GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 67 Metascore
    • 70 Critic Score
    Luckily, Mail Time’s ambiance and memorable characters outweigh the backtracking issues. I loved getting to know the residents of Grumblewood Grove and helping resolve their conflicts — it really felt like I was making the forest a better place. Mail Time is a lovely cottagecore adventure best enjoyed with a younger gamer, or those looking for a relaxing escapade to be enjoyed on a rainy afternoon.
    • 89 Metascore
    • 80 Critic Score
    Alan Wake 2 is a unique experience thanks to the innovative blending of photorealism and traditional visual design, as well as a narrative deeply entwined to gameplay mechanics to an extent rarely seen before. It is not a perfect experience, but it is innovative enough to inspire gamers and devs alike for years to come.
    • 75 Metascore
    • 70 Critic Score
    While it may not offer the gameplay depth or compelling characters of a modern Atelier game, Marie is certainly charming. There’s a simple pleasure to looking back at where the series started, and seeing its faltering first steps towards the mechanics that would later come to define it. One thing is certain, though – this is a series that has always had its heart squarely in the right place. Every Atelier is, at its core, about a young woman desperate to make people’s lives better, and then allowing the player to guide her as she develops her skills to start making a real difference. Even in this most basic version, that’s always a journey worth taking.
    • 74 Metascore
    • 60 Critic Score
    If you’re a die-hard city fan of city builders, and the idea of a new Cities: Skylines that’s 10 percent prettier and 5 percent more interesting has you salivating, you might wanna hop on this one right away. But for the rest of us, we can probably just keep chipping away at some other 2000-hour video gaming time sink. It’s not like this franchise is going away any time soon, after all.
    • 84 Metascore
    • 75 Critic Score
    Forza Motorspot may not blow most players away with this latest, and indeed greatest installment, but at the same time it’s also hard not to be impressed by what’s on show here. It’s a little risk-averse, but also polished to a high sheen and laser focused on providing a realistic and detailed racing simulation to its core audience, and I think most players will be more than happy with what’s included in this package.
    • 68 Metascore
    • 85 Critic Score
    In the end, NBA 2K24 might be the finest sports videogame I’ve ever resented. The butter-smooth gameplay, extensive core modes, and pristine visuals will deliver months upon months of top-tier digital hoops, which is reflected in the final score. However, those interested in character and team advancement will likely find the reliance on microtransactions to be too demanding and expensive to realistically pursue.
    • 72 Metascore
    • 80 Critic Score
    Fall of Porcupine offers a wrenching, often inspiring story about the vital importance of reaching out to the vulnerable and doing everything possible to make their lives better. It’s a rough ride emotionally, but absolutely worth the trip.
    • 70 Metascore
    • 75 Critic Score
    If one can look past the technical limitations and lack of control customization, Lords of the Fallen is a strong addition to the soulslike catalogue. With solid combat and fascinating, multi-layered exploration, not only does Lords of the Fallen do enough to stand out from a crowded field, it manages to be a great game for those with a Dark Souls itch to scratch.
    • 70 Metascore
    • 55 Critic Score
    It’s an unusually well-paced roguelite that offers hour-long runs with enough skill involved so that it never feels like randomness is blocking a player from having a good experience. Without those terrible bosses, I’d consider Ed-0 a bold experiment that paid off impressively — but it does have those bosses, so I can’t think of it as anything other than a tragic failure.
    • 77 Metascore
    • 85 Critic Score
    I thoroughly enjoyed my time with The Fabulous Fear Machine. Aesthetics and charm kept me enthralled and invested, even if the mechanics didn’t put up a challenge. The game is short enough so that players don’t have to grind for hours to see everything it has to offer. It’s perfect as something that can be started and completed within a weekend, and I highly recommend the journey.
    • 62 Metascore
    • 85 Critic Score
    Slower, more deliberate, and ultimately much more authentic, Madden 24 feels less arcade-like than it has in years — a welcome return to form for a franchise that practically invented sports simulations. There is still much work to be done, but EA Sports put its focus on the field, and fans have good reason to celebrate.
