GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 81 Metascore
    • 85 Critic Score
    The standard of quality for the modern era of stealth strategy games is very, very high. Sumerian Six is not at the front of the class, but it’s still a great entry, and a highlight of 2024. I spent more than 30 hours dispatching fascists with the Enigma Squad, still have two levels to go, will absolutely finish them and someday return for another run. Stealth strategy, when done right, is just that good, and Sumerian Six is absolutely done right. Bravo, Artificer. Sequel please.
    • tbd Metascore
    • 50 Critic Score
    All of these things (and I haven’t even mentioned the performance issues!) all add up to the fact that Mars 2120 just doesn’t have anything to make it stand out, let alone stand above the rest of the competition in this already-saturated genre.
    • 92 Metascore
    • 85 Critic Score
    Metaphor feels like an evolution of both the Persona and SMT series in the best ways. It builds on what’s come before in both, and synergizes everything together in a cohesive package. It also boasts some of the best gameplay found in any turn-based JRPG, with style to spare. While its world is beautiful and the cast lovable, it sadly never feels like it gets past the surface of anything, and pulls its punches in the final act. Despite this it remains a fantastic experience, and offers a worthy new frontier for Atlus to explore.
    • 83 Metascore
    • 80 Critic Score
    Despite some small issues, the Ace Attorney Investigations Collection will be a wonderful experience for any Ace Attorney fan. It shines a much-needed light on the prosecutorial side of the courtroom, and leads players through the questions that have to be answered before a case can be brought to trial. Miles Edgeworth is also strong, holding his own as both a protagonist and Phoenix Wright’s rival, and I’d love to see him get a starring role more often!
    • 86 Metascore
    • 80 Critic Score
    I thought that Grapple Dog was one of the best 2D platformers I’d played in ages, and this sequel absolutely lives up to its pedigree. Whatever the developers want to do next with these characters, it’s going to be worth tagging along.
    • 74 Metascore
    • 75 Critic Score
    Despite its simplicity, Europa establishes itself as a whimsical, wondrous experience floating through the wilds of a fallen utopia. I won’t forget it anytime soon.
    • 88 Metascore
    • 75 Critic Score
    While I appreciate that Shogun Showdown distills the roguelike experience down to its essence, the overall speed of play is too slow thanks to preparing attacks and dealing with facing during fights, and this pacing is a big problem for a roguelike since they’re built on frequent runs and repeat plays. Even so, there’s a lot to like here for fans of the theme, or for roguelike players wanting something a little different.
    • 71 Metascore
    • 80 Critic Score
    While I’m definitely a soulslike fan, I don’t need every game in the genre to follow the formula that FromSoft has laid out, and I’m glad that there are studios like Trialforge who are willing to do something different. The foundations are familiar enough to appeal to anyone who enjoys these kinds of experiences, but those looking for a little different will be pleasantly surprised. I appreciate what Deathbound brought to the table, and I look forward to whatever Trialforge does next.
    • tbd Metascore
    • 80 Critic Score
    A great roguelite doesn’t just ask players to keep coming back for more, it creates a gameplay loop so satisfying that it makes it impossible to stay away. It makes players desperate to delve back into its world over and over again to experience every potential way the world can be reshaped. Feed the Deep, with its simple controls and bold graphical style, achieves this as well as any roguelite I’ve played — I’m still diving back into the depths, feeding the Deep over and over.
    • 69 Metascore
    • 80 Critic Score
    For those who’ve spent a month immersed in the pageantry of the college game, it might be hard to get excited for a less unique version of that same title. But for those who have waited a few years for an improved, upgraded football experience, the new Madden will be a revelation.
    • tbd Metascore
    • 60 Critic Score
    There’s a compulsive, checklist quality to the action in Thief Simulator 2. Once I developed a successful sequence, I found pleasure in its repetition – I dotted every “I” as I deftly picked locks on my way in, and then crossed every “T” as I shut and relocked those same doors on the way out. However, these moments were just base mechanics and never developed beyond that – planning is as simple as planting a camera, and a successful robbery is just a matter choosing the right the time of day. I have to imagine that being a real thief is more complicated than this, and I wished Thief Simulator 2 asked more from me.
    • 74 Metascore
    • 70 Critic Score
    Despite its numerous charms, Caravan SandWitch just didn’t sit right with me. There is perhaps something to be said for a chill attitude in the midst of apocalypse, but this experience gets there by avoiding all of its tragedies, save one. The looming death of this world and seeming indifference from everyone inhabiting it left me too uneasy to fully accept the atmosphere Caravan SandWitch seemed to be after. While Cigalo was beautiful to see and relaxing to visit, even as the planet crept ever closer to collapse, I kept wishing that someone would rage against the dying of its light.
