GameCritics' Scores
- Games
For 4,097 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,967 out of 4097
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Mixed: 1,534 out of 4097
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Negative: 596 out of 4097
4103
game
reviews
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- By Critic Score
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- Critic Score
The single player modes aren’t particularly engaging, and the broken online makes engaging in the multiplayer take way longer than it needs to. Those lucky enough to have a thriving local fighting scene are the real winners here until the servers are sorted out. FighterZ isn’t entirely my thing, but it’s easy to see that it’s as well-made, polished, and fanservicey as humanly possible.- GameCritics
- Posted Mar 13, 2018
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Bridge Constructor Portal is a great way to introduce a newcomer like me to this surprisingly popular genre. It uses the borrowed IP well, and while not every joke hits, the fact that the dev was able to shoehorn that Portal flavor into a completely new genre is commendable. This is probably isn’t the product that Valve fans were wishing for, but let’s stop berating them and enjoy what we’ve received — turning up one’s nose at a surprise gift like this would be silly.- GameCritics
- Posted Mar 12, 2018
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Arizona Sunshine is a game that allows players to chill out and blast zombies to pieces in the comfort of their own homes, living out their dreams of slipping into a world where they can use an epic arsenal of weapons to completely eradicate a shambling threat. That may not be the highest bar to clear, but Vertigo Games accomplishes it with style.- GameCritics
- Posted Mar 12, 2018
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Dynasty Warriors 9 is a complete mess. The open-world elements like crafting, hunting and finding landmarks don’t fit with the story, and the technological sacrifices made to include them ensure that the mass battle sequences are nearly non-functional.- GameCritics
- Posted Mar 8, 2018
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In the end, Typoman might appear to offer a clever blend of Limbo’s brooding world and Scribblenauts’ creative spark, but summing it up as such would gloss over the fact that its limitations never let it ascend to the heights that a combination of those titles might suggest.- GameCritics
- Posted Mar 7, 2018
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The underwhelming mouse-based elements are frustrating because they’re so unnecessary when compared to the interesting stuff going on with the characters and concepts. When it acts more like a visual novel, The Red Strings Club work crackles with lively ideas and compelling characters. Had it focused on that and pared away the irrelevancies, The Red Strings Club would be the amazing experience that it almost was.- GameCritics
- Posted Mar 7, 2018
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Secret of Mana isn’t an improvement in any way, and as such it fails the number one requirement of a remake – there’s no reason to recommend it over the original. Square Enix’s attempts to modernize this classic only make it feel older and less relevant, and the resulting mess is something I can’t see appealing to anyone. Returning fans will wish they were playing the original, and newcomers will likely wonder why Secret of Mana was ever such a big deal to begin with.- GameCritics
- Posted Mar 6, 2018
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As a straight cis man, I acknowledge that I’m not the authoritative voice on any of this. However, while I’m mixed on how well A Normal Lost Phone conveys its intended message, the game’s design is too interesting to dismiss, and it’s so short and cheap that anyone who’s curious can (and should) come to their own conclusions.- GameCritics
- Posted Mar 5, 2018
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White Day isn’t at the top of its genre, but it’s a solid entry. The real surprise, though, is the effective post-release work that the developers did to fix their game and transform it into something worthwhile after starting it off as a frustrating failure. There are plenty of issues with taking games away from physical media, but examples like this support the concept — the developers didn’t release an unfinished work, they’d just made bad design choices. Luckily, the current nature of gaming gave them a chance to turn a mediocre work into a good one, and they were smart enough to take it.- GameCritics
- Posted Mar 5, 2018
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The sad part is that with some real work put into it, Payday 2 could have been awesome on the Switch. If some of the old problems had been solved, motion controls included and the graphics updated, that would have been a great start. Instead, I’m left with poor visuals, glitching enemies, terrible AI and no way to coordinate with anyone who wants to play. As it stands, it’s extraordinarily difficult to recommend this version of Payday 2 when better versions of this broken game exist at half price on other platforms.- GameCritics