    • 77 Metascore
    • 55 Critic Score
    Assassin’s Creed: Mirage is just kinda there. It makes some nice nods to earlier installments, but the stealth isn’t as slick as it needs to be. It features a lovingly-rendered Baghdad, but doesn’t have enough interesting things going on in it. The narrative it offers is largely unnecessary, and considering who Basim is in the overall mythology of the series, that is tremendously disappointing. The only thing Mirage excels at is reminding long-time Assassin’s Creed fans of days gone by.
    • tbd Metascore
    • 70 Critic Score
    Overall, Ugly is a fantastic experience. It has excellent platforming and many challenging puzzles, and is highlighted by an excellent (yet slightly disturbing) story. The out-of-place boss battles and that minor technical issue prevent it from being top-tier, but Ugly still comes highly recommended for fans of puzzle platformers who don’t mind them on the dark side.
    • 77 Metascore
    • 85 Critic Score
    Hot Wheels Unleashed 2: Turbocharged is the right way to follow up on a good idea. Expanding on the great things the first one did, this sequel adds more vehicles, more events and a story to make it one of the most unique arcade racers on the market. For those who haven’t had enough of toy-based racing this year, they should look no further than this one.
    • 85 Metascore
    • 90 Critic Score
    Collectibles aside, Jusant is a magical experience from beginning to end. From the very first time I had my avatar grab a handhold and hoist herself up the side of a cliff face I was hooked, and the rest of the adventure never once failed to deliver that same thrill. This is a special experience — one that tosses aside realism and simulation to capture the idea of mountain climbing that exists only in our fantasies. Yes, the story is beautiful, and yes, the level design is impeccable, but what Jusant offers most is the perfected version of climbing beyond what reality can offer, and I’m glad I got a chance to see it.
    • tbd Metascore
    • 85 Critic Score
    While not perfect, there are no serious arguments to be made about this ambitious attempt’s quality. In my view, it most definitely is the strongest contender for best soulslike of the year in 2023!
    • 86 Metascore
    • 85 Critic Score
    Though Bang On Balls: Chronicles doesn’t reinvent the platforming or collect-a-thon genres, it vibrantly fills its world to brim with personality, secrets, and silliness, and the pure joy of discovery and chaos in Bang on Balls had me grinning ear-to-ear throughout its brief runtime. This is a must-play for fans missing the collect-a-thons of the ’90s, platforming enthusiasts, or anyone who wants to break stuff and have a great time doing it.
    • 80 Metascore
    • 80 Critic Score
    Wandering Sword offers an adventure through a Chinese-inspired land of mystical martial arts that is elevated by its aesthetics and setting while being backed up by an engaging tactical combat system. While it doesn’t do anything revolutionary, it will be worth the time invested for players attracted to the material.
    • tbd Metascore
    • Critic Score
    Remedium is currently in early access with the first act playable, and two more acts to come. While I can’t recommend it in its current state, I’m hoping that more polish, more content and much-needed bugfixes are in its future. [Early Access Provisional Score = 40]
    • 76 Metascore
    • 85 Critic Score
    The Crew Motorfest is exceptional. To simply say that it improves upon its predecessor is a gross understatement, as it took a flawed foundation and turned it into the smoothest of rides. The presentation, the improved handling and the excellent playlist feature all come together to make it a top-tier racer. With this new entry, Ubisoft not only sets a new standard for their own open-worlders, but they’ve crafted an experience that can stand toe-to-toe with the finest racers on the market. Like a souped up 2021 Toyota GR Supra blasting through the finish line on a crowded street, this is truly a sight to behold.
    • 75 Metascore
    • 75 Critic Score
    At the end of the day, Fae Farm is just like any other farming sim. Its conceptual design incorporating fairy elements is innovative in theory, but its inability to make good on its whimsical promises is where it falls short. While I did enjoy exploring Azoria’s world, I doubt that the prospect of fairy wings at some point in the future will be enough to keep me coming back for more.