    • 69 Metascore
    • 85 Critic Score
    Tweet Share Share By Thom Stone on October 9, 2024 in Reviews (Italian) Chef’s Kiss HIGH Visual variety and fresh gameplay breathe new life into an oversaturated genre. LOW Lack of multiplayer. Some original ideas are underutilized. WTF You call that a final boss? Over the past decade, countless titles inspired by FromSoftware’s Souls have come and gone, but few have managed to stand out from the crowd or even meet the bar that’s been set, especially now that it’s been raised once again by the wildly successful Elden Ring DLC, Shadow of the Erdtree. Enter Enotria — a new and soon-to-be classic third-person soulslike from Italian studio Jyamma Games that dares to be different by drawing inspiration not only from FromSoftware, but also the rich cultural traditions and aesthetic appeal of Italy. Enotria is a world populated by people trapped in a never-ending play, doomed to perform their roles according to a script they didn’t write. This fate is interrupted by the player in the role of the Maskless One — he enters the scene as a mere puppet, but will ultimately go on to liberate the unwilling actors. This theatrical concept works well as a device to explain the reason why NPCs are stuck in a loop of performing scenes on the shoreline or dancing in the street to a melody that can be heard in various forms throughout the city of Quinta. According to Jyamma Games, the city of Quinta and its surrounding area were inspired by Tuscany, and this can be observed in small details like traditional Italian dishes found on tables, and imposing structures like the Church of Maja where the player must face their first boss. The virtual tour of Italy continues with later areas that are reminiscent of Venice (Litumnia) and Sicily (Falesia Magna). The combat is fast-paced and requires not just skill, but patience. The third-person perspective allows the player to see a broad view of their enemies and surrounding environment which allows them to telegraph enemy move patterns, tactfully dodging or parrying their attacks before going in for a strike, but they must also know when to step back and conserve stamina. Landing an attack charges (at varying speeds) up to four “mask lines” which are special attacks that deal different kinds of damage known as Ardore, which can be especially effective against certain enemies. A crucial piece of the gameplay for players to understand and take advantage of is that they get up to three loadouts which allow them to equip separate sets of weapons, quick items, mask lines and masks. Unlocking certain branches on Enotria‘s skill tree allows the player to select abilities to suit their style, like staggering weaker enemies whenever they successfully dodge an attack. Although the player can only alter the equipment, skills and abilities for each loadout at a checkpoint, they can switch between their loadouts on the fly, which is helpful when facing different types of enemies in a given area. There are many masks that can be acquired throughout the adventure. Some will be received upon defeating a boss, but the majority can only be crafted after collecting a certain amount of mask shards. It was satisfying to piece them all together and make my first mask — the Gardener. I automatically received it after farming gardeners (an enemy type that appears in the first area) and one of its effects is that it makes a certain healing item more effective. Later in the adventure, players can gather enough boss mask shards to make their corresponding masks which allows the player to use some of their abilities as mask lines. Apart from the masks, one of the most important mechanics is the elemental system which functions much like rock-paper-scissors. Certain mask lines or weapons infused with an element will be especially effective against an enemy aligned with another. For example, Vis, a status effect that inflicts dizzying damage, is super effective against enemies aligned with the poison effect, Malanno. Midway through the campaign I fought a god named Veltha, God of Strife who was aligned with Gratia (holy damage) but weak to Malanno, so I maxed out my favorite Malanno weapon and took pleasure as I watched her stagger and suffer from poison damage every time one of my attacks landed. Leveraging this vulnerability didn’t mean the fight was quick work, but it was significantly easier to wear her down than by using the other weapons in my arsenal. The level of difficulty presented by bosses like Veltha (both a powerful ranged fighter and relentless swordswoman) was on par with other Soulsbornes, which is to say, very high. Thus, players who are new to the genre will need to learn the basics quickly if they are to progress. When it starts to feel impossible, they can always farm currency from enemies and use it to upgrade their equipment or level up before taking another stab at whatever boss they’re stuck on. Speaking of bosses, most of Enotria‘s were guilty of one cardinal sin or another, and for some, their vices manifest physically, such as the gluttonous cannibal Zanni who had feasted on fellow actors and turned into a balloon of a man with multiple mouths and an insatiable appetite. It was a delightfully horrifying and imaginative monster design. However, one of my favorite battles was the duo boss fight starring Balanzone and Pantalone. Rather than strong and silent