GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow of the Colossus
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 80 Metascore
    • 90 Critic Score
    To fans like me, College Football 25 is about as pure a gaming experience as there is. It wasn’t an online leaderboard or card-collecting mode that made fans beg EA Sports to bring back college football. It was the memories of trash talking on the couch, and recreating a rivalry. It was figuring out those spam plays and finally shutting them down. It was a throwback to gaming’s roots when higher scores were all people needed to enjoy themselves. I could belabor this review with more examples, but in the end, there’s only one key takeaway — College Football 25 delivers on the memories I just listed, alongside countless others. And I can’t wait to see where the series goes from here.
    • 77 Metascore
    • 60 Critic Score
    SCHiM is built around contrast — light and dark, youth and age, harsh reality and naïve whimsy. Unfortunately, this dichotomous nature leaks into its mechanics, leading to an overall sense of inconsistency. The moments of touching beauty and joyful movement it sometimes creates stand in stark opposition to the frustration and confusion when play breaks down. This juxtaposition doesn’t make SCHiM a failure, but it casts a shadow over the experience that’s hard to see past.
    • 91 Metascore
    • 80 Critic Score
    Despite completion anxiety and combat that was just a little bit lacking, I still had a great time with Trails through Daybreak — it offers an interesting world coupled with plenty of likeable characters, ultimately delivering an enjoyable journey filled with plenty of good times.
    • 81 Metascore
    • 75 Critic Score
    Monster Hunter Stories 2: Wings of Ruin isn’t a shining exemplar of the monster taming genre, but it does successfully mesh the iconic aesthetics of its mainline counterpart with no-fat collect and battle systems that are as easy to approach as they are satisfying to master.
    • 86 Metascore
    • 75 Critic Score
    Ultimately, my advice to anyone interested would be to try Riven ’24, but to give it only quiet evenings, with nothing on in the background and a notepad at hand. Savor the world, take in all of its wind-kissed, sea-girt coasts, jewel-like lagoons, and its bright stone facades cut with geometric planes of sun and shade. Prepare to go slowly, prepare to think, and prepare to synthesize. Also, prepare to get stuck. Even with its modernizations, Riven ’24 is an uncompromising experience, though it has incredible things to show those willing to make the journey.
    • 69 Metascore
    • 70 Critic Score
    While the narrative falls utterly flat, Ereban: Shadow Legacy remains a good point of entry into the stealth genre, encouraging players to take things patiently and strategically while also giving them a unique adventure that lets them — quite literally — blend into the shadows. It’s worth a try for this, if nothing else!
    • 61 Metascore
    • 45 Critic Score
    There’s a good experience buried beneath all the issues in Astor: Blade of the Monolith, I think. There’s no reason why some reworking of the combat, reordering certain elements to speed up the pacing, and putting some duct tape over the narrator’s mouth wouldn’t do wonders, but in its current state these flaws are simply too glaring.
    • 79 Metascore
    • 75 Critic Score
    Anger Foot is at its best in motion. Falling into a hallway hypnosis of garish ’90s aesthetics and murderous footwork, I don’t have to think — I just react. It’s when I’m forced to slow down and hear a joke or fight a boss that requires pauses in the pace that I begin to notice the seams. While these moments aren’t dealbreakers, they’re unfortunate stumbles in an otherwise sure-footed experience.
    • 90 Metascore
    • 90 Critic Score
    Nevertheless, as it is, Tsukihime -A piece of blue glass moon- remains a superlative visual novel, and a must-read for any fan of Type-Moon’s work, as well as a great potential entry point for those looking to get into visual novels as a medium.
    • 74 Metascore
    • 70 Critic Score
    Regardless of the drawbacks, fans should welcome Top Spin back into their lives thanks to the largely enjoyable 2K25. With some visual and audio enhancement, and maybe a slightly more accessible learning curve, this series could find a new generation of fans. Let’s just hope it doesn’t take another 13 years to do it.
    • 74 Metascore
    • 85 Critic Score
    As Bō progresses their actions and attacks become a bit more effective, and when that initial roughness is left behind, the worlds that players encounter afterwards are so beautiful that any early game hiccups are forgotten. Bō: Path of the Teal Lotus is exceptional. With its visually stunning worlds and exciting battles, Bō has all the elements of an indie action classic.
    • 74 Metascore
    • 60 Critic Score
    Considering its premise, it would be betraying the concept to make a ‘good’ game. It’s certainly interesting, but does that lead to an enjoyable experience? Well, it’s worth playing for those who enjoyed Hypnospace Outlaw and are interested in another snapshot from that period, and it’s brief enough so that it doesn’t outstay its welcome. However, people who aren’t Hypnospace fans or those who aren’t interested in the meta-concept would probably do well to look elsewhere if they’re craving a standard FPS fix.
    • 78 Metascore
    • 80 Critic Score
    Headquarters: World War II is an excellent game for WWII enthusiasts and strategy aficionados alike. It provides a great amount of tools for players to use on the battlefield, in addition to plenty of options to tailor the experience to their needs. Some UI and interface issues diminish the experience a bit, it will still provide many hours of enjoyable warfare for fans of the material.
