GameCritics' Scores

  • Games
For 4,118 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4124 game reviews
    • 69 Metascore
    • 70 Critic Score
    Iron Rain is a completely different animal than its predecessors, so it’s almost unfair to compare them. This one never aspires to offer epic action, so how can I criticize it for failing to deliver? Its goal is to offer a more grounded, focused take on the concept, and while I’ll admit that I missed seeing fleets of alien ships being blasted out of the sky by satellite weaponry, the new enemies can’t be ignored. Iron Rain won’t make it to the top of a best-of EDF list, but as a discrete experience, it’s pretty great.
    • 78 Metascore
    • 85 Critic Score
    Golf Peaks is small in stature, easy to grasp, and quite elegant in design — so in essence, it’s the perfect puzzle game to play on the Switch, and it’s one that I recommend without hesitation.
    • 62 Metascore
    • 50 Critic Score
    Outward‘s main issues are that it’s an average experience with a lot of competition to contend with, and that it doesn’t lean into its core concept hard enough. It would never have stood apart from the crowd with its production values, but it had a chance (and missed) at making a mark by failing to establish a truly unique identity.
    • 61 Metascore
    • 80 Critic Score
    RICO has a pace that won’t be to everyone’s liking, and the same goes for the tone of its presentation, but the frenetic approach and the replayable nature of the mission structure makes it a delight in both single and multiplayer for those who can switch their brain off and simply enjoy the mechanics.
    • 90 Metascore
    • 90 Critic Score
    This is is a challenging and finely-tuned ninja action title with an emphasis on split-second timing and attacks of opportunity, and features one of the best combat systems I’ve seen in years.
    • tbd Metascore
    • 5 Critic Score
    I can’t overstate how much every aspect of Where the Bees Make Honey feels like a student project, from the way it looks to its frequent lack of sound effects, to the banality of its dialogue and the painfully earnest diction with which Sunny’s voice actress delivers it. The fact that it doesn’t work properly, often locking up when I tried to navigate its menus with a mouse cursor, further underlines that this effort has no business being sold for actual money.
    • 67 Metascore
    • 85 Critic Score
    The perfect melding of two genres, Nelke and the Legendary Alchemists: Ateliers of the New World succeeds by taking the best elements of both and cutting all the fat. It’s an experience casual enough on both the management and RPG fronts that it’s the perfect game to introduce newcomers to the series. Most importantly, Nelke is in touch with the series’ heart — at every turn, this is a story about how anything can be accomplished if people are willing to work together, and as saccharine as that may sound, the heroine is so guilelessly positive that it works.
    • 69 Metascore
    • 50 Critic Score
    It’s unfortunate that The Mage’s Tale feels so unfinished. The developers have all the requisite ingredients — experimental combat, entertaining writing, impressive visuals, and interesting environments. They just weren’t able to do the most important part of spellcrafting and mix it all together.
    • 70 Metascore
    • 80 Critic Score
    Toejam & Earl: Back in the Groove was everything I wanted from a modern revisit to the series — it’s bright, it’s funky, and it has an obvious love for the past with modern twists. The single and local components are great and the experience holds up well. That said, those looking for online co-op may want to look elsewhere.
    • 74 Metascore
    • 45 Critic Score
    Simply put, the releases in this compilation are not worth the extravagant and loving package Digital Eclipse surrounded them in. In this collection, there’s just one bonafide classic (Crystalis), one game people might remember fondly (Ikari Warriors), and a bunch of basically unknown stuff that ranges from being brief, dated distractions to downright horrific work. While celebrating SNK is a fine idea, the ratio of good-to-bad here make this particular compilation extremely difficult to recommend.
    • 74 Metascore
    • 80 Critic Score
    Without the customization options, Overwhelm would be a neat project that would suit for a tiny fraction of hardcore players who don’t mind throwing themselves into the meat grinder of mastery. However, thanks to a developer willing to have his creation be played in a way outside the original vision, not only will more people be able to get the full experience from his work, but I imagine that it will earn him fans eager to see more in the future. I’m a firm believer that offering options can only help a game and never hurt it, and Overwhelm is a perfect example that proves it true.
    • 80 Metascore
    • 70 Critic Score
    The content is still great, and this offering of Phoenix Wright: Ace Attorney Trilogy remains an easy recommendation to anyone who’s never experienced them before.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently special about the platforming, so if it plans to lean heavily on visual nostalgia, it needs to do it well. Awesome Pea isn’t a bad game, but it’s probably best suited for players who want to re-embrace childhood after their Mom sold their Game Boy for $5 at a yard sale back in ’97. For everyone else, I’d suggest a pass on this one.
    • 86 Metascore
    • 85 Critic Score
    Steins;Gate Elite is as good as Steins;Gate ever was, and its aesthetic retooling may give it just the pizzaz it needs to reach to a new generation of visual novel nerds.
    • 70 Metascore
    • 85 Critic Score
    Mage’s Initiation: Reign of the Elements is a well put-together adventure title. The game (like its hero) has issues, but its charms more often than not make up for them.