    • 73 Metascore
    • 90 Critic Score
    While it’s certainly familiar, the amount of variety on display makes Superstars feel like a proper follow-up and evolution of the old school entries, rather than just a simple retread of those past ideas. And in a way, that’s what I love about Sonic Superstars — it knows what the fans want, but it’s not content with playing it safe. Rather, it introduces new ideas to the well-established, crafting one of the finest 2D platformers around. If Sonic Frontiers set a new standard for what 3D Sonic should be, then Superstars is arguably the new blueprint for his 2D adventures.
    • 90 Metascore
    • 95 Critic Score
    Sea of Stars is an outstanding RPG experience that, for me, has become an instant classic. Story elements, combat, and worldbuilding all feel simultaneously retro-inspired and deeply innovative. I am floored with the creativity, wonder, and life Sabotage Studio poured into their second game, and I cannot wait to see what they have in store for us next. Until then, whether you’ve played hundreds of RPG’s or if this is your first, Sea of Stars is a must-play.
    • tbd Metascore
    • 60 Critic Score
    Having the freedom of an anthology format allows Burnhouse Lane to play with multiple horror ideas, with some notable successes. While I wish it had more of a throughline and fewer overdone horror tropes, Burnhouse Lane does contain a few fresh ideas for lovers of gore. For everyone else? I doubt it’s worth the struggle.
    • tbd Metascore
    • 70 Critic Score
    Lost Epic, unfortunately, doesn’t fare that well in aspects outside of combat. The map doesn’t show nearly enough, and I couldn’t place markers of my own. In a world of its size, finding a particular NPC who demanded some particular item quickly started to irk me. Equally worthy of note is that completing NPC quests is essential for making progress. This busywork did come close to grinding me down at points, but the flashy combat system kept me going.
    • tbd Metascore
    • 85 Critic Score
    Kentucky Route Zero is an absolutely amazing adventure that is packed with personality, and bolstered by stunning visuals and music. Some long-in-the-tooth plot segments slightly diminished my enjoyment, but the story always remained moving and intriguing.
    • tbd Metascore
    • 75 Critic Score
    Ultimately, Chaos Galaxy is a demanding experience that knows how to reward a well-thought-out approach, albeit one’s enjoyment of it can and will depend on their appreciation for the 4X genre and a bit of RNG at times.
    • 87 Metascore
    • 95 Critic Score
    It’s a bold strategy to focus on the documentary aspect of a game or series, specifically the features normally used as bonus materials in many game compilations. However, due to the nature of the subject matter, this is an excellent blend of movie and game, much like the topic of the documentary. The collection is packed with hours of video footage, images, documentation, a gushing fan letter from John Romero of DOOM fame, correspondence, early art, and even early prototypes of Mechner’s original versions of Karateka, as well as fully playable versions of other games Mechner developed, but never was able to publish. This is easily one of the best and most complete historical documentaries of a videogame, ever, and should be held up as an example for future collections.
    • 69 Metascore
    • 40 Critic Score
    At the very least, I appreciated the creativity on display – the final level really hammered home the fact that the devs had a vision for the story of Crime o’ Clock that directly incorporated the unique format they chose to use, rather than offering a haphazard story applied to the gameplay after the fact. The whole thing feels a bit messy, but there’s a unique vision within it that might be brought to light with a bit of careful pruning… but I suppose we’ll never know.
    • 81 Metascore
    • 85 Critic Score
    Like some of these mercs, Jagged Alliance 3 can be a bit rough around the edges, but when the chips are down there’s no question it delivers. This is an easy recommendation for players who enjoy the genre, especially since it’s been 24 years since the last mainline entry in the series. With addictive gameplay, a great cast of characters, and tongue-in-cheek dialogue, liberating this island is a mission worth accepting.

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