types as many soulslike bosses are, they were a comically dysfunctional pair, often damaging each other when trying to attack me while bickering throughout the fight, voicing their self-interest and avarice. Shockingly, the final boss proved to be the most underwhelming boss fight of the whole campaign. His attacks were fairly predictable and not much changed during his multiple phases, except that a few ranged attacks were added. At no point did I have to significantly change my approach — it was mostly just a matter of pulling it off. While the majority of Enotria is excellent, this mediocre final encounter was just one of a few things that left me feeling underwhelmed when all was said and done. Even though I didn’t need any help on the final boss, there were a few that made me wish I did. Summoning friends and strangers alike is one of the things I enjoy most about soulslikes, as it adds to the feeling of “jolly cooperation” — a big part of what makes these titles so special to me. Unfortunately, there’s no online or multiplayer of any kind to be found here. There were also a few underutilized mechanics that are unique to Enotria, like the Ardore Burst — a stomp that staggers enemies and materializes platforms and ladders when the player stomps on a gold seal, allowing them to reach previously unreachable areas. Whenever I saw one, I’d be filled with the spirit of adventure and feel excited to see where it would take me. Sadly, they’re all too rare. It’s also worth mentioning that during my time with Enotria, I encountered some sudden difficulty spikes and observed some enemies with odd AI pathing getting stuck in certain places. The devs have since released a patch to address these issues and they plan to release more fixes in the near future. Ultimately, my time with Enotria: The Last Song was fantastic. The unconventional Italian theming swept me off my feet, and the gameplay was pleasantly familiar, yet offered enough differences and new ideas to let it stand on its own. If any Souls fans are looking for something to lighten up the dark autumn days that lie ahead, they should consider this summery theatrical adventure their remedy.
    • tbd Metascore
    • 80 Critic Score
    Shikon-X Astro Defense Force is delightful. People may find it brief, but the brevity is more than made up for by ample charm and a clear love of the source material it parodies.
    • 66 Metascore
    • 70 Critic Score
    While difficult to describe it as a success, Shadows of Doubt is a title I won’t soon forget, and if the itch in the back of my brain is any indication, it won’t be long before I’m back on the streets, chasing down leads and catching killers.
    • 81 Metascore
    • 85 Critic Score
    Deadlink doesn’t reinvent the wheel. Despite its shortcomings, it presents a well-tuned, fast-paced experience that remains engaging from start to finish, and on more than one occasion I found myself so locked in that my knuckles were hurting from gripping my controller. Deadlink asks its players to walk a thin line between success and failure, and in so doing captures a sense of intensity that vastly overshadows its lack of variety and disappointing story. Anytime I find myself in need of a quick shot of adrenaline, I have a feeling that Deadlink will be my fix for a good while now.
    • 81 Metascore
    • 85 Critic Score
    Each Tengo Project release is a handcrafted monument to a type of experience and particular strain of gaming culture that is mostly forgotten by the mainstream. This is not “Retro Gaming” as marketed to us for the last 20 years, but a type of design that fully embodies the specific, timeless, vibrant virtues of the ’80s and ’90s in new and exciting forms. Reborn is for sickos, by sickos. For those that have love in their heart for arcade culture, and for muscular, uncompromising, full-blooded action built on a system of beautifully-tuned mechanics, Shadow of the Ninja: Reborn will be one of the best things they can buy this year.
    • 64 Metascore
    • 40 Critic Score
    Should people play Star Wars: Bounty Hunter? Definitely. It’s an acquired taste, but I still enjoy its high points. But should anyone play it via this remastered edition? Goodness, no. Considering how long fans have waited for this title to get a next-gen boost, there’s no excuse to release it in this state.
    • 79 Metascore
    • 85 Critic Score
    Capes has loads of personality and offers a genuinely fresh experience thanks to new ideas in structure and an emphasis on characters and story. I absolutely loved the reworked and superior post-patch experience from start to finish, and have no problems recommending it to tactics fans craving something besides the usual medieval or military fare. My hat is off to the team for putting in what must have been a huge amount of work and ultimately saving the day — the effort was well worth it.
    • 65 Metascore
    • 50 Critic Score
    Akimbot presents a lot of ideas that don’t significantly learn from or build on the milestones established by the 3D platformers that have come before it — and there are a lot of them to learn from. In the end, it’s a middling, uninspired entry into a genre crowded with bangers, and finds itself in need of both more polished mechanics and a livelier world. My hope is that Evil Raptor will improve on this first effort and expand on Exe’s story in a more realized way.