    • 79 Metascore
    • 85 Critic Score
    Those small bumps aside, Mechstermination Force is absolutely wonderful. It presents a top-notch boss rush experience with fights that are exciting and memorable, the difficulty feels perfect, it doesn’t punish the player or feel mean-spirited, and it wraps up before it runs out of juice. Well done, Horberg Productions – this is absolutely superb stuff.
    • 71 Metascore
    • 65 Critic Score
    Death End Re;Quest demands more from players than most JRPGs do by requiring players to have both a strong stomach and a willingness to read a novel’s worth of dialogue. If they can take the violence and occasional tedium, however, they’ll be treated to a thrilling journey unraveling a fascinating conspiracy and meet some well-drawn characters along the way.
    • 71 Metascore
    • 75 Critic Score
    I liked God Eater 3 more than I expected to. It may be a fairly shallow and repetitive experience, but downing a colossal foe and carving the bastards up as a crazy J-Rock song springs to life in the background is pretty damn cool, especially when experienced with likeminded friends online. While it might not satisfy genre aficionados looking for something new, Bandai Namco has mapped out some free updates for the future, and it’s an easy recommendation for anyone who liked the previous entries – not to mention a great starting point for anyone interested in checking out what the series is like.
    • 59 Metascore
    • 40 Critic Score
    I can confidently say that I wouldn’t have completed Anthem if I didn’t need to write this review. No amount of pretty environments or impressive flight can make up for the sorry, incomplete state this game was released in, and given the flimsy foundation BioWare has laid here, I’m not confident in Anthem’s ability to survive as a loot-based co-op service. Until there’s more content, variation, and stability, players should definitely steer clear of this one.
    • 64 Metascore
    • 60 Critic Score
    While Seeker disappointed me, it finds some purchase in that it appeals to a different kind of player than myself, one who is interested in testing their skills in numerous battles.
    • 70 Metascore
    • 80 Critic Score
    It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.
    • tbd Metascore
    • 80 Critic Score
    It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.
    • 72 Metascore
    • 50 Critic Score
    Under all the questionable choices, cut content and overall lack of value, Dead or Alive 6 is still a decent fighter. That said, many of the problems are hard to look past, and it feels like a bare-bones effort given the amount of recycled content on display. With an inferior roster, dull stage design and the hard reset on purchased content from anyone who was crazy enough to buy into the exorbitant amounts of DLC released during DOA 5‘s lifespan, it’s hard to recommend Dead or Alive 6 as it currently stands.
    • 79 Metascore
    • 60 Critic Score
    Ultimately, the real problem is that the developers have gotten away from the core of what makes Trials great — ultra-tight gameplay, challenging tracks, and an elegant, streamlined experience that delivers several plates’ worth of steak with none of the fat, and that’s just not the case with Trials Rising. I’ve got the patience to attempt a tricky jump hundreds of times (more than 600 goes on an Extreme track is my personal record) but grinding for EXP in a series that’s always been about pulling off impossible stunts and ascending to dirtbike godhood? I’ve got no time for it.
    • 54 Metascore
    • 40 Critic Score
    This is a mediocre release, and whatever excuse we make for it – that it’s practically free, that we expected no better, or that it’s following one of the worst sequels of all time – doesn’t make it look any less out of date.
    • tbd Metascore
    • 45 Critic Score
    Almost There provides exactly the kind of challenge I want from my sadistic platformers, but the controls drove me away before finishing it, and I can’t imagine ever going back unless it’s fixed – without perfect and intuitive controls, it goes from sadistic to unfair, and no one deserves that.
    • 87 Metascore
    • 100 Critic Score
    West of Loathing is one of the best RPGs on the market, hands down. The simplistic art style and humorous themes mean anyone will be able to get in and enjoy themselves, there’s plenty of laughs and sharp writing, and players only need to engage with it in the ways that they want to. I’m hard-pressed to find anything negative to say about it! And now if you’ll excuse me, I have to hit the ol’ dusty trail and get back to it…
    • 71 Metascore
    • 60 Critic Score
    As much as I liked my time on the throttle of Ride 3, there are moments when it feels like a game that’s more concerned with the history of motorcycles as products than the actual experience of riding them. There’s a staggering amount of content and stuff to collect, which will be more than enough reason for some players to seek out what Milestone has delivered here, but the pacing and difficulty often made that content feel more like an obstacle. The speed, danger and finesse of a motorcycle is nice, but maybe a bit more freedom wouldn’t hurt.
    • 84 Metascore
    • 80 Critic Score
    Not only is Ape Out primed to be one of the most stylish games of the year, but it’s a strong argument for how far style can elevate material.
    • 60 Metascore
    • 35 Critic Score
    Brawlers aren’t the most complex genre, so the fundamental mistakes of visual noise and sluggish controls mean that it’s difficult to recommend Coffee Crisis to even the most dedicated brawler game fans.

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