    • 82 Metascore
    • 85 Critic Score
    It’s therapeutic, it’s deep, it’s engaging, and it’s indisputably unique. Everyone should try it.
    • 77 Metascore
    • 65 Critic Score
    While some of the reaches Fabledom takes end up a little empty, there’s no denying that it remains a friendly, streamlined, indie take on city-building that not only offers quite a bit of charm, but would also be a great place for a genre newcomer to get their feet wet.
    • 74 Metascore
    • 70 Critic Score
    Despite the barebones package, the real meat of Rocket Knight Adventures: Re-Sparked! are the games and they’re solid. It’s great to see what I’ve been missing out on all these years, and Sparkster is a cool dude with some awesome adventures — it’s just a shame his collection is a bit lacking.
    • 65 Metascore
    • 40 Critic Score
    If the game does not play like road cycling, look like road cycling, or sound like road cycling, the question can be posed whether it simulates road cycling at all. In the last four years, road cycling has changed immensely. Pro Cycling Manager has not.
    • 73 Metascore
    • 70 Critic Score
    Like many CRPGs in the past, it’s likely that I will never beat Dread Delusion and I’ll be totally alright with that. Still, I’ve largely enjoyed my time in its world and I look forward to exploring more of it because to me, open world games are (and always have been) more about the journey than the destination — and I suspect the developer behind Dread Delusion would wholeheartedly agree.
    • 82 Metascore
    • 80 Critic Score
    I don’t think Beyond Good & Evil is truly an all-time classic, but this is an exemplary remaster of a great game worthy of the classy treatment its received in this new 20th Anniversary Edition. New and old players alike will find it well worth their time.
    • 74 Metascore
    • 80 Critic Score
    Players wanting rich mechanics or complex play might not find much to enjoy here, but Still Wakes the Deep is a definite recommend to those who enjoy dramatic narratives and horror flavor.
    • 76 Metascore
    • 85 Critic Score
    Despite these minor graphical issues, Monster Hunter Stories remains an incredibly charming game. It’s easy to understand but fairly deep, and the combat system offers plenty of freedom in tackling the series’ classic roster of creatures in engaging and novel ways. For newcomers to Monster Hunter interested in learning about the lore or looking for a point of entry that’s not as intense as the mainline series combat, this is the ticket.
    • 73 Metascore
    • 70 Critic Score
    While both the core campaign and this DLC would use a little tweaking, there’s no doubt that they remain exciting, engaging plays that come recommended. As Incommodus the Servo Skull says, PURGE THE HERETICS!
    • 81 Metascore
    • 90 Critic Score
    There were points where it made me feel over the moon with glee at a perfectly-chained series of strikes, and times when the plot left me deeply disconcerted in just the right way. It’s not gonna be a game for everyone, but for some, it’ll be an unforgettable ride.
    • 82 Metascore
    • 95 Critic Score
    Tiny Terry is concise yet vast, comically snarky yet endearingly heartfelt… it has to be seen to be believed, and it’s everything I didn’t know I wanted, in the best way possible. So, for anyone needing a mental vacation and a few hours spent not worrying about the world? This is the ticket.
    • 87 Metascore
    • 85 Critic Score
    With its gameplay and graphical improvements, and a new story mode alongside the original, this is not only the definitive version of Shin Megami Tensei V, it might be one of the best in the SMT series overall. While it may not appeal to everyone, those who love a challenge will not be disappointed.
    • 86 Metascore
    • 65 Critic Score
    Asgard’s Wrath 2 would be an enjoyable thrill-ride if it could only get out of its own way, yet every highlight was drowned out by missteps. Players new to VR gaming are likely to be quite impressed, but as someone who’s been into VR for a while, it’s tough to see past the problems and enjoy the parts that pop.
    • 76 Metascore
    • 80 Critic Score
    The boss fights are a sore spot that killed my momentum and pushed me towards rage quitting, but I still had a blast pushing the oppressive corporate world back with vibrant colors and great music, and plastering the world with gorgeous graffiti pieces was always a good time. With a campaign that takes around five to six hours to complete, it’s an enjoyably stylish way to spend a weekend.
    • 65 Metascore
    • 50 Critic Score
    It’s a pity – thanks to fast action, tremendous atmosphere, and some genuinely clever weapons, Phantom Fury could be special, but it winds up as frustrating as it is enjoyable. At this point it’s a tough one to recommend, but I’m hoping that it can be salvaged with some patching and rebalancing in the coming months.
    • 51 Metascore
    • 30 Critic Score
    When compared to all the love the Turtles have been receiving lately, Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants feels like a big step backward. The gameplay is dull and offers little variation, the prevalence of screen-clears highlight the poor combat design, and there’s no real replayability or any rewards to encourage players to come back. Wrath? It’s more like a whimper.

Top Trailers