    • 81 Metascore
    • 85 Critic Score
    There’s more to praise in Dungeons of Hinterberg, like the clarity of the UI, the ease of using supporting systems, and the numerous quality-of-life measures that the team has obviously, intentionally deployed. Everything about the entire experience feels thoughtful and considered, and the devs were smart not to overreach. They’ve managed to successfully deliver on the promise of Hinterberg, capturing a holistic, singular experience that resonated with me in a way that few do. For the first title out of a brand new studio, this is incredible stuff and I can’t wait to see what they do next.
    • tbd Metascore
    • 80 Critic Score
    Knock on the Coffin Lid offers a tried-and-true deckbuilding combat system mixed with a lovingly-crafted world and a treasure chest of possibilities. As such, I would wholeheartedly recommend it to anyone interested in the genre and systems — just be aware that it’s a long haul and fatigue might set in before hitting the major milestones.
    • 74 Metascore
    • 90 Critic Score
    As a complete work, Hollowbody elevates video game horror by making players afraid of its world in a way that’s far more effective than many others, and its creepy atmosphere and oppressive gloom made me feel tense at all times. It’s a scary-as-hell love letter to fans of the genre, and I can only hope that horror devs out there take some inspiration from Nathan Hamley’s frightening work.
    • 82 Metascore
    • 85 Critic Score
    Space Marine II is so much more than its decade-old predecessor with baked-in co-op, PVP and a wealth of customization. Yet for all the promise of eternal war, its core strength is still in its main campaign — it’s an arcadey blast-and-slash extravaganza that fully realizes all the grisly pageantry of its grimdark setting. It is the best opportunity yet to act out the sagas of Space Marine combat for those who, like me with the Battle for Macragge, long ago put their poorly-painted miniatures into storage.
    • 85 Metascore
    • 80 Critic Score
    In the end, One BTN Bosses could easily serve as a gateway to get players into the bullet hell genre without overwhelming them. It still requires the same skills needed for other bullet hells like timing, precise movement, and balancing attack movement with dodging enemy fire. However, it makes everything happen with a single button press, so players can focus on practicing those skills in a more limited, controlled way. It might not convert those who already know they don’t like bullet hell titles, but fans of the genre and even people on the fence might find a lot of excitement in how masterful it is at minimalism.
    • 83 Metascore
    • 75 Critic Score
    You could make an argument for any one part of Crypt Custodian being the thing that holds it together — the writing, the tactful platforming, or even the somber-yet-delightful world design. But while no single part stands out, these disconnected parts make the whole world worth exploring, experiencing – and yes, cleaning – to its very end.
    • tbd Metascore
    • 60 Critic Score
    I wanted to enjoy Seablip – I’m absolutely here for pirate adventures, but the developers keep putting obstacles between me and the action I want to be engaging in, and I just can’t figure out why. I hope the final version of Seablip focuses more on its strengths, because I can already see the skeleton of a game I’d be happy to come back to.
    • 77 Metascore
    • 65 Critic Score
    Unlike the first Völgarr (which, frankly, put me at risk of transforming into Völgarr himself, shouting “GRAH!” and wanting to throw my Switch on the floor to stomp on it) I found myself blissfully unaware of time as I played through Völgarr the Viking II over the course of several flights. Those who enjoyed the first Völgarr or other hardcore action-platformers similar to it will find Völgarr the Viking II to be a nice shot in the arm. However, without more fundamental improvements, the end result is an experience that feels more like DLC than a proper sequel.
    • 79 Metascore
    • 80 Critic Score
    While it might be going a bit far to say that this is the biggest action game ever made, some math might make the point more clearly. There are around 150 missions on offer, each coming with a remixed super-hard version. Each of the four soldier classes play so differently that they’re effectively a completely different experience. Consequently, it’s not a huge exaggeration to say that Earth Defense Force 6 has 1200 missions to enjoy – and that’s all before the DLC comes out. This might be the most gameplay ever, and such a huge amount of it is so flat-out great that it can be called one of the best games I’ve ever played.
    • tbd Metascore
    • 80 Critic Score
    While there are some rough edges for sure, for the majority of the time I found myself smiling like an idiot and admiring the developers for their nods to fans who remember Bloodborne’s story enough to appreciate it. I loved how respectful Nightmare Kart was of the source material but at the same time, it didn’t take itself too seriously, acting as both a parody and a love letter. Even after rolling credits, I still feel the same incredulousness that I felt when I first saw Nightmare Kart video on Instagram, only now my question is “How did we possibly deserve such a treat?”

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