCube game, well nurtured visuals yes, but the game has not one interesting or surprising moment.

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