- Posted Mar 2, 2018
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Bithell’s first experimental foray into doing a game short is a successful one. My time spent riding the rails with this robot detective was pleasant enough, and I have much respect for any game that respects my time. I’m up for another, sir.- GameCritics
- Posted Mar 2, 2018
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For players intrigued by SOMA but hesitant to jump in due to the sneaking and hiding, there’s never been a better time to try it. While much of the challenge from the original mode is gone, the story, sound design and slow-burn exploration are more far more meaningful than its handful of monsters. SOMA hosts one of the best stories I’ve experienced in a videogame, and now the lowered barrier for entry will allow more people to experience it — if that’s not the mark of a successful addition, then I don’t know what is.- GameCritics
- Posted Feb 28, 2018
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With platforming tough enough to challenge even the most seasoned player, accessibility options making it approachable, and a narrative that delivers on multiple levels, Celeste is a winner from any angle. Don’t be afraid to make this climb – the view from the top is worth it.- GameCritics
- Posted Feb 27, 2018
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Descenders is a yet another successful experiment in expanding roguelike concepts into new and different genres, along with tight controls, realistic physics, and easy-to-execute stunts. Randomized courses and great downhill play would have been more than enough to make it worth recommending, but the player choice of overworld maps and the risk-based scoring system raise it to another level. This is not to be missed for fans of the stunt biking experience.- GameCritics
- Posted Feb 27, 2018
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That’s a minor flaw, however, in a game that is a sparkling and unique addition to the Metroidvania stable. While Dandara’s world has ostensibly little to do with Dandara the historical warrior apart from inspiration, I hope that players finish the game and feel as interested to explore her story as I was to explore Long Hat House’s gorgeous and intricate world.- GameCritics
- Posted Feb 26, 2018
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Aside from that disappointment and a bit too much late-game grinding in order to unlock the final string of bosses, World simplifies the series without watering it down and expands its scope without spreading itself too thin. If early sales are any indication, this is the entry that will finally make Monster Hunter a serious presence amongst Western audiences, and that’s a long-overdue victory.- GameCritics
- Posted Feb 22, 2018
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Even with all of the bells, whistles, and new gameplay mechanics, Space Invaders Extreme manages to nail the challenge and thrill associated with its ancestor. Blazing speed, an empowered player, and enemies with varied abilities can’t obscure the fact that it’s the classic foundation underneath that makes this game work so well, and SIE proves that it’s still viable today.- GameCritics
- Posted Feb 21, 2018
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When Dissidia Final Fantasy NT is firing on all cylinders, it’s a unique experience that sings the glory of its intricate, slightly-too-complicated combat system. It’s just a shame that the spare nature of its arcade origins and the indifferent effort put into teaching its systems will stymie players who aren’t enthralled enough with the Final Fantasy brand to stick it out.- GameCritics
- Posted Feb 21, 2018
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It may not offer all of the answers I crave, but it manages to improve on the main game’s already well-crafted mechanics, and also builds an intriguing story that ties in beautifully with the existing plot.- GameCritics
- Posted Feb 20, 2018
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While I’m glad we finally got the Arcade mode SFV players always wanted, I’m left wondering who’s going to purchase this repackaged title. Those already in possession of the game get the updates for free, and I’m guessing that anyone who wanted to be competitive already bought it long ago. Those not interested in going online now have something to chew on with Arcade, but it pales in comparison to what other, more offline-friendly titles are doing. Street Fighter V: Arcade Edition is definitely a better package than Street Fighter V was at launch, but it still feels like it has a way to go.- GameCritics
- Posted Feb 20, 2018
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As a moody sci-fi walking sim, The Station is a minor success. The environments look great and the puzzles offer just enough interaction to keep the player engaged while moving through the world. Sadly, the story just can’t manage to hold up its end. Between the odd timeline issues, the poor job the devs do of keeping their twist under wraps, and an ending that raises far more questions than it answers, the plot squanders some very interesting ideas.- GameCritics
- Posted Feb 20, 2018
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I would have never guessed that The Fall, Part 2: Unbound would land this flatly after adoring the original, but the plot doesn’t click, the premise is too idiosyncratic, and the puzzles are too unintuitive – I’m still a fan of ARID, but this entire thing needs to be boiled down and streamlined into a more elegant, sensible package. And, it has to be said… after getting a wonderfully complete story in The Fall and seeing the reaching stumble that Unbound is, I’m not convinced that there was ever enough here for a trilogy.- GameCritics
- Posted Feb 20, 2018
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With attractive pixel-art design, an entertaining narrative, and largely compelling gameplay, Aegis Defenders is mostly a winner. Unfortunately, the guesswork and lack of flexibility in tower implementation keeps it from being an unqualified success, though. The developers have made a valiant effort at combining genres here, but as good as their platforming is, they didn’t think the tower defense through as well as they needed to, leaving Aegis Defenders a game that gets within striking distance of greatness without ever managing to hit it.- GameCritics
- Posted Feb 20, 2018
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NitW could also do more with its platforming. Five minutes in, the game tutorializes its jumping, and that tutorial is more challenging than any section that follows throughout the rest of its ten hour runtime. Ultimately, though, those issues do little to detract from the excellent characters and story at the heart of Infinite Fall’s debut. Night in the Woods’ story is the main attraction, and its superb execution was enough to keep me hooked.- GameCritics
- Posted Feb 16, 2018
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I like Teriel as a character, and I dig the mordant, yet surprisingly colorful world that IMGN.PRO and Fool’s Theory have put him in. This team is clearly talented on certain levels, but there’s a lot of refining and revising to be done before I’d be even remotely interested in seeing more of Teriel’s story.- GameCritics
- Posted Feb 16, 2018
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Chromagun has obviously been influenced by other titles, but it’s got a lot of charm and the puzzle designs are always interesting. The difficulty curve is gentle as well, in large part because the developers have scattered the tough ones evenly throughout. The lack of constant barriers keeps the game playably fresh, and my attention stayed sharp. It’s all very competent, which should be taken as a positive, because in light of the competition it’s all that can be hoped for.- GameCritics
- Posted Feb 15, 2018
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With its solid gameplay, touching story and attractive art design, Nights of Azure 2: Bride of the New Moon is a fantastic Action-RPG. Clear objectives ensures that players never have trouble moving the story forward, while likable characters pull them into the story. Just as importantly, the game respects the player’s time — coming in at around 25 hours, it tells a complete, affecting story without dragging on. It’s rare that I’ll go back and explore New Game+ modes, but the high quality of the narrative and the fact that I got the sad ending has convinced me that it’s worth a second look.- GameCritics
- Posted Feb 14, 2018
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Tesla vs Lovecraft is a delight thanks to its fast, tight action and its smart use of setting to push it over the top. As far as twin-stick shooters go, they don’t get much better than this.- GameCritics
- Posted Feb 14, 2018
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While I could make small critiques on the loading times, that the animation’s a little on the heavy side, or that many of the combo links have a strange stop/start quality to them, it’s just too easy to keep waxing lyrical about how great Injustice 2 is. On nearly every level it shines – the combat’s fast-paced, satisfying to play and looks incredible. There’s tons to do, the roster’s chock-full of fan favorites and niche crowd pleasers alike, and it’s a solid offering for solo players as well as those who are itching to take the game online. From nearly every angle, this one’s a winner.- GameCritics
- Posted Feb 8, 2018
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Any newcomers intrigued by the Ace Attorney concept should definitely play the original Phoenix Wright trilogy first since Apollo Justice is uneven in tone and quality, but it’s still a worthwhile entry and this remaster is both competent and fairly priced.- GameCritics
- Posted Feb 7, 2018
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